Milo
Milo
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- Milo
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Comments
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@Frosty said:
I think it shouldn't be an auto death of its the first stage. I've stated this in an other thread about more or less the same topic. This is a game of chance and to say there is 0 chance to make an escape is wrong.
I don't play victim often enough to know all the perks, so correct me if I'm wrong but...
Deliverence
Decisive strike
Dead hard
And that one that let's you heal from dying once a game
Could lead to a successful self rescue and escape.
Unless we are talking about pre-hatch close scenario, it wouldn't matter.
(unless ofc you have a key)
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Other than reviving old posts
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@Chocolate_Cosmos said:
I would prefer just better totem placemets for all maps.
Like ######### is doing totem in the middle of map covered by nothing, just standing there, where everyone can see it 60+ meters away.
Those totems remind me of the "Face McShooty" from Borderlands
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Change the Survivors' Adept achievements to require a double-pip as well.
No. Just no. They just need to revert killers. If they made this into reality then getting Adept Survivor would be even harder than killers.
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@Kycer said:
https://forum.deadbydaylight.com/en/discussion/comment/685689#Comment_685689
Medium vaults got buffed months ago and ever since they became kinda annoying sometimes.. buffing them even more will make them even more annoying and I don’t need to be annoyed so no thank you.
Medium Vaults are annoying you? As a survivor or killer? Because most of the time medium vaulting is a death wish.
@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/685696#Comment_685696
It's not really buffing medium vaults as a whole, since you have to use Lithe to get the benefit, meaning you won't be able to use dead hard or balanced landing effectively.
If you wanted it to make it work like BL then it would work all the time. It would/could be still useable with Balanced Landing as a secondary exhaustion perk (just like people sometimes use BL and DH together)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/685458#Comment_685458
Everybody completely dismisses how advantageous the fast pick up, fast grabs, and fast drop speeds that Fire Up gives.
I can wholly attribute some “wins” to Fire Up where squads thinking they’re being smart running up to rescue someone from the hook is actually just bait so that a second survivor can actually do the unhook. The result? In the time I’ve grabbed and dropped the first survivor attempting a hook rescue I’ve managed to grab the second survivor attempting a rescue, something they totally don’t expect because they’re trying to exploit the normal animation timeframes. Only Fire Up allows these kind of sneaky tricks.
It's because you "need" to let survivors finish gens.
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@AetherBytes said:
It'd be cool to provide them as cosmetics, but I'm pretty sure those were repurposed into the long dead survivors that provide use our general perks like Spine Chill and Premonition.
They still could just add those old clothes as new cosmetics.
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/686249#Comment_686249
You are thinking right, I just think Demo is little bit too similar to Pig's dash and Hag's traps. I don't think he's bad, I was just hoping for more.
I still think they're diffrent enough.
Hag places a trap, surv MUST activate it for Hag to teleport. Fake Hag also rotates their camera. Demo's Trap on the other hand: You must place 2, and you need to be standing on one to travel.
And well Pig has more control over the dash but slightly more delay in using it. Demo has almost to no control while he does it.
They might look similiar but just quite diffrent.
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/686223#Comment_686223
I was talking about their powers.
Well, Hag power works diffrently than Demo's (if im thinking correctly about what you mean) and Demo also has a dash.
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Let's just ignore the fact we had 4 OG killers in a row before GF.
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Why couldn't these changes still be Deep Wound?
"-Reduced action speeds when affected by the effect
-Cannot work on generators while effected by this effect
-Cannot open gates when effected by this effect"
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Hm, i mean if it was like "gain 1/x of total bloodpoints your team earned if the killer was within 12 meters of the hook for 15 seconds" It would still have the "if the killer is in a chase or a surv is within 16 meters this stop" as the killer side has
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But at the same time, we do not need to cut in half the playerbase
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@Iceman said:
Saboteur
You are able to sabotage hooks without tool box at 50%. The hooks come back after 40/60/80 seconds.
Hangman trick
You punish those who touches your belongings.
Once a hook has been sabotaged your tr is reduced to 0 for 40/60/80 seconds.
The person who sabotaged the hook becomes exposed for 20seconds
*Killer doesn’t get hook location.
Numbers can always be adjusted ofc.
Let me know what you think.
"You punish those who touches your belongings."
"*Killer doesn’t get hook location."
How would you punish those you cannot find? You could just leave it as it is and give them exposed (like Iron Maiden for hooks)
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In this kind of game split screen wouldn't work.
.
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Also also if we nerfed his MS to Huntress' level, then we would have to buff his bottles hindering status effect more, give him more bottles and like a TP ability to compensate 110 speed.
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So basically Endurance status effect?
Sad it wouldnt combo with Head On tho ;)
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"Freddy Buff" Proceeds to see the OP call him too op and asking for a nerf
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@UkilledLegion said:
@Milo no DS not problem for me because surviviors not abuse it...only 1 time can use it...but BT its abusing and bait this every time
So you saying you didnt have a locker ds play done on you?
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Im rank 7 killer currently and (even tho i played one match today) my que was like for 1-2 minute. So i ain't complaining for now :d
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@NuclearBurrito said:
Head on gives you 12 meters of distance.
Other Exhaustion perks besides DH give you 4.2 meters of distance.
Nuff said.
So basically Head On is the best exhaustion perk (if you get it to work).
10/10 never taking it off again, don't use Iron Maiden and check my very obvious locker jukes so early killers thanks!
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Many reasons, sadly we aren't him
EDIT: btw why is this in feedback
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/86563/legion-buff
I like my rework better. There is no hope for legions current ability and he needs a new one on top of it
I still see hope in it, they just need some more tweaks to it.
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@UkilledLegion said:
I need to choose who I will catch...problem with BT only that SURVIVIORS ABUSE IT EVERY TIME!why u not hear me????
And everyone else in this post is saying that you should go for the unhooker instead of unhooke.
Do you think DS is a problem?
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You mean like WGLF/BBQ/Pudding/Cake bonus?
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Think of poor Dweets you monster
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@Macmillan said:
Com certeza isso merece um BUFF, quando se joga de sobrevivente é muito ruim de conseguir bastante BP porque para salvar um sobrevivente você compete com outros 3 sobreviventes que vão querer salvar salvar o 4° sobrevivente do gancho, já o killer não tem ninguém para ele competir e ganhar os pontos, isso realmente merece um buff.
What
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@KillermainBTWm8 said:
Another reason to not run Self Care besides it already being garbo.
Well yes but actually no
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@Raven014 said:
I don't really care what tier it is, it still works for me.
Its not a matter if it works, its the only perk that gets worse when tiered
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So how much time do you think he lasted in one job?
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Nooo, we dont need 2nd option to yeet out of the match.
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- Nurse cant turn her camera when being fatigued.
- oke
- i dont feel like this is a good idea, but Hey thats me. But how would you replace it?
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@BlueFang said:
It's not a matter of tunneling at all. I'm talking about the fact a unhooked survivor can just stand there, let you approach and then run into the locker
They can't be punished with a slug you can only let them heal or take the stun. In my opinion that's just dumb likewise if they are near a working gen it's even more of an issue
Let them heal and waste it, then pick them up and get DS.
Seems like a win to me
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@yeah_whatever said:
https://forum.deadbydaylight.com/en/discussion/comment/678657#Comment_678657
Perk needs to add a timer to HUD while it is active :v
...it does. It got buffed i think 3.1
It no longer has cd just duration
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Interesting idea! I would add the stuff Leader, etc. has that it persists for some time after leaving the range tho
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Wdym? There's already a timer for it
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It just looks like she slugged hard.
And i kinda agree that the miss blink and succesfull blink should have slightly more between time.
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@sanki said:
https://forum.deadbydaylight.com/en/discussion/comment/579755#Comment_579755
don't you know that if U hit a great skill check, there ought to be 2% bonus? I think this perk should add more bonus like 3%,4% or 5%, if there has the hex:ruin, it still have some bonus (maybe 1% or 2%).
My idea would give the 2% to the current bonus. So it doesn't become gen destroyer.
@Boosted_Dwight said:
Rise dead thread! May they post here again!
sigh
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/676966#Comment_676966
Doctor has a training wheel add-on?
Yeah i think its a brown addon (it had a horse picture i think) it shows the radius of your shock
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Most people that call you a hacker, when asked, wont even answer how you were hacking or acknoledge your perks
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Sometimes, if i feel desperate enough.
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Bond, Self Care, Iron Will or WGLF.
Literally i get a slight paranoia whenever i have to/use something diffrent
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Other than wording being a little off, couldnt survivors create massive safe zone?
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@Kumakx said:
https://forum.deadbydaylight.com/en/discussion/comment/676635#Comment_676635
instaheal could be reworked, like after applicating it to a survivor he would get a health state after lets say 20-30s, would be still strong while not overpowered.
Im still wondering why they didnt try that this PTB (with them showing Second Wind)
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@Angelicus23 said:
Mad grit, for me represents how I feel this game
"When you miss your swing and then get pallet stunned into flashlight blinded"
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Either nothing or Medkit with some charge add-ons or nothing
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You can always jump into a locker to force them to pick you out of it or leave it there wasting time.
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Pretty sure it won't activate because there isn't a free totem spot for NOED
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Dance With Me, Head On, We'll make it, Technician, Better Together and Windows of Opportunity (for surv)
Don't judge my "i can't choose one perk" thing ;p
for killers Dark Devotion, Thana, I'm all ears and Bloodwarden.


