Milo
Milo
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- Username
- Milo
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Comments
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That would actually be worse than having Bond on.
I think Self Care is fine
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Why iri button shouldnt be base:
- you jump over the pallet destroying it in the process while still bring able to get a hit in
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@Akarate_Dolphin said:
https://forum.deadbydaylight.com/en/discussion/comment/712333#Comment_712333
oh, I thought switch had servers up already.
They are in fact using dedicated (confrimed)
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@Akarate_Dolphin said:
@Milo I'm not really sure what bugs and issues it has besides the projectile stuff. I was just saying I hope it isn't delayed till Winter.
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In your 1st suggestion you're saying bloodlust sucks because it forces you to use a pallet. Yet in your next suggestion you're saying we add a slowing mechanic to.... basically make throw the pallet down faster.
W u t
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@Maelstrom10 said:
https://forum.deadbydaylight.com/en/discussion/comment/711237#Comment_711237
Yes I know.. I'm saying that it would be nice to pair them with a "silent traps" add-on for mindgames at loops. Hell even just the add-on on its own would be a fun addition that would allow for some pretty neat plays.
or (even better the ability to put them down quicker)
?
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@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/711077#Comment_711077
compare the sound to all the other killers, his footsteps are super loud
The Huntress wants to have a word with you
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There are addons that increase placing time of the traps
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Atleast Kate is in so i guess 5/10
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@Akarate_Dolphin said:
@Jakojo Please no. Every killer game I play survivors have like 150-200 ping and I have no idea why. I've just been waiting for the servers so I can go back to killer...
Do you want those bugs?
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@Hex_Stalk said:
@brokedownpalace True, but she is really weak in maps that are extremely close courters. We are getting more and more maps that are indoors, making her less effective. It would give her a nice little boost in a map like Lery's or the Underground Complex.
If they reverted her lullaby change then okay.
Otherwise its a no from me
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/710410#Comment_710410
Good to know... now I can play wit... I still have to unlock it... #########...
You can play adept myers and literally ignore your obsession xd
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The group feature aint perfect, but its a start of something greater
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@MyNamePete said:
- Laggy
- No leatherface or freddy/quentin so their perks are base perks
- p dope asf ngl
No Quentin?
0/10 wouldnt buy
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Does urban evasion have a condition like that?
It actually had a condition like that until they realised it was really bad.
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I didn't mind them before the ranking changes. If i had to do them now i would cry tbh.
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Oh so that's why... Now it makes sense.
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@YaiPa said:
Nothing you can do, if its hex mechanic was removed newbies would complain. Don't get me wrong it's a good perk, potentially, but as every other hex perk, is always a gamble running it.
I think OP meant that it isn't lit till someone gets a skillcheck.
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Oh it doesn't do that? Oof.
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That's... interesting. Would actually make some of the worse Obsession perks better. It could be a little powerfull tho with other obsession perks that could work. I'm not sure tho.
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But 50% (like it was before), so even when you're outside a chase you won't get it super fast.
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My only issue it the lenght of them, but because they aren't on that many killers anyways it doesn't seem to be an issue
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/89912/adept-achievements
You couldn't cheese adept with mori. It has always been based on double pipping as killer. The issue is that when they changed the victory cube to the emblem system and then started upping the requirements for killers to pip the adepts became much much harder to get.
Getting a double pip as killer requires more than just 4k. You need to also get pretty much iri status in every emblem to double pip. Problem is that requires survivors to not rush through the game, not be total potatoes and die super easy, and for you to get 10+ hooks, 27+ hits, have many short chases that you win, and protect all 5 gens for at least the first 9mins of the game as that time is weighted much heavier than the rest of the game time.
So if you want to do adept hunting you need to be very good yourself and your survivors be decent good without being big dirty gen rushers. Good luck with that. Survivors just need to run their 3 perks and survive. It requires no help from the killer so I don't think its worth the extra stress.
Not true. I think you only had to 4k as a killer. (surv dc counted too i think)
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@Animalheadskull said:
https://forum.deadbydaylight.com/en/discussion/comment/708231#Comment_708231
@Milo the music on the main menu and the music when you have Demogorgon selected at killer selection. I thought it would be cool if Steve and Nancy could have the same music to. Not a big deal just thought it would be cool.
I thought they would use this for Demogorgon
And leave music at main menu and Steve and Nancy the dbd stranger things mix
Em... There's no music playing in the main menu or when i have Demo selected? Atleast for me lol.
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@FootMan2893 said:
https://forum.deadbydaylight.com/en/discussion/comment/708749#Comment_708749
Even if you use the ultra rare addon to spot people across the map it's not going to help you though. You walk across the map and spook them off the gen, MAYBE get a stab in, and meanwhile the other person you stabbed is already mended and back on a generator.
Information isn't going to do anything for a generic M1 killer. His only niche is the POTENTIAL to chain stab people and get alot of time wasted all at once. If he's not doing that then Doctor is a far better choice for just information.
Wasn't the Killer Instict changed? As in it's not TR based, thus resulting in that add-on doesn't increase it?
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@I_Be_Pro_Fun said:
https://forum.deadbydaylight.com/en/discussion/comment/706029#Comment_706029
Yes, even the obsession would be affected. Basically shortening chases and making previous loops unusable.
They already get a movement speed boost after getting hit. That tiny increase is only going to make a tiny bit of difference. Maybe not 50%, but some number to increase the bar (so you cant combine it with Sloppy butcher and coulro to make healing impossible)
It's anti tunnel in the sense that you heal. But yeah, it is kinda just like Second Wind. Except, you can use it more than twice a game.
They shouldn't, but it won't ever be fixed. So instead we play around it. Honestly, that would be more for groups trying to troll the killer. Its more of a fun perk, than a ballstothewall one.
Yeah. It is. Maybe the full amount of time. I just felt like it wasn't as useful as most exhaustion, so it made more sense.
The healing effect would apply to the survivors if they are healing as well. The only way they wouldnt is if they were healing themselves (self care, med kit, etc).
P.S. added a 7th perk
- Im not sure about this perk...
- Yeah so why even add that 5% increase? And if the increase to bar stayed, like what would be the point of this perk EXCEPT preventing mid-chase instaheal. From my point of view - I thought you meant to do a "slow the healing a lil bit" but that 50% really kills that.
- So yeah, i don't like that. Second Wind would become obsolete tbh
- Im still iffy on this perk (even if its meant for more of a trolling perk)
- You could always make it like a TR based thing (just to play around the numbers and stuff so its not Pebble 2.0)
- Well, the wording made me confused. Now it makes more sense
- And this would be probably the new meta perk.
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Wdym exactly
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@I_Be_Pro_Fun said:
https://forum.deadbydaylight.com/en/discussion/comment/704336#Comment_704336
Thanks for your input! T
he first one is not supposed to be game changing, just make things a little bit more difficult for the obsession (as the obsession perks generally make the game much easier for the obsession)
Two is meant to be used to counter healing mid chase, and delay the game. It's meant to be used with a character such as Legion who can get a lot of hits in on multiple survivors extremely quickly.
Second wind is used to counter tunneling by rewarding altruistic and smart plays. Devil's Deal is meant to push players to bold moves like protection and diversion events, at the cost of a much more dangerous endgame. Example: Killer is in chase. You take two hits, saving your teammate. He puts you on hook, and you get freed. You immediatly go, and distract him again. Losing no time to heal.
Yeah. That would be the dud perk. It's more so like... A really good player perk. Meant to help you with infinites against a dumb killer, but not make it impossible against a smarter/more experienced killer
The last two I got the idea from "The Shining." I didn't want to make it have the same cooldown time, because unlike the other exhaustion perks, it doesn't provide a speedboost of any kind (It's meant to save you before a chase begins, or during an invisible loop)
I feel like you sell pre-meditated short. It would also work well with Nurse's Calling, high speed killers (like Nurse, Billy, Spirit, etc), as well as Freddy and Demi would all be able to capitalize off of the oblivious effect. (This perk was actually meant to work with Discordance and Nurses calling, in a similar manner to how Head On and Inner Strength work together well)
- I know not all perks need to be game changing, but you didn't answer my question tho. "By any you mean even the obsession?"
- Okay, but then again questions - Why do they get more movement speed after getting hit and why does it fill 50% of their healing bar?
- Second Wind.... anti-tunnel? If you can loop a killer around for 30 seconds then maybe it is. Also you wouldn't HAVE to distract.
- Infinites shouldn't exist in the 1st place but aside from that - Really good survivors can play around that (and they still have the fast vault).
- Still, wouldn't feel fair to be exhaustion perk while having (even tho only slightly) less cd.
- I know it could work with Nurse's but in most situations only 1 person is healing someone anyways. (and i said Freddy would be op/really good because in dream state they are always oblivious)
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I dont
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Hell Ember - he's the 1st one so only makes sense
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Well yes, but actually no
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@Tzeentchling9 said:
If you like being scammed by notifications, yes, level 1 is better.
If you like more info then yes tier 1 is better.
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Head on (with quick and quiet) and better together.
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Wait, was there any rule that you cannot use noed?
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I think theres one on next thursday, but im not sure
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Actually, i think Babysitter is the "anti-tunnel" perk against no tr killers
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Then dont heal near killers!
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@CedOffMedzz said:
No just no. You guys want everything so easy for survivors. I like challenging myself and solo queue is all about mystery. If you wanna know what people are running just play SWF
If they wanted "everything easy" then their suggestion would be - upon entering the match the gate is already openned :d
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- By any you mean even the obsession? If so - annoying for obsession. If not then it's suuuuper weak
- Survivors seems to get more benefits than penalties
- That seems like Second Wind 2.0
- That's suuuuper weak. Medium Vaults are death sentence.
- Now that's an interesting idea. I would just adjust the exhaustion to 60/50/40 so its on par with every exhaustion perk
- This is interesting, would work great with Discordance, but that's about it. (also would be OP on Freddy
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No, actually it was removed due to how survivor lobby now works.
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Other than this situation: It shouldn't be fair.
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25 levels. That's let's say 25 perks (if every bloodweb gave you only 1 perk till then)
Do you have every teachable?
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I wouldn't call it OP. More like "these perks work really well together".
See for example Head On + Quick & Quiet or Lithe + Dance With Me
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@Star99er said:
No the 80s time is fine. However I think it’d be fine if the amount of time it takes for 2 survivors to complete a gen together is increased from 44.4 seconds to 48-50 seconds.
Tfw (still) being solo on a generator is better.
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@Warlock_2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/703151#Comment_703151
I rarely play survivor, so not affecting me much. That said, this is way too powerful. No reason to buff this perk, it works well as is. This thread seems like a wish for easy mode.
Not really, when i was playing against Cruel Limits i didn't see anything coming out of it when gens popped. It was like "oh they have cruel limits. Neat"
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But add this also for Survivors because (unless its organised SWF that doesn't cares for points) it hurts your team.
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Are you sure you are losing items/offerings?
I suggest that you should be able to do all trophies for survivor or killer in custom games.
And no
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Okay i must live under a rock, what is twitchcon
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@Cetren said:
It's totally different than urban though. Urban evasion doesn't speed up your character. Makes you a lot more stealthy sure, but you move at the same walk speed. Fixated makes you actually move faster than you normally would, without leaving scratch marks or loud footsteps or heavy breathing. With that added benefit of being able to see your scratch marks while running. Leaving the uninjured requirement on is justified.
Even working at half the power while injured would be decent and not that op
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@bimegi said:
https://forum.deadbydaylight.com/en/discussion/comment/699659#Comment_699659
Guaranteed escapes has more to do with map design than Survivor perks. Currently Hawkin's Lab is the only map that does not guarantee survivors are able to escape a chase or extend a chase infinitely. Every other map set has tiles that guarantee a survivor can escape safely and loop the killer endlessly, and many Survivor perks already make this extremely easy to do.
I would prefer to see killers and survivors brought to a more even playing field before buffing survivors more. The excuse that buffing one will naturally result in buffing the other to compensate is simply not the case. You can read my full thoughts on this here. https://forum.deadbydaylight.com/en/discussion/88762/comprehensive-game-changes/p1?new=1
Making the survivor totally silent for the duration of the perk would give them a free escape and give the rescuer no incentive to distract the killer or protect the rescued survivor. Both would simply run away. This perk is not a replacement for Borrowed Time nor should it be compared to Borrowed Time.
That's not what a "guaranteed escape" is tho. That's just "delaying"
It is actually. When solo survivors will get buffed then killers can also get buffed. Also where are your thoughts, can't see them. (also a big no for removing Spirit)
Yeah, i know. Idk how it is a replacement for BT tho. They serve similiar purpose but still are diffrent.
