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Mikeasaurus

Mikeasaurus

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Mikeasaurus
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  • @emeraldx107 said:

    On console Bill's perks were just basic perks anyone could have before he came out on console

    Ahh, that might explain it then. I did used to use David a lot, but switched over to Feng. Thanks for the heads up :)

  • Consoles (Minus Xbox) have the update. Xbox has run into technical issues, so it got delayed, and we don't know when it's coming.

  • I doubt it very much. Since so many people are complaining over the Ruin update, and the fact Survivors are spending upto 10 minutes waiting, Killer goals wouldn't get done. I'd like to see this kind of event for sure, but the current state of sides, it wouldn't go too well

  • @TommyFredo said:

    Not really for me, just try to get in chases more often and go for unhooks.

    But there lies the problem. A survivor shouldn't have to go hunting for the killer or hoping someone is hooked just to earn a pip. If this isn't showing a Gen time issue, then nothing is

  • @Jesya said:

    https://forum.deadbydaylight.com/en/discussion/comment/1016803#Comment_1016803

    We are getting it.. just a matter of when.

    Clearly it says "pending" here... not that we aren't getting it.

    https://forum.deadbydaylight.com/en/discussion/121902/

    Yes, I can see that. And as I stated to another reply, it's not the fact that it states pending, it's the fact that everyone else has said update, but Xbox gets no word on what is going on or why we don't have it. I don't mind the delay, but a little information goes a long way

  • @[Deleted User] said:

    Pretty close to quitting this game and it’s not because of the gameplay, it’s because of the way the game as a whole is being handled. That and I’ve found something that might be worth investing more time into.

    I will be incredibly disappointed if the update doesn’t drop today for XBOX considering I’ve been hyped about it for two weeks. If this is how players get treated in this game then I’ll happily move elsewhere.

    Agreed on this. I've been really looking forward to seeing the new Doctor and map for Xbox, but not a single word about the Xbox update. I don't mind if it got delayed for whatever reason, but to outright just not say a word, when everyone else now has the update is ridiculous.

  • Honestly, I doubt that would solve any issue. I've noticed that survivors don't care if another is trapped or not, that gen is getting done. Overall this would just make survivors die faster. I stated in another post about Pig that Jigsaw boxes are just too easy to remove traps, and could use a 'Deep Wound' status when removing a trap, to actually imitate the films more since victims there had to harm themselves to actually escape.

  • Seems Xbox ain't getting the update. Very nice of BHVR to actually inform us of this, and if Xbox will see this update sometime this month.

  • My issue with the trap removal is that it just doesn't feel Saw-like. They just wiggle their hands for a few seconds, and off pops a trap? I'd like to see maybe after a failed or success that survivors end up in Deep Wound, since Saw's actual version required the victims usually to mutilate themselves. Right now, it feels like survivors just get off easy with zero drawbacks. They could make it like the Freddy alarms. Only 1 box is active, but a survivor must decide when to go for the release and choose when that risk is worth it. It would make the traps at least a little more deadly than they currently are

  • If I'm thinking right, I beleive that was the Twitch.tv challenges that you could enter. There used to be an icon at the top left of the main menu that shows Twitch streamers hosting these sorts of events where you played matches for points, but overall it didn't seem to do anything. I think that might be what it's referring to

  • I don't mind the charm size personally, but agree they could be slightly bigger than they currently are.And they really need some more variation. I like them, but just having a majority of Perk icons as Charms is meh. The P3 idea would be fantastic. I'd love to see maybe a bloody plushie, kind of like the Claudette Plush from the Rift, or something similar to relate to that Survivor/Killer. And I agree on the location. On the hip/waist all cluttered together isn't a good look.

  • I love the map, but at the same time, I hate it. It's good in the sense that as both Survivor and Killer, it's varied enough for chases. But, the noises of doors, dead ends, gens tricky to find at times, those are it's downsides for me. Pallets I feel are a mixed bag. Depending on the killer you're up against, they can make or break a chase. Totem placements are most likely the best in the game, since they're actually well hidden at times, at least, in the sense they're not sitting in an open field lit up like a christmas tree waiting for a survivor to come along to it.

  • I agree with you on killers not being fun anymore. I'm tired of this crap matchmaking with getting placed against Red ranks, when I myself (After Reset), and in the 11-12 region. A rank 2 group is not fun to go against when you're at that rank. I like playing killer more than survivor because, as a solo survivor, you ALWAYS get those teammates that will take forever to unhook, despite the killer clearly being at the oppisite end of the map, or will bring the killer directly to you, and your dead. Playing killer is the only fun I did have at one point, and now that the game just seems to be going in a downward spiral for killers, I just keep feeling like I want to walk away from the game. I love this game, and I used to have so much fun playing, despite win or lose, but now, the fun is being sucked out of it from the way the game seems to be changing. I really pray BHVR realises this before it's too late

  • @Kirito_girl1 said:

    I don't see anything wrong with gen times and taking away SWF really... What else.... you just want survivors to come in game and stand there and wait to be hooked. If you keep asking for things to be taken away from survivors who do you think is going to continue to play this game. It's a game of skill and I've been against plenty killers in an SWF match where we couldn't get any gens done or only 2 at most. Let the devs fix some of the real issues and glitches with the game so it can be the game we all want to play. Instead of killer/ survivors asking for perks and features to be fixed and reworked. Leave the game alone every time they mess with one thing it screws up something else.... Just play the game.

    I'm sorry, but are you joking? Because SWF is one of the worst things for a Killer to go against. Nobody is saying we want survivors to stand around and just take the beating. We're tired of being Gen-Rushed to hell and back, having someone literally tail behind you to unhook making sure to have BT or DS ready, body block with all 3 to stop a hook, then all group and heal instantly. How about you actually go PLAY killer at higher ranks and come back and say this again. I'll admit that not every SWF is some kind of gods of the game, but a vast majority are the ones who will make sure you do not enjoy the game, then proceed to be toxic post-game.

    You say there is nothing wrong with the game and we should just play it. Sure, let's play killer where we can't get anything done because 3 gens just went off in 1 minute because you all decided to bring in Purple toolboxes and BNP's. Now, before you get the idea I'm a 'Killer Main', I am not. I play both equally, and lately, playing Killer in anyway is not fun and it's turning me away from the game. I play this game to enjoy myself, not to become frustrated within 5 minutes and just walk away for a week, only to return, and repeat the process. This is the issue with the game right now, and too many survivor mains refuse to see it from a killer perspective.

  • I agree about the survivors purposly DC'ing when they rejoin the lobby, I had one do it on me yesterday from spite because I'd run down his SWF team, and he was major salty, and when I was survivor, he purposly quit during loading just to spite me. People like that deserve a punishment, but for people who DC from poor servers, they don't deserve the punishment. And until BHVR figures out how to make their servers work, I doubt there will be any sort of system in place for this

  • For me it would have to be the Demogorgon. Seeing that tank of a creature bellowing toward you would have me freeze with fear. Second to that, Clown. I hate clowns, and he is freaky, not to mention the finger thing. That gives me chills!

  • Pretty sure they said they were supposed to do this for consoles last year in summer. And we can all see how well the said updates are turning out. Not to badmouth BHVR but these empty promises they keep making are getting old fast

  • Chat or no chat in post-game, there's always going to be ways for people to continue being toxic. That being said, I'm on Xbox, and I've received a fair few messages from actual nice people who just gg me for a good game, or compliment how I played. People should just ignore these toxic players. The moment you even react to them, they win.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/997333#Comment_997333

    I use to purposely walk past survivors and pretend like I didnt see them crouch then do a quick 180 and pop them. The reactions are priceless

    This is my favourite thing to do on a Survivor. I'll see them for a second and just casually act like I didn't see them, then bam, full 180 swing on them. The best ones are the ones who panic run into walls. Ahh DbD never fails to amuse

  • It's stupidly frustrating. I only just managed to complete this with GF and it's only difficult in the sense that you have no idea if you reached the 'score' of each emblem. It's nice for a survivor who just has to walk out the front door, so why can killers not receive a similar version. Overall, I gave up on any more Adept achievements. Not worth the hassle until the Emblem system is overhauled or something

  • @yadielrodriguez said:

    https://forum.deadbydaylight.com/en/discussion/comment/989903#Comment_989903

    OH no I'm good and it suck well first this is a 3 year game so of course there is someone who is looking for ruin like me so it be gone in a sec.

    Second it a waste of perk like you new and suck on it and use it then I get it but if you a top killer like me and I don't use it but you use it well you suck because I'm a wraith main and get 3 to 4 k without never use it which is sad.

    Third it boring join every game and find right away someone using ruin like that is old time try something new because ruin is not what you need to win and is not the end of the world is ruin is gone so yea that is my reason.

    First, punctuation? It helps.

    Second, 'Top killer like you' is a hell of a flex, and to say that people who like to use Ruin suck, well, this is a prime example of toxic people in this community. Who cares if people want to run Ruin? Let them, it's how they can enjoy the game. Just because you don't like it, and feel you can win without, then good for you. But theres no need to insult people just because your opinion doesn't match with others

  • It's good in what it does, but in operation, it's not great imo. By the time you make it back to the hook, granted you didn't stand 10 feet away waiting, chances are, the one who got exposed has hidden away, and by the time you manage to find them, the status is gone, unless you can catch them quickly.

  • @NoShinyPony said:

    Like the others said, not enough people want to play killer with how the game currently is. No matchmaking algorithm can fix this.

    If you want to have short queue times, you'll have to play killer.

    Literally this. For 3 days now, my survivor lobby time on Xbox is around 5-10 mins per lobby, but Killer is about 10 seconds. This is not a good sign for the game

  • On one hand, I've always wanted something like this, but on the other hand, you'll get the usual Survivor mains complaining about 'Insert X issue here', or Killer mains 'Insert X issue here'. There's no winning with people these days, but it would be one hell of a fun mode to play!

  • @PrincessPoop said:

    https://forum.deadbydaylight.com/en/discussion/comment/992199#Comment_992199

    Yes I can’t wait to see what it looks like on consoles. Hopefully the quality is close to the PC version.

    I'm hoping so. I'm not expecting super flashy PC type graphics of course, but if it's close to the PC graphics, I'll love it. Either way, it's a huge improvement over the current version

  • After seeing the reworked map, my god, hands down yes. That map looks amazing now and really has that feeling of 'This was a torture hospital'. I'm looking forward to it on consoles on launch, and I hope that other maps get this kind of rework in the future, after the more outstanding bugs of course

  • @Kaybeegee said:

    Oh not at all, I'm a rank 8 that only ever gets matched with rank 2, every single game, So they just loop me around every safe pallet every map

    This is why I quit killer until matchmaking is at least close to working order. I don't really play for the kills, just for fun, but with matchmaking as it is right now, it's taking so much fun out of killer sided games for me. Red ranks usually gen rush, which in turn, ends the game pretty fast and isn't a fun experience, or, brown/yellow ranks that are so easy to down I feel bad for them. Playing survivor right now and being matched to Green ranks, despite myself being Red ranked, I've had a fair few killers DC or just flat out stop moving in the middle of a match. I feel sorry for a lot of lower ranked/skilled players right now. Most times, if I find a killer who struggled because of the ranks, I'll stay behind and let them at least get me as a kill, so they get something from points. I just hope this matchmaking stuff gets fixed soon, because I keep wondering if it's worth playing anymore right now

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/992125#Comment_992125

    Exactly. From what I have seen most non-Ruin killers actually tried to mindgame most tiles whereas Ruin killers tend to often simply proxy camp and tunnel first hook for an easy win. I have to admit I've used Ruin all these years myself but I never liked it anyways so I welcome the Ruin change. Forces me to try new builds that are more fun than relying on a Hex perk anyways.

    Yeah, it's more fun to mindgame in a chase than just the usual tactics of most killers nowadays. I find it's more fun and exciting when you're trying to keep one step ahead of a survivor. It keeps gameplay fresh for me and lets me experiment with builds. I might try out the new Ruin when it's released, but most likely I'll stick to my usual builds

  • For me I like to run BBQ (Because I'm a dirty BP grinder), Thrilling Tremors, Surge and either I'm All Ears or Sloppy, depending on which killer I decide to play. I've never unlocked Hex, nor used it with Hag. Honestly, to me it's a perk slot going to waste when it can be destroyed at any time. I'd rather use that 4th slot for something that can help the entire match. I don't get constant 4 kill games, but I still get maybe 2-3 on average, and still manage to have fun too

  • @Yamaoka said:

    Survivor queues at rank 1 are about 1 minute for me at the moment. I've seen many killers play without Ruin yesterday and most of them still performed well and got some 4ks. I'm glad all the whiny people that got to red ranks by camping first hook at 5 gens with Ruin up will be gone soon. Red ranks is for elite players, not for advanced campers.

    Couldn't agree more. My matchmaking times are a little higher, but I put that down to the console playerbase. As for Ruin, I agree with you. It's tiring to see these campers rely hard on Ruin for kills. I prefer to see a killer with some actual skill that's going to give me a good challenge, and I've had some good challenges from killers without Ruin. Too many killer mains rely way too much on that single perk. I can understand why, but at the same time, it's not a guaranteed win perk either.

  • Higher ranked survivors are usually ones who've had a lot of time playing and have good loop/chase skills. A good way to counter it is to watch their heads. They'll stay focused on you if they're planning on turning like that or they see your charging a lunge. A good tactic is to keep on them until you're touching them and smack them. Beyond that, just keep practicing chases. You'll get the hang of it in no time!

  • @lunaticlifter said:

    @Mikeasaurus i'm not.. look at the matchmaking, it will tells you everything.. just played a game with demo on badham like 20 fps, it was freaking hard to hit survivors while they spin..the game is gonna diet because ruin is mandatory then imagine on console with all these others problems

    Oh Demo is the worst for the FPS drops. I used to love playing as him, but the second he growls my framerate tanks. I wouldn't say that Ruin is mandatory for every match, but I do agree that the current matchmaking is making it more needed than ever when lower ranks are being matched to reds, so I understand where your coming from. Hopefully these issues are going to be fixed soon because these mixed bag ranks are getting quite annoying

  • @Murcielago said:

    https://forum.deadbydaylight.com/en/discussion/comment/992004#Comment_992004

    The way you worded that is new ruin is good because it's almost not even noticeable

    I guess I could have worded it better. My overall point was that most matches I play as Survivor, if there's no Ruin active, totems don't seem to get touched as much as when it is in play.

  • @lunaticlifter said:

    Also why can't i hit shred- chainsaw survivors when they are midvaulting a pallet? damn all these problems with camera sensitivity and fps drops are annoying as hell.. without ruin this game is gonna die for sure at least on console

    Without Ruin, the game will die? Little dramatic don't you think? Why does every killer feel the need to literally have Ruin to win a game? I agree on the issues, they're pretty bad on Xbox too, FPS drops are the worst for me atm, but Ruin changing won't kill the game

  • As Survivor it's playing the hero. I can't leave a match knowing there could be a chance to save a hooked teammate, which usually leads to my death.

    As killer, I get a little too distracted by a T-Bagging Survivor and decide they must be hooked even if it means Gens are done.

  • @NeaMainNON_TOXIC3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/991975#Comment_991975

    I actually don't have a pretty good life. This game helps me focus on other things, and this challenge made me a little angry. I don't really want to think about life, just the gane when playing

    I know the feeling there, but as the other posts say, take a break. DbD is one of the most infuriating games I've ever played, but it's so fun at the same time. Maybe try being killer or don't focus too much on challenges. Since I stopped trying for challenges, I feel like I can enjoy the game more now instead of stressing and praying something doesn't screw me over

  • I never really use Ruin since high ranks will just insta pop that totem within 30 seconds, and there's a perk slot gone, but I can see it having some good use. Without a red skillcheck, survivors are less likely to hunt it out, and when they're off that gen, boom. Ruins in play without even noticing. Not to say that people won't still hunt totems down of course, but it's an improvement imo. As for Doc, I've seen gameplay of him from the PTB and can honestly say I am super excited to return to my fave killer. I used to use him all the time in low ranks, and hes so much fun. Now, he feels way better

  • It's awful on Xbox too. Since I hit Red ranks, my lobby wait times are up to 10 minutes per match, and 75% decide to 'disconnect from the host' upon connecting, letting me wait another age for a match. Killer however, pretty much instant matches. Really hope this matchmaking thing is fixed or something because waiting around for ages is really putting me off wanting to even play anymore

  • @ABannedCat said:

    "And most killer mains can agree (especially nurses) that the hitboxes are the size of the map."

    As a Nurse main, no, I don't agree. My bonesaw often quite litterally goes through the survivor, but no hit gets registered.

    It seems most times it's one of the other. Windows seem to be able to hit even though you're away from them, and some hits just seem to turn invisible despite being right in their face. I've had both Ghostface and Oni hit a survivor only for the weapon to either act as though I swung at air, or the survivor wasn't even there (Console btw)

  • I think it only counts for grabs from specific objects. So Gens while working on them or windows as they vault. Possibly also as they try unhook. I haven't attempted that challenge so can't 100% confirm

  • Luckily I haven't encountered any mori killers on Xbox (Yet), but most have been super tryhard about the kills. I had a couple that offered to farm, which was fun, but beyond that, the usual sweatfest of killers. I tried killer too, and everytime, they don't quite understand I'm not actually trying that hard. Had a couple realise this pretty quickly though so at least some people benefit from the extra BP

  • I don't own him, but going against him as Survivor, yes, use the chainsaw. Good god that thing wrecks you. It also lets you smash a pallet pretty much instantly when you know a looper will drop it on you, and his chainsaw swing attack has some serious range on it if you can manage to clip a survivor that tries to quickly run a corner. As for Perks, a better Bubba main could most likely advise on that

  • @The_Second_Coming said:

    https://forum.deadbydaylight.com/en/discussion/comment/960208#Comment_960208

    Admit it, their "we don't want people dodging lobbies" rhetoric is just a BS cop out cover for "our matchmaking sucks, but you should be forced to deal with it until after your rank 20 team mates screw you over".

    I'm starting to question the Rank 20's now. Since this matchmaking bug, I swear the higher ranks (Purple, Red) are absolute potatos. I'm having literal Rank red Claudettes marathoning across a map after being unhooked, just to get downed within 3 seconds again, but a brown rank lasts longer and even escapes without any help

  • @XGhostNova226X said:

    https://forum.deadbydaylight.com/en/discussion/comment/961007#Comment_961007

    I think you're right because in the last week I have only gotten killer challenges.

    Same here, and always for Hillbilly or Nurse, two killers I'm awful at using. I really should learn them at some point

  • @last0ne said:

    https://forum.deadbydaylight.com/en/discussion/116734/whats-wrong-with-a-small-percentage-of-this-community

    Sadly I wouldn't say it's a small part of community this is most survivors I run into taking every super serious an being toxic whether they win or lose...best just to ignore them

    The unfortunate truth of the current society we live in. People are just far too serious over a game. Personally, if I know I'm about to lose, or I'm the final survivor and the killer's darting for me, I kinda just mess around with them. Usually gets me out for free too!

  • @KingHEADBUSTER said:

    First of all it isn't real, it's a horror movie, how many time they say, hes over there, and then go there. if it was real ppl would of dipped.

    Then this can also be applied to a game, which also, is not real. So, therefore, reality and it's laws do not exist within a fabricated world :)

  • Didn't there used to be a sort of tutorial thing where you had to escape a killer AI? Might have been removed since but that was a pretty cool thing in the game. Would love to see more of that

  • I'm guilty of rage quitting, and I'm sure we've all done it at one point. But I'd never do it just to spite people. Yes, sometimes it's really annoying to just be downed instantly after unhooking and dying right there, but that's just the game. Some people just enjoy being (Insert bad word here) for the sake of it. It's how they get their strange joy from life

  • @Respectfulnancymain said:

    https://forum.deadbydaylight.com/en/discussion/comment/959963#Comment_959963

    I got rid of laggy skill checks by setting my tv to gaming mode from the settings. I recommend u check if your tv has gaming mode

    Never thought of that. I'll have a check on my settings. Thanks for the tip :)

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