Iron Grasp Buff

Since Enduring now doesn't reduce stuns on Perks, i figured this would be pretty neat for IG...

Iron Grasp

Your powerful hold onto the Survivors causes escapes to be nearly impossible.

Effects of Survivor struggling are reduced by 75%.

Time to struggle out of your grasp is increased by 12%.

While carrying a Survivor, you will not drop them if you are stunned.

The Killer stun animation will still happen.

Does not affect stuns from being blinded. (Cause that's what Lightborn is for.)

Comments

  • As someone running the Mad Grit + Agitation + Iron Grasp set-up, I am all for this. :P

  • If this is implemented, I think a pallet stun should still increase the wiggle meter. Pallet saves having no effect at all is a bit too much.

  • Immunity to dropping from stuns shouldn't be a thing.

    If you pick up a survivor under a pallet and get stunned you should have checked the nearby area or faked it to prevent it from happening.

    If you walk through a pallet while carrying a survivor that is your own fault.

    Timing the drop on a pickup and positioning yourself correctly to be able to do it as a survivor takes skill and shouldn't be completely negated by a perk.

  • This could be implemented, BUT it would have to add a tremondous boost to the wiggle meter.

  • Eh, Iron Grasp is fine imo

  • That seems a little bit unnecessary to me. Pallet saves are already fairly rare and easily avoidable, having a perk that ignores them on top of that would be overkill.

  • @Boss said:

    Since Enduring now doesn't reduce stuns on Perks, i figured this would be pretty neat for IG...

    Iron Grasp

    Your powerful hold onto the Survivors causes escapes to be nearly impossible.

    Effects of Survivor struggling are reduced by 75%.

    Time to struggle out of your grasp is increased by 12%.

    While carrying a Survivor, you will not drop them if you are stunned.

    The Killer stun animation will still happen.

    Does not affect stuns from being blinded. (Cause that's what Lightborn is for.)

    I like this change tbh it's not OP it's a very good change so i don't think someone would have a problem with that.

  • @AzdrubaelVect said:

    https://forum.deadbydaylight.com/en/discussion/comment/634264#Comment_634264

    As a killer main I would have a problem with that because your suggestion would enforce even more genrushing. The genrushing meta is there because flashlightsaves are almost unfeasible now, if you put palletsaves on that list too then survivors have literally nothing else to do than gens.

    They genrush you with or without this buff there is no differens and many players aren't playing this perk because it gives much stronger perks.

  • It's funny how people say "iron grasp is fine" when agitation is better in all aspects. In my opinion this would be a very fair buff, the killer is sacrificing a perk slot, isn't a perk supposed to be powerful? Even with this buff it wouldn't be a top tier perk. I can't see what is the problem.