MikaelaWantsYourBoon
MikaelaWantsYourBoon
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- MikaelaWantsYourBoon
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@Aurelle said:
https://forum.deadbydaylight.com/en/discussion/comment/2844105#Comment_2844105
Not for me. I've been getting nothing but bully squads and had to result to camping because of the gen rush. Literally 5 minutes into the game and 3 gens are already done.
This can be hard with some killers because of bad perks but most of them are fine. Just don't chase all of them. I am always going after 2 survivors at start. Ignoring other 2. So this makes 2 survivors death on hook and this gives me great pressure.
Well best advice i can give you, wait for rank reset. On low ranks, it is more easy taking +2 pip and that's all you need. Good luck.
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I have not problem with adepts. I already have all of them, except Sadako. I did not try adept her yet. With new grade system, it is easier than before actually.
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@some_guy1 said:
pretty sure dead dawg got disabled once because one of the breakable walls near the "room of death" was accidentaly removed creating an infinite
Reason was uncleansable totem, not breakable wall.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2843201#Comment_2843201
Eh...no.
'If you aren't running x perks/killers you are playing the game wrong' to my mind indicates that balance is seriously squiffy.
Yes, you can win without them. But if it's substantially easier to win with them, if the delta between 'good' and 'bad' perks is so big, then that probably needs adjustment.
You are also discounting map choice, which - if I recall the statistics correctly - accounts for something like a 25% difference in match outcomes. That's enormous.
Can you honestly look me in the eye and say that me playing Blight with his best addons and meta perks against a similarly equipped SWF on Midwich isn't going to be a significantly easier match than, say, Trapper with meme perks on Eyrie?
I can not. But both killers can win. But this does not mean we should ignore balance issues. My post is not about balance problems. Sometimes RNG can be against you but you still can make this game win.
I just had today Blight who had "Ruin + Undying + PR + No Way Out" and lost game. And called us baby survivors for Dead Hard. But it was his fault. He chased Dwight so long, he never give up on chase and lost 3 gens. And then game turned easy mode for us. But this is not just killers ofcourse, survivors are also doing this.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2843170#Comment_2843170
Yes and no.
On one hand - it's a very human thing to do, to blame your loss on balance or the other side.
On the other hand - this game's nature is that a lot of match outcomes are decided before the match even starts. If I pick Nurse, grab the best perks she has and strong addons, then get sent to Midwich against survivors running 'fun' perks, they are going to get shredded. And it's not entirely their fault.
If I pick Pig, grab 'fun' perks and mediocre addons, then get sent to Eyrie against survivors running fully stacked meta perks - I'm going to get 4outed and teabagged all the way to the exit gates, unless MMR pairs me with survivors significantly worse than me.
Nah.
Meta perks are strong for both sides and helps so much, true. And they can make you win.
But end of the day, you can win without them. As survivor, you can be efficient and finish generators fast. Or as killer you can make good pressure on survivors and win either.
And plus it was your choice to play with un-meta perks. Nobody told you don't bring your best stuffs.
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@EvilJoshy said:
DS was broken for 4 years.
Undying+ruin was mildly powerful for 3 months.
Bhvr works faster when one particular side has complaints. That side being the majority.
People wanted Spirit nerfs because she had not any counterplay and it took years nerf her.
MoM was so strong at release and it nerfed 2 months later.
Bhvr works faster when one particular side has complaints. That side being the majority.
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@playhard said:
https://forum.deadbydaylight.com/en/discussion/comment/2843166#Comment_2843166
Do you play her recently. It will be fun gaming when you play as her 1-5 times. But above that, it becoming more unfun and the survivor you meet more powerful and easily adapt and knowing Onryo better. Condemned not really helpful even survivor not retrieve and taking the VHS.. lol
Or maybe you played against bad survivors 1-5 times. So you thought you are good with her. But then you played against good survivors and you thought killer is weak? But maybe you were not good with her at all?
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@fulltonon said:
Yes, they will buff her 340days later.
Wrong. Trickster took buffs early when they saw he is so weak. Same for Ghostface.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2843123#Comment_2843123
About yesterday, yes Spirit and Sadako can be besties ☺️
They both are Japan, girl, ghost, cute and wants revenge.
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I doubt BHVR is ignoring killers. Decisive, hatch, toolboxes, keys, CoH, Boil Over etc. nerfed for killers. They are looking complaints and stats first, then they are deciding nerf or rework.
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Yes. I think next buff will make teleport cool-down shorter. And she will be okey. If CoH also remove from game, she will be decent B killer.
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Spirit is like big sister of Sadako. I am sure they both are enjoying to kill survivors.
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I love Sadako but she is not creepy for me. She is cute. But maybe that's just me, idk.
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For keep them bestie, i will play them equal. I played 2 games with Sadako today. Now 2 games with Spirit.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2842265#Comment_2842265
Sadako betrayed her.
https://forum.deadbydaylight.com/en/discussion/comment/2842267#Comment_2842267
That stare has nothing on Rin.
She did not steal her power, she came with different design. There is not betray, they are still besties.
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They are best friends, stop making them fight.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2842151#Comment_2842151
If you could consistently hit great skill checks, like most experienced survivors can, then old Ruin had zero use.
The main thing I remember from old Ruin is loading into matches and having my teammates instantly DC as soon as they saw the red skill checks lol 💀
Well i used it on Doctor with Huntress Lullaby. It was pretty fun and strong build. But ofcourse BHVR ruined it.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2842138#Comment_2842138
Old Ruin should never ever return. It was a terribly designed perk:
- WAYYYYyy too oppresive for new players.
- Had zero effect on experienced players.
Disagree. It was one of my fav perks. And i disagree again, it was strong against good survivors too. I loved to use Impossible Skill Check builds. It was strong against most of teams.
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Old Ruin should back. At least we can use Ruin with other slow-down perks.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2842105#Comment_2842105
Yes they will....You didn't hear? The killers that play 8-10 hrs a day as a job don't get those teams all day but 80% of the forums does.
I swear I am either going to do myself a favor and leave forums or turn myself into a ######### troll like sluzzy. ######### get on my nerves these days.
Some people wants 100% win, when they lose one game:
Survivors are op nerf, this killer op nerf. I don't take serious this people.
I can not say DbD is balanced because it is not and it needs changes but if i believe this forum, this game is survivorside and survivors are escaping 90% of time.
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Garbage.
I will never use it after i adept Yoichi.
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@danielmaster87 said:
If Nurse still loses to certain teams, she certainly can't beat them. And if we're conceding that she doesn't have the potential to beat any team, she's not strong enough.
Yeah she will face that strong SWF teams all time. All survivors that skilled.
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This is why we should not judge before try. I loved Sadako, she is alright killer. Some stupid maps can hurt her (The Game, Coldwind etc.) but with televisions, she can leave loop if survivor has strong spot. CoH is problem but this perk hurts all killers, so it is not just Sadako's issue.
You already mentioned, she has great synergy with info and slowdown perks. I think she is decent killer. I just wanna one little change. Teleport should have shorter cool-down and she is okey.
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I wanna Shaggy in game. I don't care full chapter or solo but i wanna him in game
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/312781/6th-anniversary-killer-should-be-dracula
Hey...i like artist's power
She was boring for me. But ofcourse you can enjoy with her, it's just my opinion.
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Another pretty skilled match so far.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2841565#Comment_2841565
Okay no tunneling,no camping not slugging lets play as the game is meant to be.
Deal
@EvilJoshy said:
I will sacrifice half of the perks in the killers blood web(because most suck) and spirit(because i suck at playing her)
In exchange, survivors lose any and all forms of voice communication and the button to crouch :p
I don't think @TheGannMan will be happy after this trade
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@UnknownKiller said:
I trade:
No NOED and No Deadhard.
No SWF with comms and No DS and killers wont camp or slugging.
Deal?
Cool but tunnelling is staying. So you will need DS. Slugging is not that big problem.
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Slinger is so rare now and he is not threat anymore. He should get buffs but BHVR will look his stats and then they will say "Yeah, Slinger is fine. He has +50% rates."
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They both are so cute, what do you mean man
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Yeah cool cosmetic but i love her default skin more. She is very adorable.
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@sizzlingmario4 said:
MYC doesn't reset if the exposed survivor is downed/hooked. It's never worked like that.
Ghostface's stalk resets/the marked effect ends if he downs you. This doesn't.
Oki thanks, i remember wrong then. MYC is not popular, i am seeing this perk so rarely. So it kinda confused me while i still had statu.
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@th3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2841440#Comment_2841440
Those perks with the timed duration of the effect while continue for the full effect even when you are hooked/downed before the effect runs out. It's always been like this.
I remember different but okey, i may be wrong.
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@th3 said:
The status effect continues even when you are hooked/downed.
NOED and Devour Hope yes. But perks like Startruck and Make Your Choice are resetting after killer gets you down. I am sure this was working like that.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/313237/arent-27-killers-already-enough
I read this a few times and...nope. I still have no idea what you are trying to say.
A few things:
- Aside from maybe Artist, none of the new killers are high tier. Twins are garbo, Trickster is garbo, Cenobite is...okay but not amazing, Sadako is mediocre.
- Adding new content to this game is where BHVR's profits come from, and ideally helps shake up the meta a bit.
Twins was not garbage, BHVR nerfed them so much. They were fine.
Trickster is garbage, i agree.
Pinhead is okey, i love him. He is one of the unique killer. But ofcourse he is not Nurse or Blight but i think he is not bad too.
Nemesis is okey but his zombies needs brain.
Artist is boring but she is okey too.
Sadako is fun but i think she needs some buffs too. But her teleport maybe, shorter cooldown would help.
Welcome back btw! You should be careful, next ban is permanent if i am not wrong.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2841213#Comment_2841213
I'm gonna be honest I completely forgot we even had a steam forum, sadly none of the posts are their tho
I hope you find this guy then. If he opens topic ofcourse.
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Maybe he wrote on Steam forums. First topic on this screenshot is 40 minutes ago. So maybe you should check @GoodBoyKaru
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Buffs looks great but teleport should have shorter cooldown. And then she is great.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2841068#Comment_2841068
no one would play him lmao
I would! Imagine he is laughing after stunning killer. He would be my new fav survivor.
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Remove Trickster from killer. Add him as survivor. Good trade.
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@KerJuice said:
I think the problem lies in how DBD is designed- around gens. What are the survivors going to do during this early game collapse? They’re just going to hide. Killers already hate immersion and find it boring.
‘The only thing I can think of is giving every killer a version of it that suits to their power or add-ons.
For Legion, everyone has to mend to full health at the start.
Doctor: everyone starts in Tier 3 madness screaming and need to snap out of it
Pig: Amanda’s letter is now base. Everyone starts with a trap on their head, Pig can still carry her usual traps but she can NEVER see the aura of the boxes. Not even with add-ons.
Freddy: everyone starts asleep and can’t wake up for 2 mins. No alarm clocks spawn and failed skill checks don’t work for that duration
Artist: Crows on every gen for the first two mins and flock to you if you get too close. You don’t even have to tap the gen to get swarmed. Either commit or mind your distance.
Plague & Nemesis: survivors always start infected. Nemesis should spawn with 4 more vaccine boxes though, to be fair
Pinhead: chain hunt already in progress at the start. Survivors spawn in with 3 chains attached to them. Pinhead can NOT solve or hear the box for the first two mins of the trial. Box will move to other side of map following Pyramid Head’s torment cage rules if an eagle eyed Pinhead gets too close to the lament box
Huntress: doesn’t hum for the first two minutes of the trial
Those are just a few examples I came up with. Idk man- just spitballin.
If they fix Pig's exploit, this is alright. But you can find one box even without add-on. It is not hard. And then sit. One of the survivors died or maybe more. And you still have traps for make game slower? No thanks, that would make me uninstall this game.
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As Nemesis main this add-on was busted. And it did not nerf so much, it is still very good add-on. They buffed his Irri add-ons and they are so good now. So i am happy now with my big boy.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2840020#Comment_2840020
As long as they are not quite balanced, yes.
I'd rather play coal tower ad infinitum.
I don't know. It would be so boring to play on same maps again and again. I miss Haddonfield too, i know i hate myself.
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@fulltonon said:
do you want another RPD, the game or eerie? I definitely will not.
So what is your point? We should not get any new map?
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I played against her, she looks fun. I loved her on PTB. So if i buy her, i will play her.
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@danielmaster87 said:
It's fine as is.
Okey, thanks.
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@Star99er said:
I feel like certain Exhaustion Perks should have different cooldowns, more situational ones like BL should have like a 60/45/30 second cooldown while other like Sprint Burst & Dead Hard should remain at 60/50/40.
This is actually good idea.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2839123#Comment_2839123
I think the best buff BL could get is for every map to have more hills.
Shelter Woods doesn't have a single 1, most maps have 1 or 2 but there should be like 3 so Balanced Landing could be more consistent
This seriously would make BL on good state. But they already reworked most maps, i doubt they will touch them again.
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@ThatOneDemoPlayer said:
Balanced Landing could get a buff, but reverting it to it's original state (which from my understanding was op) wouldn't be a good idea
Buffing BL with different way would be better. Old version was not healthy.




