Milo
Milo
About
- Username
- Milo
- Joined
- Visits
- 12,066
- Last Active
Comments
-
For confirmed hacking (as this) you should (i think) send a ticket to support with these photos.
-
@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1251774#Comment_1251774
Sorry I ran away from the direction I saw the killer go. I thought it was called "not wanting to be tunnelled" but ok.
And I'm talking about all the times where it's SAFE to heal me.
Sorry that one person ran towards the killer to take the aggro from you.
And I'm talking about all the times where it's SAFE to heal me.People are weird sometimes. But that's why i find solo que funny sometimes.
-
What's the definition of losing or winning?
And the ranking system is focused on doing a bunch instead of only escaping/killing. It got changed that way.
Question: How would you change THIS system (without going back)?
-
@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1251738#Comment_1251738
Well, how about THEY get a token for every time they've run off and not healed me? How about I remind them of their sins?
Well sorry that the killer is coming and you won't follow me to safer location to heal.
-
I heard he can golf!
-
Agreed.
Even if you're playing only for the lore you cannot unlock it until you get 9000k shards/buy the dlc.
Just make it so the character is unlocked but you can't progress on them/you can only progress to level 29.
-
Again, he has a build specifically made for that. Also that looked like something happenned to the wiggling, it stopped twice during the carry and at the end it didn't finish. Probably something with latency.
-
@Ebisek said:
https://forum.deadbydaylight.com/en/discussion/comment/1251209#Comment_1251209
Dead Hard is dead perk on dedicated servers. It works correctly in 30%.
Unless used to make distance/correct your mistakes.
Making it a cooldown would give you a 40sec fixing tool.
-
You can stalk in between chases too. (that's usually how people get his power up)
-
The game rewards lasting game, not fast games.
Same goes for survivors!
-
For my 100% (on steam, again) im missing the interrupting totems one... i should probably work on it.
-
- There are - Perks.
- Items are meant to be little helpful things that CAN change the tide a bit. They shouldn't be super game changing (that's why toolboxes got nerfed, although a tad too bit)
- Distortion, Lockers, Off The Record...?
- Latency
- They are supposed to be faster than you?
- There are perks that help hiding, but chasing is just more effective in the long run.
- You can't do that on PC too? So what's your point.
- Well, because it's mobile? +You can lock your "Run" and you can look behind you at the touch of a button.
I played 5 matches this morning, I did not survive any and all be lost in less than 7 minutes or had more than 3 generators made. So I uninstalled the game and I won't be playing again, and you can bet I'm not the only one!Then don't
If you ask me why I don't play with a killer, well, I believe that it will be a huge failure to take advantage of others for something badly done, so I refuse and harm other players.Or you're just trying to dodge "Survivor Main" tilte.
-
@Kate_Main_01 said:
https://forum.deadbydaylight.com/en/discussion/149120/i-want-to-play-survivor
Survivor main here but I play my fair share of Killer. Which system are you on?
I've heard that PC wait times are really short right now. Unfortunately, PS4 wait times are atrocious right now. If the forums and Reddit are to be believed it has a lot to do with the most recent patches (nerfing toolboxes, boosting gen times, closing god loops, shrinking maps, adding frequent dead zones). There has been an undeniable tilt in one side's favor. Call it balancing, call it catering, all that I know is I am getting so much crochet done while I'm waiting in these lobbies for a game. 😂
Hang in there! Things will change, they always do in this community. Happy gaming. <3
For me it depends on the time of day. Sometimes survivors will be faster, sometimes it will be killer.
-
@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1249375#Comment_1249375
That makes perfect sense, I can't stand the constant ear rapeage either. =/
*stop to tell at the entity in the middle of a chase "WHAT DO YOU WANT ME TO DO?!?!*
"Idk, walk over there? Use your weapon? Then maybe run around a haystack for 2 minutes. I don't care just stop them!"
-
This is kinda subjective?
Like i really enjoy her Horse mask, her babushka mask and her hallowed blight mask. They're pretty cool.
-
Wiggle is here so you don't get dragged to the basement 24/7 unless you're close or the killer has a build for it.
-
Even if they knew they wouldn't tell you. Oh also
(5) Shrek (the ogre)Seriously? He's not even from a horror movie!
-
- Myself from 1 year ago would and did say no to similiar idea because it seemed absurd to get an almost 4 second Sprint Burst. Here myself... i still think that is bonkers. So yeah my issue is with Haste.
- However i do not mind them increasing the duration of the perks. That's a cool idea.
- ... However however, i do not think this really fits Open Handed idea. Atleast in my opinion Open Handed should focus more on aura reading and/or "paying attention" to things. Maybe like, Open Handed could give you hints of what the killer is using after certain amount of time? (note: im mostly going of it's flavour text (source wiki) "Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti))
-
@PrinceAshitaka said:
https://forum.deadbydaylight.com/en/discussion/comment/1248244#Comment_1248244
Let's do the maths on the exit gate speed - exit gate takes 20 seconds to open, with the current Spine Chill/Resillience combo that would bring it down to 17 seconds. With Spine Chill at 15% it would bring it down to 15 seconds - which is yes strong but still not busted, and of course this is not realistic since the killer has to be looking at you for the whole time, meaning the buff is even less significant since if you're not already nearly done, the killer will walk up to you and kill you before you open the door.
But... the killer looks at you basically all the time during chases.
-
- Prestige shouldn't give a gameplay advantage .... except Claudette being Claudette i suppose.
- Because latency babyyy
- That's a first... and the 2nd is because, well latency
- Understandable and should be a tihng
- No, you shouldn't wiggle out by yourself UNLESS you're getting really really far away. You need the help of your teammates.
- Ye
- You can't really compare hooks to pallets.
- Why? As you said they do provide a swing in the game. Their negative effect lasts so long because they are powerfull perks.
- What? All survivors move the same, while some killers move slower because of their powers. And ... if you wanted to buff survivors ms and nerf killers it would seriously be more of an imbalanced than before.
- They're working on hidden mmr system
- It is a stretch. If so it should disable when someone else is hooked. This would just become DS 1.0... just you have to get hooked first.
-
@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1248022#Comment_1248022
Empathy says hello
Wdym?
-
@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1247898#Comment_1247898
It's really not. It just gives you a good information that solo players needs. Besides it would make the perks very good. And maybe it even could one of the meta perks.
No, Alert does that (against non-undetectable killers) It shows you in what direction the pallet was destroyed.
This would give you too much information. But if you don't believe me ican't change your mind.
-
@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/1247741#Comment_1247741
It is, because normally without this, you can not know that the pallet was used and end up in being dead zoned.
But still 128 meters is waaay to big and again - aura clutter.
They could get buffed to like .... 30-40 meters but even then i think it's a little too much.
-
I don't like the idea that much mostly because this would encourage meta survivors (yes i know someone said that already).
+Playing my favourite survivor would now kinda lead to disadvantage if i like using a specific survivor's perk that is not their teachable.
I wouldn't mind it if it was from the beginning of the game existence or close to it. Now it just feels like forcing it upon players.
-
It was kinda annoying.
Without paying attention to it i got it to like... 150? Then i decided to start working on it.
-
@UntilValhalla13 said:
I believe they said that some of the perks will usually relate to the killers/survivors featured in the rifts when they update. I, too, have been waiting for BBQ because I really, really hate playing Leatherface. I checked their Twitter page a while back, because it shows each week's shrine. The last time BBQ was in the shrine was September, from what I remember right.
And that is correct.
As you see, This week's shrine has Bond (Dwight), WoO (Kate) and Beast of Prey (Huntress)
All perks that are needed to complete rift challenges.
-
To be fair, if you don't inspect it closely you won't notice there's a dead end.
-
@bubba_is_bubba said:
I mean, you still have it in your inventory, you just cannot use it in those maps. If you put a Mori offer, it just doesnt count and you will still have it in your inventory after the match.
Right now in my opinion, unless you have 50-80h (= you still dont know how to play 100%), you dont need it at all in those maps.
Then again, why not just change how it works instead of disabling it on super specific maps?
-
@bubba_is_bubba said:
https://forum.deadbydaylight.com/en/discussion/comment/1247208#Comment_1247208
I assume you didnt read my previous statement 😒 "Not using a single Mori from 3 months". Is it so difficult to read previous replies ? :/
No, because it didn't appear for me :)
Oh also, how would that exactly work? Killers brings a mori which then results in it no being usable for a whole match, which results in a void offering slot. Why not just change moris instead?
-
It's 800 points, and in most games you usually got from 400-600? And you're actually gaining more bloodpoints from generator skillchecks (150 -> 300) if you hit a great.
-
You cannot please all people. We just have to wait and see what choice they will make.
-
Exactly what DelsKibara said - if you don't find it challenging then why are you even using them?
-
It would just be a bunch of aura clutter tho. Maps have a bunch of pallets and windows now imagine them being visible at once from anywhere.
-
It will divide the playerbase + It will actually make matches more unbalanced.
-
@nicknack said:
Can we ######### apretiate the devs for once their doing their best. Coding is hard it takes time and when you add something its bound to mess something else up. Give them a break their probally burnt out by now doing the same thing over and over just to get berated by selfish people who want everything to be perfect. You try making a game even half as decent as this one and you'll see that its hard. So stop complaining and just enjoy the damn game.
Yes, however my counter argumene is that - The mid-chapter was so PTB for 2-3 weeks.
And people did tell them bugs that were active during it and those weren't fixed. Like that Hillbilly thing that's going on right now.
-
~Latency babyyyyy
-
If it was infinite it should get nerfed a bit, like 3/4/5%.
However im all on board on buffing Hope.
-
If there isn't a locker-dwight related challenge down the line im gonna get depressed...
Wait actually why isn't there a locker charm in the rift!
-
@Pizzaman said:
I would buy a charity DLC, but not if it has streamers names or logos on it.
Doesn't that just mean, you would just donate to charity?
-
They did give out cosmetics... kinda weird they duplicated for you tho.
-
@GrootDude said:
I’ll remember how rarely this happens to me and click the buy button.
I got my cutie Kate head and didn't look back.... although my wallet is kinda sad rn.
-
I was stuck between a tree, the hook and the survivor.
Did you wait till the survivor died atleast to see if you could move again?
-
@Kyxlect said:
https://forum.deadbydaylight.com/en/discussion/comment/1245910#Comment_1245910
...and WHY is it easier to do rift challenges easier if you're with your friends? It sounds like you're trying to counter what I just said with that statement...
The only scenario where they wouldn't have that severe advantage over the Killer would be if they didn't have comms but seeing as how there's no way to prevent anyone from using comms outside of the game, that's just a very unlikely scenario.
Healing challenges, unhook challenges. Heck even repair generator challenges.
And i didn't say they didn't? I'm just saying what SWF brings.
-
Me all the time!.... I wish i could flashlight save most of the time tho when i have a flashlight. Or not go down in 20 seconds.
But he did help me learn how to loop more efficiently.
-
WoO is an enabler for people who are usually not so hot at chases. Glad you're having a blast with it!
-
@Waffleyumboy said:
I thought rank doesn't matter?
To some people it does, to some it does not.
-
@Kyxlect said:
https://forum.deadbydaylight.com/en/discussion/comment/1245464#Comment_1245464
Well, clearly with the amount of complaints about SWF's in the game from players who play Killer, remaining silent on the issue isn't the best way to resolve it either and to my knowledge, that's all they've done so far. No official statement on it, no public plans of changing it, they don't even acknowledge the fact that Killer's hate it existing in the game and I'm sure plenty of players have provided various means of resolving this issue but again, Behavior has remained totally silent on the subject.
My suggestion would be to just remove it from casual play because it serves no other purpose other than providing Survivor's a severe advantage over the Killer. You can use it all you like in custom games though.
Either they don't see an issue with it or just can't find a "fair" solution to it to both sides.
because it serves no other purpose other than providing Survivor's a severe advantage over the Killer.Or you know, playing with friends while also earning points and doing rift's challenges easier.
-
Let's be honest, this is gonna be a filler perk next dlc.
-
From my understanding this:
Reduces the Item Consumption rate by 10/20/30%, Increases the Item Efficiency by 20%
Could be turned into this instead:
Reduces the Item Consumption rate by 30/40/50%
Or am understanding these weirdly?