I don't get the "Devs survivor sided" thing in terms of balancing

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Like I genuinely do not see a pattern in their changes if they're willing to nerf stale biscuit but none of blights add ons.

It's not even killer/survivor sided anymore, it's just random what they decide to change.

Comments

  • They just look at their stats. When they see that something is used to often (while ignoring why), then it gets nerfed.

  • @Tsulan said:

    They just look at their stats. When they see that something is used to often (while ignoring why), then it gets nerfed.

    Stale biscuit was barely used, alc ring on the other hand is used a lot.

    Idk if it's kill rates either, cos alc ring would have a higher kill rate than stale biscuit.

  • How the devs thought nerfing flask of bleach by 1% was a more valuable use of their time than nerfing any of blights add ons is beyond me. The nerf is essentially a placebo anyway so why bother?

  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2849708#Comment_2849708

    Stale biscuit was barely used, alc ring on the other hand is used a lot.

    Idk if it's kill rates either, cos alc ring would have a higher kill rate than stale biscuit.

    Alc ring might be rarer, at least on the stats.

  • Devs are neither-sided.

  • @Tsulan said:

    They just look at their stats. When they see that something is used to often (while ignoring why), then it gets nerfed.

    For add-ons, items. That's okay. But it is so silly to nerf killers and perks for this. I mean why people are using anti-gen, anti-camp and anti-tunnel perks? Because we have not any mechanical counter for them. We need to use. But what is BHVR doing? This perk is using so much, maybe it is so op. Lets nerf.

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2849708#Comment_2849708

    For add-ons, items. That's okay. But it is so silly to nerf killers and perks for this. I mean why people are using anti-gen, anti-camp and anti-tunnel perks? Because we have not any mechanical counter for them. We need to use. But what is BHVR doing? This perk is using so much, maybe it is so op. Lets nerf.

    Ironically they once said on a Q&A that players shouldn´t feel forced to take a perk. Yet here we are, where playing without gen slowdown perks is a guaranteed loss.

  • This game tends to galvanize mains about their role a lot, people stick to a narrative and ignore anything else, it doesnt help streamers are part of the problem and parrot nonsense to their audience, you can see it in this very forum, most threads are people following an agenda about their role of choice while ignoring the other side problems. All this split ends up making people believe the somewhat neutral developers are actively working to undermine their role of choice.

    Its like politics, "my side good, your side bad", then people ignore corruption and missmanagement among their files while amplifying the other mistakes and start with the "X agency benefits the other side and harms my side".

  • I dont get whats peoples gripe with blight tag. It turns blight into billy but only on final rush.

  • @Leachy_Jr said:

    https://us.v-cdn.net/6030815/uploads/3GPRC7FUDNKY/image.png

    Like I genuinely do not see a pattern in their changes if they're willing to nerf stale biscuit but none of blights add ons.

    It's not even killer/survivor sided anymore, it's just random what they decide to change.

    It's mostly a 'history' thing, and a matter of the speed at which things are nerfed for killer (even when they aren't really destroying the game) compared to survivor.

    That said, I also sympathize with things from the survivor side - as there are some killers that are unreasonably difficult to do well against, one specific map that is brutal for survivors and baffling buffs to crazily powerful killers while weak killers are left to moulder, or even nerfed.

  • Blight is hard to play and alc ring gives benefit only if you hit in rushes wich can be hard to do i dont think that addon is op but whatever

  • I think for last midchapter they stated they did not change alc ring (and others) because it needs more than just number changes and the resources were already taken for Nurse recoding etc. So most of the other changes were just number changes that could be done relatively easily and directly by the designers instead of needed more complex coding.

    So that should be considered as well in how they prioritize and implement stuff

  • Blight tag requires alot of skill and is also a very high risk addon, dont see any issues with it.

    Ring can be strong in certain situations but there is a very simple counterplay to it also no issues.

    Compound thirtythree? How did this land on your target list.

  • I would’ve added Mother-Daughter Ring as well.

  • They don't balance by killers or survivors, they balance by dartboard.