Milo
Milo
About
- Username
- Milo
- Joined
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Comments
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Yes, you have to be in public matches to gain achievements
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No
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@Redcum said:
https://forum.deadbydaylight.com/en/discussion/comment/664614#Comment_664614
No, it doesn't happen for each DC, it's once a certain number is reached that you get a temp ban. What I'm asking is a short ban for each DC that gradually grows bigger. Everytime you DC it gets longer.
I meant - they do take away BP they earnt that game.
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@Mookywolf said:
https://forum.deadbydaylight.com/en/discussion/comment/664654#Comment_664654
really? oh... my bad then, i usually only get the killer so i dont buy the full DLC. only time i did was the SAW one, and i thought Tapp's alt appearance was just free.
Althought they got weaker over the years (like Jeff's and Jane's silght recolors) they do exist only if you buy it through steam
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@Mookywolf said:
https://forum.deadbydaylight.com/en/discussion/comment/663275#Comment_663275
im pretty sure thats the only case where buying the DLC also came with a skin, cause it made up for the lack of a survivor. also its usually worth getting killers or survivors with cells if you dont care about the other part of the DLC, since its only 5 bucks instead of 7.
Nope, every DLC has some sort of unique cosmetic (for survivors most of the time) for buying the full version
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My definition of full health state is being healed fully (16 charges).
For styptic... i think they changed it to give bp, so i dont see the issue of it activating the perk.
But tbh we should just wait for ptb
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Its either gonna be full or without the stranger things part. (stranger things comes on ptb day after)
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"Take bloodpoints away from people who DC and temp ban them for a few minutes for each DC"
That already happens and 2nd point is probably gonna come with dedicated
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The only thing i understood is: Whenever the hatch spawned and the killer confrimed its location its "guaranteed kill" on that last surv
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@Sauceman_Tim said:
https://forum.deadbydaylight.com/en/discussion/comment/664510#Comment_664510
Ummmmm yeah that's hilarious. Let's see you "pLaY efFecTively WiTHout RuIN" and play weaker killers. See how much fun you have with SWF
There are alternatives to ruin...
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@csandman1977 said:
Random like the shrine is. Not trying to completely eliminate the grind just help out. I personally hate putting bloodpoints into characters i dont play so having a discount on those characters would be nice. As well as helping get to level 40.
But tell me this:
Would you rather level up a character as you go along
OR
Hope that rng will bless you with the character you need to upgrade still so you use less bp
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@NuclearBurrito said:
Just have the Fuming one without the downside.
Nevermind, i read it wrong
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i don't see why, when Freddy does have that
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- How can someone dying help someone else that is also dying?
- This should be a thing
- We should increase it base to like 1500 bps for all progress done.
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"You can easily earn all survivor trophies with very little effort."
I dissagree on that. Killer Adepts are hard to get yes after that stupid change but so are some of the survs side.
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I guess it wouldn't hurt that much to have "character/person speficic spectator mode"
Could even work for survivors. (so survivor friend can watch the survivor they want to watch/full team)
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/664061#Comment_664061
The thing is these "safe zones" would be very very small if you could only do 2 hooks. It would mostly be limited to corners of the map and such.
And this is just the base idea. It could be that maybe only 1 hook could be sabo'd at a time or something, but doing it on a second hook maybe forces the first to respawn in 30 seconds. Then you could have a super small "safe zone" where you could sabo another hook or 2 nearby when needed but then it's only going to help in the moment you need it (when killer is carrying a survivor).
I mean, wouldn't all smart survivors go to those safe zones when they're about to go down? Or ask everyone to just bring Sabo to sabo 8 hooks?
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1) Yeah but:
A) at ranks 12+ people get to get a brain and stop doing that (that often)
B) yeah
C) how do you know they bring them on porpouse? Maybe they were just running and just happens to get by your gen
D) i mean healing under a hook (against stealthy killers) ain't a great idea, but running to the other side of the map oof.
2) And not really, this mostly happens if you mid vault. You could say to avoid this at all cost - not vaulting in general
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/661946#Comment_661946
But it would be selfcare+botany+we'll make it. 3 perks.
But hey, if you want to keep the being injured genrush with adrenaline meta, go ahead. I want some changes to the same boring gameplay we play and verse every time.
Tfw Solidarity exists.
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This is a wild guess - but i think it already happenned?
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Because the PTB is 3rd (the dlc on ptb is 4th) and PTB mostly last 2 weeks so we should get the dlc by 17th? If they don't change it (but they might we never know)
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@Ksoni said:
I think the amount of bloodpoints each side gets is in the good spot. Survivors shloudn't earn as much bloodpoints as killers, because survivors gameplay is not as stresfull and challanging as killer's.
I mean, survivors can only gain 5k (or 6k depending if they struggled and how long) per match IF they survived. Out of possible 8k
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Problems:
- It's random
- only 2 characters
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@[Deleted User] said:
Grabs are very situational and more difficult to accomplish so I think it should be more rewarding, other wise people would simply abuse the system to negate damage with boil over
Ha, boil over.
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What Closkso said.
They don't need a rework, just a slight buff.
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@Sirbloodninja said:
800+ posts on forums doesn't mean you know what you are talking about trolls. You all seem to be forgetting that he was in the basement and there was also a LOUD finished generator at the top of the stairs. Kindred is a NOPE, you have to be one of the players "on the Hook" in order for that perk to activate. Can't be responsible for what other perks survivors choose. Spine Chill or Premonition are a NOPE, you have to be in the line of sight of the killer, kinda too late once you round the left corner of the staircase and are looking at the 2 people on the hooks that you are about to save. He was uncloaking as I was rounding the corner and coming at me. 2 seconds to react while he also gets a sprint burst, ya that's not even a fair chance at that point.
There are also things in this game called "add-ins" like "the ghost" or "bone clapper" or "swift hunt" or even "Coxcombed" (Renders the Wailing Bell completely silent) that can be used on wailing bell. So BING BONG that TAG and get your head checked out.
The killer even apologized after the game admitting that what he did was #########.
Wraith is better at camping the basement than Bubba now apperantly.
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No? Reminder - you can still chase at full speed while in night shroud.
Although faster cd wouldn't hurt
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Oblivious seems like a strong status effect.
And every killer becoming Myers with M&A for duration of the hex. Wowie
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@gamer123 said:
Ok fair enough and thanks for the responses. Let me rephrase a bit. I don't mind the red stain mind games around corners. What has bugged me recently is I love head on but it's becoming more useless. Spirit can come right to locker out of phase and open it before you can do anything. And yes killers are now baiting it out with regularity. It's a shame bc I was loving this perk.
But... that was a thing even before the buff to Head On. You need really good reaction and mind games.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/658054#Comment_658054
It's an exhaustion perk, it'll only activate once in a chase and then get put on cool down.
And is easily counterable by not getting stunned.
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@Rivyn said:
How are totems spawned, anyway? Are there placements preset on the map, then when the game starts, they're randomly filled? Or does it go by tile? If it goes by tile, it would make more sense why a totem spawns out in the open, when it would be behind a bush at the same location, but a different tile was used.
I think devs place potential totem spots and after a trial is filled with tiles, everything else get placed afterwards (totems, gens etc.)
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I do not think so.
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@ItsYourBoyGuzma said:
https://forum.deadbydaylight.com/en/discussion/comment/658323#Comment_658323
Lmao BHVR white knight
Yeah... right
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I think twice. When i was just playing the game normally (and using Aura reading perks), or playing Legion
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That's why a perk called "unbreakable" exists.
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No, they won't add Legacy.
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Or Hoodini build, it's the best map for that.
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@mbarti said:
https://forum.deadbydaylight.com/en/discussion/comment/657633#Comment_657633
I mean: BUG fixes and REDUCTION of LAG+UNSYNCHRONIZATION
The thing they're doing + Dedicated.
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@Guertena said:
https://forum.deadbydaylight.com/en/discussion/comment/657606#Comment_657606
So it doesn't become a powerful perk for free. In the first one you receive repair speed and that's already strong, so we need a balance, like in Object of Obsession.
I mean, we could remove the obsession while just making it lower % in your ideas.
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@mbarti said:
https://forum.deadbydaylight.com/en/discussion/comment/657626#Comment_657626
I answered your question, but Yes, I forgot to quote...
What, this? "Instead of a new Chapter and further buildup of gates inside the game code, it would be better for developers to deal with servers and bugs, which they absolutely do not want to do."
I don't understand what you mean by that. (oh also you mean disconnecting in the pre-game lobby or during the loading screen?)
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@mbarti said:
Instead of a new Chapter and further buildup of gates inside the game code, it would be better for developers to deal with servers and bugs, which they absolutely do not want to do. But I hope with this attitude all run away from them in other, similar games)
You did not answer my question. Also do you mind quoting? It gives a notification that i can respond to.
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@csandman1977 said:
It's always said that nurse, spirit and billy are best killers. But is it their powers or perks or add ons or some combination?
I think there needs to be a public test of add on less perkless killers versus perkless itemless survivors. Start with nurse and spirit and Wraith and clown. Arguably the 2 best and worst killers. See what statistics say. Are killers getting easy 4ks? Are survivors surviving? Not saying all killers need to be same level, but if at base they all perform the same, then you can start looking into add ons for changes. So if nurse and spirit get 3-4 k average and Wraith is sitting at 0-1 then sonething needs to change for someone. Or if Wraith ends up with 4k and nurse with 2k, then we know theres somethinf wrong in the add ons that make nurse op for real and Wraith to be bad.
Just a thought.
Oh there was a test, twice i think already. Just not public.
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My only question is, why this becomes obession?
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- Dedicated is our savior! I think
- Aaaaand how do you solve this? How would you solve this
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@LuluTheLion13 said:
https://forum.deadbydaylight.com/en/discussion/comment/657365#Comment_657365
I know that the killer loses more points when they camp. But what frustrates me the most is if I was on that hook and the killer was just camping. (It’s even worse when it’s the cannibal). I would more than likely lose points to for not doing gens and dying straight away in the game. Which will more than likely lead me into worser ranks!!!
That's one game, 1 pip you're losing.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/656429#Comment_656429
Uhm we are not really getting those skins are we? I'm pretty sure not but it says Design contest winners at the bottom so I gotta ask.
If we don't then its false advertisement.
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I mean we're getting this beauty. Do we need anything else?
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I don't think so.
Not having to rely on teammates to unhook is a strong tool lets be real.
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@gatkins121 said:
it was easier to escape when on a 1v1 with a duff team back when i had generators to do around the map on my own, seems like they have implemented endgame just to stop people racking points up with killers, which i get, but the times ive managed to survive by doing the generators on my own in a 1v1 situation was far more balanced than being forced to escape 2 exit gates within 10 seconds of a run of eachother.
No, EGC wasn't implemented for killers to stop farming up points (?).
It was implemented to stop survivors who would just crouch and not do anything if the hatch wasn't openned. Also good for you that you escaped many times. I also heard situations were the survivor wouldn't do crap and keep the killer hostage. How 'bout that.
Are gates spawn sometimes stupid? Yes. But im glad EGC now exists.
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@prayer_survivor said:
Killers can smile today, but one day (or Soon as Peanits says)... MoM will appear on the shrine :D
You mean Boil Over 2.0? Oh no what are they going to do?!
Soon™

