MojoTheFabulous
MojoTheFabulous
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- Username
- MojoTheFabulous
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Comments
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Due to the fact that it can be removed before it even comes in to play, with multiple options to help you find the Totems and with 4 Survivors that can break them. I'd say it is perfectly fine.
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Of course it was easy. It's an event, not a challenge.
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I guess he snapped and went crazy. The old lore is pretty weak.
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It should really only be extended for the same amount of time that the issue persists.
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This is really strange. When I check the PS Store (UK) the pricing is only a little higher than it is on Steam. Which is to be expected for a console. Certainly nowhere near double the price though and it is the same pricing I have always seen.
Even more odd when you look at the picture someone else posted which is more in line with what i'm seeing.
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The immediate Exhaustion recovery wouldn't change much anyway to be honest. Seeing as Exhaustion already recovers like normal when you are on the hook anyway. This would only make those quick saves better.
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Or just move her extra Blink add-ons to Very Rare and Ultra Rare. Where they belong.
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NOED isn't on the same level as DS due to the fact that it can be removed before it even has a chance to come in to play. Also, NOED doesn't reward you for failing. This idea of the game being over when the Gens are done is stupid. The game isn't over until it's actually, you know, over.
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@HunterLovesDBD said:
@MojoTheFabulous said:
The Killer would need more than just disguising as they would honestly be the weakest Killer with just that power.Load into the match and you simply avoid other Survivors until you know for certain it is or isn't that Killer. If it is, you continue to avoid Survivors and then their power becomes almost useless. It'd be very situational.
Then there is SWF.
How would they know its that certain killer?
For example, you see them. Then you can continue to avoid Survivors to render the Killer power useless.
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You can find your answer from a Dev in the 5th post on this page: https://forum.deathgardengame.com/discussion/671/reward-code-location-for-dbd#latest
In short, some people got early access to the Dev build, which gave them the masks.
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They haven't said anything about it so I assume they will stay as they are.
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Certainly a nice idea.
My idea would be to have it similar to an upcoming Wraith add-on that shows you Gen progression with the intensity of the Gen Aura. Keep the trigger of kicking the Gen for it to activate and it could be a solid Perk.
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We'll probably get something for Devotion eventually. Just like with Rank Seasons, no, wait...
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@Master said:
@MojoTheFabulous said:
@Tsulan said:
@MojoTheFabulous said:
@Delfador said:
To me, the most problematic aspect is the innate kindred. As op stated it is like trying to elevate solo survivors to the level of SWF groups which is a mistake.How would that be a mistake? The reason the Devs are trying to push solo players to the level is SWF is so that they can strike a better general balance of the game.
You sure seem to enjoy 3 minute matches. With 45+ minute ques.
Because that´s what survivors will get with the nerf. Solo survivors will be as efficient as SWF teams. Shredding killers left and right, which will struggle to rank up with those short matches.
Which will cause long ques for survivors.That isn't what I was saying at all, but okay.
What I actually meant is that it'd be easier for the Devs to balance the game if all Survivors were around the same level because right now there is a very drastic diFFerence between playing against a group of solo players compared to a SWF group. If they are more closer together they can strike a better balance for the game by adjusting the Killer accordingly.
Sure but they lift solo survivors up to the SWF lvl and additionally they buff all survivors, how can this even remotely be balanced?
That's not what I meant. Getting to that point means they can continue to better balance the game.
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@Tsulan said:
@MojoTheFabulous said:
@Delfador said:
To me, the most problematic aspect is the innate kindred. As op stated it is like trying to elevate solo survivors to the level of SWF groups which is a mistake.How would that be a mistake? The reason the Devs are trying to push solo players to the level is SWF is so that they can strike a better general balance of the game.
You sure seem to enjoy 3 minute matches. With 45+ minute ques.
Because that´s what survivors will get with the nerf. Solo survivors will be as efficient as SWF teams. Shredding killers left and right, which will struggle to rank up with those short matches.
Which will cause long ques for survivors.That isn't what I was saying at all, but okay.
What I actually meant is that it'd be easier for the Devs to balance the game if all Survivors were around the same level because right now there is a very drastic diFFerence between playing against a group of solo players compared to a SWF group. If they are more closer together they can strike a better balance for the game by adjusting the Killer accordingly.
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Make Surveillance do what an upcoming Wraith add-on will do. Show you the progress of Gens by the intensity of their Auras. Just keep the trigger of breaking the Gens for it to activate and you've got a solid Perk.
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@Delfador said:
To me, the most problematic aspect is the innate kindred. As op stated it is like trying to elevate solo survivors to the level of SWF groups which is a mistake.How would that be a mistake? The reason the Devs are trying to push solo players to the level is SWF is so that they can strike a better general balance of the game.
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The Devs could just be being really slow about it (like with everything) but the fact they haven't mentioned it in a while makes it seem like they dropped the idea.
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@Master said:
I just hope that you think twice before you apply these changesThat's what the PTB is for.
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It's a huge shame as it would have been dope to have it on other Survivors.
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@Why_Are_You_Salty said:
I don't know if my info is correct, but I think you have to pre-order it I don't think you get them from participating in the alpha and beta.You only need to own both games. The pre-order isn't needed: https://www.deathgardengame.com/en/preorder
(I know it's listed on the pre-order page but it isn't part of it)
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@Rattman said:
Yeah, devs, pls. But, instead of fast vault it should be loud vault (it performed on run). Sometimes you just can't use fast vault in chase.By fast vaulting I meant sprinting as you vault.
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We know it exists but we don't have a release time other than the safe assumption of Summer. The Devs haven't said anything about it either, to my knowledge.
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@brokedownpalace said:
I think to pair it better with Dance With Me and Quick and Quiet it should also activate when you sprint out of a locker.That'd be an interesting addition to what the Perk does.
I already use it with Dance With Me and it becomes quite annoying when Dance With Me triggers but Lithe doesn't, so I don't get to make much use of DWM at that time.
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We are being punished for not using Sprint Burst. Lithe has problems activating and many people have issues with Dead Hard triggering but they still get hit, leaving them Exhausted. Then there is Balanced Landing having barely any trigger points on some maps.
So I guess Sprint Burst Meta would be my theory.
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Doubtful. This wouldn't be the first time a Chapter is set to release around the time of a movie, leading to people believing we're getting tie ins to whatever movie.
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This would require them to make an alternate version of absolutely every cosmetic they create. Long before the cosmetic store was even a thing they said it'd be too much work.
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he stronk.
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I'd say Myers just because he was released first. Though I feel Leatherface is the most likely to get new things due to him already having extra faces based on DbD characters.
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Didn't change and probably never will.
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This would barely change anything. Player level is almost purely based on time spent playing the game and that doesn't equate to higher player skill. With how easy the current Ranking system is, it's basically time based too.
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It'd be nice if there was a little something when selecting her but at least we got the Puppet laugh in-game.
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Can't say no to more ways to gain Bloodpoints.
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It'd be dope.
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I enjoy her but her traps are a little too RNG reliant for my liking. They can waste a bunch of time or barely any at all.
Her Ambush attack is really fun though and should be much more useful now that Sprint Burst appears to be sliding out of the Meta.
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Survivors haven't even been nerfed that hard. They still hold a hefty amount of power.
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Think about it this way, Survivors go through trials endlessly. So I think it's fine that they'll just go right ahead and stick their arms into the Jigsaw Boxes. Also, there is the looming threat of the Killer that wants to hook them to be sacrificed. So it'd be a little easier to go through with the pain of the Jigsaw Boxes.
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It's pretty neat but quite situational.
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These changes are without a doubt great coming from the perspective of someone that has played and loved the Wraith since launch.
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Yes please.
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There is no way they will ban anyone for this, so there is no need to worry about the report.
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This would be neat but I feel like it will be too heavy of a change for them to go through with.
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His changes make me very moist.
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It'd be a neat addition to a Perk I don't think is all that useful.
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@Orion said:
@MojoTheFabulous said:
Dark Sense OP? How?Shows you where the Killer is for a few seconds after every generator that's repaired. I was using it before the buff. Now stealthing the Killer will be a cinch.
You need to be on the Gen when it completes, so it's only going to trigger a few times throughout the match. Pretty useful, for sure, but very far from being OP.
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The actual timer on the traps is 2:30.
There is a change I would love for the Pig though. Seeing as the Reverse Bear Traps pose absolutely no danger at all until a Gen/all Gens are done, I think the Jigsaw Box auras should be hidden. Then revealed once the RBT arms.
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Hillbilly's mobility but with the multiple swings and full control of Leatherface's chainsaw.
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Dark Sense OP? How?
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I really wonder what they plan to do about toxicity seeing as it is on their plan for Year 3 of DbD: http://archive.deadbydaylight.com/wp-content/uploads/2018/03/DBD_Roadmap_v2.jpg
"Better tools to handle toxicity"
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I'm pretty sure a few months ago they said it had been made. Around the time they confirmed that Shirtless David had been finished.
Don't expect this outfit for a long time as it wasn't in the leaked files and at the rate cosmetics are releasing now, we are getting 1 outfit per week.