Mister_xD
Mister_xD
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- Mister_xD
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CHARGE!
moves outwhy am i rank 15 now? :c
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sorry, but you can dodge the chainsaw so easily, that we dont need any of this.
just learn to dodge it! -
so you are complaining about a killer perk with multiple counter plays and which was made to help survivors get off the hook save?
honestly, this perk isnt even THAT great. most killers just use it for the bonus BP, so... yeah. unelss its a billy, they probaply wont even be able to play the perk optimal. -
i agree with most of it, BUT i dont think a 4k should be a common thing. a 4k is the best possible outcome for a killer, so you should not get it commonly, just like escaping. id say 2 - 2 is fine (2 dead - 2 alive) for the endgame, so the killer and the survivors entered the final stage of the game and whoever gets found now is probaply gonna die, while the other one is gonna live.
common 4ks sound stupid tbh... like, i also want to have a challenge! the only time when i complain, is when i didnt even stand a chance (like you mentionen, facing optimal teams). -
one of the main goals of DbD is to not support pay2win. if you could buy yourself a 2x BP event for auric cells, this would come very close to pay2win, so i doubt this will ever happen.
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leave wheb the gate is open?
you can 100% avoid the perk, just by leaving.
or plaly stealthy.
rancor has the exact same counters NOED always had, but since the past told us, survivors give a ######### about the fact that they could easily avoid specific perks and rather ask for nerfs. -
i wouldnt even go that far to call it a wraith buff / rework.
its more of a add on rework than an wraith buff.
the wraith has one main problem, which didnt get fixed (not at all): his ability is just bad. he cant do ######### with it in a chase, its not even good enough to get close to aware survivors, since your not even fully invisible.
i stick with it: wraith needs a stealth attack. everything else is just wasted time and wont help him. -
I like the change, it’s definitely a step in the right direction, but that doesn’t change the fact, that his basekit is just bad.
I still want to have an invisible attack for him. Pure add on changes are not going to fix a killer. -
oh, you didnt know?
killers are OP, thats why they nerf them.okay, this joke is getting too old...
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@xxaggieboyxx said:
nah man according to @jakeb_1993 freddy's power is crutchoh yeah i almost forgot,
FREDDY OP PLS NERF!!! -
@MandyTalk said:
Some people must be very lucky with their bloodwebs - I've only had one Judith's Tombstone in 43 levels
And only 3 Fragrant Tufts of Hair.I don't see a problem with either of these add-ons, it takes ages to reach T3 with Myers when you are using them, and it's really hard to stalk decent survivors for that long. I've been in many matches as a survivor where the killer had both of these add-ons but wasn't able to capitalise on them, because we didn't allow the stalk so poor Myers never even reached T3.
ther eis one problem with the insta mori add ons:
survivors can completely negate them just by entering a locker.
honestly, i think myers should instantly mori them, after he grabs them out of an animation (like, he pulls them out of the closet and then stabs them OR you should give him the ability to kill survivors on the ground when he has the add on active. -
@jakeb_1993 said:
I do think the Lunge attack needs to be looked at. While I don't mind the fact that there is a Lunge attack able to cover more ground quicker, I most certainly do think it should be tweaked so that you can't turn corners while lunging.When you use a Lunge you should be committed to the direction it was in. Too many times have people been knocked down due to the bs of a killer being able to do a almost 180 degree turn while lunging forward with their weapon around a obstacle. Most certainly needs to be changed.
let me guess: rank 1 killermain, always 4ks and the game is waay too ez. also, survivors are completely underpowered and DS shouldnt be nerfed.
next time your probaply gonna cry about the movement speed and that all killers should be as fast as the nurse, who should get removed btw, because they should rely more on mindgames and ambushes in order to hit survivors, cause everything else would be too op.no, i am not taking your post serious.
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@Orion said:
This would make lunges completely worthless. Literally just move in any direction and the lunge will miss 100% of the time.i was just about to write that. but as it seems, not many people actually realise the problem with that (all the LOL ratings).
like, you press A or D while in a chase and you literally got away from the killers attack. not to mention 360s. -
noed already received TOO MANY nerfs. honestly, if it wasnt so necessary on many killers, i wouldnt even think about using it.
when you remove the instadown, the perk died. if you restrict it EVEN MORE, the perk dies. if you nerf it in ANY way, the perk dies.
instead of nerfing it, they should bring back the old noed. and i mean the OLD noed. not the 2 minutes noed, the OLD one. i mean, its not even hard to escape against noed, just leave through the gate you just opened instead of running around and trying to save that one guy from the hook, who is on the other side of the map. or play stealthy.
and free hook escapes are stupid. thats why the rate is only 4% and you only have 3 tries / you get a huge debuff after using the new perk. -
where is the opinion for the clown?
i just noticed... and the spirit is missing too!
you really gotta update this post xD -
@Wolf74 said:
1. Give Freddy (or basically every killer) the ability to pick up down survivor even if they get healed.
2. Exclude awake survivor from the hitdetection, so that awake can't bodyshield sleeping survivor.
3. Your point - make his power an interrupt ability to give him the ability to defend totem and hooks better.avtually, you wouldnt need your 1st point, if you'd just add mine, since they'd be unable to heal them, as soon as you tag them, until you can interrupt this action by hitting them... i 110% agree that awake survivors shouldnt be on the hit detection at all.
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had a bad day? (you might want to add an english translation to this, since i doubt everyone here understands german
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actually, that should still show up in my opinion. the perk only deactivates the scream, but why the whole notification? like, that one perk alone completely counters out the docs tracking ability (unless he runs "restarint" as a add-on)
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that could lead to some problems with salty survivors...
i think they ment something like always trying to get that person in your lobby and then only focus him down and hardcamp, so he has no fun (e.g. streamsniping) -
i agree that no mither should give more BP at the end of the round. its literally a hard mode for survivors, so there should be a bigger reward for them.
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i agree to that. however, thanatophobia should activate, once your downed / hooked and maybe add something like "thanatophobia will affect the survivors, even after you died", so you will not always run on a countdown on how long thanatophobia can be used (bleedout timer / hook timer)
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congrats. you crushed low rank survivors. wow. its not like ALL OF US HERE COULD DO THAT.
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the one anti camping threat i can actually vote up instead of LOL...
at least there is someone out there, who shares the same thoughts as I
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i think they know, but they dont want to change anything, since survivors make the biggest part of the community. What they dont seem to understand is, that the survivors cant play the game eigther, when there is no killer...
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@jmaximo93 said:
I'm pretty sure it's because they're in a team together. When I (rank 1) play with my brother (rank 19) I usually play against a rank 12ish killer.what he said.
if a low rank (rank 20 - 15) survivor invites his rank 1 survivor friends to his SWF lobby, they will face weaker killers, since the game tries to balance it around the rank 15 - 20 person.
a lot of survivors do that in order to be able to bully the low rank killers. -
dude... they LITERALLY balanced this game out for low ranks, thats why highranks is no fun!
now if your complaining about killers being OP in lowranks THATS BECAUSE THEY ARE ACTUALLY BALANCED THERE. just get good and to high ranks. you wont have problems anymore. -
maybe when they finally get the gen times balanced out.
right now, we dont need anything new to increase gen speed, since genrush is ompletely broken atm. -
the difference is: the devs of DbD could do NOTHING to get the DLC out on console faster, since that was completely in sonys hands. and thats why everyone was like "stop spamming this over and over again!", since the devs were simply not able to do anything, as they said multiple times in their streams.
right now, its the devs decision when to launch the update, so thats why people ask for it on the forum.
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@Buily09 said:
@Mister_xD said:
the time decrease would be completely broken.
we dont need every perk to be a meta perk, do we? CANT THERE JUST BE SOME FUN PERKS OUT THERE?!?I don't want another OP "free escape" perk and there are out perks that you would use for fun and this perk would be also about fun. You would not escape much with this perk anyway. You would need +2 body blocks (that will makes other survivors waste more time on heal and also you can catch someone that body blocked) and that hook needs to be AT LEAST in medium range. -2s it's not rly OP, even with team work. Bodyblocks? Fine, they wasted all their time and health on that and now you can punished them after that and they don't have time to block you every single time.
I like fun perks, no-meta. I am playing no-meta perks offten, but how fun is playing perk, that will do 99% of time nothing? So much fun, right? This perk is like old Deja Vu.
dude... do you even know how crucial 2 seconds can be? especially in this game? a game that is all about time, which heavily puishes you for wasting it? and what ybout maps that dont have many hooks in one area? will the killer just not be able to hook a survivor, if he goes down at a specific point in the map, since he would need more time to get to the hook? or if he picks you up at a wall, and the 2nd effect of boil over wont show him, that there is a hook right next to him (on the other side of the wall), so he tries to get to a different hook and your out again? or if they combine it with DS (the 35% mark for every not obsession would be reached much faster)? or the fact, that they now need less bodyblocks to get you out?
the wiggle speed increase would be etremely broken. i doubt you can tell me anything that changes my mind, so lets not further discuss this here. i have my point of view and you got yours. a discussion would be pretty pointless, dont you think? -
@Wolf74 said:
@NessyJesty said:
@Wolf74 said:
"Auto lock"?? #########? Do you mean like "auto aim"?
There is no auto aim in the game.There is and believe me hold the lunge and it guides it self to the survivor even takes full control of your aim and glides you to the killer XD
Time stamp 8:59
There is no auto aim… stop spitting these stupid myth.https://www.youtube.com/watch?time_continue=539&v=XSImRb9g8m4
actually, there is.
when the killer attacks, there is an area of effect in fromt of him and if the survivor happens to be inside of it, the attack will connect and hit. thats kind of an auto aim, dont you think? -
@NessyJesty said:
@Mister_xD said:
so, the killer got a hit.
KILLERS OP!!I agree that the Killers get bashed for being OP but the auto lock can get to [BAD WORD] it needs to be removed no way would you spin like that with ease not missing,
And yes i used to main killer as well i mainly play survivors cause i play with friends,
LOL get your ######### straight end of the day that looked impossible to glide after that lunge miss attack even the animations dont match either end of the day you can ######### about people saying killers op but the truth is the perks are [BAD WORD] busted in balance
Get rid of self care 90% of the teamwork will come back and get rid of BBQ and chillie the [BAD WORD] is that for anyways

i disagree with most of your points.
first off, if you remove the area of effect from the killers attack (the killer attacks and the game marks an specific area infron of the killer. if the survivor is in there, the killers weapon will be moved to the survivor and the survivor will get hit) and just give his weapon a hitbox, survivors would be veery broken. anyone who can look behind hem in a chase and press the A or D button when the killer lunges / knows how to 360 will never get hit. The whole point of the "area of effect" the killers attack has, is so you dont miss all the time, which will, at the end of the day, completely ruin your game experience.
secondly, if you play mainly survivor, you are NOT a killer main. idk how you even got that thought, since even the name "killer main" says, that you mainly play killer.
now, i dont know why you got so salty there, but the truth is: the auto aim is a must have, a lot of people with no game sense call killers OP all the time and the killer perks are mostly extremely balanced. (at least thats the points i read out of your little salt attack)
now lastly, i agree that selfcare is a problem, since its with ease the most broken perk survivors have atm (just think about it. you'll find out why that is yourself
) nut i dont think it should get removed. it should, however, get a massive nerf, like limited uses. BBQ&Chili on the other hand is far from being broken or OP. The perk is only good on two killers (Billy and Nurse) and may be usefull to a good huntress, but thats it. the main reason why killers use this perk is for the bonus BP. Also, this perk has multiple counters, which makes it less usefull in many situations.
Oh, and since you asked what BBQ&Chili is for: its a anti camping perk. it was designed, since the devs wanted killers to stop camping the hook, so they gave them rewards for leaving. (thats how the whole camping debate should be btw. reward the killer for not camping, dont punish him for doing so.) -
the time decrease would be completely broken.
we dont need every perk to be a meta perk, do we? CANT THERE JUST BE SOME FUN PERKS OUT THERE?!? -
oh, you didnt know?
killers using exploids (like the clown gaining speed while always hitting the reload button over and over again): will be fixed within a couple of days / a week.
survivors using exploids (like gentapping): might get fixed after (how long does that exist? oh yeah....) two years. -
so, the killer got a hit.
KILLERS OP!! -
and again, anotherone crying for nerfs.
what about: NO.
nerfing killers is a bad idea, they already have it hard enough!why is no one here posting something like "can we please reward a killer who is not camping", but everyone crying "NERF KILLERS!! KILLERS OP!!!!!!! FACECAMP OP!!!!"
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same problem.
3rd or 4th time it happened to me now.
really annoying .-. -
Trapper.
you wont be able to instantly get out of a beartrap made with solid steel and with spikes on it.
also i really love / fear his butcher look. -
i just love the trappers.
its basic, but it has something that warms my heart.and honestly, i dont feel like the mori is bad, just because he didnt do something extremely bloody with organs shooting out of them like cannon balls. I really like the thought of him slowly walking up to you and then slashing you with his weapon over and over again, until you are dead.
i'm probaply the only one here who thinks so, but thats okay, since everyone is allowed to have his own oppinion!
(i will probaply collect a lot of LOLs with this comment, but who tf cares, right?)
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please dont make me laugh
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so in your opinion it is worse to be in Madness 3 and get a hit than to get instadowned and hooked?
tbh, i still dont understand why they took out the Shapes colision while stalking, since that is just unrealistic and stupid (like, billy and LF can instadown you asap, so why cant Michael do the same?)honestly, this is nothing necessary, since its not really a problem atm. at least not for the doc only (i am not saying, that bodyblocking should be removed), since any killer can block you in a corner until you DC.
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you are obviously new to the game, so let me give you some advice:
killers are not OP, thats just how it seems in lower ranks, since you dont know how to play at this stage of the game. the better you get, the more you will see, how underpowered killers really are, if you play it right.
or you try playing killer for yourself, so you can see how the survivors counter your playstyle and you can learn to use their tactics.
but please, dont come to the forums and tell everyone how OP killer are, when they are not, since that makes you look like an idiot and if enough players do this, the devs will probaply continue their nerfing streak against the killers. killers (especially in high ranks) are pretty unfun to play, so nerfing them would be a very bad idea.
i hope i could help you
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someone else who puts trapper high on his list :O
I AM NOT ALONE!
(i dont rly understand why he is so low on so many lists... he can be very strong if played right) -
@DarkWo1f997 said:
Master said:Killers need to be viable without addons, just like survivors are.
If you give them common addons for free that wont change anything and just fyi, you should have enough BP to run common addons every game
I don’t. I had no bloodpoints when I prestiged. I’m new it was a mistake, but I shouldn’t be punished because I’m not buying addons. That’s stupid. Why are the developers ok with this?
here is my trick:
always play 2 killers. if you prestige one, play the other one and give the points to the freshly prestiged.
or play no add-ons freddy (not kidding). Freddy is a point machine and has a huge mind game potential, so by playing him youll first off get a ton of points (150 for tagging them with ur power and 500 for a hit in the dream world every time) and secondly you'll improve at mindgames, because they are easier to pull off with freddy (small TR, wallhacks and a tiny killer). Sadly, this strategy does have one minor downside: you will lose a lot of your rank, unless you got really good with freddy. but since rank doesnt do #########, thats not too much of a downside.
have fun in your games
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Runner OP? -get better as hunter and learn the right tactics
Hunter OP? -get better as Runner and especially DO NOT SHOW YOURSELF! Also, learn the right tactics
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Is it my fault that I got a rank 16 player in my rank 3 lobby?
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cause its a fun mechanic?
hell, its ultra rare, what is your problem?
just dont get found... -
Bubbas Basement. otherwise useless.
BubbaLove
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i call this a bait.
DONT FALL FOR THE TROLL!