Milo
Milo
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- Milo
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/738170#Comment_738170
We counter doctors and nurses without perks reliably now? Hrmm.
Also, it's only a coin flip if you lack the required materials for a mindgame.
They mean like "Is she using her power? Or just faking it? Is she vaulting or not" Stuff like that are just a coin-flip.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/736508#Comment_736508
Sometimes it doesn't work for me when I take a hit whilst the killer is carrying a survivor.
Other than that, it usually works.
I think they should fix protection hits, or replace the condition with something as difficult as getting 3 protection hits.
Also there's a hidden cooldown on getting the 200 protection hit scores (the one you need)
That also doesn't help >.>
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Isn't he a little too short?
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Im pretty sure that, this was a thing during the test.
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@Star99er said:
https://forum.deadbydaylight.com/en/discussion/comment/733870#Comment_733870
I just want to see if we can find that sweet spot, where it’s rewarding to use but not overpowered.
Tbh, i don't think that spot exists.
Sometimes it happens where a thing is just either too good or too bad.
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I have one question: Why nerf self healing points?
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/736134#Comment_736134
This downs them whether they free themselves or are freed by others.
So we would have a purple add-on that does half of pink one?
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@miaasma3 said:
if the end result even resembles what we are currently experiencing, then yes, they absolutely should be scrapped
them being activated for testing on live when there is a public test build specifically for that is completely disgraceful. they have previously used the PTB to test dedicated servers without new content. they decided only weeks ago that the servers weren't ready for a summer release, only to then use their live game to test unfinished content
personally i can't play this game at all right now and won't be doing so until the test is done
Lets be honest here - would yyou play PTB if it was ONLY dedicated servers?
@DBDbuildsYT said:
https://forum.deadbydaylight.com/en/discussion/comment/736195#Comment_736195
if these are the results yes, I am having a terrible time with the game right now
@LordGlint let's hope they will be disabled... fingers crossed
*testing intenfifies*, they will be disabled that's for sure. My guess its either end of this week or the day they activated them (Wednesday)
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@[Deleted User] said:
you are complaining for 900 shards huh?
I have been struggling for the last 2 entire devotion levels to get that "#$@&%/ last two pieces of my Jake, (7200 shards a piece) whose final piece I would not get till the half of the next level anyway...
https://us.v-cdn.net/6030815/uploads/651/D0L93H69QZN3.jpg
...but you cry for 900 measly shards
sigh!
Atlest we know which event skin you'll be getting for 100% :3
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@DBDbuildsYT said:
https://forum.deadbydaylight.com/en/discussion/comment/736192#Comment_736192
Yes and they are terrible, they are making the experience worse
But, you sure you want to give up on dedicated entirelly?
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They were activated for testing.
And doing a ptb only for dedicated would be a waste of time tbh.
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You kinda forgot that Honing Stone already does this (down after freeing themselfes)
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Yeah i noticed that as well, when 2 man SWF with mu friend i sometimes get into their rank lobby.
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If Freddy was undetectable, then i would agree.
But Freddy gives his victims oblivious because THEY get transported to Dream World. He doesn't do anything to himself
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/732929#Comment_732929
https://us.v-cdn.net/6030815/uploads/882/ILTWETLCXPLA.jpg
Just check the front page, only 1 single purple skim for shards. And that skin is IMO garbage.
Because 5 of them are licensed, genius
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Im pretty sure you just need more practice then.
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@Ark_the_Bonsai said:
Have they confirmed a halloween event? I thought we weren't having one this year, just cosmetics.
I might be thinking of a different cancelled event.
The summer one got cancelled.
But seeing the offering desciption of halloween event change - we'll see the usual stuff (repair gens and get hooks)
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So most killers would dodge all 4 man swf.
Unless someone was desperate to play a game
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@mcNuggets said:
https://forum.deadbydaylight.com/en/discussion/comment/733431#Comment_733431
Strong killer perks = game breaking?
Sprint Burst does the same for survivors, why is it game breaking for killers?
Where is the counter play to someone using Sprint Burst?
Run after them, they cant use it for the rest of the chase.
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@mcNuggets said:
https://forum.deadbydaylight.com/en/discussion/comment/731056#Comment_731056
They have a developer team for a reason.
I guess they have quality control, don't they?
What are they doing in their offices?
They definitely didn't put much enough time in it.
Thats why they arent released yet fully.
And idk do you know when they're doing in their offices?
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Couple questions/points
Thana: wdym with "This penalty increases to 20% over 120 seconds."?
Lullaby: So basically another haunted grounds?
Beast: i feel like 30-20 seconds is way too long.
Sole: im guessing every death makes it go down right? (So 40,32) Also, by "inviaible to killer perspective" you mean completely invisible or still aura?
Boil: how exactly would that work? "Recovery progress is converted into struggle effects (not struggle progress) at a 50%/75%/100% conversion rate."
Rest i like, pretty good ideas!
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This is for testing, not pernamently.
Just give feedback.
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@Aikanaro said:
https://forum.deadbydaylight.com/en/discussion/comment/729662#Comment_729662
If they want to play like that they deserve to depip and be rank 5 or whatever.
Thats how low rank killers play anyway.
To be fair - tunneling/camping is sometimes necessery.
Not all the times (as everyone seems to be sugesting) but sometimes
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@Aikanaro said:
https://forum.deadbydaylight.com/en/discussion/comment/729459#Comment_729459
Enough with rewards, killers make lots of BPs already.
Enough? Wdym by enough?
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@[Deleted User] said:
They're enabled.
Feels awful as Myers. Takes a second to count as stalking someone, and then when you let go from stalking, you keep stalking. Absolutely impossible to quickly tier 3 down someone or even 99% in the first place.
Myers is going to be C tier at best if this is how servers are going to be.
That's why this is for testing for a short while.
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Feng really wanted to repair that gen!
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Or.... instead add rewards for not tunneling :D
(also your suggestion would make depipping easier)
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1) you can hide it personally at any time.
2) question - what does blocking a player do on steam anyways? (except not being able to receive messages)
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That's why there are only about 15% killer mains
Where did you get that info?
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Aren't those a little remixes of the OG theme tho?
Idk how much time making music takes, but i don't think it takes that many resources.
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@ForgiveMyEngrish said:
https://forum.deadbydaylight.com/en/discussion/comment/728176#Comment_728176
Yes. If it is before the page where the offerings are used it stays. It will still be in its slot. If it is after the picture where it shows the offerings and they disappear they're gone for good.
Did you check your offerings page? It should give it back. (for some reason they don't stay in the offering slot, but should stay in the page tho)
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Also they dont want to keep the old version updated
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Are you sure you're losing them?
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@G0lden_Ra1den said:
https://forum.deadbydaylight.com/en/discussion/comment/725359#Comment_725359
Because it can make quiet type killers like Ghost Face (Myers included) even more stealthy. Combine that with Monitor & Abuse and you have a grand total of only an 8 meter terror radius.
What the person above said ^
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/725513#Comment_725513
Ruin is useful against every survivor, prayer beads is just one killer with a specific addon. They aren't the same thing.
*Ruin is useful against every survivor (that isn't red ranks), Spine Chill is great against stealth killers (and Spirit with that add-on)
Althought they should change the rarity of it ;p
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Furtive Chase is a good perk
Please, tell me how it is a good perk (except for Myers with one of his add-ons)
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It is supposed to be "niche" now. Anti-Tunnel/Tunnel Punishment.
Same way Unbreakable niche is anti-slug.
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This probably wont come back becausr of how survivor lobby now works
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IF they added unhooks, the requirement for tokens would have to go up to 4/5
I would rather they decrease the tokens to 2 (only protection) but fix it a little (how protection works)
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@Lithuanian said:
Halloween offering from last year got updated with new text, it's now gonna be fix 1gen to get 1token and hook 1survivor to get 1token
It's kind of sad that there's no 2nd objective anymore like it was last year :/
Good. Atleast people won't be selfish by not doing the plants with other survivors and/or kill themselfes on the hook ._.
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Soon™
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Bloodrush every week wouldn't hurt that much. (or atleast every 1st and last weekend of the month?)
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@TheGorgon said:
I think the whole point of stealth killers is to be bright and colorful, or am I wrong?
Take a look at GF cosmetics.... yeah.
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I would just remove/nerf the bonus to obsession.
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Tbh, this looks like her OG clothes but if they evolved
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I have perks... in my posts that is probably 3+ months old by now.
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No one did this yet sooo...
Soon™




