Milo
Milo
About
- Username
- Milo
- Joined
- Visits
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Comments
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Oh and the typical characters clothing should also be an outfit.
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Tbh there isn't a clear answer for SWF situation.
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"Hey you know this totem, you're destroying in this moment? Yeah, want to know it's here AGAIN AND AGAIN?"
(unless ofc you move the camera out of the way)
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Noed doesn't need a nerf. Like seriously. It does not. Unless you count a "Totem count" thingy as nerfing it, then yes.
And Adrenaline could use a little nerf on how it works (when healthy you get sprint burst, when injured you heal a state). And thats' pretty much it.
Oh also
honestly i hope i Don't get comments like haha cute trap shut up by ||| a Baby legion main cause that [BAD WORD] gets annoying as hell.This kinda makes (atleast me) don't wannt comment on posts... so yeah.
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Same here.
My guess is how this happenned - Yesterday when i was on and in the rift i actually didn't notice any page icons on master challenges. So i guess they didn't exist yet. I login today and see that they're actually here.
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@batmanscar said:
it is a strong add on , but its not worth 7000 BP's
*offering, and yes, yes it is. It cuts down killer's main main objective by... what was it 66%?
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@PassarinoT said:
https://forum.deadbydaylight.com/en/discussion/comment/1242932#Comment_1242932
Not really? His "Bottle Toss" hitscore is relatively easy in my experience.
It can be really tricky to land tbh.
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Well, to hit it you have to be pretty up-close (or you have to be a god at clown's bottles).
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Question!
Did you try fast vaulting and then letting go of the "Sprint" key?
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1242032#Comment_1242032
Was it? I never had it prompt that early before; usually it wouldnt appear until I was right up next to the window.
Pretty sure on atleast SOME windows it could appear that early.
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@Sunbreaker7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1242027#Comment_1242027
Relax, not everyone in this game are a streamer or recording every bit of their experience. I can take some screenshots next time I play on the map and post it here if this thread is still relevant at that point.
not everyone in this game are a streamer or recording every bit of their experience.That's... not what i exactly meant. Just a screenshot would help your point.
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Yes she did.
My guess it's not intented and will get fixed in a hotfix. Unless ofc they say it was intented.
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Wasn't this always a thing?
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@Sunbreaker7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1241991#Comment_1241991
That's just one variation of the Saloon, my experience was different from yours. There are still variations that are broken, it seems.
Then you should post screenshots!
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@kaeru said:
https://forum.deadbydaylight.com/en/discussion/comment/1241581#Comment_1241581
Yes, that is the point. You still can throw not fully charged hatchet and hit healthy survivor to injured state. Or if you hold hatchet long enough, you can hit him to dying state. That gives survivor more time to hide from overpowered add-on.
If an add-on won't find any use it will become useless.
It takes (from wiki) 3 seconds to fully charge a hatchet. Then tremondously increasing the wind-up should take it about .... 4 seconds? 4,5 seconds? Which basically forces you to run one of the wind-up add-ons. And then still that's a long time to find literally any place to hide.
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@Trollthem said:
Of course they gonna let them do , because Noob3 ayrun etc do it
Pretty sure Noob has it stretched sideways instead of up.
I don't know about Ayrun.
Oh and im pretty sure they will work on it. It seems to be a new thing.
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That's a lot of time the survivor can just go behind something before you fully charge it.
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Being good doesn't mean he's op.
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I would rather they change those perks to actually be stronger tier 3 instead of making a whole mechanic... for like 3 perks.
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@Godot said:
https://forum.deadbydaylight.com/en/discussion/comment/1239559#Comment_1239559
Bill's face was reworked and the icon still looks the same.
Still, kinda would be weird if this cosmetic was up for what... 1/2 years yet they decided to change it now.
ESPECIALLY when they had a "cosmetic" category in their patch.
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This looks more like a visual bug, if the little icon still has those.
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@Hero_awesome said:
https://forum.deadbydaylight.com/en/discussion/comment/1239455#Comment_1239455
Maybe to you but not to me. I just expected a different comment. 2 survivors hopping gen to gen is genrushing. ESPECIALLY if the person your chasing is just running to pallet to pallet. Add prove they self plus toolbox. Sure just leave the chase then it starts all over again.
2 survivors hopping gen to gen is genrushingNo that's teamwork. Genrushing is making gen pop really REALLY fast.
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@EmpireWinner said:
Nerf, how exactly?
Before it only lighted up whenever it block auras.
Now it lights up as soon as you get a token.
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and the proof is clearly there just que survivor and watch how long it takes to get a gameMy survivor que is long during the day but short during the night, so that's not really an arguement.
Toolboxes, medkits, flashlights, yet I get bitched at when I use a red addon. DS, Unbreakable, head on, adrenaline, yet I get bitched at for using NOED.Don't care?
2 door which can be opened stupid fast with PERKS??????20 seconds, which can get reduced to 15 seconds (if Leader) or 17 seconds (if Wake up) or i guess 12 seconds (if somehow both).
The game is so fking toxicIf it's the chat, you can turn it off by clicking the arrows.
$100 usd over the last 2 weeks on expansions and a few cosmeticsWell... this is your fault.
" we just fixed some loops " great, and you also buffed leader so we can get gen rushed even faster?? Like wth? Smh big time.One of these things is not like the other. Also the perk is called Prove Thyself, and it just makes so if multiple people are working the penalty doesn't exist.
And they're working on hidden matchmaking.
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- Then he loses the things that make him good - Map Pressure.
- No. He isn't annoying (because of the passive) and is good. Going back means he'll be waaaay worse.
If you go to madness tier 3 and he is chasing you then you know that you don't have hopesexcept, nothing changes while Tier 3 and he is chasing you? - They're working on hidden matchmaking thingy.
- Kinda can agree.
- No, do bones. If every killer uses it then you should expect it. Bring Small Game, Detective's Hunch a map. Literally anything.
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Pretty cool buff.
I just don't get the haste. Why is it there.
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I feel like im getting baited.... but still.
No™
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@slipttees said:
@Peanits so?
You know he doesn't have to reply to you? Also you just bumped your own post ._.
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If the survivors don't want to farm, then this can be classified as taking the game hostage.
The killer shouldn't force you to do this if you don't want to.
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No one said this is balanced. They're working on their hidden mmr thingy.
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@batmanscar said:
you can't understand english very well but that is what I wrote and you repeated what I wrote , this perk nerfs DS , it does not make it completely ineffective
Recovery being 1,5 seconds (or 3,5 seconds faster) is not completely making it uneffective? 1 second is just getting of the killer's shoulders!
And no you want a PERK to nerf ds. I just want to nerf ds. (also can you quote me, this would be way easier)
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unique identity compared to other exhaustion perks.Actually it would remove it's identity even more. And would be in a weird clash with Head On.
I think giving it like Balanced Landing passive wouldn't hurt tho - x% for vaulting when your Lithe is ready or something about that.
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@batmanscar said:
you did not read what I wrote . it has nothing to do with tunneling , I have been DS'd several times and most of them were'nt because of tunneling , I got ds'd simply for chasing a survivor and picking him/her up the second time , or when I put them in the dying state close to the exit gates but they escaped because of the DS even though the other survivors where body blocking me so it was an unfair escape . you clearly are a survivor main and want to keep the game survivor sided . and why are my examples not great , if you played DBD for any amount of time you would realize that bamboozled blocks ledges to stop survivors vaulting and a survivor could have lithe equipped but not use it because of bamboozled so perks do counter other perks , and the killer does not necessarily have to be behind the survivor , since the killer can loop a wall and use bamboozled on a ledge to stop the survivor from using lithe . and the devour hope was'nt necessarily an example that happens 100 percent of the time but it could happen . another example would be no-ed and unbreakable , if a survivor gets no-ed'd then he she could counter it with unbreakable . there are many other examples that you can look up so if you want to ask me something do not ask me for more example , look them up if you want .
@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/1235230#Comment_1235230
So that's why ds should get nerfed to be an anti tunnel perk.
There shouldn't be a perk that it's main purpose is to delete ds.
Oh and also
since the killer can loop a wall and use bamboozled on a ledge to stop the survivor from using litheThe survivor will most likely use their Lithe first. Even then that's a mild counter, not a hard counter.
another example would be no-ed and unbreakable , if a survivor gets no-ed'd then he she could counter it with unbreakable .You aren't countering instadowns. You're countering being slugged. You could get M1. Does that mean Unbreakable counters every killer now?
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How about it increased your movement speed by x for x seconds?
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@Cheers said:
First of all, this is a forums for Console and PC, mobile has a discord I believe.
Second of all, the developers have said that camping is a tactic/strategy that they've got no intentions of changing.
Also also, it makes sense why people are facecamping:
- They are probably new new players, not only players coming from other consoles
- Probably people from Identity V where facecamping is basically required to win.
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They could reduce the numbers a bit, but that's about it.
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@batmanscar said:
if you put someone in the dying state with devour hope and the gates open and the survivor has adrenaline , that is to counter devour hope , so there are perks that counter other perks . anyway any killer would want this perk so I would say it is a must for the next killer
Gates cannot be openned if survivor just used adrenaline. Also that is a VERY specific scenario.
This isn't a true counter. A true counter would be Flashlights and Lightborn for example.
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@projecteulogy said:
sigh @ 1 post user
I'm a vet and i'd uninstall the game and sue over a refund if the game was turned into that horse crap.
I'm suprised there wasn't another 1 post user that commented a praise.
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Wait it's supposed to be a beard?
I always thought it was like a leaking face paint.
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The game cannot see if you disconnected on purpose or not.
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1235353#Comment_1235353
https://forum.deadbydaylight.com/en/discussion/comment/1235447#Comment_1235447
I guess neither of you can read.. You deliverance right in the killers face and can still make massive distance regardless. If they dont pick you up, you crawl out with DS. If they pick you up, they get hit by DS and you run away making it to a gate/hatch before they have a chance to react. The "my SWF group" sitting at a gate had nothing to do with it.. they walked out the second I was hooked but left me a chance to deliverance and escape.
If i couldn't read, i wouldn't reply in the 1st place.
You unhook, they wait for possible dead hard/sb they get you downed. They wait 60 seconds (because egc ds is fun) and hook you again.
The "my SWF group" sitting at a gate had nothing to do with it.. they walked out the second I was hooked but left me a chance to deliverance and escape.So that means that they had to be long enough for t he killer to leave.
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I feel like Reload speed and the faster reeling speed are used the most.
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@Ivaldi said:
It's intended and needs to be fixed.. People that say "Well the killer can just camp the hook and down you again" don't realize that you can get half way across a map using Deliverance, D-Strike, Lithe/Sprint Burst and many times have allowed me to escape matches simply by telling my SWF partner to sit at the exit gate and wait for me to hop off.
No it does not. You're just waiting killer's and yours time.
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SWF partner to sit at the exit gate and wait for me to hop off.Oh look another person is in the game? Makes sense why he didn't just "camp the hook and down you again".
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@ALostPuppy said:
Curious. Are they somehow blocking each other in to the point where none of them can move, or even vault the window? That's pretty funny ngl.
Prolly this. They collision must've been so thicc they got stuck between the object and the window.
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@Trollthem said:
https://forum.deadbydaylight.com/en/discussion/comment/1234984#Comment_1234984
Yeah but its not people doesnt use it as an 'Anti tunnel perk' they use it as invincibility , for 60 seconds either they make anything to block you , annoy you and force you to hit her and then go in a locker or just they stand on gens and do gens while being invincible
So that's why ds should get nerfed to be an anti tunnel perk.
There shouldn't be a perk that it's main purpose is to delete ds.
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@Trollthem said:
Yeaah sure nerfing the killer again shall we? Its true that Killers have so much time to lose with wiggle mechanics .
So it'll be easier for the survivor to escape but killers have to pressure the gens at the same time ?
Bad idea .
Actually not really.
It would all depends on the map and killer's reaction to the wiggle. And it would actually make Boil Over kinda usefull.
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You mean the chat?
You can turn off the chat by clicking the arrows.
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Friendly reminder that the map sizes were also changed. Which also should help with the gen rush.
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How about buffing it instead?