Milo
Milo
About
- Username
- Milo
- Joined
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Comments
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Head On. That's it.
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@AzdrubaelVect said:
tbh deep wounds should tick down again since legion was nerfed anyways, mending should not stop the progress and you should be able to go down while mending if you take too much time. The legionpatch was a HUGE buff to BT. It's not borrowed time at all anymore, it's just a free escape now.
Well if we reverted that DW change then Legion could just go backwards again.
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Wait wait wait so what is this post about im seriously confused.
Add more locations? Well hatch can technically spawn anywhere on the map.
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- It also affected the rescuer ;)
- No
- And no.
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@Groxiverde said:
League of Legends has buffs/debuffs on skins. For example Leona deals like 1% less damage to characters with sunglasses. It would be an interesting addition to dbd, I like "hidden passives" in games.
But most of these are really small or so specific it won't happen every game. As you mentioned, Leona deals less dmg to characters with sunglasses.
She is a support so she shouldn't deal that much to begin with.
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@Clopotel said:
@Milo, say why at least
a) its really hard to get the cosmetics in the 1st place now that there are so many survivors
b) those who got the masks would have adventages
c) You want to give stats... to a cosmetic. Just this in general is a bad idea on it's own.
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No. Just flat out no.
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Oh so you want survivors to just crouch around a map to "try" to do a gen?
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What ranks were they...
also 2/10. Should've asked survivors to bring Fog offering.
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You're making me jealous >.>
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@deadlycast said:
https://forum.deadbydaylight.com/en/discussion/comment/605752#Comment_605752
Yes but its your choice to either go for the gen. Or take your time to do somethimg extra. Like tring to find a hex totem. Or not cleansimg dull totem. Even though you know this type of killer usually has noed. Maybe they had noed or not. You still get rewards for dull totems. Like blood points. And also chase chatagory
Which doesn't fix anything.
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Now i won't be able to fall asleep... Why would you do this to us!
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Wouldn't this basically become better Beast of Prey then?
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Getting the entity to block off a huge portion of the web.... That is so satisfying
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We should replace them with Pianos
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Kind of like Identity V quick messages system? They could try it out.
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There was/is a beta for some countries rn. Idk if that helps
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3+ months of x map not coming up...
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The better question is, why are there so many windows that make you jump down.
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@Maelstrom10 said:
https://forum.deadbydaylight.com/en/discussion/comment/603822#Comment_603822
Killers losing you is inconsistent and plenty of slug builds at high ranks run deerstalker for this reason, and while you can run into someone running agitation or iron grasp (or even both) the amount of wiggle you've taken off with a maxed out flip flop is more then the distance gained by either of them individually i believe. its the same kind of risk you have to think about however when you leave a survivor on the ground like do they have tenacity/flip flop/unbreakable? they could just get up again.
I admit its not an A/S tier perk like adrenaline, but it certainly has its uses and i have been saved quite a bit by flip flop, expecially due to the fact that no one expects it, kind of like the pepple.
https://forum.deadbydaylight.com/en/discussion/comment/603866#Comment_603866
That is rude and your a meanie, your just a rather mean guy :(
in all seriousness yes unbreakable is the better perk, but that doesn't mean its trash, its a solid perk in its own right.
Mhm. I just personally like using Unbreakable>Flip Flop.
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@FGDandude said:
Helping Those in Need
should also say Cumulative Healing Speed bonuses cannot exceed 100 %.
Great Memories
should not say that the effect is double in struggle.
Still not Bitten
maybe 2 stacks needed to be activated (nice perk)
True Teamwork
nice one pretty balanced
Delayed Pain
dont see how this works.
Plunderer's Paradise
maybe it also need to say chests can only be closed once a game
Wings of Protection
option 2 is the better one
[Name] (foreseeing hope)
maybe also couses exhaustion for 60/50/40sec
Good idea. Probs should change that.
Why not? I just feel like without that it would be a lil on weak side.
Thank you! I'm not feeling 2 stacks needed but maybe... idk
Thank you athough i feel like it should have higher % now that i think about it
Basically - You get hit and you don't go into injured/downed immeditaly. After 10 seconds the damage is applied.
I was thinking about that but then thought about atleast 2 people using it. Might add that as "Maybe"
Thought so. Maybe i should also add "you must be healthy"?
I don't think it needs to be an exhaustion perk.
@BadgerT40 Does it? Well if you leave them to die and no one is injured you're basically wasting this perk.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/603468#Comment_603468
On GF sure. But on Meyers where his T3 WAS scary as a noise, it overrides it and makes his music basically useless other than fan service. It serves no purpose if it isnt what alerts you.
Okay. Then decrease the noise a lil bit so it's still hearable but doesn't override Myers Music that much. Problem solved :D
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Soon™ we'll find out
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I need Silent Approach, Taking one for the team and Myers pwoer one.... and i think thats it
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@Maelstrom10 said:
https://forum.deadbydaylight.com/en/discussion/comment/603480#Comment_603480
Not always an option. What about endgame and being left behind /or/when other survivors are dead? Also it fills the same kind of spot as self care in a figuritive way, allowing yourself to rely on yourself rather then finding other people. Self care however is I'd say in an equal spot to it actually as both are about as efficient in a match and there are obviously better alternatives despite them having there good uses.
Unbreakable. With Flip-Flop there are too many "what if" scenarios.
What if the killer loses you? What if get it maxed out but there is a hook nearby. What if the killer has agitation/iron grasp?
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@Ark_the_Bonsai said:
https://forum.deadbydaylight.com/en/discussion/comment/603531#Comment_603531
He is? I thought I bought him? I might be thinking of Bubba
You must be thinking of Bubba.
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@Ark_the_Bonsai said:
Personally I think it boils down to "Do you like the IP?". Cause I got it specifically because I'm an old Evil Dead fan. Seen every movie and most of the series (can't watch the rest legally as of yet, due to it being shown on a network I don't have anymore). The difference between Ash and Bill is that Bill's ridiculous "BUY ME, BUY ME" perk got redesigned, but wasn't butchered. MoM is almost unusable because of how buggy "protection" events can be. Still, I'd rather a perk be unusable than game breaking. Hopefully they'll look back on it again and change it to something useful though
But Bill is free tho
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@StarOFF said:
(I’m a console player what is end game chat)
Messages that aren't directly sent to you
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@Maelstrom10 said:
Flip flop is one of the most under used and most amazing perks in the game for people who hate being slugged. Paired with unbreakable/and/or/tenacity and possibly a toolbox - the killers never ever going to hook you.
I don't get why people don't comment on it more. People love unbreakable, but pass on the equivalent to a free infinite d strike against sluggers? Old d strike had it if your not the obsession it would activate at 45% wiggle. This perk gives you a Max of 45% wiggle. That equates to just under half the max distance a killer can walk with you on their back, or a slightly less efficient old dstrike. Paired with new dstrike and tenacity, you can bait the killer to leave you on the ground, wiggle away and get picked up and either shank them or just wiggle off.
Also Ash is just a cool survivor and he talks on the main menu screen. Get him if you like Ash, and the potential flip flop can have.
Because i think, most of the time, if you get slugged, any other survivor will pick you up. So getting to 99% faster, picking yourself up or crawling to survivor faster is way more... tactical?
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Hm lately no. I think i got it once when i got the Perfect Escape Achievement but other than that....
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I like that change. It gives you more of the "oh im in danger" vibes.
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"20,000 bloodpoints per bloodweb" Actually +50 level bloodwebs should cost around 40-60k bp... (please fix that devs ._.)
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Git g.... Foiled again!
And by low ranks you mean red or yellow ones? If red... yeah being high sucks for everyone.
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@Mat_Sella Tbh, this nerf should be atleast temporary until they fix maps (balanced landing) IF it's really that bad.
Oh and also, EGC triggers as soon as the exit gate is openned so this wouldn't change that much. (wake up)
@trapdaddy Going in your order:
Decent idea. Just a lil qol change to counter Franklin's
On any objective or just gens?
See my answer to Mat
It becomes a normal perk. But i think it would become second Dark Devotion.
I don't kinda get it for Boil Over....
Super weak
About NOED... 1. how will the tiers work? 2. The "it rewards good players" is in there but i don't really see the point of tokens going away - its still a hex.
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@Ark_the_Bonsai said:
https://forum.deadbydaylight.com/en/discussion/comment/603434#Comment_603434
I... I've never thought to test that so I have no idea. If I can find anyone on PC willing to do an incredibly short KYF test with me I'll come back and tell you though
I can.
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Does paired with Honing Stone still downs them if they free themselfes or no?
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No, you cannot say a thing...
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/601331#Comment_601331
I'm specifically mentioning the rework of the Block Add-ons, not the entire Freddy rework as such.
What makes you think that the Status Effects will get upgraded? There is literally nothing to base that feeling on.
Okay.
I just have a feeling. Nothing more. Just a lil voice in my head saying "they'll do it eventually"
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@Volfawott said:
https://forum.deadbydaylight.com/en/discussion/comment/601336#Comment_601336
Granted you would have to hit 4 people and most of the time it does survivors on potatoes tell immediately start putting distance between you and them which screws over your chances of getting four chains.
The only time I could ever see you getting an easy peasy chain when is if you're probably defending last hook after the exit gates are open and a group of survivors try to make a save attempt.
I know. Just thinking about that tho.... oof
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@purplerain said:
https://forum.deadbydaylight.com/en/discussion/comment/601357#Comment_601357
i already suffer from 3 swf OoO on ghostface ,
?
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@Kikki said:
Yep it is... sadly another bugged survivor perk :/ I hope they'll patch it soon.
From SB to DH
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Your OoO would be even worse. Basically old DS, with the "You HAVE to pick me up and you cannot even try to dribble"
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Also i would make sure that these DLC are installed.
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I wonder if that daily+ got deleted or it bugged
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He's old and slightly dead/dying. He's taking his time
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Haddonfield bug flashbacks
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I actually like snares more than pallets. Pallets have more of that fun factor tho (and yes im repeating an answer from diffrent post)
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Water is wet.