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Milo

Milo

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Milo
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  • @ALostPuppy said:

    Yet another bait post and a throwaway account...weird.

    I'm noticing a lot of these lately.

  • There will never be a system that punishes ONLY people who dc'ed on purpose... because that's something you cannot detect.

  • You mind flashlight saves or blinds? Cause if saves that's a big no-no.

    And also i mean you still can use Franklin's, Lightborn if you don't want to get blinded.

  • ^ Legit, what would this give instead of only wasting time? The killers would 100% wait in front of the hook.

  • Zarina was just slightly off the timing. Or perhaps latency had a play in this.

  • @Cheers said:

    When a survivor gets salty and calling you rubbish, but they get 0 gens done.

    I wasn't even using Freddy, and they were all rank 1...

    I had a better situation. I picked Legion and 4 identical Claudettes were kinda salty i beat them. To be fair it was on the Game map tho.

  • You really should ask that on their forums tho.

  • I really am curious, what kind of spaghetii code had to happen for it to instead of buying Oni, bought you Yui.

  • Tbh, they only need to remove or heavily increase the recharge of blinks.

  • I would rather they make a little box area (kinda like the tutorial) with basic things (vaults, still survivor, killer who is swinging) in which you can test a cosmetic.

  • Didn't you already made a post about disliking unbreakable, with people saying how to counter it? +Slugging isn't real map pressure.

    Also Unbreakable IS SUPPOSED to be a slugging snowball stopper. That's its duty.

  • @Alify said:

    https://forum.deadbydaylight.com/en/discussion/comment/1218652#Comment_1218652

    Initially it was 10%, but then I changed it to 15%, because I thought that the effect would not be noticeable enough, but I could be wrong. Moreover, I played against people with this perk and I can say for sure - 75% do not give any effect or difficulties to the Killer, at least to me. Maybe 15% is really too much and it should be 10%

    If the Killer carries you, his movement speed decreases by 15(?)% .
    You ignore effects that slow down your wiggling speed and suppress your struggle effects.

    I never actually did say anything about it. So here's my isssue with it - It either should have one of these effects (not both if kept at this power) or the decrease in movement speed should get reduced to like 5-10% but both effects would be activate at the same time.

    Because i agree with that person who said that this one perk would completely negate Agitation+Iron Grasp combo. And there's already Break Out which with the decreased movement speed could be REALLY annoying to go against.

  • @ParisHacks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1218447#Comment_1218447

    Yes, but i think it is because people have played more or less the "same game" for 2 years

    No, actually. The main reason is that there's less content. Which is kinda Epic's fault cause they gave too much content in chapter 1 (like a big update every... 2 weeks i think?) so now everyone expects this now.

  • @OhHelloThere said:

    https://forum.deadbydaylight.com/en/discussion/comment/1217178#Comment_1217178

    why would you change it? what is the reason you buff it? he literally doing what riot games does to league of legends, if it isnt popular, even if it is balanced it needs a buff just to make it more popular,?

    if you buff boil over you would also need to buff iron grasp

    "You ignore effects that slow down your wiggling speed and suppress your wiggling effects."

    is literally broken, it counters literally 3 perks, Agitation, Iron Grasp AND Mad grit, with 1 perk you deny an entire build!

    (Basement Trapper, Basement Hag, Basement Bubba)

    Also he reasoning:

    "Boil Over is a weak Kate's Perk. It must be buffed"

    it MUST be? Why?

    Because the perk is literally useless?

    Is this suggestion overtuned in numbers? Slightly yes. But overall its a good idea for a perk that literally has no place.

    I would gladly take the perk if it had more use than... Just adding a horse icon to the killers hud.

  • Doesnt everyone hate chapter 2 of Fortnite?

    Or atleast the majority.

  • The counterplay is: picking them up before they can get up, hit them after they unbreakable.

    • Dislike the 1st one cause it would make so that, unhooked survivors would try to be an annoyance for the killer even more seeing as they now would have "another immunity"
    • This was tested and was abused by survivors
    • The recent changes already target team up genrushing. Alone gen rushing is still a problem
    • This shouldn't be a case, body blocking is a legit strategy.
    • Okay i suppose
    • And this is actually a good idea.
  • @OhHelloThere said:

    oh yes survivors need to be even stronger and have more crutch perks yes yes :)

    Then how would you change Boil Over so it's actually usable?

  • In EGC i don't see the issue with camping.

  • Okay imma just say few things and ask few things:

    1. Let's say all of these would get into the game. Then being broken would be literally over powered just because of "Stealth Queen" and "Run for you life". Plop in No Mither or Spine Chill+Resilence and boom.
    2. "Hex: Pure Evil" seems... useless? Cause 20% haste would make everyone faster than any killer right? Or am i understanding it wrong. Also why does it punish you so hard. Is it because of possible Thana combo?
    3. And the last killer perks seem like "what if Plague was a perk". But (lets say all got into the game) those wouldn't be used cause survivor ones are overtuned.
  • He's definitely better than we thought now that killers are getting used to him.

    But that's a good thing actually.

  • @RebelRose said:

    https://forum.deadbydaylight.com/en/discussion/comment/1215482#Comment_1215482

    They have already changed the adept achievements for killers it used to be that all you needed was a 4k now you need a double pip

    And I'm not spiteful like I said I play both roles I just think that the difficulty pf these achievements should be more similar to each other

    As for the "complainin abiut something that isnt essesntial" 1 thats 90% of these forums and 2 this is just a topic for discussion to put an idea out there and see if anyone has other ideas

    Also you cant tell me you havent been annoyed at a teammate going for an archives challenge or an adept and basically doing nothing but waiting for hatch to spawn if you havent had one of those you are lucky

    They changed it back then because that wasn't what a mercifull victory (according to the game) was. I guess to make it more clear when you get the text?

    But as the person above said, UNLESS the achievement is impossible consoles won't allow to change it. They can only change how the game sees Merciless win (as they did once already)

  • Don't you want to try to wait till the update?

  • @butilovepizzahut said:

    i doubt they'll be a lot of exclusives coming out but I believe they will still make exclusives. An example were the free lunar cosmetics this year.... The reason some cosmetics are "exclusive" is because a certain amount of people own them nowdays. It just wouldn't work these days because the game is super huge and big + you have people like you asking for more. If anything they could add a charm for the year you joined on your steam/console/windows account.

    +They don't want people to pay x money for x thing only to get scammed.

  • @BloodMistHunter said:

    The only issue I can really think of is giving survivors more information like a SWF since it is already difficult to deal with as a killer if the players are somewhat skilled. Plus I think lacking such info makes the game more interesting

    See, but then they could buff killer/ nerf survivors accordingly cause solos would have similiar info to swf.

  • Did they change it recently or something? I was sure it only appears after hitting/missing a skillcheck.

    It shouldn't show up till 1 token tho.... Although it does show up because it still affects survivors negatively in the meantime (2/4/6% progression penalty)

  • I would (as i've seen a couple of this suggestion) just make it so everyone has to be hooked once to be moriable.

  • @Exerlin said:

    https://forum.deadbydaylight.com/en/discussion/comment/1212439#Comment_1212439

    Thanks for your feedback, and I'm glad that you like most of these ideas!

    1. The old green med-kit had 24 charges and increased its own item efficiency. This allowed a green med-kit with no addons to get 2 uses.
    2. 50% is a lot yes, but if you compare it to most other perks that are used often, it is incredibly lackluster. I feel like anything less than 50% would cause a lot of scenarios where you use a medkit, try to use it again, and run out of charges right before you can get the heal off.
    3. The tiering can be something like 50/75/100% for the second addon, or the tiers could do something with the rarity of the addons similar to Plunderer's Instinct.
    4. A guaranteed skillcheck near the end of the heal would be nice to help you gain tokens, but the initial debuff is a much worse problem right now. I used to run it all the time, and I almost always got negative value out of it. That should not happen.
    1. https://www.youtube.com/watch?v=KjWLd5D5mqE This video is quite old, but at 0:50 it shows it ALMOST fully heals you.
    2. I'm just worried about how efficient medkits could become. With or without Botany Knowledge.
    3. Right, didn't think about that. Okay could work then.
    1. "Instead of getting 2 fast heals every game with this perk, you now only get 1 faster heal." You sure about that? I thought that i always was 1 heal. Just before it got some charges left. But also, unique buff idea! I like it.
    2. I feel like 50% is a tad too much... Although toolboxes did get a nerf. Maybe like 35-40%
    3. Yeah the only issue is, what happens to the tiering.
    4. Could work... still doesn't fix the skill check issue tho.
    5. Yeah! Agreed. If they think 20% faster walking speed is too much, they could always say "This works half as effective when injured"
  • @[Deleted User] said:

    I wouldn't be against it since both perks are garbage anyways, but I think they both need more than that.

    Dying Light in particular needs a massive rework. The perk most of the time is literally a liability and only a benefit to the survivor team by giving someone a free rank 3 Botany Knowledge, unless you're playing Plague and maybe Legion.

    I mean, if we're going by this logic, then Iron Maiden should get reworked cause it only benefits Huntress.

  • On some maps this would be ridicolous (like Lery's) on some too weak (the farm maps)

    Also it would make Shacks even better of a loop.

  • Both.... COMEDY KING

    Tbh, i dunno. Maybe around solos? But with killers buffs/survivors nerfs to compensate. Maybe...

  • I disagree.

    The totems in general should be buffed.

  • When they're 1st released yeah.

  • @Mushwin said:

    https://forum.deadbydaylight.com/en/discussion/comment/1211531#Comment_1211531

    no i meant the bunny feng outfit, that's not in the rift, be nice to have a third colour

    Yes i know. Again they don't seem to add new colors to already existing outfits UNLESS through the rift.

  • I really like your Vigil change!

    Wake up is pretty good.

    I'm kinda mixed on Pharmacy. I dislike the chances for medkits and the removing of the faster searching. Other changes are fine.


  • Okay so 1st - Head On+DS combo only wastes more seconds (which yes can be beneficial for your team, but not for your escape), also it's mostly DS fault on how it works.

    The DS stun lasts 4 seconds (without getting off) and Head On lasts 3 seconds. So technically you lose 1 second of running away to a diffrent location.

    As for your changes:

    Head On - How does this change anything? It's just the "You cannot perform head on while having the crows" but with a specific timer.

    DS - And yes, this is a change that should work in general. "Forcing" DS on the killer is not healthy if they're not tunneling.

    Inner Strength - Oh cool, so if i just run Inner Strength and do locker juke (jumping in and out of a locker) i get heavily punished because I brought a perk... Not the killer.

    ----------------------------------

    Also, if it's that OP wouldn't it be used every single game?

    Don't bring up NOED, you just do bones to take care of it. That's all there is to it, yet you're all too thick to understand these 2 words: "DO BONES."

    Just... bring them out of the locker. And again It's not Head On's fault. It's DS's fault. If they don't have Q&Q nor DS activate, quick jumping into a locker is mostly a death sentence.

    It's a decent perk that has a couple combos IF you're doing that build. I see no problem with that. Killer's have for example Spirit Fury+Enduring for M1 killers that works wonders.

  • I don't think so? And even then they could make it so it works once per trial but faster if they think it's too good.

  • 1) No, just smack them. I see way too many killers get too confident when seeing a survivor run up to the hook. They just try to hook instead of smacking them and then hooking.

    Most of the time, if someone takes a hit for someone else in a slasher movie, they die. @badaB00M3R

    This isn't a slasher movie tho. It's based off on a movie but its still a video game.

    2) They're working on hidden mmr i think?

    3) This would be annoying only for weaker players, and not make much of a diffrence for high rank players.

    4) ... I really doubt the "entity" would allow their unstoppable killers (expect for pallets because wood) to be killed off.

  • And possible trolling. And "kicking" them and allowing only their buddy to save.

  • I don't think they add another color to already existing skin... Unless its in the rift.

  • @SpacingLlamas said:

    Showing breakable walls is completely useless as a survivor.

    You cant use breakable walls as a survivor nor is it guaranteed that the killer will even break the wall.

    Or breakable walls should be a different color so its not so similar to pallets

    But I say just remove them from being shown

    Y'know what actually be cool? If survivors could change breakable walls to windows. (that still can be completely destroyed by killers making them a door)

    Ofc it should take a little more time than killers cause there's 4 survivors on the map but hey, an idea.

  • @elvangulley said:

    https://forum.deadbydaylight.com/en/discussion/143567/you-shouldnt-be-able-to-get-pass-through-traps-using-dead-hard-as-survivor

    They will tell you it doesn't have to be realistic they will tell you its fine how it is now they will cry and threaten to quit to prevent it from being changed

    ... Yes. It does not have to be realistic cause y'know, healing someone using back rubs isn't.

    But for real, it does work like that because the trap is a hitbox, not a block that you cannot go through that also "damages" you. Makes total sense why you can dodge that using dead hard.

  • That can get cleansed, cause it would probably retain it's hex status.

  • For ruin change yes. For a new perk however....

  • @Yrakaz4 said:

    https://forum.deadbydaylight.com/en/discussion/143564/whiners-about-ebony-moris

    They nerfed syringe so there is no insta heal, you can't run Sprint Burst and Dead Hard together. You wouldn't be able to use dead hard. This goes to show all the killers that don't have perspective.

    I'm pretty sure they meant used by diffrent survivors.

  • Surv Perks:

    1) There are way too many things that are tier focused. No one would use tier 1 and 2.

    2) It happens immeditely? Like the circle. Oh also there is a cooldown on it?

    3) No possiblity for tiers in current state. Could possibly just add "increase the hook stage (or stages idk) by 80%/90%/100% (although i would change it to my numbers from way back 30/40/50%)

    Ability:

    A lot is going on in there. It's a: Anti gen rush, faster kills, anti loops kind of ability. ALL in one.

    1) No tiers. And not really salvagable unless it has a condition to it.

    2) im guesing there is a cooldown?

    3) That can't happen, because of how lockers work. It should also add "Remove the ability for lockers to hide survivors auras"... But then again it becomes a "better" iron maiden so idk about that.

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1208552#Comment_1208552

    At that point, it just falls into the same problem as old ruin. Noobstomper, useless against high ranks. Wouldn't even bother cleansing that one lol

    Would you bother cleansing 10% one..?

  • So yeah, worse than actual ruin.

    Would have to be like... Even Unnvering levels of power. (and ofc not stackable)

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