Changes To Plague

So Plague has potential to be top tier because she can be a really fast Huntress but her ultimate ability is in the hands of the Survivors. This is not good practice when it comes to Killers. The Devs whether they knew it was going to happen or not have chosen to do nothing about Survivors not cleansing and denying her the 2nd ability which makes her powerful because of the fact that Survivors are still an instadown. Technically Plague is still powerful odds wise in this situation, but we as players know this is not true because loops.

Whether this is fair or not, I wanted to come up with changes for The Plague that could still make it fair for both sides and give her more access to Corrupt Purge. I am not saying she needs changes, I am saying she can be changed so Survivors don't have as much power over her, because that is bad practice.

POSSIBLE CHANGES--Pick 1

1--(SIMPLEST CHANGE)The match always starts with 1 pool corrupted, the add-on Blessed Apple adds a 2nd pool at the start.

2--(TINY PRESSURE, STILL SIMPLE)Black Incense which makes vomiting Survivors show their Auras become base but instead show their Location. Black Incense's effect changes to something else.

3--(BIG CHANGE)Once all 4 Survivors are simultaneously Broken(all at the same time), The Plague receives her Corrupt Purge. Once her CP has ended, a 60 second timer will start before she gets it again and this will keep going until at least 1 Survivor has cleansed. If at any moment all 4 Survivors are not sick then the timer will not start and she will not receive her free Corrupt Purge.

4--(CONTROVERSIAL CHANGE)Make Plague's sickness give Survivors a debuff to Repairing, Sabo, and cleansing totems.

My Reasons for each change

1--This is already an add-on therefore not too strong and once you use it it may be gone for good and you may never get the ability back. The add-on which gives you 2 pools is still not overpowered as you can choose when to use them, this may actually convince more Survivors not to cleanse because they'll see very quickly that cleansing is very strong against their Broken bodies.

2--So this is an Ultra Rare add-on and makes her incredibly powerful as it is the closest thing we have to OG Freddy's Aura reading ability. Players vomit often and reveal their location a lot but this add-on is only powerful because Survivors DON'T KNOW YOU HAVE IT. Now if you make this base and change it to a Location like Doctor has with Madness then Survivors KNOW you can see them which gives them the choice of cleansing to stop that or keep it. This is ok because the Survivors KNOW you can see them when they are sick, right now the add-on is only powerful because they DON'T KNOW, giving them this information makes it less powerful but also gives the Survivor CHOICE, this choice is exactly what Survivors have now and they choose not to and with this change may still continue to choose not to but now they have more reason. You cannot tell me that 90% of Survivors would not cleanse if they knew you were running Black Incense.

3--So this is my way of changing the formula of Plague and giving her more pressure. Basically this makes not cleansing give Plague more power. If the Survivors are stupid enough to let all 4 of them get Broken and not cleanse then Plague turns into a dominatrix and makes them her ######### and punishes them for not cleansing and purging themselves of their sickness. If the Survivors start this cycle, if the Survivors are stupid enough to let this happen ONCE then the match becomes incredibly difficult. As long as 1 of those idiots cleanse then Plague's timer does not start but that also means she can still get her Corrupt and 3 other Survivors are still Broken; their fault. If all of them cleanse then she has several pools all over the place to get her Corrupt and she is still powerful. If they never let all 4 of them get sick at the same time this situation will never happen.

Basically this turns the meta of not cleansing to make her weaker, into not cleansing makes her stronger and throws the entire match. As long as all 4 Survivors are not Broken at the same time Plague will never get her timer. If Survivors get sick they need to cleanse so they don't risk her getting it more than they can handle. If 1 Survivor gets sick saving another Survivor then only 1 of them needs to cleanse and that gives her 1 pool. This situation is fine and overall ok, if all 4 of them are Broken at the same time then they deserve to die because they're stupid.

4--The Devs nor the majority of Survivors(since the MAJORITY said he was weak) had 0 problem with the slow down that Freddy's Dream World used to have on the OG Freddy. This is STILL TRUE because he still has this ability with add-ons. If the OG Freddy could have it and The New Nightmare can still have it, I see no problem with giving the WEAKER version of this ability to Plague's Sickness. This wasn't a problem before nor is it a problem now so why can't she have it in a weaker version than current Freddy? If this is a problem on Plague then this is a problem on Freddy if it is not a problem on Freddy then it won't be a problem on Plague because everyone uses Thana on Plague and they STILL DON'T CLEANSE.

Comments

  • O, I especially love 2 and 4. I've had the same thought process for 4. I wouldn't mind a skill debuff, but why not change it up and make skill checks more difficult? Either of them is fine by me. That idea for a base Black Incense is nice. Maybe even give a puke trail like a blood trail?


  • @Rivyn said:

    O, I especially love 2 and 4. I've had the same thought process for 4. I wouldn't mind a skill debuff, but why not change it up and make skill checks more difficult? Either of them is fine by me. That idea for a base Black Incense is nice. Maybe even give a puke trail like a blood trail?

    The skill check would be a cool effect, the sickness is making your hands shake so skill checks could be harder. Maybe it brings in fake skill checks where the whole thing is red and if you try to get it then the Gen regresses, those you need to ignore.

  • I can agree with 1. Maybe 4 but a small debuff nothing big.

    The rest is a no no. Remember that Plague's Corrupt Purge is a strong tool.

  • @Milo said:

    I can agree with 1. Maybe 4 but a small debuff nothing big.

    The rest is a no no. Remember that Plague's Corrupt Purge is a strong tool.

    I like 1 myself personally, it's a small change but it's good enough. Plague is a good Killer and something small like this is really all she needs.

    I like 3rd option with timer but I made it as an attempt to turn something simple into something with depth because it's fun but punishing.

  • Not a fan of 3. Corrupt Purge is basically huntress on steroids, that's why it's in survivors control. With corrupt purge shes like a 115 bubba huntress that moves faster than huntress does holding the hatchet and can ready it faster than a huntress can ready hers.

  • @SkeletalElite said:

    Not a fan of 3. Corrupt Purge is basically huntress on steroids, that's why it's in survivors control. With corrupt purge shes like a 115 bubba huntress that moves faster than huntress does holding the hatchet and can ready it faster than a huntress can ready hers.

    Well she's not a 115% Huntress because she get slowed while she has Corrupt, do you like any of the other suggestions? I tried to make a mix of simple and complicated.

    Also I firmly believe that if Survivors ######### up, that's their fault not mine, power role. The balance comes in not letting the Killer get it which is why the Survivors have control of her power, which is 3 is still good ;) imo

  • @HatCreature said:

    https://forum.deadbydaylight.com/en/discussion/comment/652752#Comment_652752

    Well she's not a 115% Huntress because she get slowed while she has Corrupt, do you like any of the other suggestions? I tried to make a mix of simple and complicated.

    Also I firmly believe that if Survivors ######### up, that's their fault not mine, power role. The balance comes in not letting the Killer get it which is why the Survivors have control of her power, which is 3 is still good ;) imo

    I think 4 is fine as long as it's not too oppressive. One of the main complaints about (old) freddy is that holding m1 on gens for longer is annoying.

    1 is a cool suggestion too. Helps out with some early game pressure.

  • @HatCreature said:

    So Plague has potential to be top tier because she can be a really fast Huntress but her ultimate ability is in the hands of the Survivors. This is not good practice when it comes to Killers. The Devs whether they knew it was going to happen or not have chosen to do nothing about Survivors not cleansing and denying her the 2nd ability which makes her powerful because of the fact that Survivors are still an instadown. Technically Plague is still powerful odds wise in this situation, but we as players know this is not true because loops.

    Whether this is fair or not, I wanted to come up with changes for The Plague that could still make it fair for both sides and give her more access to Corrupt Purge. I am not saying she needs changes, I am saying she can be changed so Survivors don't have as much power over her, because that is bad practice.

    POSSIBLE CHANGES--Pick 1

    1--(SIMPLEST CHANGE)The match always starts with 1 pool corrupted, the add-on Blessed Apple adds a 2nd pool at the start.

    2--(TINY PRESSURE, STILL SIMPLE)Black Incense which makes vomiting Survivors show their Auras become base but instead show their Location. Black Incense's effect changes to something else.

    3--(BIG CHANGE)Once all 4 Survivors are simultaneously Broken(all at the same time), The Plague receives her Corrupt Purge. Once her CP has ended, a 60 second timer will start before she gets it again and this will keep going until at least 1 Survivor has cleansed. If at any moment all 4 Survivors are not sick then the timer will not start and she will not receive her free Corrupt Purge.

    4--(CONTROVERSIAL CHANGE)Make Plague's sickness give Survivors a debuff to Repairing, Sabo, and cleansing totems.

    My Reasons for each change

    1--This is already an add-on therefore not too strong and once you use it it may be gone for good and you may never get the ability back. The add-on which gives you 2 pools is still not overpowered as you can choose when to use them, this may actually convince more Survivors not to cleanse because they'll see very quickly that cleansing is very strong against their Broken bodies.

    2--So this is an Ultra Rare add-on and makes her incredibly powerful as it is the closest thing we have to OG Freddy's Aura reading ability. Players vomit often and reveal their location a lot but this add-on is only powerful because Survivors DON'T KNOW YOU HAVE IT. Now if you make this base and change it to a Location like Doctor has with Madness then Survivors KNOW you can see them which gives them the choice of cleansing to stop that or keep it. This is ok because the Survivors KNOW you can see them when they are sick, right now the add-on is only powerful because they DON'T KNOW, giving them this information makes it less powerful but also gives the Survivor CHOICE, this choice is exactly what Survivors have now and they choose not to and with this change may still continue to choose not to but now they have more reason. You cannot tell me that 90% of Survivors would not cleanse if they knew you were running Black Incense.

    3--So this is my way of changing the formula of Plague and giving her more pressure. Basically this makes not cleansing give Plague more power. If the Survivors are stupid enough to let all 4 of them get Broken and not cleanse then Plague turns into a dominatrix and makes them her ######### and punishes them for not cleansing and purging themselves of their sickness. If the Survivors start this cycle, if the Survivors are stupid enough to let this happen ONCE then the match becomes incredibly difficult. As long as 1 of those idiots cleanse then Plague's timer does not start but that also means she can still get her Corrupt and 3 other Survivors are still Broken; their fault. If all of them cleanse then she has several pools all over the place to get her Corrupt and she is still powerful. If they never let all 4 of them get sick at the same time this situation will never happen.

    Basically this turns the meta of not cleansing to make her weaker, into not cleansing makes her stronger and throws the entire match. As long as all 4 Survivors are not Broken at the same time Plague will never get her timer. If Survivors get sick they need to cleanse so they don't risk her getting it more than they can handle. If 1 Survivor gets sick saving another Survivor then only 1 of them needs to cleanse and that gives her 1 pool. This situation is fine and overall ok, if all 4 of them are Broken at the same time then they deserve to die because they're stupid.

    4--The Devs nor the majority of Survivors(since the MAJORITY said he was weak) had 0 problem with the slow down that Freddy's Dream World used to have on the OG Freddy. This is STILL TRUE because he still has this ability with add-ons. If the OG Freddy could have it and The New Nightmare can still have it, I see no problem with giving the WEAKER version of this ability to Plague's Sickness. This wasn't a problem before nor is it a problem now so why can't she have it in a weaker version than current Freddy? If this is a problem on Plague then this is a problem on Freddy if it is not a problem on Freddy then it won't be a problem on Plague because everyone uses Thana on Plague and they STILL DON'T CLEANSE.

    I love killer buffs, but Plague is already better than Huntress, she is a top tier, a buff would be cool, but not necessary, its not the devs fault that you dont have enough SKILL to play with her...

    Untitled Image


  • @Bug_Reporter said:

    https://forum.deadbydaylight.com/en/discussion/83220/changes-to-plague

    I love killer buffs, but Plague is already better than Huntress, she is a top tier, a buff would be cool, but not necessary, its not the devs fault that you dont have enough SKILL to play with her...

    http://us.v-cdn.net/6030815/uploads/editor/hc/483wnl2r1kdf.png

    You obviously can't read or understand what this thread is about.

    It is about a particular problem the Plague has, weird you can't see what that problem could be.

  • Be Injured all the time and make lot of noice or face shooting Machine that can down you in second.

    I don't get it people. She is allready in good spot. Yes, you can loop her. Wow. There is only two Killers who can't be looped. Nurse and good Spirit.


  • @Chocolate_Cosmos said:

    Be Injured all the time and make lot of noice or face shooting Machine that can down you in second.

    I don't get it people. She is allready in good spot. Yes, you can loop her. Wow. There is only two Killers who can't be looped. Nurse and good Spirit.

    A lot of people just don't like that half of her ability is locked away. Plague can be summed up with ''you can use your power when we say you can, which is never.'' I just wanted to find a way to help with that problem without making it too difficult or punishing for Survivors. I don't like Plague because if no one cleanses then she is too simple for my taste, she walks around hitting people, it's not fun or engaging unless someone cleanses.

  • These are some interesting solutions to the whole "to cleanse or not to cleanse" issue, too, since they either encourage survivors to cleanse or take the power out of the survivors' hands entirely. I'm all for anything that could make an impact on such a divisive and salt-inducing problem.

    Personally, I'm a fan of number 3. It doesn't remove the power from the survivors' hands entirely, but it does place them in a preventative role rather than a benevolent one, which I think is better both mechanically and thematically. It also discourages survivors from altruism (if their teammate is infected), completing objectives (if a generator is infected) and looping (if a pallet is infected) because it means that infection has real consequences, which seems both powerful and appropriate for a killer power.

    In fact, the more I think about that idea, the more I like it. It reminds me of the get-rid-of-the-thing-or-get-punished mechanic of things like the Pig's power or NOED, which I personally find really fun in a pressured sort of way. The only issue I can see is that it might be too easy to keep her from getting CP. So either VP would need a buff to make it easier to infect everyone (by extending the time objects like generators remain infected, for example, or requiring them to be manually cleansed by survivors) or there would need to be changes made to limit fountain use, for example that they stay corrupted for a minute or so after being used.

  • @Fibijean said:

    These are some interesting solutions to the whole "to cleanse or not to cleanse" issue, too, since they either encourage survivors to cleanse or take the power out of the survivors' hands entirely. I'm all for anything that could make an impact on such a divisive and salt-inducing problem.

    Personally, I'm a fan of number 3. It doesn't remove the power from the survivors' hands entirely, but it does place them in a preventative role rather than a benevolent one, which I think is better both mechanically and thematically. It also discourages survivors from altruism (if their teammate is infected), completing objectives (if a generator is infected) and looping (if a pallet is infected) because it means that infection has real consequences, which seems both powerful and appropriate for a killer power.

    In fact, the more I think about that idea, the more I like it. It reminds me of the get-rid-of-the-thing-or-get-punished mechanic of things like the Pig's power or NOED, which I personally find really fun in a pressured sort of way. The only issue I can see is that it might be too easy to keep her from getting CP. So either VP would need a buff to make it easier to infect everyone (by extending the time objects like generators remain infected, for example, or requiring them to be manually cleansed by survivors) or there would need to be changes made to limit fountain use, for example that they stay corrupted for a minute or so after being used.

    I didn't make the Pig connection, I love Amanda and love going against her because her traps are fun, it's fun that it changes the game completely and that I could be in danger if I don't act fast. That was the supposed to be the point of Plague, the sickness being the danger and making them act fast. Plague right now isn't about skill it all comes down to walking around and smacking unless someone cleanses, then the game begins and if she had more opportunity to put this fear into Survivors she could be more fun. The fear of an instant death from Pig is fun and cool, this could be the same thing.

    Thanks for reading :)