Milo
Milo
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- Milo
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Comments
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@Aven_Fallen said:
Prove Thyself is not really a Speedboost. And honestly, using it with 3 or 4 people on a Gen still provides some Data.
@th3 said:
So don't use a perk that was changed while on the ptb which is literally where you can test ######### that is changed.
Yes it was changed, however it was changed to still do the same thing - negate the speed penalty of working together.
Not using it would be the best to get the data of how slow/fast the generators can now be completed. Although some people using Prove Thyself wouldn't hurt either.
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- Moris for their rarity would become really bad. This is the easiest way to nerf them but it's also the worst way.
- With reworking keys to be only aura focused you also have to rework their aura reading times AND
- Rework the "Where did they go?" Achievement.
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@Mikeasaurus said:
You still DC'd without good reason imo. Yes, it would be very annoying to have someone do that, but it's for 3 minutes. You could have just left the game for that amount of time and come back to the results screen. So really, there's zero excuse to complain you received a timeout for DC'ing.
Not even 3 cause they buffed that.
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And thus magically the game was fixed.
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Unless the effect was big it would feel really unnecessery to do.
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Nah. He's just really good. I would say like below Billy kind of level.
Which is good. Having strong killers isn't bad you know?
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I've noticed, that (for me) during the day till like 7 pm my survivor ques are super fast while killer are long. After 7 pm its reversed, killer is fast, survivor slow.
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@PassarinoT said:
https://forum.deadbydaylight.com/en/discussion/comment/1187480#Comment_1187480
B stands for buff and/or balance. Does not entitle a buff to it, the balance is to make it more consistent with it's use.
Okay fair enough for me not reading correctly. But still my point still stands - nerfing perks that don't need nerfing. Some of your buffs are alright like Dead Man's Switch. But Spirit Fury would get seriously butchered and probably replaced by Brutal Strenght entirely.
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@AhoyWolf said:
Yes it did, but it's just a april fools joke I hope.
Nah, we now live in Comic Sans.
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How about increased bloodpoints gains all around?
Make 1.25x bloodpoint an always thing?
Reduce the bloodweb costs a lil bit?
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about 98 percent now
Where did you get this data?
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@Cheers said:
So what your saying is because you can't hide on the edge of the map instead of doing generators you think he's over powered?
Is this some kind of April Fools joke....?
Tbh, these posts on April Fools could be anything.
So take everything with a grin of laughter i suppose?
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@Deathslinger said:
I liked that they put in the effort, sad how easily butt hurt people are. Let’s just get rid of any special events or blood point bonus, we do not deserve~
This is why we can't have nice things.
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... Yeah it is actually funny.
Try to keep you spirit calm my guy :3
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@Smeagolthevile said:
If that is the case they are not showing for me, I am only ever getting 'hit X people with the killer's generic ability' or 'escape with X survivor'
Oh yeah, those exist. They just seem slightly rarer.
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@PassarinoT said:
https://forum.deadbydaylight.com/en/discussion/comment/1186138#Comment_1186138
Thank you for being kind. Clearly people hate my ideas lol, thanks for atleast pointing out one that's decent apparently. <3
It could be a fun status effect to experiment with.
I mean, you tried to nerf perks that really didn't need nerfing. Also some of your buffs are also a nerf like Spirit Fury. It buffs tier 1 and 2 technically but super nerfs tier 3.
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The same way probably you would face more low rank Dwights than any other survivor.
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Survivor's hitbox is smaller than hatch's prompt to get closed. So yeah this COULD happen.
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Myers or Nurse (pre-rework).
I just don't enjoy playing Myers.
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@ClickyClicky said:
I think in the past month there has only been about 2 to 3 games tops where as survivors we actually got the exit gates powered.
its ridiculous. The game is so far in the killers favour now and yet people still cry for more buffs.
Again, it's supposed to be in their favor when they already closed the hatch.
The last survivor failed (with their team) to finish the generators AND find the hatch before the killer.
And also again, it all depends on rng too.
EDIT: Unless you mean where as a team you failed to reach the end game. Then i think you either need to change your strategy a bit.
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@Stitch7833 said:
https://forum.deadbydaylight.com/en/discussion/comment/1186886#Comment_1186886
all that was edited in after so my second comment was before he added his opinion/views but then later on he also calls me cocky so i never went back to reply due to the reasons i listed above
Still, your bumb is what started this whole thing. I would've put my own 2 cents into this thread (feedback wise) if i saw it ealier or that comment didn't exist.
It derailes the entire 1st half of the post if someone reads it.
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@Stitch7833 said:
https://forum.deadbydaylight.com/en/discussion/comment/1186822#Comment_1186822
that guy also ended up calling me cocky, i was replying to the comment then read that so i dont see the point. wasnt a need to result to name calling, he raised some points i would of discussed but im not gonna waste my time if people will result to that way of communicating because it usually ends up in a disagreement and then more name calling so i just skip the hassle and not bother in the chance he`ll do the same, he may not but still wasnt a need to name call. i accept the post was long and might be best to shorten it but it doesnt make me cocky or anything to want a discussion without the need of hate, insults or bickering... those things never lead to anything productive or interesting.
The 1st guy (unless he edited that part out) didn't call you cocky at any point during his post.
And im "replying" to your 2nd comment on this post.
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@Stitch7833 said:
its not cocky to point out half the playerbase rather argue and name call, thats just a fact, both of you have just resulted in calling me cocky (name calling). why? im cocky because i wish to discuss perks and changes made to a game i enjoy and have spent alot of time on? thankyou for proving my point and just giving me more reasons to avoid ever commenting or posting, im not going to respond to this post anymore. its a joke to think im the cocky one because id like to have a normal and reasonable discussion with people instead of just constant complaints and bickering like children.
I mean, you completely ignored the feedback that the person said to you and focused on negative stuff instead.
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Well yeah... they're supposed to be faster than you. And have the adventage when you failed to do your objective (twice) and even there it all depends on RNG of the doors.
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apply a 40/50/60 second status that lowers object efficiency by 75%.
I like this. This could be made a new status effect called Clumsy or something.
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This status effect would be at the same time too strong (on small maps with TR killers) and too weak (on huge maps with no TR killers).
And vs Doctor you legit couldn't do much.
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@Jejune said:
https://forum.deadbydaylight.com/en/discussion/comment/1185124#Comment_1185124
It wouldnt be bad if they made it so that only one character could be played in a match. So no 2 claudettes etc.
That would make even more dodging because "i want to play this character reeee"!
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@AqviK said:
https://forum.deadbydaylight.com/en/discussion/comment/1185121#Comment_1185121
So sorry, I initially misunderstood you about the Handyman, I have very poor English so, I attributed the rarity in the post
Hm... i actually think Handyman is too weak. Just because of the requirements. They are too lenghty for something you can get out of a chest/bring with you.
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Why i dislike the idea of passives in dbd:
- It creates meta survivors (with already meta killers) when there already so much balance issues
- It could make my favourite survivor "bad"
- people might dodge if they are with/facing a specific group of survivors.
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I dislike Without Mercy for 1 reason only - It, maybe not forces you but encourages something that old Dying Light did too - tunnelling your obsession.
And question towards Handyman - what rarity are the items?
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Yes and no.
Yes because that would literally mean anyone can be "taken by entity".
No because it doesn't really match up with consistency as "every non OG chapter is horror related". Also it would be pretty goofy.
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No.
Reasoning = P2W basically. Also I'd rather they make NORMAL grinding easier than this crap.
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I really wish they somehow fix how many fragments the challenges give you...
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If survivors only got 2 hooks on their side AND didn't bother to do totems, it's completely their fault that they got NOED'ed.
In those scenarios, they had a bunch of time to look for 5 totems. And unless they add a "2nd" objective (cause totems are supposed to be a 2nd objective but they suck at it) then im gonna be against NOED nerfs tbh.
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... If they listened to EVERY forum feedback then the game would be a mess.
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@Seltas0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/1161493#Comment_1161493
With a normal m1 attack. Yes. But to apply deep wounds to them? No. You also have to take into account that the chain has to be broken. You can't just cancel it to apply the deep wound. And that'd take more time to do that it buys the killer.
No? You just have to hit them with the gun then follow up with M1.
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This isn't a hacker, especially in 1st clip you can see when she starts to mori that it takes a while.
Her connection is just THAT bad.
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You do not need to get them within two seconds of being hooked ffs.
Oh you don't know how wrong this is especially when you have a challenge for it. Or just want WGLF stacks.
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^ Basically yeah. I just laugh at this point when either side gets toxic towards me. Especially if they post it on my profile too!
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Either push through after this game and que for another one, use that feeling of.... hatred against survivors in the next game.
Or just switch to survivor for a game or two. Or take a break from dbd.
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... Farm? Only because grabs are ... yeah.
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I got my "Perfect Escape" achievements only because of the reason i was running Wake Up and that helped me open the door just before Hillbilly got to me.
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@MrPeterPFL said:
During the PBE every killer consider this perk “game changing” “broken” “op” and look it now at live, lack lusting
It's the same for other side!
As for OP, ot definitely has user it's just really hard to be in right place at right time.
Also this perks counters slugging!
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No it would not, cause every availible totem would be ocupied
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I like every exhaustion perk tbh. Although i never was a fan of SB, im too stoopid to use it.
Oh also DH cause nowadays i always end up on the ground exhausted...
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/1182119#Comment_1182119
That would be nice honestly. Especially since it's not a F2P game. Maybe Peanits or another Dev would consider it and bring it up if you mentioned them.
It is F2P (From December 2019).
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@VCDiamondFinder said:
https://forum.deadbydaylight.com/en/discussion/comment/1182093#Comment_1182093
I dont agree, survivor requires teamwork or a good player who can loop the killer, most of the time playing solo or duo makes the game so hard against a good killer, I feel they are good
Oh sorry, mainly was talking about Gen speeds.
Give something else to do for survivors. Would also make the "not getting chased" part interesting!
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@CHARMED69TAURUS said:
Guys I meant the actual Claudette. The clip where she gets hooked, Jake gets hit and Dwight peers from behind a tree. The console cutscene.
You mean this one? (sorry for low graphics) I think this is the one (it is her OG head too) It might look kinda diffrent cause y'know it's a cutscene.
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Depends on how much it would get decreased, otherwise it would be imo worse than current ruin.

