Milo
Milo
About
- Username
- Milo
- Joined
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Comments
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You seem to have burned out. Happens.
Good luck in having fun :3 (hope you come back someday :d)
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My only problem is medium vaults, theyre literally death sentence whenever you do one.
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Some questions:
Territorial - Does it work always for hexes?
Head On - why reduce it to 15?
Open Handed - So you mean "Your aura readings persist for 3 seconds longer"?
(your) Dark Devotion - Does the cd happen after the thing, does it really need that much changing from the version we have now tho?
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So basically you're saying - survs shouldnt receive free 100% more bp from killers every once in a while k
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@Financial_Stability said:
https://forum.deadbydaylight.com/en/discussion/comment/721974#Comment_721974
Could be solved by only allowing one player to be one character. Though that would require a whole rehaul of the BP system.
Then also matchmaking system would require massive overhaul
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Doesn't Ace/David also has a cig in a cosmetic?
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@Nikkiwhat said:
Even tho I play Killer more ofteb than Survivor....would be nice if there was a way to get SOME kind of notification for certain Perks.....the amount of times people refuse to let me heal em after an Unhook (often safe ones, but I have Borrowed Time anyway) when I'm using We'll Make It is SO STRESSFUL T3T
Survs actually get a notification for We'll Make It.
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@Angelicus23 said:
Pig, wraith and ghostface should have it. I don't know if it appears in perks like tinkerer or insidious
Pretty sure they are planning to add these to those killers/perks in the future.
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OR change it so you can get the heal with someone else.
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Because he technically doesn't have a Terror Radius while you're sleeping.
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Okay that seems fair enough i guess
(taken from wiki)
And that's honestly a first. I've only heard people say it makes them feel go super fast :d
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Rifts + Archives
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Okay while i understand some perks are stronger tiered 1 (for diffrent killers or just in general) why is Whispers, Distressing and M&A in your list
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/718444#Comment_718444
Not exactly since it isn't a sure thing has opposed to Delivrance.
But hear me out: No condition that needs to be made, you don't get broken for 60 seconds after you use it and you only need to hit a skillcheck a size of today's DS.
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Why?
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/718414#Comment_718414
Like Red Dead Redemption 2s? 🤔
Idk if it works like that in RDR, i know it works like that in Fortnite :p
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or it should do the second wind thing.
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I don't want to be nitpicky but wouldnt this be better Delivarence?
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@joker7997 said:
https://forum.deadbydaylight.com/en/discussion/comment/718062#Comment_718062
Have you never even once played killer? Killer already knows where his hex totem is it's lit up like the 4th of July.
They probably meant - You would know that THAT hex is the one you should worry the most about.
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Did you try changing your struggle button? I heard many people do this
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I think (with exception of BL) every exhaustion perk goes dark whenever you're exhausted. Im not sure tho.
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@Jakojo said:
Just be the totem cleanser Blendette we all aspire to be
Or a runner, you don't have any skillchecks then :d
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Tbh, if it lasted longer (like 10-20 seconds) it would be decent perk. For now you HAVE to use a map in order to get any value out of it.
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Wouldnt she just become 110% killer with an ability to blink twice?
Because its either cd is really smol so its almost not noticeable or its long but we have to buff her speed to compensate.
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Im not against battlepass BUT i will be upset if they won't have the "play the rift and you get enough currency to buy another one"
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@Lost_in_the_Fog said:
https://forum.deadbydaylight.com/en/discussion/comment/717352#Comment_717352
Also, unless you are running a basement build you are probably bringing the survivor to a close by hook. How much extra time do you realistically think would be wasted carrying a survivor to a hook. 5-10 sec maybe?
So then why was old DS an issue?
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@Lost_in_the_Fog said:
https://forum.deadbydaylight.com/en/discussion/comment/717268#Comment_717268
Couldn't the same thing be said about Deliverance? Killer has no real counterplay to that and their time is wasted taking survivor to the hook. With Deliverance you can also wait till killer has left before you can 100% unhook.
With my suggestion killer will still be able to hook survivor majority of the time. Also if they drop survivor they are still nearby as killer is only stunned for a few seconds. As for wasting time, isn't that the purpose of countless other perks?
No. It cannot. The thing is with Deliverance - they have to not be hooked 1st AND they are still using one of their health states. So no, the killer didn't waste any time putting a survivor on the hook. (and it's not rng)
"Majority" its 1/4 chance two times in one game. Yeah, for the duration they would be stunned if for example someone flashlight saved, enough time to run to nearby pallet. Well yes, but this is similiar (not fully i know) to old DS - You get downed (wasting time with picking up animation) and then get stunned resulting in a chase prolonging.
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@UncleBughy said:
Ok now, this is the last comment I post on this topic (some of the arguments were good, the other not so strong, but that is not important here). I want you to take a moment and think how FUN is for a person to be left on a hook from second 1 to second 120. I think most of the people here know the feeling. It is not a pleasant one and it should not happen but it is happening and WE CAN do something about that if we have borrowed time. If a person gets hooked and camped when the exit gates are powered up and you save them with borrowed time they still havea chance to live, with oblivious they simply.... can't. I guess that's it the sacrificial lamb. But it is not fun at all, and it is a game, it should be at least balanced if not fun...
That's right, that's aint a fun strategy.
But also if the camper is atleast a little smart he will hit the unhooker 2 times anyways >.>
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@Lost_in_the_Fog said:
https://forum.deadbydaylight.com/en/discussion/comment/717102#Comment_717102
Yeah, but isn't that the point of perks? Gives one side an advantage while disadvantaging the opposing team. Isn't that what ruin does? Makes the survivors waste time by looking for hex totem or dealing with slow repairs. Also, other perks are based on random chance so I don't think it would be too out of the ordinary.
There would still be greater odds of the killer not dropping you. I think making it cause the exhausted effect on the survivor would be fair. But thematically, I think a killer dropping a survivor who is considered "slippery meat" would make sense.
But are they that game changing? Not getting hooked (thus resulting in a drop animation) while also wasting killers time with NO REAL counterplay.
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That's a cool idea! Nice job
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@Lost_in_the_Fog said:
https://forum.deadbydaylight.com/en/discussion/comment/717072#Comment_717072
No I was thinking more like 15/20/25% chance killer drops you while being hooked. Can only be dropped once per match. Would make the perk less situational (more useful outside of vs trapper matches) and could make a viable alternative to Decisive Strike for people that aren't great at skill checks.
But it kinda sucks for the killer. Random chance that they'll drop the survivor while being hooked (aka wasting time being carried to the hook).
It would be DS 1.0 but a chance instead.
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Im pretty sure you can buy stuff with Auric Cells, but i understand what you mean.
But in all fairness during each event we had - there was either just enough or not enough event materials for cosmetics anyways.
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Mid-Chapter
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Some of these feel unnecessery.
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So basically - 4% before even on hook and at almost no cost (if you count having possibly 1 less perk a cost)
Yeah i'd rather not.
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Don't use debuff add-ons
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They could also make the black people do other characters animations
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@TheUnendingNightmare said:
I literally manage to open the door in the swamp (they spawned next to each others) against a Nurse.
Seriously stop looping and juking when you are the last one alive and immerse yourself. Take your chances when you can and you should succeed no problem.
Become one with the bushes near the exit gates and open it to 20% then to the max.
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@Mat_Sella said:
How many people go: "wow, what an interesting and fun perk Insidious is! I so wish more killers would use that,as it was used in such a special way that gave us super intriguing gameplay!"
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... DS (from killers perspective)
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If i play for way too long in a week, next week i'll play less.
Oh and if i have frustrating matches i'll possibly just quit for the day/come back later.
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Levelling them up using other characters bloodpoints.... Also doing an achievement for Myers
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@Jakojo said:
https://forum.deadbydaylight.com/en/discussion/comment/714071#Comment_714071
No the joke is someone taking almost 40s to heal themselves while their team is actually being productive by doing gens and playing the objective. Self-care is there only to slow the game down for survivors who want to spend the game self-caring than actually doing anything meaningful.
By this logic, running around with Bond for 15+ seconds and getting healed for 16+ seconds is also wasting time.
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@Sigidisos said:
https://forum.deadbydaylight.com/en/discussion/comment/714179#Comment_714179
Saying Adrenaline is an exhaustion perk is not 100% right since you are not necessarily able to control when it works. I also didn't compare it to "An exhaustion perk" but with META perks in general.
Dark sense is also a pretty good perk imo but Alert, Empathy and Dark Sense are bound to certain conditions while Bond is always present.
Information about your allies: Where are they? What are they doing? Are they healthy/injured? Are they in a chase? Would they lead the killer to me or not?
Use of these information: Finding your people; Last Gen/(hex) Totem/Exit gate; Do I need to heal them/Can I get healed by them; Where not to go; Where to run/hide or even save your ally.
Empathy is a great alternative but I rather prefer mid distance but safe Aura reading skills. If you want a conditional far distance Aura reading skill, its also good.
People just judge it as a bad perk without trying it. Seeing your allies is so much underrated
But why were you comparing Bond to.... WGLF, Dead Hard and DS?
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@Adeloo said:
https://forum.deadbydaylight.com/en/discussion/comment/713772#Comment_713772
Bond is one the most underrated perk out there, it's so powerful !
It is, not denying that. Just this idea would make SC super weak. Like on MoM level
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@Rin_is_my_waifu said:
Replace one of your meta perks with spine chill
Problem solved
Oh and I forgot my favorite advice: Git Gud
Even tho you're right, the addon is still strong
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Tbh if they reduced the tokens to 2 it wouldnt be that bad
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You should plop that into bugs i think
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@YaiPa said:
Iron grasp doesn't have effects on wiggle speed (or maybe you meant that if boil over had a wiggle increase effect, iron grasp would counter, idk).
Still, it's a very strong effect, dropping survivors is the biggest momentum lose killers can get. It should be an increase so little that in the end it wouldn't matter.
It does in fact. With Iron Grasp you struggle i think 12% slower or something like that

