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Mister_xD

Mister_xD

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Mister_xD
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  • i like playing against all tbh...
    the least i like playing against a good huntress... god i hate that xD

  • when the game was new and i thought it would be a nice perk to scare the survivors...

    with other words: before they implemented SWF

  • they will just continue nerfing our viable tactics, until we cannot do anything but insta hooking the survivors.

    what did they once say?
    "Its your game, and you as the killer can decide how you want to kill them" ( no 1:1 quote)... doesnt rly seem like that...

  • @alivebydeadight said:

    @Mister_xD said:
    not now!
    im busy crouching behind this tree, doing absolutely nothing while your dying on the hook!

    so....dwight with default clothing?

    110%

  • i cant help but laugh at all the people who told me how F13 was gonna kill DbD and that it is way better.
    WHICH GAMES DEAD NOW, HUH?

    feels good.

  • if they make these like legacys (like, weapon for devotion 1, head for devotion 2 and body for devotion 3) i will start playing this game SO MUCH in the next time xD

  • @Wolf74 said:
    Buff/fix, yes, I do agree, it sucks to get robbed of that stack.
    With the "nerf" I actually do not get what you are talking about...

    i guess he wants to say, that you wont be able to see auras anymore after hooking a person, once the exits are powered and that you will see all the generators red auras mid game, even when they are already repaired.
    I HEAVILY DISAGREE WITH THAT!

  • Killer: 3 Kills
    Survivor: When I escaped / when i got a pip

    for me its never rly about the winning, its about the fun. if i only kill 1 person, but had a ton of fun, thats counts as a victory too. same goes for survivor.

  • bonus BP (like, +100% more BP in all cathegorys while playing)
    thanatophobia only works on you when your downed. (its BS when the whole team gets handycapped, just because one likes to have a challenge)

    otherwise the perks is working as intended: a hard mode for survivors.

  • @Mr_Jay_Stark said:
    I still do it! 🙋🏻‍♂️

  • not now!
    im busy crouching behind this tree, doing absolutely nothing while your dying on the hook!

  • it always did.
    be happy he didnt grab you off the hook instead.

  • if i recall correctly, this map has no big bamboo field where you could loose your traged mid chase?
    also, this map is way better than any of the "super loop" maps out there!

  • @Orion said:

    @Mister_xD said:

    @Orion said:

    @Mister_xD said:
    you dont need it.
    unless you want your rounds to last longer than 7 minutes. then you need it.

    7 minutes and 30 seconds isn't that big a difference.

    in this game 30 seconds is a lot more than you'd think

    It's one hit, maybe. Meaning Ruin counters exactly one Decisive Strike.

    since i mainly play billy at this rank, thats a whole hook opportunity for me. thats a lot.

  • who cares?
    camping is a strategy. it has its ups and downs, if you used it and you were succesfull, congrats.
    when your the killer, DO NOT let the survivors tell you how to play. if you played like they've wanted you too, not a single one would have died.
    so just play the game the way YOU want to play, and if your playstyle helps you completing your objective, then use it.

  • @Orion said:

    @Mister_xD said:
    you dont need it.
    unless you want your rounds to last longer than 7 minutes. then you need it.

    7 minutes and 30 seconds isn't that big a difference.

    in this game 30 seconds is a lot more than you'd think

  • you dont need it.
    unless you want your rounds to last longer than 7 minutes. then you need it.

  • @DeadByFlashlight said:

    @Mister_xD said:

    @DeadByFlashlight said:

    @Mister_xD said:

    @DeadByFlashlight said:

    @Mister_xD said:
    So im just gonna be direkt here: its BS.

    and no, im not trying to defend DS by any means, i totally agree that it should get nerfed and that the perk itself is huge BS too, but you are putting waay too much effort into it, its almost absurd.
    in my opinion, you dont need any ogf this "can be activated with e and will put the broken status effect on you" or the newer "can be activated with e and will only stun the killer in place". that way, in my opinion, you just have a ton of unnecessary programming to do, which will end in us waiting forever for the much needed nerfs.
    heres my, much simpler solution:
    DS will still free you from the killers grasp. this works ONLY when you hit a tremendously hard skillcheck, once per match and for the obsession.
    that way, we will only have 1 DS per game, the killer knows who has it and is able to play around this person.
    in my eyes, the main problem with DS atm is, that you never know who has it, so you cant plan around it and it can easily screw you completely over, especially if there is 2 or more. also, its really unfair, when more than one person can get off your shoulders for free.

    what are your thoughts on this?
    do you like DS the way it is now?
    do you like my idea?
    do you like the devs idea?
    or do you have your own idea?
    please tell me in the comments below!
    have a wonderful day!

    We already have activatable perks in the game, the programming they have to do is laughable tbh.

    There are two problems with your idea:
    1. Skillchecks are hit on high ranks and this is where DS is the real problem
    2. What happens with non-obsession DS? Are they just running a dead perk?

    But I agree too, the DS nerf is going into the compeltely wrong direction because it needs SWF coordination to make it use and then it is similar to the old DS.
    I prefered their first idea to apply the no-mither effect afetr you used DS (but make him only be able to use DS if he hasnt been hooked yet)

    again: i dont have a problem with one person using his DS. since you as killer can clearly see the obsession symbol, you can play around that guy. therefore, the others would 100% be safe non strikers.
    and yes, if there is 2 Dstrikes in the game, only the obsession will have it. the other one will have to play with 3 perks. That way, its actually a high risk - high reward perk, just like NOED. a lot of killers play the game with only 3 perks, and the 4th doesnt even activate in the end game, so why not for survivors too? the perk is powerful enough to be worth this risk.

    That would just make SWF even stronger, bad design if you ask me

    how would that make SWF stronger? because only one of them can use DS now? sry, but i dont get your point there...

    Because they can coordinate who takes DS and can avoid picking multiple ones, runing aroudn with dead perks

    yet, that would still be much weaker than a 4 man SWF all running DS

  • @DeadByFlashlight said:

    @Mister_xD said:

    @DeadByFlashlight said:

    @Mister_xD said:
    So im just gonna be direkt here: its BS.

    and no, im not trying to defend DS by any means, i totally agree that it should get nerfed and that the perk itself is huge BS too, but you are putting waay too much effort into it, its almost absurd.
    in my opinion, you dont need any ogf this "can be activated with e and will put the broken status effect on you" or the newer "can be activated with e and will only stun the killer in place". that way, in my opinion, you just have a ton of unnecessary programming to do, which will end in us waiting forever for the much needed nerfs.
    heres my, much simpler solution:
    DS will still free you from the killers grasp. this works ONLY when you hit a tremendously hard skillcheck, once per match and for the obsession.
    that way, we will only have 1 DS per game, the killer knows who has it and is able to play around this person.
    in my eyes, the main problem with DS atm is, that you never know who has it, so you cant plan around it and it can easily screw you completely over, especially if there is 2 or more. also, its really unfair, when more than one person can get off your shoulders for free.

    what are your thoughts on this?
    do you like DS the way it is now?
    do you like my idea?
    do you like the devs idea?
    or do you have your own idea?
    please tell me in the comments below!
    have a wonderful day!

    We already have activatable perks in the game, the programming they have to do is laughable tbh.

    There are two problems with your idea:
    1. Skillchecks are hit on high ranks and this is where DS is the real problem
    2. What happens with non-obsession DS? Are they just running a dead perk?

    But I agree too, the DS nerf is going into the compeltely wrong direction because it needs SWF coordination to make it use and then it is similar to the old DS.
    I prefered their first idea to apply the no-mither effect afetr you used DS (but make him only be able to use DS if he hasnt been hooked yet)

    again: i dont have a problem with one person using his DS. since you as killer can clearly see the obsession symbol, you can play around that guy. therefore, the others would 100% be safe non strikers.
    and yes, if there is 2 Dstrikes in the game, only the obsession will have it. the other one will have to play with 3 perks. That way, its actually a high risk - high reward perk, just like NOED. a lot of killers play the game with only 3 perks, and the 4th doesnt even activate in the end game, so why not for survivors too? the perk is powerful enough to be worth this risk.

    That would just make SWF even stronger, bad design if you ask me

    how would that make SWF stronger? because only one of them can use DS now? sry, but i dont get your point there...

  • maybe she should be able to pick them up from the bix where the survivors got rid of it?

  • actually, the cup was only the hint for the survivor.
    the spirit had a hidden hint in the 2nd anniversary profile picture somewhere
    (at least thats how i understood them in the stream)

  • If I disconnect, the killer cant kill me!
    next level mindgames

  • @SteveyHooves said:
    Mister_xD said:

    their last attempt to create a killer to stop genrushing was the pig...

    didnt rly work out too well...

    Hey the pig isn't bad... Isn't great but not bad. Let's leave it at that 

    does she stop the genrush?
    nope.
    they completely failed in that point.

  • @DeadByFlashlight said:

    @Mister_xD said:
    So im just gonna be direkt here: its BS.

    and no, im not trying to defend DS by any means, i totally agree that it should get nerfed and that the perk itself is huge BS too, but you are putting waay too much effort into it, its almost absurd.
    in my opinion, you dont need any ogf this "can be activated with e and will put the broken status effect on you" or the newer "can be activated with e and will only stun the killer in place". that way, in my opinion, you just have a ton of unnecessary programming to do, which will end in us waiting forever for the much needed nerfs.
    heres my, much simpler solution:
    DS will still free you from the killers grasp. this works ONLY when you hit a tremendously hard skillcheck, once per match and for the obsession.
    that way, we will only have 1 DS per game, the killer knows who has it and is able to play around this person.
    in my eyes, the main problem with DS atm is, that you never know who has it, so you cant plan around it and it can easily screw you completely over, especially if there is 2 or more. also, its really unfair, when more than one person can get off your shoulders for free.

    what are your thoughts on this?
    do you like DS the way it is now?
    do you like my idea?
    do you like the devs idea?
    or do you have your own idea?
    please tell me in the comments below!
    have a wonderful day!

    We already have activatable perks in the game, the programming they have to do is laughable tbh.

    There are two problems with your idea:
    1. Skillchecks are hit on high ranks and this is where DS is the real problem
    2. What happens with non-obsession DS? Are they just running a dead perk?

    But I agree too, the DS nerf is going into the compeltely wrong direction because it needs SWF coordination to make it use and then it is similar to the old DS.
    I prefered their first idea to apply the no-mither effect afetr you used DS (but make him only be able to use DS if he hasnt been hooked yet)

    again: i dont have a problem with one person using his DS. since you as killer can clearly see the obsession symbol, you can play around that guy. therefore, the others would 100% be safe non strikers.
    and yes, if there is 2 Dstrikes in the game, only the obsession will have it. the other one will have to play with 3 perks. That way, its actually a high risk - high reward perk, just like NOED. a lot of killers play the game with only 3 perks, and the 4th doesnt even activate in the end game, so why not for survivors too? the perk is powerful enough to be worth this risk.

  • @Wolf74 said:

    @Mister_xD said:

    DS will still free you from the killers grasp. this works ONLY when you hit a tremendously hard skillcheck, once per match and for the obsession.

    All those "hard skillcheck" is doing NOTHING to balance the perk.
    Because the problem is with good survivor. Those will hit the skillcheck anyway. These are the player that just ignore Ruin and power through it with great checks.
    It only punishes lesser skillful player that struggle to hit those skillchecks.
    DS would remain a red rank issue.

    again: you can play around it as killer. one DS is not really a problem, multiple Dstrikes are. the skillcheck will remain unchanged, it will simply be a once per game perk.

  • honestly, i, as a trapper main, wouldnt mind strating with more traps. like, the trapper defenitely needs more traps. right now, he has a total of 6 traps, but on the other hand, there are about 30 windows and 20 pallets AND some corridors you want to block. like, trapper is super weak if he gets a map where he cant just defend one central point, so maps like haddonfield screw him. with more traps, that wouldnt be a problem (it would be great if he had 10 traps, like the hag, since hed actually be able to put some map pressure on the survivors).

  • FFS
    stop with all the nerf solutions AND BUFF THE KILLERS WHEN THEY DONT CAMP

  • idk
    but since the wraith was literally build for camping, they just use his kit properly i guess?

  • the changes are comming soonTM, dont worry!
    i guess late 2046 we'll see them go to the PTB and already in early 2058 they'll come live! :D

  • when i play killer:
    i spawn, look around and find a survivor (2 gens done). i hook that survivor (exit gates open, 3 already left.)

    when i play survivor:
    i spawn --> 3DCs
    WHY?

  • as myers, its always hard to get out of tier 1. if you spot him during tier 1, do not go easy on him. the more time he wastes with getting out of tier 1, the more you can do the gens.
    michael can only go for a hunt, if he reached tier 2, so tier 1 is completely useless for him, once he'S spotted.
    also, dont stay in his field of view for long. always try to get out, to make it harder for him to get that evil within from you.
    also also, always be prepared for an EW 3 drop.the most common tactic for myers is to get to tier 2 99% and then pop tier 3 as soon as your close to one or more survivors. when tier 3 drops, its time to be extra stealthy. just always hide, when you hear the heartbeat, since hell come to visit you; and he hits hard.

    hope i could help you :)

  • their last attempt to create a killer to stop genrushing was the pig...
    didnt rly work out too well...

  • 3rd party software is dangerous.
    you might get perma banned if you use it.

  • @Dolphin9192 said:

    @Mister_xD said:
    places trap
    ima just gonna catch myself a leather face! :D

    Steps in own trap

    darn...
    and im not even wearing a leather face... Dx

  • dont screw up next time?
    YOU allowed him to get these 3 gens under lock down, so dont come here complaining about him.

  • places trap
    ima just gonna catch myself a leather face! :D

  • no. horrible idea. survivors would simply cherry pick the killer they want to face, so they can ez win without having to get good.

  • @powerbats said:

    @Mister_xD said:

    okay, i do understand that.
    but dont forget, that the killer lost a lot of possible BP too, so... he got a little punishment? maybe?

    That's true to an extent but if they get a fast match and then reque and do it again they more than make up for it.

    probaply...

  • @CoolAKn said:

    @Mister_xD said:
    post written: Spetember 22nd 2018.
    Facecamping doesnt exist, mate. it got fixed almost half a year ago.
    Yes, Facecamping was a cheap exploid, so it got removed. On the other side, when survivors find a similar thing, its called a "feature"... hmmm...

    Body blocking grants survivors points in the Benevolence Emblem (taking a hit while a survivor is being carried by a killer), so yes, it's a feature. Killers gain no additional points for camping (any points they would get while camping can be obtained much easier by not camping). I don't know where you think Face camping was removed, because I still see it happening occasionally.

    so with other words:
    killer bodyblocking: thats a cheap exploid and should get removed
    survivor bodyblocking: thats a great and 110% fair feature, so lets reward that.
    see the problem?

    btw, the bonus points for bodyblocking the killer were not always a thing, mate. these got added later on.

  • @powerbats said:

    @Mister_xD said:
    post written: Spetember 22nd 2018.
    Facecamping doesnt exist, mate. it got fixed almost half a year ago.
    Yes, Facecamping was a cheap exploid, so it got removed. On the other side, when survivors find a similar thing, its called a "feature"... hmmm...

    Facecamping still exists, just not in the format it was before now that swivels unhooks are a thing. But killers do still stand right in someones face and camp or turn around and butt camp.

    They've even resorted to an exploit where they force their character model inside the hooked survivor preventing any unhooks whatsoever.

    yes, but what you are refering to is hrad camping. facecamping was, when the killer blocked the unhook option with his own hitbox, which should not be a thing anymore (i do know shape can still do that, since the devs (for some reason) removed his hitbox while stalking, so he can just walk into the survivor)

  • @powerbats said:

    @Mister_xD said:

    @powerbats said:

    @Mister_xD said:
    you still farmed a ton of BP, didnt you?
    so why are you mad? instead of winning with 17k in a normal round, you lost with 17k+ in a fake-farm round...
    its all about the points, bro.

    You're assuming they got 17k though, some let you do 1 gen or so then just mow everyone down with a an insta down.

    honestly, thats not what i understand under "farming"... usually the killer will farm his BP, until he's full and then kill the survivors, so the survivors made a ton of pooints during that too.

    It really depends, when the killers lets everyone farm to pretty much max i'll let them sac me by standing under a hook and or crouching under it.

    While there's a few others I know by name and playstyle that will pretend to let you farm then massacre you all and then say ez etc post game.

    Then killers wonder why survivors are toxic to them or that they don't like to take chances on farming. It's all because some jerkwad wants to act all cool like it took skill to troll people.

    The same as they act like it takes skill to repeatedly smack a survivor or last survivor on hook. ut then when they go up against good players it's a whole different ball game.

    okay, i do understand that.
    but dont forget, that the killer lost a lot of possible BP too, so... he got a little punishment? maybe?

  • @powerbats said:

    @Mister_xD said:
    you still farmed a ton of BP, didnt you?
    so why are you mad? instead of winning with 17k in a normal round, you lost with 17k+ in a fake-farm round...
    its all about the points, bro.

    You're assuming they got 17k though, some let you do 1 gen or so then just mow everyone down with a an insta down.

    honestly, thats not what i understand under "farming"... usually the killer will farm his BP, until he's full and then kill the survivors, so the survivors made a ton of pooints during that too.

  • well, i (almost) never facecamp as the wraith! (tbh, i almost never play him eigther, so... yeah.)

  • you still farmed a ton of BP, didnt you?
    so why are you mad? instead of winning with 17k in a normal round, you lost with 17k+ in a fake-farm round...
    its all about the points, bro.

  • post written: Spetember 22nd 2018.
    Facecamping doesnt exist, mate. it got fixed almost half a year ago.
    Yes, Facecamping was a cheap exploid, so it got removed. On the other side, when survivors find a similar thing, its called a "feature"... hmmm...

  • Hello there, fellow Survivormains!
    i, as a survivormain, think, that us survivormains, like i definitely am, should always make loud noise! also, true survivormains like me know, that pallets are bad! If you wanna become a great survivormain, like me, always make loud noise and ignore pallets!

    the perfect disguise!
    (now i want a picture of the Trapper wearing a Dwight mask, saying he's a survivormain...)

  • yeah! i always wanted to see Bubba and the Clown in swimming trunks!

    this game would be a thousand times scarier than now...

  • mybe if the survivor is on his last hook, but before it'd be a liiitle bit broken...

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