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Mister_xD

Mister_xD

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Mister_xD
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  • i dont think survivors should get any buffs in the chase cathegory. this should be killersided af. a chase should also only give them the opportunity to lead the killer away from their teammates and buy them a bit of time, not actually escape the killer.
    i think instead of buffing the chase, they should buff the stealthgame and make it easier to hide from the killer.

  • nope.the killer will just miss the animation.

  • there is a reason why they implemented the legacy skins:
    they wanted to reward players who grinded a lot in the game (kinda like this halloween event should be), before making a huge rework to the bloodweb itself by making it way easier to get the levels done. right now, a lvl 50 bloodweb is nothing compared with the old lvl 50 bloodweb, so if they'd make you able to earn legacys again, than you'd be able to gain A LOT of them in a lot less time than it took us to get them. also they'd have to create new legacy skins for every killer there is not, not only trapper, wraith, billy and nurse. same goes for survivors.
    i think the only way to get a legacy now should be by getting it back after loosing your progress (like me ;-; ).

  • @DeadByFlashlight said:

    @Tsulan said:
    Maybe if enough people complain, they give in and increase the maximum vial amount...

    But please remember: most killers can be unlocked with ingame currency. Same goes for survivors. Most of the skins can be unlocked with ingame currency. The devs need to eat too. They worked hard for this, and people complain that they only get 3 FREE pieces.

    I don´t work for free. Do you?

    Its just the way how they introduce those skins.
    Everybody is hyped for a two week event and what we get is a 10 game event to farm a skin and a cashgrab for the other ones.

    Btw, I have spent ridiculous amounts of money on other games I liked, but in those games it never felt like a cashgrab.
    BHVR still has so many problems in their game after such a long time and I see no intentions fixing them. At the moment I am holding back my wallet and look where we are going. Even if I would have no problems buying all the halloween skins if I really neded them (lul), I dont feel like supporting the current trends

    exactly my thoughts.
    like, i even got a 20$ steamcard, just to be able to buy the remaining skins i couldnt get during the event and support the devs for doing a good job and a fun event with a reason for me to grind and play this game 24/7. but right now, this whole event feels more like a huge letdown. i mean, we have the same game mode, no new contend besides the skins, which are locked behind a paywall (and btw the only reason why i was that hyped for the event) and we get 2x Bloodpoints (great. cause i totally need that.)... it just feels like they've created a huge hype around something and then, 24 hours before they release it, they announce that this will be locked behind a paywall. at least tell us this BEFORE you create a massive hype around these!.
    also, these skins should be halloween exclusive. but no! you can purchase them whenever you want, cause we want all your money! :D

  • claudette.
    why? cause literally everyone plays her.

  • i only let killers hook me in two situations:
    1st: were farming
    2nd: its an event (like the upcomming halloween event)

    i still want my 5k escape points, so i wont just give a killer the kill... i mean, my characters wont level themselves up!

  • id say its okay to be able to pick up a trap from the jigsawbox it got removed from. if it activates, the trap is gone. also she should not be able to see where the traps are, so shed actually have to search for them.
    traps imo arent that powerful that this would be op.

  • @blue4zion said:
    So they get penalized for doing what they're supposed to do? Nani?
    I understand the feeling of "gen rush" but it's really just survivors doing their job.
    They need to add more main objectives or add more to doing gens to help slow down the game.

    funny. thats exactly what they just did with killers. as a killer its my job to sacrifice you, but i get minus points for confirming a kill? welcome to BS town everyone!

  • there is a difference between a camping killer and a survivor holding the game hostage, ehich is the main reason this crows got implemented btw. as a survivor you could literally force the killer to dc just by standing in this one locker and refusing to leave. this is why crows will start flying over your head and reveal your position, so the game wont take 1 hour just because the killer has to spend 45 minutes searching every corner and locker there is.
    this mechanic also does not punish you, as long as you are playing the game. if you literally stand still for a long periode of time, its obvious that your not even playing at that point, so why not reveal your position and remove you from the game if your not even playing?

  • first off: the moon offerings have been renoved from the bloodweb ages ago. now they simplpy disabled them.
    also, how in the world are the moon offerings, which were available for the killer too btw, as strong as a memento mori? besides the fact that the moon offerings have been removed due to lighting issues on the maps, a memento mori completely changes the way the game is played and grants us a great killing animation! these two offerings are not even comparable to each other...

  • @AChaoticKiller said:
    These ideas just seem to be a complete f u to survivors. The issue with end game is it comes to fast and making the killer super op will only make this game more unfun to play. Second idea is not bad but as long as your at least decent you won't lose the survivor and its granted sacrifices. What this game needs is some side objectives to increase the length of a match. If they can do that this game would be better.

    but this post wasnt about the game, it was about the endgame situation. right now, survivors are godlike in the endgame, as long as they are in a certain radius to an opened door. the killer can do nothing against anything they do to him, may it be teabags, may it be blocking him to save that other guy, etc. the killer will hit them and they escape.
    also, i do agree that my 1st idea is kinda cheap, but it would at least give survivors a reason to leave once a gate is opened, cause the killer would actually be scary now. the same goes for my favourite, the second idea. it would add a whole new playstyle to the endgame, since the survivors would now have to be stealthy in order to escape or just go to the second door and escape there, if the killer patrols this gate. it would also open a door for some new interesting strategies, where one survivor gets chased by the killer intentionally and the others escape through the exit in that time. the last one would have to eigther lose the killer or use the hatch now. i just want the killers to be scary in the endgames, cause atm they are nothing more but a big joke. also it would be very interesting to see the survivor using the enviroment around the exit in order to flee from the killer and play strategically with limited rescourses (like remaining pallets or windows). ive read a different discussion where one suggested, that the exit should just get blocked for survivors, once the killer is close and i really liked that idea too. but as our mod above already stated, he doesnt give a ######### about the current exit gate situation. all he wants to add is a "noise notification once someone starts opening the door" which, in my opinion, is some huge BS, since the problem is not the part of the end game where the survivor has to open the door, but the problem starts once the door is opened.
    and even if my suggestions are bad, the devs NEED to change something about that. and if its just the killer closing the metal gate with an action when he arrives...
    i just wanted to point out that in the current state of the game there is a huge problem and made some suggestions i thought would work out.

  • @RisenNova said:
    "Going the whole game without a perk slot" really only applies to late game survivor perks as a argument since if your doing poorly you as a killer will get the benefits of NOED (which is also one of the most op perks in the game). A survivor doing poorly wont get the benefits of late game perks like Hope or Adrenaline. As a killer the only time you wont get to use NOED is if your already doing good and have prevented survivors from completing the gens or if the survivors invested their time to find and remove all the totems on the map in which case you had extra time to complete your objective or you failed to apply sufficient map pressure. NOED is one of the most op crutch perks (comparable to DS) in the game. People would rather it be nerfed to the ground. Its genuinely great the way it is at the moment.

    honestly, its posts like these where i ask myself: have you ever played killer? have you ever even seen the killer side of the menu? Have you ever hit rank 1?
    cause, and im serious, NOED is such a bad perk, that i would never run it on killers who wouldnt need a boost in the end game. i could list you a ton of perks which are better, but since the current situation at highranks is: loop, genrush, leave there is no other option than to at least try to secure one kill with it.
    honestly, if you think noed is op and comparable to DS, i ask myself where your playing at, since i almost never have problems with that perk as survivor. there is sooo many counter plays to it, that its mostly just a way for the killer to get one last hook before he loses.
    and what would you call noed, if not an empty perk slot? does noed have any effects while the game is running? no. you play the whole round without a 4th perkslot, which is far more devestating for the killer than for a survivor btw, and then you only have a chance that the perk even activates.
    this perk is not even a high risk - high reward perk, as it should be, due to its, compared with other hexes, like devour hope, weak ability. hex perks are at the moment pretty bad perks (yes, all of them. including ruin.), due to the fact that they can be removed at any time in the match.and lets be honest here: you wouldnt run ruin, if the genrush wouldnt be completely broken. i could think of a few better / funnier perks to use, since it really pisses me off, that 25% of every killers perk slots is guaranteed to be ruin. at least i they want to have a chance in this round. you see? hex perks need some serious reworks. may it be a passive, unremovable ability or may it be a huge buff, so these perks are completely broken until they get destroyed. eigther way, you can not say that any hex perks (besides maybe devour hope) are fine / op.

  • i like it, since i play solo most of the time and it can really help me getting to that exit gate faster after i repaired the last gen (and most of the time the other 4 too), so i can end the round faster with a win for me.

  • so you want to encourage pay2win?
    cause thats exactly what you would do: force players to spand money in orer to get stuff they could need for killing / surviving and that is exactly what Behaviour said they never wanted in their game, so yeah. that wont happen.

  • considering that snapping out of it also counted as a form of healing, which is the reason why botanic knowledge makes you snap out of it faster and nurses lets you spot them, but as soon as they introduced coulrophobia they were like "oh no! its no form of healing! its unaffected by that perk!", i think its all their master plan to balance out killers. cause its impossible for me to snap out of it when the killer is gone, right?

  • Halloween event = a lot of rank 1s (including me btw) who dont want to play at rank 1 during the event time. i mean, i want to farm these cosmetics as fast as possible, why would i go to rank 1 then? rank 1 is nothing for ppl who want to farm stuff, so all these guys stay down here, while the tryhards and YouTubers rank up again.
    (i for example play freddy, equip BBQ and get my 4 stacks. after that i only slug ppl and allow them to get back up in orer to savepip / depip. i usually let all 4 escape, so i cant help but laugh when a survivor ragequits as soon as i down them as freddy xD)

  • @Battletare said:

    @Mister_xD said:

    poor bubbas just want their masks...
    you can help!
    donate one jake per day, and make a poor bubba happy again!
    please donate to the next bubba you see!
    to donate to a bubba, please go to the nearest basement and proceed pointing at it, until bubba understands. thank you for your patience!

    LOL. I'm a Jake main and this post makes me want to start doing this.

    the pure thought of their happy (Jake)faces is enough for anyone to help them out :3
    Just think about all the poor souls you can make happy! (dont think about the other 3 souls in your round, they would understand, im sure of that c:)

    Thank you very much for supporting us! We hope to see you again here at SaveTheEndangeredJakefaceBubba.com! We hope you will have a great basement time!

  • Freddy himself is the weakest killer in the game. that is a simple fact and everyone will tell you that.
    that said, he is one of the best killers when its about mindgaming. he is short, can see you at a certain range and he has a short heartbeat radius.
    he is also GREAT at gaining BP. 3 rounds in a row i maxed out all cathegories, except sacrificing, because he gives you a LOT of bonus BP (150 for tagging them, 400 for finding them, 1000 for hitting them). so if you want to get a lot of points, play and learn freddy.
    dont expect to win though.
    seriously. dont do it.

  • @SenzuDuck said:

    @Mister_xD said:

    @SenzuDuck said:
    I mean, you could run towards them and smack them out?

    I don't get why so many people get upsetti spaghetti over ground humpers, if they're triggering you, it's working!

    here is the problem: just as always, this is wasting our time. time we could need to approach a different survivor who hasnt already won. if we dont smack you out though, you will come back and bodyblock for that guy, or farm him with your BT, etc.
    by standing directly at the escape line (the line you need to cross to succesfully escape the game) you just show us killers how superior you are in that scenario, since there is nothing, literally NOTHING we can do about that. you've won, so why rub it in our face over and over again? this is just unnecessary and a BM.
    also it reveals noed, and if we dont want to reveal it, well, one more person to find my hex when im about to hook that guy i caught with noed.
    maybe you can understand that better now. :)

    So, you fear BT at end game, understandable, but also complain about survivor in the exit gate and want them to leave?

    Why should they leave if there's supposedly this other survivor in the match that you're looking for? They'll either wait for someone to go down and try to save, like good survivors should, or they'll stand there anyway to taunt you before they go.

    So survivors aren't allowed to make sure everyone is safe? Survivors have to leave because you want the last guy that is apparently running around the map aimlessly at end game? and if it's end game, and you have noed, down him and hard camp? if you know where your totem is take him towards that, if they body block hit them, theyll go down? lmfao

    if they want to stay, i have no problem with that. what i do ahve a problem with, is that they literaly stand 1mm from the escape line, looking direcly at the killer and be like "well, what r u gonna do motherfu****? i only need to press this button once and im out, heck you only need to down me and my hitbox will trigger the escape. but if you dont, i promise you, that i will be trouble later on!" if they want to stay, at least make it dangerous for them! (i just posted a whole discussion about this, feel free to take a look at it)
    also, my main point was, that they waste the killers time. i dont want to walk up on that exit door, smack that guy twice only to make him WIN and therefore lose time i could have needed to get a different survivor who couldnt reach a exit gate in time!

  • @Rellewd said:

    @Mister_xD said:
    alright, here you go:
    -New Moon Bouquet (Ultra Rare) Darkest possible Moonlight
    -Full Moon Bouquet (Very Rare) Brightest possible Moonlight
    -Crescent Moon Bouquet (uncommon) Dimmed Moonlight
    -Quarter Moon Bouquet (uncommon) Brighter Moonlight
    -Childrens Book (Uncommon) Moderately increses the chance for the Red Forest
    -Coldwind Cattle Tag-81 (Uncommon) Moderately increases the chance for the Coldwind Farm
    -Decrepit Clapboard (Uncommon) Moderately increses the chance for Haddonfield
    -Fuming Welcome Sign (Uncommon) Moderately increases the chance for the Backwater Swamp
    -P. Elliot Lunacy Ticket (Uncommon) Moderately increases the chance for the Crotus Prenn Asylum
    -Psychiatric Assessment Report (Uncommon) Moderately increases the chance for Lerys Memorial
    -Signed Ledger Page (Uncommon) Moderately increases the chance for the MacMillan Estate
    -Virginia Plate (Uncommon) Moderately increases the chance for Autohaven Wreckers
    -Cattle Tag-28 (Common) Slightly increases the chance for the Coldwind Farm
    -Emergency Certificate (Common) Slightly increases the chance for Lerys Memorial
    -Fuming Cordage (Common) Slightly increases the chance for the Backwater Swamp
    -Harvest Festival Leaflet (Common) Slightly increases the chance for Haddonfield
    -Lunacy Ticket (Common) Slightly increases the chancs for the Crotus Prenn Asylum
    -MacMillan Ledger Page (Common) Slightly increases the chance for the MacMillan Estate
    -Painted River Rock (Common) Slightly increases the chance for the Red Forest
    -Shredded Plate (Common) Slightly increases the chance for Autohaven Wreckers
    -Red Envelope (Common) Event Offering
    -BBQ Invitation (Common) Event Offering

    Thank you my Dude.

    no problem ^^
    if i happened to have missed any, please feel free to tell me and i will correct the list c:
    have a nice day ^^

  • alright, here you go:
    -New Moon Bouquet (Ultra Rare) Darkest possible Moonlight
    -Full Moon Bouquet (Very Rare) Brightest possible Moonlight
    -Crescent Moon Bouquet (Uncommon) Dimmed Moonlight
    -Quarter Moon Bouquet (Uncommon) Brighter Moonlight
    -Childrens Book (Uncommon) Moderately increses the chance for the Red Forest
    -Coldwind Cattle Tag-81 (Uncommon) Moderately increases the chance for the Coldwind Farm
    -Decrepit Clapboard (Uncommon) Moderately increses the chance for Haddonfield
    -Fuming Welcome Sign (Uncommon) Moderately increases the chance for the Backwater Swamp
    -P. Elliot Lunacy Ticket (Uncommon) Moderately increases the chance for the Crotus Prenn Asylum
    -Psychiatric Assessment Report (Uncommon) Moderately increases the chance for Lerys Memorial
    -Signed Ledger Page (Uncommon) Moderately increases the chance for the MacMillan Estate
    -Virginia Plate (Uncommon) Moderately increases the chance for Autohaven Wreckers
    -Cattle Tag-28 (Common) Slightly increases the chance for the Coldwind Farm
    -Emergency Certificate (Common) Slightly increases the chance for Lerys Memorial
    -Fuming Cordage (Common) Slightly increases the chance for the Backwater Swamp
    -Harvest Festival Leaflet (Common) Slightly increases the chance for Haddonfield
    -Lunacy Ticket (Common) Slightly increases the chancs for the Crotus Prenn Asylum
    -MacMillan Ledger Page (Common) Slightly increases the chance for the MacMillan Estate
    -Painted River Rock (Common) Slightly increases the chance for the Red Forest
    -Shredded Plate (Common) Slightly increases the chance for Autohaven Wreckers
    -Red Envelope (Common) Event Offering
    -BBQ Invitation (Common) Event Offering

    EDIT: grammar

  • you might want to use something different than OoO for that...
    most killers take a OoO user as someone who directly challenged them to kill him, so they wont even give you any time and instantly down, hook and tunnel you down.

  • @SenzuDuck said:
    I mean, you could run towards them and smack them out?

    I don't get why so many people get upsetti spaghetti over ground humpers, if they're triggering you, it's working!

    here is the problem: just as always, this is wasting our time. time we could need to approach a different survivor who hasnt already won. if we dont smack you out though, you will come back and bodyblock for that guy, or farm him with your BT, etc.
    by standing directly at the escape line (the line you need to cross to succesfully escape the game) you just show us killers how superior you are in that scenario, since there is nothing, literally NOTHING we can do about that. you've won, so why rub it in our face over and over again? this is just unnecessary and a BM.
    also it reveals noed, and if we dont want to reveal it, well, one more person to find my hex when im about to hook that guy i caught with noed.
    maybe you can understand that better now. :)

  • now THAT would be a reason for me to quit DbD.
    this is one of my biggest issues with F13, if this got implemented in DbD, i'd quit ASAP.

  • alright then, following scenario:
    i play freddy. meg gets downed --> meg DCs
    and i am the whiny one??

  • @Dreamnomad said:

    @Mister_xD said:

    @Dreamnomad said:

    @Mister_xD said:
    but im leveling my freddy atm... :c
    i want to spend my points on him :c

    Sorry. Your request to spend blood points has been rejected. Feel free to request an appeal with forms 104BP and 97L. Appeals will be handled in 4 to 6 weeks.

    awwww :c
    okay then sniff

    But thank you for choosing Dead By Daylight for your asymmetrical horror needs. Please recommend us to all your friends!

    that made me laugh so hard xD

  • @Dreamnomad said:

    @Mister_xD said:
    but im leveling my freddy atm... :c
    i want to spend my points on him :c

    Sorry. Your request to spend blood points has been rejected. Feel free to request an appeal with forms 104BP and 97L. Appeals will be handled in 4 to 6 weeks.

    awwww :c
    okay then sniff

  • my only problem with playing solo survivor is, that i always get trash teammates (not always, but most of the time). like, rank 1 killer, 3 rank 1 survivors and me (rank 5) i was the only one who actualy played like a rank 1 person there... the killer gave up on chases asap, he hardly ever left the hook and never checked for the gens (except once when i was working on the last gen and he happened to be nearby). my 3 mates just all swarmed around the hook, trying to get that one guy off, resulting in them getting hooked over and over again. i ended up doing more than 3 gens on my own and then finally dying after opening that exit gate, (huntress got me right when i got it open, tbh, i let myself get hit and then went back on the lever instead of running away, so it actually was my decision to go down there) and my team just kept running around my hook ,killer kept staying always in LoS and when he actually went away, me mates just didnt do anything. i did get farmed though, and after my other mate sandbaged me, i died.
    great round, but whats worse is, that almost every single one of my rounds ends up like this.
    gotta love your team...

  • i just loved the trappers gameplay from the very first start, since it was strategical and it felt (and still feels) REALLY good to outsmart these survivors.
    also i REALLY love his design. that butcher look is just great!

    sadly, he is way too map dependent to be efficiently played at high ranks... :c

  • @Knex4545 said:
    So I was recently playing Freddy for a daily (I normally play hag) and I had a difficult time with two survivors escaping (One of them downed and crawled out the door.)Everyone I would hook would get saved and I couldn't interrupt it because they were not asleep. Would it be more viable to put everyone in the dream world before you chase anybody or should you chase who you put to sleep immediately?

    the most efficient freddy is the one who figured out how to switch off to billy c:

  • @TheMadDoctor said:

    @Mister_xD said:
    maybe the entitus should just block the pallet, similar to a window, when the same survivor runs through it more than 2 times during one chase...

    yeah that would be one way to fix that issue, but this was just an idea cause I doubt the devs would do that.

    well, i do understand where your idea is comming from, but i see several issues with that tbh... that way there would be almost no pallets left on the whole map, since every time you enter a chase you just break as many of them as you can, before the chase ends, leaving them with almost no pallets...
    so, i know how annoying loops are, but there has to be a different way to solve that problem, without breaking the whole game i mean.

  • under these conditions:
    -the survivor was funny and trolled around a bit. i usually let these guys live :3
    -a survivor DCed at the beginning of the game and someone else got the 4%. this person will be allowed to escape.
    -2 survivors or more DCed. i literally just farm in these situations c:

  • i still think you should be able to insta mori grounded survivors and survviors you pull out of an animation too...

  • maybe you didnt use it right?
    the mori has a pretty short area of effect, so you need to be VERY close to them, until the option "M1 KILL" pops up and then you can kill them. if you make any sort of lunge attack, you WILL down them, no matter what.

  • sorry, i already joined "The Hookers"

  • but im leveling my freddy atm... :c
    i want to spend my points on him :c

  • @Nos37 said:
    @Mister_xD That "free green toolbox" will cost them a perk slot.

    and grants them a fast af gen.
    honestly, i dont even think toolboxes should be able to repair gens faster... genrush is a serious problem, even without toolboxes. these things are just an overkill at some point.
    maybe they will find a better use for them when they finally rework the whole gen process (e.g. you have to find X amount of items, lying all around the map in order to repair a gen. if you have a toolbox though, you can skip one of these items and start repairing that items part. when a killer kicks the gen, one of the items will fall out and needs to be put in again, in order to repait the gen again.)

  • maybe the entitus should just block the pallet, similar to a window, when the same survivor runs through it more than 2 times during one chase...

  • @Nos37 said:

    @Mister_xD said:
    I'm so tired of my hex totem spawning on the other side of the map and being cleansed before I can reach it. ;-;

    I always found that confusing...

    "I'm going to use Hex: Ruin to buy myself 30 more seconds of game time, and then I will spend the first 30 seconds of game time checking the hex totem to make sure a Survivor hasn't spawned next to it (leading all the other survivors right to it, if they're paying attention)!"

    you still check it, since 90% of the time there is a survivor right next to it.
    trust me, there is almost always someone there.

  • only if you cant use the toolbox on gens though. seriously, genrush is bad enough, you dont need all of them getting a free green toolbox...
    EDIT: i wrote medkit instead of toolbox. fixed that.

  • thats just a BM from your survivor buddy, nothing you could report the killer for.
    i mean, he is just watching the guy bleed out, but why is he crawling to you? thats the question.

  • after they get sacrificed?
    at this point you already got a ton of hook points from them + 650 DC brutality points... honestly, they even give you MORE points than without the DC.
    therefore, they lose all their points.

  • the killer should always spawn next to his totem.
    im sooo tired of my totem spawning on the different side of the map, and then i cant even reach it in time, before it gets destroyed ;-;

  • @Bug_Reporter said:
    "Recorded, get ready for ban. I've opened a ticket with a text wall + video footage, good luck on your next game"
    Said one of the camped toxic survivors to me...

    https://www.youtube.com/watch?v=X_XjOdLkOX8

    ouch, my ears!

    also, abusing the report system is a bannable offense, so yeah... since the devs clearly stated, that camping is not bannable, he will get a ban himself if he keeps reporting all the campers...

  • or, you could reward killers for not camping!!!!!!

    WHY DO I HAVE TO EXPLAIN THIS EVERY TIME???
    im so annoyed by posts like this ;-;

  • when i see ANY of the FNaF characters running around in the fog, i will f*cking uninstall!

    but seriously, no. FNaF should never be in this game.

    any other form of killer robot could be interesting... maybe. depends on the idea.

  • if you cant spot a claudette, you have no skill.
    change my mind.

  • Super Freddy:

    Killer:
    The Nightmare

    Add-Ons:
    -none

    Offerings:
    -none

    Perks:
    -Distressing
    -Deerstalker
    -Unnerving Presence
    -Hex: Thrill Of The Hunt

    If you manage to get a 4k with this, you are a super freddy! :D

  • Wraith (cause its awesome)
    Trapper (cause im a trapper main)
    Doctor (cause i really like doc)
    Billy (cause he is the only killer i use at rank 1)
    Huntress (cause i just cant play her)

  • @Peasant said:
    Wait, so THIS is why I get tunneled so hard by Leatherfaces?!

    D A R N

    poor bubbas just want their masks...
    you can help!
    donate one jake per day, and make a poor bubba happy again!
    please donate to the next bubba you see!
    to donate to a bubba, please go to the nearest basement and proceed pointing at it, until bubba understands. thank you for your patience!

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