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Milo

Milo

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Milo
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  • How would you buff it?

    It has a job, it does it job well.

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1231715#Comment_1231715

    Did they give any Perk Stats?

    SWF Stats?

    Escape rates per rank?

    Gen times and match times per rank after the Ruin nerf?

    Gen times and match times before the ruin nerf?

    Killers kill rate per rank?

    Solo survival rates?

    THIS is useful information, this determines which side needs help and which needs some tweaking.

    I asked this question and it was deleted.

    I asked it again, and it was deleted.

    This question was not answered.

    I'm just saying, not starting a discussion, but THIS is useful information.

    They wouldn't answer these because they weren't only mid-chapter and chapter 15 related. You can find Rizzo's later answers in this post too stating this thing.

  • @batmanscar said:

    yes it was to counter DS , its only fair that there is a counter to DS , since it is basically a free escape for survivors

    .... When the killer is tunneling it should be. If they're not it shouldn't be.

    in new perk Comment by Milo
  • Question - Was this perk made mostly to counter DS?

    If so no, this shouldn't be a perk. They should nerf ds to do its designed job better.

    in new perk Comment by Milo
  • @Trwth said:

    https://forum.deadbydaylight.com/en/discussion/comment/1234181#Comment_1234181

    Calm Spirit: I guess that’s fair.

    Distortion: Only three tokens per match? Really? There’s gotta be a way to earn more.

    Second Wind: That’s exactly the point of the perk, and it is still is a time saver.

    This Is Not Happening: With the upcoming repair changes, yes, it would definitely make a difference.

    Urban Evasion: This perk is supposed to better your stealth abilities. It can go without the invisible blood, but the vaulting and hiding speed should stay because it’s still helpful and makes room for mindgames.

    Flip-Flop: Have you ever even used this perk? Better yet, how often are you slugged long enough to even recover that much? The perk is supposed to punish slugging to an extent. Current Flip-Flop just doesn’t work.

    Slippery Meat: I was trying something different with this one, and I don’t think it would be that impactful unless testing says otherwise. With hook spawns becoming closer together due to the sabotage update, I doubt you’ll be hit with this “non-obsession DS” often without the help of teammates.

    Technician: Why?

    WGLF: You move slightly faster for 30 seconds. Why would that equal Exhaustion? Just look at Hope and Breakout. They do the same exact thing.

    Agitation: It’s supposed to make the hooking process quicker to save time. At least, that was the vision. It’s just an idea. I’d be fine keeping it the same.

    Bitter Murmur: Similar to Agitation.

    Coulrophobia: Why?

    Remember Me: That’s pretty much exactly what I did.

    Beast of Prey: It’s written weirdly but that’s pretty much what’s there. There’s a cooldown because I thought people could exploit it by breaking chase and going back to do it again. Then again, it’s hard to know without testing, so maybe.

    Can i ... butt in to this conversation?

    Second Wind: That’s exactly the point of the perk, and it is still is a time saver.

    Except now it becomes a mid chase ticking bomb. It's kinda hard to heal 2 health states i agree but that would make it really annoying to go against.

    Urban Evasion: This perk is supposed to better your stealth abilities. It can go without the invisible blood, but the vaulting and hiding speed should stay because it’s still helpful and makes room for mindgames.

    Quick & Quiet perhaps? You could easily put that in Q&Q. It would make sense name-wise AND be a nice addition!

    Technician: Why?

    Because it just makes bbq useless. If it became meta then there would be more Thrilling Tremors in place of it. (or with it because #bloodpoints)

    WGLF: You move slightly faster for 30 seconds. Why would that equal Exhaustion? Just look at Hope and Breakout. They do the same exact thing.

    7% isn't slightly. You basically double your looping potential for 30 seconds. Which would promote unhooking in front of the killer more (in distance that they won't hit you right away)

    Coulrophobia: Why?

    My "no" towards this is, huge tr doc would be even more obnoxious to play against.

  • @Kind_Lemon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1229510#Comment_1229510

    "better" is a subjective term if no qualifiers are given, and I would say that my enjoyment in playing him after the changes is significantly worse. I sincerely despise the chase music, and I'm not a fan of the static blast over the passive gain of madness either as a survivor or as a killer. I would take back "old" Doctor in a heartbeat.

    But, no, he's not overpowered. He still suffers mildly from the weakness a number of killers can suffer from: so-called "map pressure".

    He is better in terms of chasing and how he can control his madness.

    But i understand there are people who just liked the older versions (same was for Freddy).

    Also with new update it should be better to apply map pressure, there's a hoping.

  • @PlantCollector said:

    https://forum.deadbydaylight.com/en/discussion/comment/1231894#Comment_1231894

    https://forum.deadbydaylight.com/en/discussion/comment/1232631#Comment_1232631

    Windows of Opportunity shows all fake pallets (doesn't matter if it's doc or freddy) as normal pallets. There's no separation, so you don't know they're fake when runnning windows.

    However small game does indicate if the pallet you're heading towards is a fake dream pallet or not. So small game counters freddys dream pallets (If this hasn't been changed lately).

    Does Small Game not work for Doctor's pallet tho?

  • @Mat_Sella said:

    Plague pukes on every gen, top tier killer picks everyone off. Game is over.

    Spirit + Plague... You wouldnt' been able to counter injured sounds cause of coughing.

  • @dhealy646 said:

    https://forum.deadbydaylight.com/en/discussion/146463/im-so-tired-of-waiting-7-minutes-to-find-a-match-only-to-be-morid-after-first-hook-60-of-the-time

    There is no way you get morid 60% of the time. I am a rank 1 survivor and I haven't seen a mori in weeks. Killers never run them because they depip or black pip and most killers like me have an honour code where we just don't run them.

    What you experience isn't always a case for everyone.

    For example people complain about crashes, but i didn't crash once since.... when were the infinite loading screens common?

  • That lab didn't have the serum.

    Although if license holders would agree it would be awesome for Hallowed Blight Demo

  • @PassarinoT said:

    https://forum.deadbydaylight.com/en/discussion/comment/1232911#Comment_1232911

    Exactly, the devs need to learn to be able to listen to the community and respond to even the most negative of feedback. They don't know how to interact with their audience well. They aren't transparent, instead they give vague and unpromising answers or ignore the questions altogether for a less meaningful question.

    To be fair, i'm pretty sure they can't always give specific answers.

    And if they gave dates and didn't deliver because x thing happenned then they would get even more yelled at.

  • @AhoyWolf said:

    I think windows shouldn't show the fake pallets at all, does it show Doctor's fake pallets tho?

    It does indeed... Or not. It's been quite some time when i used WoO, but pretty sure it does show them.

  • My problem is:

    a) Survivors metas. Which could result in higher que times.

    b) If this was done more at the beginning of the game's life it would be kinda fine... But now i would be kinda forced to max out a diffrent survivor if it happens my survivor's ability is "worse" than others.

  • ... Oh my i want to make a meme. Imma edit this after im done.

    obraz.png


  • @batmanscar said:

    now it takes 4 minutes to get bloodlust since as soon as you lose sight of the survivor or slow down the timer resets , so no your wrong bloodlust needs a complete rework stop trying to make this game only survivor sided because right now it completely does'nt work

    I mean we can completely remove it or not touch it at all.

    Bloodlust is a mechanic to help you end chases IF they're taking too long. You shouldn't rely on it!

  • I mean Pop is already good. And your sugestion nerfs rank 20's and buffs red ranks technically.

    Oh and Coul would be overpowered. Plop that on any low TR killers and boom, you basically force survivors to not heal. Or even have it on 32m killer and use Nurse's Calling with it.

  • @TheButcher said:

    https://forum.deadbydaylight.com/en/discussion/comment/1230702#Comment_1230702

    But that's only when a generator is fixed. This is more for situations where there are 2 survivors left, and both hiding for hatch, or if the Survivors 3/4 gen themself and you can't find them when you kick their gen. The situations where the game is being drawn out because survivors are not fixing gen's.

    I would rather they make a match have like a hard limit of... 20-25 minutes?

  • You can get a 4k and like 10k points if the match was that fast.

  • This feels like too many drawbacks for little effect.

    in new perk Comment by Milo
  • Hell no.

    Especially with new map changes. 15 second is fine.

  • Actually, he wasn't op. He was just very annoying.

    And he actually doesn't need huge buffs. Just some number tweaks should do the trick. Oh and purple add-ons changes. Cause rn they are useless.

  • Also contacts with higher beings.

  • @Steel_Eyed said:

    The devs have announced a rework for cruel limits. I would also like to see the other two perks boosted as well. Shake up the meta.

    Wait really? Where.

  • It's still way better than the previous version.

  • Now imagine if every survivor just clicked the worst option every time just because they said so....

  • Is he better after the changes? Obviously.

    But he's not over powered.

  • So we now need Shirtless Dwight.

  • @Zaitsev said:

    https://forum.deadbydaylight.com/en/discussion/comment/1228903#Comment_1228903

    Havent gotten around to the reboot yet. Does she survive anything other than the usual?

    The question is what is the usual.

  • Using Spirit's power (as a beginner) isn't all that easy.

    Although Freddy could be medium.

  • @Yogerman1997 said:

    the only change thana needs is work with dead and sacrificed survivors too

    what alse give u more phobia to death than see your friends die, no have sense to me be more scared when they are injured than when they are dead

    Is there a fear of injury? They could always rename it xd

  • Oh wow i didn't say this in a long time. Soon™

  • We must also understand that making a game isn't all that easy.

  • After seeing how player adapted, im on no buffs train with him. He's pretty strong. The one thing he lacks is pressure but that should get changed with the next update.

  • @batmanscar said:

    actually he was nerfed in the beta he was 4.6 but now he is 4.4 and no one wants to buff him because all the survivors are whiners who would complain about anything and they all decided to jump on the hate bandwagon against deathslinger because thats the only character they can on since he recently got released and keep on asking BHVR to nerf , and since BHVR did make him slower from the beta they will continue whining and asking BHVR to nerf him more , anyway I won't waste my money on the next killer if they make him 4.4 again

    He is 4.4 because of his power. Same way Huntress or Spirit.

    But no, he wasn't 4.6 on ptb. They added these:

    • Added a subtle hit confirmation sound for the Killer when landing a shot.
    • Crows within 24 meters are now disturbed when the Deathslinger shoots.

    And some changes to his bp gains.

  • @batmanscar said:

    While aiming down sights, The Deathslinger's movement speed is slowed down by 25%. This means he moves at 3.3 m/s or 82.5%. The Redeemer takes 2.75 seconds to reload. The chain has a durability of 100 Charges.

    he aims most of the game , like 60 percent of the game he is aiming so 30 percent of the time he is going at 3.3 m/s and reloading slows him down even more .

    survivors running speed is 4.0 m/s and deathslinger's is 4.4 it barely is any better then the survivors , not only that but he takes a really long time , much longer to break pallets compared to other killers , if you timed the animations you would see this , as an example I put the animations of deathslinger and wraith so you can see how slow deathslinger is . he really needs to be buffed he is way to slow in everything . 

    www.youtube.com/watch?v=GuNS-RYZCJY

    www.youtube.com/watch?v=jKhCWvtY-wQ

    You... posted a video where a Wraith is using add-ons and perks that do help him in this.

    Also if you're aiming and going after the survivor you're doing something wrong. He's actually a pretty strong killer, just you need to practice him.

  • This basically just decreases the chance of the killer getting a 4k and increases the chance of all survivors escaping, which is unfair to the killer imo.

    How.. exactly?

  • @Cradmeg said:

    Well if its not a reportable thing , then tell me why the devopers added at the end of the game an option to report grieving due to unfair game play , amongst Other OPTIONS ?????????? I dont think they developed that option for nothing !

    obraz.png

    This is kinda old now (because ds and ruin got changed) but im pretty sure this still holds

  • constant reporting does not seem to do anything!!!

    Because... this isn't a reportable thing.

  • @RakNieborakYT said:

    @Milo maybe not 100% but bigger chance. And you could use dead hard if you are sure killer will stay.

    ... Then they just wait 0,5 second for Dead Hard?

  • If it's rank 20-15 then... most likely because they don't really know what else to do. The game doesn't really explain that and just says "eliminate survivors". So by logic, making sure one is eliminated is good, right?

    If higher because they just want to.

    in Campers Comment by Milo
  • @dreofanarchy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1220030#Comment_1220030

    They need work on a better system. In a span of a week my internet was overloaded and disconnected me from the internet getting me screwed by unrealistic nan times. I’m all about punishing a disconnecting weenie but these penalties are ridiculous

    Again, you cannot really tell if someone pulled the plug because they wanted to or because of something else. There can't be a better system.

    They can only reduce the timer penalties a little bit.

  • Well, i mean it's not only one way around. But the ratio 4:1 is here so there's better chances of survivors being salty than killer :p.

  • @OBX said:

    I literally dread the day crossplay happens. PS4 frames are so bad. It will be agonizing to play against optimal pc setups. On another note, the same devs that have given us this wonderful dedicated server, awesome matchmaking will be the same ones giving us crossplay. Be careful what you wish for.

    They could always crossplay across consoles only.

    And maybe try out PC+Consoles but not commit if it doesn't work out.

    in Crossplay Comment by Milo
  • Tbh the problem here is you trying to her Adept on red ranks (which you must be LITERALLY perfect)

    It's best for now to try to get adepts while in purple or green ranks.

  • @GrannyonAcid said:

    I love your energy. This was like a speech that got me pumped up to go click ready for another solo experience.

    I agree so much. GIVE IT TO ME HARD! I can forget and I will! I will not stalk someones DBD profile for 48 hours because they tunneled me!

    I won't wait 20 minutes to flame the guy that mori'd me 30 seconds into the game!

    I will not resort to finding a team of players that sound like they're at Katawice playing CS:GO!

    LET'S GO DIE TOGETHER!

    But... he wants to play solo.

    LET'S GO (IN DIFFRENT MATCHES) DIE ... TOGETHER KINDA-ISH!

  • And again, the game cannot tell why you dc'ed...

  • I feel baited and my day is ruined.

  • I love Kate's, Neagion, and kinda Dwight.

  • Tbh, that 1st situation is prolly the worst thing that could happen to someone.

    1 BT or DS'es and all of them escape.

    in Hook Comment by Milo
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