MongolPSR
MongolPSR
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- MongolPSR
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Comments
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@Johnny_XMan said:
So fix “gen speeds” because of two killers that have map pressure problems?
Meanwhile, I’m over here playing trapper 4king at 3-2 gens left.
Maybe the answer isn't increasing gen times but shifting where that time is. Like what if the gen speeds are on like a sliding scale. The first gen of the match will take 120 seconds but as more get done the gens get faster and faster to finish. Like the fifth gen could take only 40 seconds instead of 80?
The sub total time stays the same but it would make that early game a little bit longer and the end game a bit faster.
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Simple. They give the illusion of player agency. It appears that you as the killer have to make choices and strategize on what doors to break and what ones not to break. The reality is though that you have to break the door, you can't simply suck it up and try and loop without breaking the door. There is no strategy, just an extra layer of bullshit for the killer to wade through.
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@WiiFitTrainer said:
Honestly it's to try to rub it in the killers face that they couldn't kill them. Some people will say they do it to award pity hit points but that's pretty much just as bad imo.
If someone isn't being chased or need protection hits just leave the match. No need to waste everyone's time trying to make a random internet person feel bad.
This. Even though the very same people will swear that they think it's more rude to not make the killer hit them out.
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It's trash. He is in no way better and his portal changes are overall useless since he's still a loud stompy screamy boy with no stealth
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It's trash. Once again another update comes out thats mostly garbage with 1 or 2 good decisions
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Trash update with a few nice things. Small game good. With the idea that Freddy was nerfed because of his high kill rate I am expecting a nurse buff soon right? Cause the STaTiStICs say so.
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@TAG said:
Survivor, do not listen to OP. I want the extra tiny amount of benefit I get from it.
I really dont. It just makes the match take longer before I can try again and do better. that egc is like 2 minutes of hell
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/2065859#Comment_2065859
jesus
some of you guys need to seek help. For real. Join some video game addiction communities or something.
FU too
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@[Deleted User] said:
Gen tapping shouldn't even be a thing in the first place.
i thought it was Twitter exclusive but you just ratiod the poor fool.
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@VESSEL said:
https://forum.deadbydaylight.com/en/discussion/comment/2065946#Comment_2065946
Ngl, I've seen people attempt to hate on even Otz. People will go to nutty lengths to insult someone they disagree with.
People go absolutely nuts if a certain British man is mentioned
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It just makes me sad. This community makes me sad too. Don't want to be around here but I'm addicted and can't stop. ######### sucks
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They are making their money hand over fist. These payment models prey on people
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@KiwiCoattails said:
I’ve reached the end of my road. I’ve been in a mental rut for the past few years and I’m just at a stage where I’m exhausted in every sense of the word. So it’s time I bow out and finally find peace.
I hope you all continue to enjoy the game and whatever adventures you go on in your personal lives. It’s been fun whilst it lasted, so thanks for providing me with some much needed distraction.
Much love,
Lucas 💜
Feel like writing this every single day
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@Kolossoni said:
https://forum.deadbydaylight.com/en/discussion/comment/2062617#Comment_2062617
If strong killers were to be equally balanced, to the point where the Trickster didn't look so bad everything would be good.
Same with survivor perks.
Of course, the downside would be that people won't buy him until that happens.
Most people want to buy strong & fun killers anyway that make them feel good when playing. Not some mediocre, average killer.
But I think it's better for the health of the game.
If killers were balanced down to him I wouldn't play the game. Most people wouldn't play the game. This game would die.
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Yeah except he's so bad I'm actively staying away from spending money on him, I won't even spend shards on him its a waste. That's counter productive don't you think?.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2062470#Comment_2062470
“Grrr you like chapter I don’t you must be lying!!!!”
I don't doubt you like crap. Just disappointed that you do. You deserve better.
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@TheClownIsKing said:
I think the community would be more than ecstatic for a few devs to livestream public games demonstrating how Trickster should be played.
Dude I'd give any dev my stimulus check if they went up against a top tier swf live and beat them in a best of 5 with Trickster. Live stream that #########.
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Yeah you're full of it.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2023553#Comment_2023553
I don’t even stream. I’ve just a few more decades on you kids, and WAY more perspective.
This equates to "im use to being given sub par content, shut up and take it."
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2060209#Comment_2060209
I dunno if you have played/versed him but my god. You can waste so much of his time without the need of pallets or windows. I physically cant see one positive about him and I can play all other killers very comfortably at rank 1. 4+years experience and I struggle to get god damn hooks...
Dont need to play against him to know a 110 killer with a terrible power is a terrible killer.
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@[Deleted User] said:
They’ve ignored all feedback from 3 weeks ago. This is their vision for how he should be.
My vision is I will never buy him. Not even for shards. They don't deserve my money.
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@EntitySpawn said:
I'm lost, like what's the damn point of this killer? Most loops are safe af and you're better of using basic attacks than the knives. At rank 1 time and pressure is everything, my ability is trash in terms of ability to quickly injure or down, its aiming is god awful and I'm a 110%. only good thing, and I mean only good thing is I own a neon green baking whisk... sorry baton thingy..
The point is it's been 3 months and they want their money.
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@Todgeweiht said:
I was really looking forward to trickster's chase theme, but it is too low, I can barely hear it over the sounds of his moans and laughter.
I know not everyone enjoys having chase music blasted into their ears, so I think being able to adjust chase music to be lower or higher would be good. For me, the music is one of the aspects that keeps me playing this game.
BHVR is ableist so no.
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@Marigoria said:
It's like people aren't gonna be good at the killer in just a few matches... People need to learn him first, then maybe we'll see if he's that bad.
Na fam I don't need to feel the dog turd to know it's a dog turd
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@Yoonz said:
Don't play the Trickster then. People also called Freddy bad and then he turned into one of the easiest Killers to play in the game because of a few people whining about it before even giving anyone a chance to learn the new Killer.
That's because they changed Freddy into a beast with his kit change? Dude use to be straight up garbage.
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Haven't played yet so I could change my opinion, though I'm pretty sure I understandthe situation. However as a wraith main I'm just kind of chuckling because it's obvious not too many people played wraith before with double windstorm add ons. His lunge gets destroyed the faster he gets. You're not losing range just making up the distance you lost by uncloaking.
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@Mugombo said:
https://forum.deadbydaylight.com/en/discussion/comment/2050553#Comment_2050553
tf you on about lol, I’m on about the OP and the whole point of this discussion.
Yes but the current system is literally the same about the new system. I'm just saying that the pipping system should be adjusted more towards his idea when mmr is active as it will no longer matter. It will just be a good way to give more people blood points. Not that hard to follow.
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@Mugombo said:
https://forum.deadbydaylight.com/en/discussion/comment/2050544#Comment_2050544
He’s not talking about the new system though. He’s on about how it is right now
Why would I talk about a system that's about to not matter?
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@Mugombo said:
If 2 kills is balanced, that means 2 kills should be a safety pipping. Why would you want to be rewarded with rank points if it’s basically a draw.... do you just want everyone in rank 1?
If rank will truly mean nothing than yes. If they implement that reward system they showed than that makes it where everyone who atleast puts in the time is garunteed a monthly reward of blood points. This is of course based on the idea of the game aiming for 2 kills and 2 escapes in balancing.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2040454#Comment_2040454
Because people had expectations (based on no information), and thus it's the devs' fault for... something.
It's The devs fault for not controlling the narrative. Most dev teams for live service games communicate ahead of time release dates. Destiny literally has a weekly update that goes over future content, balance changes, and expected release dates. Most of which they nail. Thats called being professional.
Dbd weirdly gets away with not doing bare minimum in communication to their fans
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Its about as typical as you can get
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@[Deleted User] said:
Just the DBD community being the DBD community. Scott months ago also made a video about this and nobody talked about it.
I'm pretty sure at this point people will get upset at anything tru3 says.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2026467#Comment_2026467
I... Didn't prove your point?
Nowhere did I comment on tru3 being slow to learn, I said his community is probably primarily composed of killer mains or people who play both sides, maybe leaning more towards killer which still shows something about the reception of Trickster
Also, the only positive feedback I'm seeing about trickster his his appearance and lore. Not speaking on behalf of anyone but Scott's made multiple videos saying Trickster is bad and Otz said he seems underpowered
Careful. You'll break his brain if he finds out that tru3s opinion mirrors the "liked" content creators.
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@Blindninja said:
https://forum.deadbydaylight.com/en/discussion/comment/2026139#Comment_2026139
They have to fix that problem 1st buddy and then they can start buffing him
What problem? The addon actually made him decent thats not a problem
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@Mr_K said:
I think its worse to have a killer dependent on an addon to do well.
So it really says something if a purple add on was needed to make him even remotely bearable to play, now we dont even have that. This is equivalent if BHVR decided to get rid of the windstorm add ons for wraith without adjusting his base cloak speed at all. It's why so many people asked for the ricochet part to be base kit and to lower the amount of knives to 6 or even 5.
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I WANT resident evil, but i realize that FNAF is probably easier to acquire than resident evil.
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no, while I disagree with a lot of the community about how strong deathslinger is (hes got a decent amount of counterplay and has a much lower skill ceiling than huntress), you cant remove the agency the survivor has over the deathslingers chain. part of the counter play that people don't like to admit slinger has is forcing him into areas where his chain isn't as useful, tight spots where even if he hits you he will effectively get nothing from it because it was a bad position for him to try and chain you, capitalizing on the killers mistakes as a survivor should be able to. if the survivor cant move the chain at all this eliminates a lot of escapable shots making him legitimately have little to no counter play.
this suggestion is equivalent to making huntress have no hatchet wind up, it would take her already strong power and make it where no survivor could dodge or avoid it. its not fair.
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@JasmineDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/2004148#Comment_2004148
why was this not removed for lack of relevance? Doesn't that break the forum rules?
Because it doesn't break forum rules. It's placed in the off topic thread where it belongs.
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@GRT_Alkaline said:
With 37 years under my belt, there has been times where i have been in situations that have required me to choose something and some of those times i picked the wrong choice..
So going of that i would love to have the power to reverse time and be able to correct the mistakes i have (and will) make.
@[Deleted User] said:
I'd like biological immortality. So, basically, I don't age, but I can totally still die if I get hit by a bus or something. Probability would catch up to me before too long I'm sure so I'm not too worried about apeirophobia or anything, but I think it would be really nice to not feel so much like you're on the clock and to have more time to learn and try new things.
@QwQw said:
Probably invisibility for me. Maybe it's just because I'm a bit antisocial and don't like crowds, but being able to stay out of sight seems cool to me.
Thanks everyone, yawl helped me not have to bullshit through another assignment at University.
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@[Deleted User] said:
As somebody who does a lot of lifting in his weekly life (lifting my big and bulky piano into my car trunk when I have a practice or a gig, moving furniture around to vacuum the floor, and other things of that nature), I would love to have telekinesis abilities.
dope response
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@TAG said:
With a bulldozer. Level it and start over.
you win the internet
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When I first started playing I thought that all character unique perks should stay exclusive to their characters
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/1999487#Comment_1999487
How is it "lack of imagination"?
A shapeshifting killer would simply just suck. They'd be unplayable against swf (because the survivors can just ask each other who they're with) and it would only work a few times against solo-que players before people start catching on. Unless the shapeshifting killer had some sort of strong secondary ability to make up for their first one sucking, no one is gonna play them.
Lol. I'll just quote myself and repeat myself. Lack of imagination.
@MongolPSR said:
https://forum.deadbydaylight.com/en/discussion/comment/1999494#Comment_1999494
Why does shape shift have to mean stealth? Literally just have it shape shift into different forms. Like give it 2 or 3 modes of attack. Just think of a killer who can m1 in one form have some sort of crowd control in another and then a ranged attack in the 3rd. Make em a 110 or even better make them the only killer that can at will switch between 110 and 115. M1 is reserved for 115 and the other 2 ideas are reserved for 110.
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@CountVampyr said:
https://forum.deadbydaylight.com/en/discussion/comment/1999002#Comment_1999002
How would shapeshifting be considered “aggressive”? Ultimately it isn’t any different from any other stealth ability. Wraith’s cloaking ability isn’t that effective either. It doesn’t fool anybody. But it’s what makes him unique. It’s the other abilities aside from stealth that makes killers like Myers, pig, and wraith deadly. It would be the same for a shapeshifter.
Why does shape shift have to mean stealth? Literally just have it shape shift into different forms. Like give it 2 or 3 modes of attack. Just think of a killer who can m1 in one form have some sort of crowd control in another and then a ranged attack in the 3rd. Make em a 110 or even better make them the only killer that can at will switch between 110 and 115. M1 is reserved for 115 and the other 2 ideas are reserved for 110.
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@QwQw said:
- That concept would never work in a game like dbd.
- The Trickster is called that because he preforms tricks with his knifes.
1. That's a non argument built from lack of imagination.
2.throwing a knife isn't much of a trick. Of course if you bounce it then we will talk but it's overall a poor name.
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Don't do drugs. It will only make your life worse
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1997443#Comment_1997443
If the killer had a rough game and don't play like a jerk I'll try to have them hit me out so they can get a few extra points. Unfortunately alot of survivors are just being jerks.
Don't do that. Just leave. If I've had a bad enough match where I go afk I don't give a damn about a few measly points. You're just wasting my time and making it take longer for me to start working on feeling better. Do your stuff and leave don't hold me hostage and make me wait till the egc forces you too.
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@e_j2007 said:
i honestly love them all cuz they are all hilarious
This is a trapper build called. "IM NOT LOCKED IN HERE WITH YOU, YOU'RE LOCKED IN HERE WITH ME!"
Me and my bud came up with this one when tricksters perks got shown off.
Run oily coil, and iridescent stone. No way out, remember me, blood warden, and NOED.
When the match is over the exit gate switches are blocked. then the survivor has to get through the bear trap placed at each gate that will reset 30 seconds from when it gets disarmed and takes longer to disarm. Take longer to open the gate cause of remember me, then finally they have to get past blood warden if you time your hook right. All while you are running noed. This is a mean, mean build.
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/1996371#Comment_1996371
Coxcombed Clapper is OP.
It's really not. Can still see him from under 20m. Detection perks like spine chill completely counter him. Its also extremely expensive to run. If you pay attention you don't need the bell to know he's there.
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@Migos_Chips said:
https://forum.deadbydaylight.com/en/discussion/comment/1990852#Comment_1990852
Lmao he was always the worst
Disagree man. Just gotta disagree