Milo
Milo
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- Username
- Milo
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You should post this in bug section. Or it should get moved there.
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I don't have switch rip
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@rina said:
How about we remove bloodlust instead since they are reworking maps?
When they do rework the maps sure. Other than that it should for now
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There was that one QoL buff. Let me go find it.
https://forum.deadbydaylight.com/en/discussion/79010/head-on-needs-this-qol-buff#latest
This one!
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New. Like it 100% more.
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I doubt that you'll get more pallets. Maybe the timer lasts longer? If anyone wants to try out just answer me
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Because in far away lands Pink and Brown colors existed. Then 3 teachables at max tier had the 3 colors (Green/Purple/Pink)
But now we don't have thme.
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@Mat_Sella said:
Crouching does nothing if someone has OoO
having 0 TR helps the person with OoO see you even more
Red Stain, one again, doesn't mean anything while a person can see your exact position at all times.
Oh yes, because i totally meant to use it againts OoO person.
Also did you guys try crouching on some loops?
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@not_Queef said:
https://forum.deadbydaylight.com/en/discussion/comment/616838#Comment_616838
Fair yes, fun no. Legion is tolerable now, but as long as the power involves forcing people to keep mending, he will never be fun.
Plus the character sucks in general. A bunch of edgy teenagers is hardly intimidating.
The first words spoken in every Legion game:
Me: "It's Legion"
Everyone else collectively: "Ugh, ffs..."
I hope they nerf him even more so nobody ever plays him again.
The 1st part i kinda don't understand. We have Doctor. He also has the "keep forcing people to hold M1". The only diffrence is Snapping out has skillchecks (which i would add to Mending tbh)
... Isn't Ghost Face also basically an edgy teen? Or atleast looks like one?
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I don't feel we should mess with Bloodlust's timer (when it activates)
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@CornChip said:
Legion:
So insanely boring to verse.
Not really fun to play.
Would be happy to remove from the game.
Still boring to verse...? Reminder these changes were made so they are more fair and/or fun.
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Maybe they spawn more together but they are way more unsafe
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@Acromio said:
https://forum.deadbydaylight.com/en/discussion/comment/616397#Comment_616397
Even without a terror radius and a rest stain, Loser Face™ is still loud af. Crouching? Useless: his movement speed drops at 90% and his POV is hindered by whatever might be on the ground (grass and debris). His instadown that can only affect one survivor at a time? You're joking, right? You're never gonna get it against a team of survivors that are worth their salt.
Who said using his Crouch all the time >.>
And what if he's loud. In a chase music is pretty much as loud.
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@Acromio said:
https://forum.deadbydaylight.com/en/discussion/comment/616366#Comment_616366
The difference is that Myers' power actually does something. Loser Face™ is just a meme.
You don't have a TR and your Red Light is hidden. Also you can crouch. +the addition of possible instadowns.
So it doesn't do something?
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@Rivyn said:
Unless you run at me. I've had a few times where the unhooked will either run at me, or by me. If you're offering yourself, that's on you.
Then they either want the person to lose their points and emblem, they want to use DS or are really oblivious to your location.
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The only one i hate is the "open exit gates with x"
Those are the most annoying not even counting the character
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Use Calm Spirit :D
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"I hear you cry. Well, T1 Myers does."
Yep, That's why he's only slightly faster than survivors and his lunge is nonexistant. Also he's still pretty visible instead of a crouching killer.
"Another thing about his power: you can try to hide to break off the reveal but the reveal still finishes behind a WALL." Also this is pretty inconsistent i can agree.
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@FregglesFred said:
https://forum.deadbydaylight.com/en/discussion/comment/615082#Comment_615082
Doctor, Clown, Huntress.
But mentioning, devs are worried about giving exhaustion addons, because it's annoying, and unfun to go against.
But Doctor's is "pernament" so even then with this suggestion it wouldn't make a diffrence.
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"We can make every single loop mind-gameable." Isn't this happening with map balances?
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@Noxerias said:
It's not suppose to be helpful to survivors but to make it a bit more fair for the killer side of the EGC. Once the EGC has started survivors should either try and help their team escape and not stand around the exit area doing nothing or leave. Otherwise the killer/survivors on hooks who are being camped have to deal with 2/4 minutes of survivors BMing at the gates. Also, survivors get more time when a teammate is slugged or hooked, this would be the killers side of that, if a survivor is standing in the gate doing nothing, they're being a deterrent for the team but this only works if they're in the gates doing nothing.
Yeah, i could tell >.>
But most of the time, people stand in the exit gate to see if they can go help.
And also again, this would only really screw up solos, give even more power to 99% a gate strat and could be as easily avoided as just standing slightly outside exit gates.
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@TheBean said:
Yeah I've heard of people getting over 100+ million back.. would take them hours to sit there and spend it in the game.
Atleast its faster than the previous bloodweb... "You got x item!", "You got x item!"
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1) Why? Also why 1 survivor screws over their whole team?
2) And again why? This seriously adds nothing but screwing over rest of their teammates if they decided to try to rescue.
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What do you mean by "base game characters". Because the super base character would be 4 OG survivors (Dwight, Meg, Claudette and Jake) and 3 OG Killers (Trapper, Wraith and Billy)
If you mean every character that is free with the game then we have 2 "free DLC" (Huntress And Nurse chapters)
And if you count consoles they have Doctor's and Hag's DLC also for free.
"killer but then you have killers like the pig that can go stealth, run faster than you (all the killers do weirdly enough despite Michael Myers never running in a single movie) and she can put traps on you that can more less incapacitate you for the rest of the match."
Wraith also goes stealth, every killer runs faster than you (except Nurse), Micheal Myers (and pretty much everyone) power walks to you and those traps do not incapacitate you for the rest of the match. MAYBE 1/6 of the match if you're feeling generous.
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- Just instadowns at the end of the game would be pretty weak
- How would you balance tiers? (you know now it's for ms 2/3/4%)
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@Snapshot said:
https://forum.deadbydaylight.com/en/discussion/comment/614595#Comment_614595
Ok thanks, wow I didn't think you would get 20 million but ok
It depends on how much you've lost.
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That's actually a really nice QoL buff. And because i love Head On im all in for it.
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@TheShape78 said:
Well actually, it used to be where if someone disconnected during the load screen, the game would still play out as normal, just there'd be 3 survivors instead of 4 (if it was a survivor that left, that is.) I wish it was still like this, but I can understand why they changed it, as survivors would be at a disadvantage from the start with only 3 instead of 4.
I don't. Games were really one-sided.
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Not really. Being hunted by the killer and "exploring" (still helping the team) at the same time is pretty neat.
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"Get an auditory warning when looking in the direction of the killers traps and totems in a 45 degree cone within a range of 16/22/28 meters.
The aura of the killers traps and totems will appear in a 45 degree cone when within a 10/15/20 meter range for 2/4/6 seconds each trap and totem.
Small game has a cooldown of 10/9/8 seconds (Auditory warning)"
This all happens at the same time? Or what
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Nope
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@purplerain said:
https://forum.deadbydaylight.com/en/discussion/comment/611611#Comment_611611
fire up useless , remember me 2 nerfed only good in 1 v 1 scenario if not obsession / blood warden meh if you are bad killer and survivors wont expect it and u have noed i guess. else is trash . so yeah freddy perks are overall useless. so dont say they arent that bad
Freddy's Perks > Ghostface Perks. IN MY OPINION !1!
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SWF or matchmaking really screwed up.
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Ain't a bad idea to make it more usefull outside of getting hooked.
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@xnes_galax said:
I never got grabbed, it could only happen if you miss the stun and he press M1 with a particular timing and angle. Its more about hitboxes and latency. The perk always worked when used correctly. And again, sometimes it feel like it should have stunned, but is all about latency and a weird timing.
Oh no no no. He could grab you EVEN WHILE IN THE ANIMATION. This required a little bit of brain on killer's side and reaction timing but still.
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Nope. He's just making parodies of things that recently happenned in the game + his own stuff.
If it was then Huntress and Tapp would be married >.>
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Because now EGC exists this achievement is suuuper hard.
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@limierr said:
https://forum.deadbydaylight.com/en/discussion/comment/611607#Comment_611607
For the 3s precise whatever if you enter slowly in a locker or fast enter ? No , i personnaly always see problem with the slow enter.
For the fact to be stuck after hit the killer : still occurs.
For the fact to be hit / grab in animation : i can't tell for sure for the grab since last update but you can be hit during the animation even if you hit the killer.
"For the fact to be hit / grab in animation : i can't tell for sure for the grab since last update but you can be hit during the animation even if you hit the killer."
^ This. Im pretty sure the animation stuns the killer as soon as you press the button - thus resulting for them to not hit you. I COULD BE WRONG.
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- The "harder mode". Trapper, Wraith, Chainsaw bros also have this kind of add-on.
- Wdym "so many add-ons exclusively for the dream pallets?" There are literally only 3 that only change your power to them. Every other add-on except kid's drawing works for both traps.
- Dream Pallets are more of a fun factor than power factor.
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Its a tough choice, both can be fun to play.
But i think i would take Freddy. Also his perks aren't that bad.
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@limierr said:
The only "buff" that the perk could deserve is to fix the actual timer to be really 3s, make that you can't be stuck after head on , and that you can't be grab / hit in animation as you stun the killer.
Isn't that already a thing with improved Head On?
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Im still all about giving rewards instead of punishments.
(also how would insta-saves work? You're not staying away for 15 seconds)
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This is the only map that is waaaay below windows quota. But they should add a lil bit more windows, maybe even t-walls.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/609226#Comment_609226
It is. But I want to make it work.
I know. Power to you :D
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@AzdrubaelVect said:
https://forum.deadbydaylight.com/en/discussion/comment/609212#Comment_609212
I was talking about deep wounds still going down while in the killer's TR. Also legion does not rely on M2 anymore and it'd be a huge waste of time.
Ye. Backwards strat/exploit whatever.
Also "doesn't rely on M2". What stops them from hitting you and just following you backwards with the revert?
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@DemonDaddy said:
I'm not talking about avoiding chases but winning them.
Yeah, but still. "Winning a chase" doesn't end up in you getting hurt/downed BUT "wastes" wasting potential killer's time... idk if that makes sense
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Sorry that you're asking the devs but not us, lovely community. But i shall answer why not.
Hopefully no. (and i think someone actually confirmed he won't come to dbd because of licensing or something)
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Head On!
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That is more interesting approach... but WAY too situational for 2 purple add-ons.
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They could just do a "super test hours" (like deathgarden has it rn).
They just testing stuff out.