MikaelaWantsYourBoon
MikaelaWantsYourBoon
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- MikaelaWantsYourBoon
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Except Artist i agree all of them my man. But if i also add something:
- I finally have Nemesis, Leon and Jill in DbD. My next dream is Shaggy from Scooby Doo.
- Killer designs are being better. I am not talking for balance issues. Pinhead is so unique with his animations and voice line. Sadako has her own animations too. Design team doing 10/10 job.
- New maps and reworked maps look so good. Coldwind, RPD and Eyrie looks great. Again, i am not talking about balance.
- They are making different type killers. This is very good. Because everyone are not enjoying with same killers, so everyone gets their new fav killers.
- I loved their business with Amazon. Prime rewards are free and they are good. I loved all gifts.
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Let's Marry group my best killers, i can win most games with them.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2851809#Comment_2851809
I honestly thought it was a thing where whoever clicked on the link it would show their profile own lmao
Yeah it is. 😏
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If they fix major issues, alright. But if we get another weak health chapter (like last one), no thanks.
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Click link. It is you. He is talking about you.
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I understood your feels for Artist. First day, she was my new fav killer. I bought her ice skin because she was very fun (i am stupid) and after 2 weeks i bored so much. Now i am not even playing her once at week, except daily missions.
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She does not need any buffs. You want QoL changes for console Nurse, not buff.
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@Nos37 said:
*Puts on killer costume*
Yeah! The Onryo is really good as is! She does not need anymore buffs... and this is coming from not-a-survivor
Caught you pal.
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She is cute. Fun power. Good synergy with slowdown perks.
I loved her.
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How i can get this charm. I did not see tape
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@EvilJoshy said:
I do and i dont.
New ruin rewards me for applying pressure. The better i do the better the results. If you can hit great skill checks, i still get value from new ruin if i can push you off the gen.
Old ruin rewarded me for simply being on the map. It didnt require me to apply pressure to get it to work. Some people will say if i didnt apply pressure thats my fault. To a degree thats true but then we get into the issue of some killers are better than others. Its easy for a mobile killer, like blight, to apply pressure. Its significantly harder for a m1 killer like Michael. No matter what killer i brought, old ruin had my back(so long as they didnt spawn on the totem). Old ruin also allowed me to kick the gen. I didnt have to wait for the totem to be cleansed to use pgtw or surge.
Both versions equally suck once its gone :p
But we need this type perk for early game. Generators are flying now. Old Ruin would help for early game pressure.
@Alice_pbg said:
not in particular. I never cared about old ruin, while new ruin actually feels like it does things...
I loved to use Ruin in imposible skill checks build. New Ruin is also okey but Old Ruin supported different tactics.
@Mandy said:
I don't miss old Ruin, I think the new Ruin is a healthier perk and does reward much more for applying map pressure.
As a survivor, it's definitely much better - old Ruin was there before the colour blind settings were in game, so I must admit I used to struggle a lot with the red skill checks.
Would Old Ruin be a problem with the colour blind new settings? And you are right, i did not think this people. Probably they had bad times.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/2850517#Comment_2850517
We did not. In fact, we've said the exact opposite: We do not consider it a fix to the grind in the slightest, it's an improvement to grade rewards, nothing else.
https://forum.deadbydaylight.com/en/discussion/comment/2850459#Comment_2850459
I can also confirm that we don't see it as something that encourages people to play more. A certain amount of grinding, sure, it can give you a goal to work towards and keep you interested. But if it becomes too much, then the goal feels unattainable and you lose interest in trying to achieve it.
To the original topic: It's too early to share details now, but we have a massive grind reduction in the works. I'm looking forward to the day we're finally able to share it with everyone.
I just hope it worths to wait. And hope soon.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2850433#Comment_2850433
I guess they see it as something that encourages people to play more. But I have a feeling more people are put off by the grind entirely or play in spite of it. The player retention from the Resident Evil bump looks laughable
This is seriously so wrong if they are thinking people are playing because of grind makes them play. I am not playing half of killers, actually more than half. Why? Because i have not perks on them and i don't wanna grind. And i already bored the killers i am already playing. I am sure most people who did not max all characters are bored for same reason.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2846683#Comment_2846683
if we still had the stranger things licence we could have a scooby skin for demo, fred for felix, shaggy for dwight, velma for jane, and daphne for mikaela
Daphne would fit on Kate more actually. Others are good.
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@Erd69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2849281#Comment_2849281
That doesn't mean you can add spongebob in lmao. It's a horror game that just doesn't scare you. They added sadako in the game but not a horror game huh? 4v1 horror game. A game where we have horror icons but not horror I guess lol
Sadako looks cute more than scary. And ofcourse Spongebob would not fit lol. But Uncharted would fit for survivor only chapter.
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@Tr1nity said:
And they called me a madman for liking forced penance.
Question: Were they wrong or not
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@Tsulan said:
They just look at their stats. When they see that something is used to often (while ignoring why), then it gets nerfed.
For add-ons, items. That's okay. But it is so silly to nerf killers and perks for this. I mean why people are using anti-gen, anti-camp and anti-tunnel perks? Because we have not any mechanical counter for them. We need to use. But what is BHVR doing? This perk is using so much, maybe it is so op. Lets nerf.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2849623#Comment_2849623
Yeap lol. Funny enough. I didn't start out hating Eyrie. But as soon as they moved the jungle gyms to the corners and away from the main building. It made that map unbearable and garbage. It's one saving grace from a building that's too strong and that could be shrunken in half. Was that it had dead zones
This map is desert version of Ormond. I don't think any dead zone it has. Big map, so much pallets and quiet safe loops. Strong main building. And ofcourse shack. I am not fan of this map. And they shadow buffed this map. Loops are so close each other now, which makes it worse.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2849595#Comment_2849595
Yeap. That's all the point is I'm trying to make. I'm not saying the game is dieing. But one side of it is, for sure.
To the point they're soon going to start incentivizing people to play killer with extra BP. Instead of fixing the things that make most of the killers feel aweful to use 🤣
I think they noticed this. After years they finally decided to nerf/rework Dead Hard. But on other hand, they are still making survivorside maps. Eyrie... At least RPD is pain for everyone.
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53K players at last 24 hours. And? I never said game has +50K average players at month.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2849588#Comment_2849588
You just made my point for me. Que times for one side are terrible. Because it feels terrible to play that side. Because of awful decisions by devs, and terrible map designs
And i never said they have good decisions. You are right with your point.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2849584#Comment_2849584
And yet. Que times don't lie
Que times are bad for survivors, i have fast ques as killer. And don't forget, game has different zones.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2849571#Comment_2849571
That's not true. It had a peak of 53K monthly.
It's 30-day average is still down another 1K from February.
Calling people as liar is so rude. But okey.
54K people played this game today. 42K right now. Numbers look pretty good.
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@EvilJoshy said:
Login rewards, to me at least, feel like a means to screw with the steam charts to hide the fact the chapter wasnt well received.
Last time i checked game had +50k players. So i don't think they are going to for this. I guess reason is game breaker bugs.
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@Dito175 said:
https://forum.deadbydaylight.com/en/discussion/comment/2849415#Comment_2849415
I believe it only targets a planet at once since it was never stated otherwise. Sorry, I'm not that familiar with The Alien franchise, only the first movie, if it came down to earth I wouldn't see a problem, I just don't want anything off-earth, but who knows? Maybe seeing the chapter being implemented would change my mind.
If this is case, Freddy is also not from world. I mean he is killing people the world we know. But he is from Dream World. He lived as human, he died as human and he turned Dream Demon.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2849421#Comment_2849421
Nurse and Blight are...well, Nurse and Blight. Top 'S' tier. Dead Hard still hurts them, but they are so strong they can drown out this advantage with an immediate follow up.
Nemesis can at least bait it, similarly to Demo and a few other killers.
It's just a silly perk.
Ikr! And BHVR has really so weird decisions. Nurse and Blight already strongest killers of DbD and they are buffing their some add-ons. Dead Hard is strongest survivor perk and they are adding hit validation for it. Just why?
Trapper, Pig, Myers, Legion, Ghosty etc. needs buffs. Why Nurse and Blight taking buffs instead any of them. Most of survivors perks are garbage, why not making them viable instead going to make DH is more annoying. I just don't understand BHVR sometimes.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/314168/my-biggest-problems-with-sadako
Dead Hard is a pain on basically every killer. It essentially amounts to a third health state when used correctly.
CoH hurts any killer without either a very strong chase or an instadown.
Sadako's problem isn't really these two perks (although I admit they are both in need of some serious bashing with the nerfhammer), it's that neither aspect of her toolkit is very effective.
- Her stealth is a joke. Mirror Myers has better stealth. There is no reason for her to have a lullaby, for starters.
- Her teleportation is janky as hell, relies on spawn RNG and can be completely negated by survivors at will (although they generally just ignore it).
What really hurts her though is that she has zero ability to shorten chases or counter bog-standard looping. Even Pig has a better toolkit here.
Not really. I have not problem with Nurse against Dead Hard. I know it is base-kit for survivors. Dead Hard can save them just once and then i will catch them again. But Dead Hard hurts me when i play Sadako and Nemesis.
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@Chocolate_Cosmos said:
True but also that Lullaby needs to go. Seriously. Why you bother making a stealth mind game oriented killer when you slap on them lalluby?!
I would use M&A on her but it is not affect lullaby sadly. I agree with you anyway. She needs some love for feel better.
@Zozzy said:
Lullaby and directional teleport ned to go. The teleport should be global at base.
What do you mean with directional teleport need to go. I don't get that, sorry
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@Sepex said:
https://forum.deadbydaylight.com/en/discussion/comment/2849366#Comment_2849366
I know just trying to be comical 😮💨
I know, no worries 😶
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@Sepex said:
Dead hard = bad
Is not it
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2849316#Comment_2849316
Mm.
I guess that's where we differ here.
She doesn't feel 'fresh' to me at all. Artist felt fresh. Cenobite felt fresh. Twins, while not being brilliantly designed, still felt fresh. All of these killers brought something no other killer did.
She feels like some admittedly good visual/audio design slapped over a badly designed killer that needed to spend another month in the oven (insert Gordon Ramsey clip).
Her teleports are cute, but that's all she really has - and it has a massive cooldown, plus the ability for survivors to simply disable it (generally they don't bother though unless it's late game and 3 people are slamming out one gen). Her stealth may as well not exist - without addons, by the time she's close enough to hear the gen I'm working on, I know she's there and can prepare to run.
Playing against her...I don't think I've ever been killed by her unless she was facecamping or I gave her a 'pity kill' at the end. She's so easy to evade. Her stealth is inferior to GF because of the lullaby - there's no real surprise to her approach.
How was your exp with her? What was your kill rate?
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@supersonic853 said:
Dead hard is getting reworked because of overuse. This is pretty much confirmed. CoH needs to just be either a aoe we'll make it or slightly faster selfcare. Not both. Or reduce the range/give it a cooldown.
I think it should just give survivor Self-Care. That's all. Bonus heal speed is makes it so broken. It should Self-Care for all team. Sometimes it can help and if survivors are not smart, it will waste their time. Good and fair. And finally i can use Sloppy again, at current meta it is pretty useless.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2849256#Comment_2849256
The k pop star is a brutal murder, so it fits.
Ash atleast got monsters etc.
And maps dont have to be dark to be scary or unsettling.
I disagree. For me if Trickster fits in DbD, anyone can fit. We've already crossed that line. With Trickster.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2849199#Comment_2849199
It doesnt fit in the slightest.
Spongebob is more horror in some episodes.
Dude are you aware? DbD is not horror game anymore. Maps are not dark anymore. We have Ash in game. We have K-pop Star as killer. DbD is party game, not horror. I am sure Uncharted would fit.
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@burt0r said:
Were is the horror in uncharted? I have only played the second game and seen reviews of the other since i don't own a PS 4/5.
Nathan Drake is survivor, so he would fit in game but Uncharted would be only survivor chapter. Like L4D, Mikaela and Ash.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2849163#Comment_2849163
Oh I don't know. Years of mistrust. Things getting fixed NOTORIOUSLY slow on the survivor side, and notoriously fast on the killer side.
Decisive strike took 3? years to be fixed when it was clearly unhealthy for the game...Dead hard STILL exists in it's current state and is clearly unhealthy for the game.
Meanwhile killers got something like old ruin/undying. And was fixed in meer months. Because it was "unfun" dead dawg was kill switched because there was uncleansible totems.....Yet shortly after there were spots where boons couldn't be snuffed. I'll give you a hint. Those maps weren't kill switched. Killers just had to deal with it. Remember the snowman event giving survivors free health states ? While eating killer powers and things like STBFL stacks....?
We are not talking about balance decisions. If they did not nerf Dead Hard or Decisive or anything else, they thought this perks are fine. Bubba's camp is still broken and there is not counterplay except genrush. But it is still in game because devs thinks it is okey. We don't have to like but they are making balance decisions, this does not mean they are slow. Probably they did not want to nerf it. Boil Over and MoM nerfed so fast because they saw unhealthy part.
But bugs are different. All big and game breaker bugs fixed as soon as they can. I can not see any difference for current bugs. They will go with next bug-fix for sure.
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@Tsulan said:
Whenever the forum isn´t filled with nerf threads for the new killer, its save to assume, that said killer is weak af.
Pnhead had not this nerf threads either? But after while, i saw so many complains about him. Even after his nerfs, i am still seeing some nerf threads for him.
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@BrokenSouI said:
Badham walls, BP and OOO. Sadly these are all killer problems and not survivor problems. So you can look for a fix in a year and no kill switch.
The devs love making the survivors happy and killers miserable ❤️
Boil Over was less abusable then OoO + BP combo and i am pretty sure they fixed it with first patch. And this bugs will fix too with next bug-fix update. And pallet stun bug also fixed with first update and it was favors killers? So what is reason of this drama
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My fav horror game is already in DbD. Yeah i am talking about Nemesis, Jill and Leon. Silent Hill is also great franchise and it is in game too. So i don't know is there left any interesting horror franchise.
I would go with Dead Space or The Evil Within.
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@Sluzzy said:
If we are going to nerf something because it is used too much, look no further than BBQ. The most used perk of all time.
Instead of nerfing dead hard, they need to release more perks that are worth using. A watered down DBD is not all that exciting if you ask me.
Parental Guidance is not how you do that. There is nothing in any of these new perks that help whatsoever against the killer.
Parental Guidance and Smash Hit pretty strong combo. You should try.
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@Babalonkie said:
https://forum.deadbydaylight.com/en/discussion/comment/2848213#Comment_2848213
What businesses in 2022 close on weekends?
And working from home or overtime is not a thing?
BHVR is not your slave or anything. This people have lifes too. They need breaks. I wish everyone and all jobs would have break at weekends. BHVR is doing pretty good.
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@dictep said:
After rivers of tears they would probably nerf it. But it won’t matter, killers will come here anyway crying 24/7 for another thing
I am sure most people are playing both roles. So Dead Hard and CoH are broken perks. So for you, we should not complain about them?
@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2848156#Comment_2848156
oh no I know the whole story. Freddy was weak at release but was mid tier but was nerfed cause his kill count was high as ######### at Rank 20 so he was nerfed to becoming the worst killer in the game.
He is the reason why Devs are scared with changes cause they don’t want to do knee jerk reactions and do stuff just cause everyone’s screaming to. When stuff comes out atleast
Except Old Legion, Old MoM; killers and perks should not nerf so hard because someone did not like it. They should wait for data. BHVR is doing this now. If they are not broken ofcourse.
I remember people cried so much Artist is op, unbreakable boon is op, Counterforce will make game unplayable etc. I am seeing this all so rare. Waiting for data is smarter decision.
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@nikodemo said:
@MikaleaWantsYourBoon for sure! thanks for making this post! i actually made this list yesterday with a buddy of mine as we were discussing the very same thing!
so i see you also have a One True Main, in Nemesis! Tell me what you love about him and what build(s) you like!
i have fun with Nemesis. for me it's ALL ABOUT Double Zombie Speed addons. XD i just get such a kick out of zombies harassing survs, and they can be such a pain when they're zoomin'. I use the Eye and the Purple tape, mostly. i forget the names. if i run out of purple tape, i'll use the Iri, but i prefer faster speed overall, rather than bursts of speed after gen completion.
for perks i use Discordance and Pain Res, in order to train my zombies where i want them to go and harass ppl. plus STBFL, since i can down the Obsession with the tentacle. and Knockout, because i love the idea of getting punched by this HULK really gets your ears ringing! XD
he's super fun. i hope one day for a Mr. X skin, then he'd go up my tier list. XD
Enduring + Spirit Fury + Pain Resonance + Hex: Plaything
This my fav build on Nemesis. He is eating pallets so fast, so Enduring and Spirit Fury combo makes him more oppressive at chases. PR because ofcourse i need some gen slowdown. And Plaything is also so good on him. Because survivor need to find totem (slowdown) or they will give me free hits. Sometimes i am playing with different builds but this one is so good on him.
I usually using Marvin's Blood and Zombie Heart for makes tiers faster. His tentacle is everything he needs. So making tiers as fast i can is best of him.
STBFL is not good idea btw. You should use your tentacle all time. At start, it is hard to learn. But when you pratice and master all tricks, his tentacle destroying everything. Ofcourse take m1 if they give you free hits but your weapon is tentacle. You can make build around STBFL on him and this will work so good too but this is not max of Nemesis's potential.
I actually would take Mr X skin, he is cool villain. But i wanna Classic Nemesis skin so badly.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2847893#Comment_2847893
i can confirm her not having anti-loop is what made me want to play her to begin with. if i want to play anti-loop i'll play nurse or pyramid head; she just feels different and i love that
Same here. We already have so much anti-loop killers. We needed different type killer and this is why i am playing her so much. She is fun and i disagree with people who thinks she is weak. She is decent. If BHVR finally fix Dead Hard and CoH, she will be B-tier.
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I love their design. Hit survivors and run to next survivor for hit more. And i love survivors are mending on my face when i hit them because they know i am running to next survivor. Sometimes acting like leave but cancelling power and chasing this survivor. They are fun with some good builds.
Plague is fun killer but i hate her because she is so loud when i have power. Praying her god, idk but this is reason i am not playing her so much. Except this fun power and good killer.
I assume you love sneaky killers more.
I wish i would be better with Billy. He is just so hard for me. But i love to watch Billy videos, people are amazing with him.
It was which killers you love to play as list but you figured later anyway. :)
@dugman @MrPebbles @El_Gingero @ThatOneDemoPlayer @Nun_So_Vile @hailxsatanxeveryxday @Clueless @Smoe @nikodemo
Thank you for all your lists. It is fun to see people are enjoying with different killers. BHVR sure makes bad decisions, but they're good at making different types of killers that appeal to everyone.
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@DbD_Enjoyer said:
https://forum.deadbydaylight.com/en/discussion/comment/2847399#Comment_2847399
Lol i play both hag and her on 70% of my matches, they are really strong killers, very satisfying gameplay and very fun to play.
We have different opinions and tastes. Because i hate them both so much. Freddy is also with them.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2847571#Comment_2847571
Reports in the bug form are claiming that Object of Obsession is crashing the game. So something might actually be game breaking.
If it is crashing game, they have to kill-switch. But i doubt they will do it because of aura reading.
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I don't think they will kill switch because there is not game breaking bug. Nurse and Wake Up kill switched because they had more serious issues. But this bug probably will fix with next bug-fix update.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2847545#Comment_2847545
I had it for a pfp swap joke with Gann, that's all. I absolutely despise playing as her.
Oh, this is why people changed their pfps. I saw even @GeneralV changed. Thank you for explain.
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Myers is fun killer for me because he has good and fun add-ons. But ofcourse you are right, opinions can be different.
I swear i saw you once with Spirit pfp. I thought you love to play as her.
So we agree Blight, Nemesis, Sadako etc are fun killers and we also agree Freddy and Hag boring asf.


