Different ways against NOED

i had a different post saying just do the dull totems. I still do agree with it, but maybe some buffs could be in play. I’m not saying buff the perks that are already good, but buffing ones that could legitimately go against NOED, but nobody uses them because it’s crap. These are just perks that could be buffed so people would use them more


Small Game:

You have an undeniable capability to sense danger

Get an auditory warning when looking in the direction of the killers traps and totems in a 45 degree cone within a range of 16/22/28 meters.

The aura of the killers traps and totems will appear in a 45 degree cone when within a 10/15/20 meter range for 2/4/6 seconds each trap and totem.

Small game has a cooldown of 10/9/8 seconds (Auditory warning)

Yeah this perk is garbage on its own, but with this I think it makes it more reliable. This doesn’t solve the issue, but makes it better to find totems and traps.


That’s the only one, but I also have another idea.


What if you can know where the NOED totem will spawn when more generators are complete.

when 1 generator is complete a tiny bit lights up. In order to see it you really have to look close. When another generator is complete it lights up a bit more. You can’t notice from first glance, but you can see it still. When the 3rd generator is complete you know that it is there, it’s not lit up all the way, but it’s half lit up. When the last generator is complete it gets lit up fully and they now have NOED. If it gets destroyed before hand it will get relocated, but if it’s endgame it won’t.

The point for this is so if you sense they have NOED you can’t try finding it before hand and you know where it’s at so you don’t have to destroy other totems. You will still have to look for it, but you know where it will be when the exit gates are powered.


one more idea, you can know if they have NOED based on how many points you get. 600 - dull totem. 800 - NOED, but not on. 1000 - Lit totem.


alright I’m going now

Comments

  • How about you just run Small Game if NOED bothers you so much?

  • "Get an auditory warning when looking in the direction of the killers traps and totems in a 45 degree cone within a range of 16/22/28 meters.

    The aura of the killers traps and totems will appear in a 45 degree cone when within a 10/15/20 meter range for 2/4/6 seconds each trap and totem.

    Small game has a cooldown of 10/9/8 seconds (Auditory warning)"

    This all happens at the same time? Or what