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Milo

Milo

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Milo
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  • I have one solution to you.

    Turn off the chat using the double arrows (if you are interested in seeing their perks) or leave immeditely.

    I know sometimes games can be rough. If you do get angry, dont push yourself to play more games.

  • Are you sure they were swf?

    I know its rare but i came across very good solos team

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/83284/build-in-ruin-basekit

    Short version: No

    Long Version: No, because it's already boring to hold M1 on a generator, and adding even more time to generators would really drive away experienced players.

    We need something that slows the game down, and is fun for everyone. Your suggestion does slow the game down, but isn't fun for the survivors.

    We need a second objective that makes survivors move around and be more interactive in the game.

    I will also add onto that:

    Rank/killer dependant buffs/nerfs arent a great idea in general

  • @BlueFang said:

    I swear everytime I have a few pretty relaxed games I think "Hey I'll equip a streamer that'll make everyone happy and get both sides to do some really ambitious and fun stuff"

    You play against survivors they will hold m1 to the freaking ground. They will rush those generators, get out of chases as soon as they can and finish the game in about 4 minutes. All so they can get additional escape points that don't hold a candle to the chase points

    You play killer they'll go 4k crazy on you even though prolonging the chase and engaging multiple players will get them more BP they are focused on total elimination

    I just don't get why

    Before they fixed the game freezing at loading screen thing (i think they fixed that, didnt have that in a long time) they were increasing the chance of that happenning.

    Literally 1/4 times i used one i would get a freeze loading screen

  • Hag with abbs.... okay im leaving this cursed post

  • @ASurvkillivorer said:

    Kinda ridiculous how different they are on some maps. In the game a purple offerings seems like it has no affect.

    I used a purple earlier and we ended up on the Swamp and I was blown away how bad the visability was on that map. But it was like the universe was laughing at us because we got the trapper...

    I think on the Game only the bottom floor is affected. And even you can't see it that much

  • I heard somewhere that when you down someone with M&A it should work.

    But i didn't try it :d

  • @SuperSaiyan4GT said:

    One thing I like to add is that when you are being chased and you run around let's say a stack of tires, the killer can dash quickly around the object striking you. That should not happen at all

    That is called lunging, increasing their ms for a short duration.

    And what you're saying is running around a stack of tires should make you immune.

    As for the thread itself: Some killers, yes can feel OP or are OP. But i think overhauling the game that much would be way too much. But i would not mind buffs to stealthy perks.

  • @Rivyn said:

    I still wish there was a suicide option. Much like struggling on a hook, it would be nice if there was a 'give up' option if your meter gets to half while down.

    They could add the surrender button like Identity V has it.

  • @LastShoe said:

    https://forum.deadbydaylight.com/en/discussion/comment/652584#Comment_652584

    Sorry to break it to you, but iron maiden counters head on, so you need also iron will, to not scream… not mentioning that killer can grab you during the animation (unless they already fixed it).

    They did, that's why im suggesting it.

    And atleast with Head On vs Iron Maiden you have a chance to outlast those 15 seconds.

  • This is a 2nd chapter that wasnt original (Ash wasn't a chapter).

    Anyways, next chapter after this one should be OG. SHOULD not saying it will

  • @Ark_the_Bonsai said:

    That's usually because some part of your model that you can't see in first person was in the pallet hitbox. It doesn't help that the Hag's camera is actually more in her mouth meaning her giant forehead tends to poke forward more than you'd be able to know

    Then applying Head On to her giant forehead would be easier!

    DIRECTLY TO THAT FOREHEAD!

  • "Can we finally get this? Many games offer transfer abilities."

    May i ask what games? Im curious.

  • I can agree with 1. Maybe 4 but a small debuff nothing big.

    The rest is a no no. Remember that Plague's Corrupt Purge is a strong tool.

  • @Rydog said:

    This would fragment the queues too much, and there would be no incentive for killer players to ever queue versus SWF groups. Even if the BP rewards vs. SWF groups were way more significant, it would probably be a better use of time to play multiple quicker/easier games vs. solos than to play a single "high-value" SWF match.

    Also: Most SWF groups don't operate with military efficiency and perfect execution of every game mechanic. Some do, but in reality I suspect that they are extremely rare. My own SWF groups go more like this (and we lose as much as we win):

    Survivor 1: Is he over there?

    Survivor 2: No. Wait, maybe.

    Survivor 3: He's been chasing me for two minutes!

    Survivor 2: WHY DIDN'T YOU SAY SOMETHING?

    Survivor 3: Sorry, I was focused!

    Survivor 1: Is that you?

    Survivor 4: Is who me? I don't have Bond.

    Survivor 3: He broke chase.

    Survivor 2: THANKS FOR THE WARNING, HE JUST GOT ME!

    ...and so on. 😄

    Omg that conversation is literally what happens when i play with full squad. It's just chaos. Then i think "playing solo que is better" (at rank 10)

    Nope

  • Having a hex block would mean Haunted would become useless.

    "One abusive perk build I can see once the demi gorgon comes out, is , spirit fury and then running cruel limit and surge. To me that would make sure you kill everyone on the map with the right killers, especially with Nurse and Spirit. "

    Maybe. Maybe not. (also Spirit Fury alone much wow, also on Nurse) PTB i think should be out this week so we'll see.

    And your last point... You cannot run more than one exhaustion. I guess that fixes the "adrenaline" meta thing... maybe.

    "We should bring back mettle of man, but cant stack it deliverance and or decisive strike. All in all, stop nerfing the abilities, and nerf them with not being able to stack them with other OP perks, so more clever builds can be created and used. "

    No. No to all no to every.

    "Give this a chance."

    obraz.png


  • Update,

    And maybe slightly. But they did have to come up with something so people wouldn't just dc everytime there's a Legion.

  • Did they specify Demo can only create 2 portals?

    I thought they can create many and choose to which to teleport (but on a long cd to create more)

  • @LastShoe said:

    In last months i have hid in a locker only once to directly evade the killer… he had iron maiden… yep, i died.

    I hate lockers in all cases except hiding yourself from b&c.

    That is why you use Q&Q and Head On :D

    1. i just didn't understand this "All generators progress. Either fully or to a max of like 75%."
    2. im still all about giving more rewards than punishment but oke.
  • Dedicated! clap clap clap. Dedicated!

  • @MasonMyers69 said:

    1. it makes Hag unique and is a vital part of her kit whichever makes her stronger, unless you wantmore nurses
    2. this would be a radar 24/7 on the killer and would give too much information to survivors don’t use them both together
    3. a very easy, reliable decisive strike , it’s already strong enough as it is, we do not need iT to be used whenever someone gets ‘tunneled’

    I don't get your 2nd point. Distortion not working for OoO would only mean they would still get revealed but you still have your tokens for BBQ, etc.

  • "Why would anyone buy him if they can just play Hillbilly?"

    BBQ & Chili. (sad truth)

    1. People don't trust other people to hit skillchecks
    2. IF there's no survivor near Bond range you basically would heal at the same time as you would find a survivor and get them to heal you.
  • @Rainshadow94 said:

    I mean you're already grinding the game as it is already so you might as well go all the way if you play 24/7 & you don't have to prestige, it's by choice but it is recommended to prestige at least one character in order to grind for others characters in the game.

    So in other words yes it is a good idea for those who are new to the game & stop the toxicity from both sides.

    No. You would be basically forced to prestige all killers. (why play this weaker killer when i can prestige and get these abilities)

  • As Seltas said, it really looks like you just want to make him a Myers

  • @MegaWaffle said:

    https://forum.deadbydaylight.com/en/discussion/comment/649682#Comment_649682

    There are 7 generator per map, the OP is referring to the total amount of gens not the amount required to power the gates.

    OH RIGHT, sorry im dumb.

  • @YaYeet said:

    https://forum.deadbydaylight.com/en/discussion/comment/649496#Comment_649496

    Very dark skinned and easy to miss in foliage with full p3 clothes.them moving faster while crouched means they can get out of the area faster and with less risk of being seem

    Yes i know that.

    How does that have any tying in with Fixated tho?

  • Okay so you are reworking an add-on.... yet you gave it tiers?

    Also a token system.

  • I cant say for sure on PS but sometimes survivors do work through Ruin on PC.

  • "Can the number of totems match the number of generators?"

    You mean 5? Or am i missing something guys.

  • We're gonna have a perk that promotes doing the secondary objective.

    I think the NOED is fine then

  • Because ENTITY!

  • That is an interesting approach to WGLF! And i mean sure.

    "I propose hiding that notification until survivors' first skill check after the perk has gotten its first token."

    And i would add onto change that: "Survs get the notification after they missed the skillchecks (because of the increased % to failed skillchecks)"

  • Can we also talk about how there are 2 Protection hit scores?

  • @Ireath said:

    They're honestly not that bad. I don't understand why people complain about them.

    Long Range instadowns/Billy Chainsaw but 3 times with no breakes between the shots

  • @YaYeet said:

    Shut the ######### up already with nerf/buff this when you do not have any idea how it will work out.ptb is not even live yet.try it when it goes up then talk about changes.

    Every update people cry like morons or start suggesting stuff /saying op/broken/unbalanced when they don't have acces to the content yet

    Also the other suggestion would confuse people because of the ammount of colors.

    Hell no no buff for crouch walking.don t need a full team of claudette p3 with urban crouching at the speed of light through grass

    "Hell no no buff for crouch walking.don t need a full team of claudette p3 with urban crouching at the speed of light through grass"

    How Fixated (even if it didnt have the "uninjured" part) would be a buff to Claudettes that Urban Evasion away?

  • @Mister_xD said:

    dont worry, you dont get banned for every nonsense.

    (i still want a stun animation for survivors though)

    Stun animation or stun mechanic?

    Because if animation i guess they could add like them holding their head :d

  • I do not seem them as trash. They are the "changing to playstyle" perks.

    It seems survs perks are supposed to do that.

  • @RakimSockem said:

    I agree with the premise but I've heard people argue that "this would create a survivor meta and everyone would use the survivors that could heal or do gens or run faster".

    To which I would reply, I don't think it would happen because I'm using Feng regardless OR so what? Killers have a meta and tier list. Why would it be a problem if there were meta survivors and survivors tiers?

    Because people would expect others to play that character (talking about high ranks) and would be dodging games (if they play to win)

  • This kinda feels like Boil Over actually (for me)

  • @Karltastisk said:

    https://forum.deadbydaylight.com/en/discussion/comment/647949#Comment_647949

    The meaning of the perk is that if you manage to stun the killer you would add up to 2 seconds ontop of the original stun. So pallet stun is now 4 seconds. DS is now 7 seconds. Enduring would also cut the perk stun timer in half. So instead of a short stun it would be a normal stun on pallets. Tweaking would be needed on the DS stun times, but it comes at a cost reducing how often you could use exhaustion perks. 200% increase in recovery would make the recharge time 120 seconds.

    But if you don't use exhaustion (or adrenaline) you're pretty much uneffected am i correct?

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/647208#Comment_647208

    You will go dowwn because Second Wind doesn't work in the Killer's TR, while you need to be in the Killer's TR to proc BT.

    He means after getting the BT to proc (put you into Deep Wound status effect)

  • NOT MINE

    obraz.png

    But it fits here so here you go

  • Y e s

  • @NuclearBurrito said:

    This effect got into the new perk and I'm sad because lightweight synergizes better with the effect.

    The "community suggested a buff to x perk that is weaker but is made into its own perk instead" cliche

    1. Yes
    2. why are you allowing them to do it in 1st place. Just hit them to force them out of that loop then kick the gen!
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