Milo
Milo
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- Milo
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Comments
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/635371#Comment_635371
No but those are the one usually sending hate mail to their own team. And tbh seeing someone 360° the killer doesn't impress me, especially if they can't stay hidden for more than 30s.
Okay. It still has no connection to 1v1 scenario tho
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Oh god haha
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Please make this a thing already
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/634527#Comment_634527
Yes bc that's the way to do it...so you're one of those "360 360 360 360 ... Where was I ? Oh yeah 360 360 360" ppl.
Your juking abilities are completly useless unless someone is crouching nearby doing a gen.
Oh yes, im one of those. Those totally help in EGC 1v1 scenario right?
The hatch now exists anytime theres one survivor to either let them escape or activate EGC aka a timer that forces the survivor to act.
Also your response had nothing to do with 1v1 scenario.
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@βLAKE said:
https://forum.deadbydaylight.com/en/discussion/comment/633563#Comment_633563
You don't get tokens when you are hooked. (At least when I was using it at the time of the original post)
Weird. I will try it out when i get home
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/633537#Comment_633537
Bc just jumping right in when no gens were even repaired is more skillful ? At least we had standards before.
Because crouching around and "trying" (because no one even tried they were just wasting time) to do gen is more skillful
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@PoisonN said:
As a main Spirit I agree that Prayer Beads in general is bullshit and needs a rework or just go (like iri heads, omega blink, keys, moris and maaaaybe instaheals) but the killer itself... What's the point for having information that she is phasing in/out the terror radius or kill her vault animation? Besides her power (which has cooldown) she is just a 110% killer. The mind games from Spirit can be pretty strong but they're not impossible. I've seeing a lot of survivors trying to mind game me with own scratch marks or just walking instead of running. You can say that I'm a bad Spirit player because of this but it's not like that I have control of 99% during the match or that I underrate survivors strategies for using a "op killer". You can win or loose in this game sometimes but wanting a weakness in everything sounds like people just want easy M1 killers with situational powers to have advantage and bully them during the match. Spirit is a fun killer in my opinion and you can win or loose against her. The game isn't 1x1 but 4x1. Of course, I'm only talking about my point of view.
What you guys think? If they're going to nerf Spirit I will be 100%. She is my favorite killer for personal reasons with Pig from now, but I'm not gonna lie... kinda sad that she is getting so much hate from everyone (main survivors players and twitch streammers) and this hate can actually turn into a nerf to kill her fun mind games.
Wait. I only thought people want Prayer Beads nerfed. (which i kinda agree on)
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Wait doesn't this already happen? Im pretty sure it works like that for Diversion.
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/628814#Comment_628814
Even so at least it requires more skills than just letting your entire team die and then running around the map for the hatch or the doors.
Like what are we rewarding here ?
5/7k BP? If people want to play 5+ minute game for those BP go ahead that 1 rando survivor who waits for their team to die.
(Also saying opening the door at 1v1 scenario, against some killers, isn't skillfull idk what to tell you)
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Seeing as we did not have cross save from PC to consoles (and probably mobile) i doubt they will be cross save.
Ijust wished they atleast gave some bp in return tho :d
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Even tho it's super annoying, she would lose part of her mind gaming ability.
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Good ideas!
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This could be implemented, BUT it would have to add a tremondous boost to the wiggle meter.
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@Longlingg said:
Devs should implement a new cosmetic layer for the game. We already have heads, shirts, and pants, but why haven’t devs thought about jackets or at least a layer for jackets. (For those cosmetics that already have a jacket maybe could automatically change the shirt change to a default shirt or just simply go over).
example for bunny feng min, imagine having the jacket over the whole rare collector’s cosmetic.
(Note: I’ll come up with visuals later throughout the thread)
We're getting some sort of accessories for Survivors belt area (i think) and killers hooks... soo good enough?
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@LuluTheLion13 said:
https://forum.deadbydaylight.com/en/discussion/comment/630948#Comment_630948
I’m not new to the game. I have been playing the game for a year now. But rarely go against the Plague. My highest rank as survivor is rank 3 and yesterday was probably one of my first matches with her! It’s unbelievable how rarely I go against her. I also don’t have her so I can’t really test her out either.
Yeah, Rarely seen because she isn't that good. She "basically" has 1 free hit just as Legion. Just unlike Legion, she is super high so she can be looped "easier"
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@Maelstrom10 said:
https://forum.deadbydaylight.com/en/discussion/comment/630289#Comment_630289
It's more supposed to be a secondary ability, I mean survivors get there exhaustion perks, there diversions their selfcare/sabouter through perks after all so I'm suprised killers don't have a perk up that gives them a genuinely new ability yet :) I do realise for the most part they want killer abilities tied to their powers but still nonetheless.
https://forum.deadbydaylight.com/en/discussion/comment/630956#Comment_630956
I thought so too!
Arent those technically just enchancers to their current abilities?
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/627745#Comment_627745
Compared to the prices of cosmetics and characters? That's not a high amount.
200? For every daily?
Im comparing it to the difficulty of those dailys.
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This sounds more like a killers power than a perk
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Agreed.
Another main problem is that most status effects are pernament. So having the % higher wouldnt hurt anymore
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Try playing Identity V...
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The Switch is just gonna be console dbd.
And if you want like a "feel" for mobile dbd you could download Identity V.
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@BlueFang said:
Mettle Of Man was just stupid
Against the 3 meta killers it pretty much just extended the chase. Billy had his insta down, Nurse has teleports behind you, and Spirit can just keep zooming
The only killers it truly countered were the M1ers. Which made playing them ridiculously annoying as it allowed survivors to have four potential health states with dead hard and mettle of man. The fact it could also counter insta downs such as Myers tier 3, Rancor, NOED, was just absolutely absurd
Mettle of man deserved it's nerfs. It was a crutch that broke the game balancing, gave Ash a bad name, and deserves to linger in complete obscurity like old Legion
Mettle of man deserves a complete rework, not a buff
"The fact it could also counter insta downs such as Myers tier 3, Rancor, NOED, was just absolutely absurd"
It actually couldnt? Unless you count them during injured (which would already be an "insta down")
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They're too easy to give out a high amount.
@Awakey said:
I'd actually do 200-250 or so, but I'd appreciate something like this.
Maybe the Rifts will have some iri shards
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I bought him, played with him to get the adept and his perks.
Didnt touch him since
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/626032#Comment_626032
I had addons to INCREASE stalk rate, but NONE of his addons SLOW his stalk meter when getting out of T1
Huh. Did you try it again in normal game/kyf game?
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Maybe you had stalk addons?
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@HazeHound said:
Its fine as it is now. I really like the sound effect it has now.
I miss good old days when game didn't tell you why you are exposed and why someone was instadowned, had to actually use brain.
This isnt what the post is about.
Its about the name being misleading for new players
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@DaS_only said:
Her voice is good, I like it (one of the biggest reasons I play her in the first place).
^ also she's just cute and has cool story.
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/625112#Comment_625112
Yes he does
https://us.v-cdn.net/6030815/uploads/252/QXLNNOSJL367.png
But I still want Speedo Quentin
Also screw your Kate 😂
I feel offended as Kate and Quentin main
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@Chaddad2169 said:
https://forum.deadbydaylight.com/en/discussion/comment/625074#Comment_625074
Better than Kate always getting cosmetics, they seriously need to give someone like Jake and Feng more cosmetics than she does
I mean yeah males needs more cosmetics (after my kate :3) but why naked Quentin?!
Give him a hoodie! Does he wear a hoodie in the movie?
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Good news, they are working on it
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There could be a lost pip protection offering for both sides. But nothing more
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He actually posted that i think in balance feedback!
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No Legacy.
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@prayer_survivor said:
@skarkio, true, but in a chase is so long to do it
Thats why Q&Q and Dance With Me exist
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5. Is already in game.... But its only 250 max.
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@popcan115 said:
None needed got it my second game
Wow im rather impressed then
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That happenned once so far. Dont know why they stopped
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Why does everyone want naked Quentin >.<
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This sbould be in a bug section. @Rizzo90
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/624891#Comment_624891
Typically a chainsaw has more force behind it than a boot
But they are entity powered
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/624988#Comment_624988
Lets not forget Adrenaline is completely useless, if Killers manage to kill all 4 Survivors before they even need NOED. Killer Mains seem to conveniently forget this important fact.
Aka it goes both ways for Endgame perks who wouldve known
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/599345#Comment_599345
Sorry for the necro, but I can't let this go unanswered.
You are derping (no offence). There were Common Perks in the game:
8k... Oof
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@lostkq said:
https://forum.deadbydaylight.com/en/discussion/comment/623479#Comment_623479
Also i meant that you regained your exhaustion at 50% Not that you got 20 seconds of it recover'd I.E. 1 token = 1 exhaustion regain
So when/how does the token count go down
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@Tzeentchling9 said:
Devs have stated that random Survivors get the Obsession instead the one who actually has the Obsession perk so that Killers can't play around DS.
Because #CoUnTeRpLaY is a Survivor privilege.
?
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@megaweenieman said:
That makes no sense. Why would a survivor be an obsession when they are the only ones not running an obsession perk. Also, I assume you are implying that a survivor who runs an obsession perk is essentially putting other survivors in their team at risk for being he obsession?
It mostly works like that for DS
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If the chase started (aka you're chasing the survivor even in stealth mode) then the music should start playing.
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Other than that ^ your idea is to give a really weak debuff that gives you 20 seconds of exhaustion back? Now questions:
Can it activate in 1 chase 2 times? Or did i understood wrong and it means you recover 50% slower exhaustion while in a chase?
Why did you give so many tier numbers? Tbh only the reduced action should be tiered.