gatkins121
gatkins121
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- gatkins121
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honestly this game mode is really fun. if anything we should have more things like it. switches it up
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@Astel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3680626#Comment_3680626
What do you mean by there's too many hallucinations? There's only maximum of 4 and it can be 3 if you run one of the iri addon.
just had a game.... guys dropped clones by both exit gates as im looking for hatch and then closed it. ok tell me more about how these clone placements aren't OP. leave them by hooked survivors. instant tele. it's bull
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needs a nerf either
leaving the clones to teleport to last too long.
there's too many of them.
feel like the teleport to clone the transfer is too quick. if it had some audio queue like freddys teleport to a gen and subtle pause before moving makes sense.
audio is like a really bad washing machine, needs re-work.
if you're not going to tweak any of that the MS alone feels fast atleast via the animation it does... i've not successfully been able to loop one yet.
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with nurse who can triple blink between gates. ok
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my point is... if a killer can roam between two gates that are 10 seconds apart for a survivor, roughly 6-7 seconds for a killer because they are faster... what hope has a survivor in a 1v1 scenario got? 4th game i've played in last few days now i've been last survivor and the hatch has spawned right next to the killer. i don't know what algorithm is in play here but clearly i'm super f'in unlucky at this game.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/655516#Comment_655516
No, EGC wasn't implemented for killers to stop farming up points (?).
It was implemented to stop survivors who would just crouch and not do anything if the hatch wasn't openned. Also good for you that you escaped many times. I also heard situations were the survivor wouldn't do crap and keep the killer hostage. How 'bout that.
Are gates spawn sometimes stupid? Yes. But im glad EGC now exists.
i can understand the concept of EGC to mitigate keeping killers hostage. i guess the pain is trying to keep everyone happy. i think gate spawns should be opposite of each other. i would then atleast have a fighting chance to open a 20 second gate
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friendly post saying i failed to do stuff? i'm feeding back that the game is being ruined by people DC'ing and intentionally killing themselves. the maps could also be designed with that in mind by making exit gates further apart, why have 2 within the same corner of a map?
all your comment has been is belittling and toxic. this is the feedback and suggestions part of the forums, as a result i fedback that it's frustrating as a 1v1 with a situation of 2 exit gates within 10 seconds of each other. take your "i play the perfect game every game" mentality elsewhere because you are of no help or assistance to newer players of the game: FOFF.
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it was easier to escape when on a 1v1 with a duff team back when i had generators to do around the map on my own, seems like they have implemented endgame just to stop people racking points up with killers, which i get, but the times ive managed to survive by doing the generators on my own in a 1v1 situation was far more balanced than being forced to escape 2 exit gates within 10 seconds of a run of eachother.
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@LegendCZ said:
Traper and fast as hell? Eh did not hear gopd joke in a while.
Anyway here goes the tips.
Defuse trap, and occasionally make progress on the gate. Unless gates been really just corner apart, i bet Trapper had a bit more time to get there. You can feel lucky killer was not a Nurse (Also Nurse and The Spirit are considered only ones viable killers)
You were only one, failed to find the hatch faster. Failed to be fast and failed to search chest for good toolbox.
Killers like trapper are SUPER WEAK at this moment. Just get better in a game. I gave you few tips. I had no problem winning solo againts good trapper and escape each time he got onto me. Saved all my teammates from hooks and managed still escape. Just put more though in the game. As of now. In looping (Windows, pallets etc) you are faster then a killer use it to your advantage and learn maps to know where to go when you need to.
i'm not asking for tips against the trapper. i spawned into the game, 2 people DC'd and one person int got themselves hooked, jumped off, back on hook straight away as i went to go save they let go and died. The odds were clearly against me, the moment the hatch option was available he was next to it obviously and closed. in this time i've had no time to find the hatch because it hadn't spawned. don't talk me down on this. this is a clear problem in the game. the moment i'm 1v1 with 5 gens to go and the hatch is closed because he's right next to it when person died on hook, all gens are surrounded by entity, he's also close to the exit gates, places the trap in hand down at one. gets another trap and puts it down at other gate, they are within 10-15 seconds run of eachother. what are you expecting me to do with a good toolbox in this situation? my complaint is, survivors who are left with a duff team who DC and die on purpose leave people like me 1v1 with a killer and exit gates as my only option within a 10-15 second run of eachother an impossible time. exit gate takes 20 seconds to complete...