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MechWarrior3

MechWarrior3

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MechWarrior3
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  • @Skitten56 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687594#Comment_3687594

    I also don't like the idea of mindless tp spamming for condemn, which is why I much preferred her release version. I wish they kept her as she was on release but just added some of the QoL changes from other releases like the not being able to be stunned while demanifested, the shorted TV cooldowns after projection. This plus increasing the range condemn is built from a single TV upon Projection to like 18 meters would have made her a lot more balanced a fun. Also without the old Ring Drawing add-on because slugging isn't fun for anyone.

    Onryo was a lot more fun when survivors didn't want to pick up tapes in order to avoid condemn, giving you mobility options unless they decided to risk condemn. Now survivors have a lot of control over your power and mobility which is unfortunate but that is what happens when condemn risk is so heavily tied to survivors not picking up tapes now.

    I agree 💯 I feel like that’s all they needed to do. Qol changes but kept her release verison

  • No you’ll be fine :)

  • @RFSa09 said:

    it does the same thing as before, still the best survivor perk ngl

    No it doesn’t.

    Not the same…Adrenaline no longer activates if you are hooked when the gates are powered. (You would be healed)

    Also not the same..Reduced speed boost duration to 3 seconds (was 5 seconds).


    still a good perk though.

  • @BlightedDolphin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686840#Comment_3686840

    DS buff, Blight nerf, Ultimate Weapon nerf, Twins no longer playing around slugs, no more depips.

    Honestly solo queue seems to biggest winner of this patch overall.

    It was more of a fix for blight than nerf. It was just an environmental fix

  • @Pulsar said:

    Ouch.

    I don't think it needed anything besides waking up against Freddy being removed.

    I would agree :/

  • @Bloodwebs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686106#Comment_3686106

    Yeah it’s strange. Unfortunately she went from terrible to extremely overpowered to the point where you were running a marathon to tvs to not so terrible but still bad.. sending love to onryo mains

    Thank you :(

    🙏🏼 behavior please.

  • @LaggimuPrime said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686297#Comment_3686297

    You're fine. I don't mind. But yea like I said this is something as to more of a suggestion. It could be good, could be bad. Always can be changed or altered in some way. I know that lower MMR this could hurt really badly, but in High MMR something feels like this could be done. Or something at least. We already have to micromanage time and everything, now the Entity blocks the gens after we kick it too much. Could get a small something for Killers. 😅

    I agree with you :)

  • @Zraith said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686109#Comment_3686109

    at this point the whole SM project suffers from the sunken cost fallacy. They need to let this concept go.

    They’re not going to delete 11months worth of work. Have you forgotten how it was when legion first came out for several months? People wanted him deleted way more than they wanted skull merchant gone lol

  • @slipttees said:

    The killer has the ability to transformation into other killers ( until 3 randomly ) by copying their abilities for 90 sec with 30 sec cooldown. After hooking 1 survivor he could transformation too into the survivor for 60 seconds without terror radius.

    3 unique perks

    Me and You:

    You and the obsession are linked. Obsession will be incapacitated for 30sec after completing a generator. The aura of other survivors is revealed to you for 5 seconds.

    You and me:

    You and obsession are linked. You have the ability to see what the obsession is seeing for 5 seconds when generator is completed.

    Superhuman strength:

    When a generator is completed. you get 30% speed for 30 seconds, survivor aura is revealed to you for 5 seconds

    Feel free to make suggestions!

    I love this idea!!

  • @LaggimuPrime said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686102#Comment_3686102

    Yea like running perks to help with pallets can be useful from time to time, but a lot of the time if I'm not using slow down perks at the same time then gens just start flying. Plus, hate sounding like a broken record, but Windows of Opportunity will just let them find all the rest of the pallets available to them.

    I totally feel you there. Trust me I really do. In my MMR they rushed my generators so fast.


    sorry for making you repeat yourself again.

  • @HamsterEnjoyer said:

    The more people try and describe her power to make her seem stronger than she actually is the more I doubt any of you actually understand what she does

    Facts girl facts

  • This isn’t helpful or constructive at all.

  • @Bloodwebs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3684981#Comment_3684981

    Incorrect. Make her fun to play and go against. We aren't asking for her to be onryo smashed but just... different in a positive way.

    Onyro is smashed. Like come on behavior :(

  • @Royval said:

    100% agree the game makes you run gen regression to win and I hate it. I have no clue why you don’t get rewarded for hooks.

    I agree 💯

  • @LaggimuPrime said:

    I don't normally post stuff or say my thoughts in this game, but with the Entity now blocking Gens from the Killer damaging them too much. Can the Entity now block Pallets for a survivor the same way it does with Windows? Such as a single survivor in chase throws 3 pallets and after that all pallets are blocked for that single survivor?

    I'm terrible with balancing things, but with the amount of pallets around a map and after 3 pallets being thrown in a chase that is a lot of time for survivors to work on Gens. There are also a lot of people who know how to loop efficiently and perks in the game that allow surivors to traverse the maps quickly along with Windows of Opportunity showing every location of windows/pallets.

    I do main Killer a lot and have been looped for a incredible amount of time by a single survivor on several occasions. Playing as the survivor I have done this as well so I know how both sides feel. Maybe this is just an idea that could be reworked/balanced better. Also I know there are perks to help with pallets, but that is leaving a lot to chance and after the survivor finds out what perks you are using, then they can adapt on the fly making those perks useless in the process. (Spirit Fury/Enduring or Blood Favor).

    I’m not sure what the answer is to this one, but I can tell you this more often than not on killer when I play, I always run brutal strength. I want to be able to snap that pallet in half ASAP. It’s especially useful on maps with a lot of pallets like the game or Hawkins even the new map.


    with a the pig, I run brutal strength, enduring, spirit fury.

  • @JeanGreyarea said:

    Also anyone that uses the “survivors noise” as an excuse is just spewing bs

    I disagree actually. In intense matches if I know another survivor is nearby I will hit that person unhook so I don’t have to hear the scream, and that moment it’s really important to hear what’s around me especially since I have a good idea there is a survivor nearby.


    It’s crucial for my chase to be able to get an idea of maybe where they are with my ears. I don’t have to do this all the time but if somebody’s nearby, I have to shut that survivor up for sure lol.

  • @goodfriday said:

    Remove hook notifications would be another good fix , sick of these teleporting killers or high mobility killers coming back to EVERY unhook they hear, am talking literally doing it willingly because even if you wait till they come across the map they still come back to it to tunnel.

    I agree

  • @Chocolate_Cosmos said:

    +50% charge time (reduced with the other addon) and 6% movement speed feels like must have now.

    I agree, ☝🏼 maybe a small buff is in order? A lot of people still brought this up on the ptb. I’m new to pig but when I use this ppl hold w.

  • @ember__lol said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3685355#Comment_3685355

    so?

    why not still keep it? theres no reason to get rid of it tbh, and i personally dont even ever see it as there are better gen perks.

    I see it almost every lobby I am in, but I agree. It doesn’t need to be removed.

  • @GeneralSkien said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3685340#Comment_3685340

    Amanda's Secret with Crate of gears is massively slept on for headpop builds. Run it with ultimate weapon and or face the darkness, and you have a very difficult build to go against.

    ALSO I feel Combat straps should go up just one tier...? Its only 0.1 but with WSG its really good to use with loops.

    other than that, goated tierlist

    Help me understand. I’m new at pig. Why Amanda’s secret? If the trap is off you see the aura but the head pop is over now that the trap is off no?

  • I love this truly! The instant purchase of 1.2 mill would be great! I hate how long it takes. Merging stuff would be nice too! ❤️

    I wanna be able to put 500k or 1 million into the bloodweb without having to wait 10 minutes that it takes to do it

  • @Moman624 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3681283#Comment_3681283

    Im not even going to lie, I though we were on a same page. It seems I thought wrong.

    I believe a lot of our ideas and thoughts are on the same page, yes. However, have spoken to pulsar a few times outside the Forums, he’s not a mal intended individual by any means


    i don’t believe you are wrong.

  • @D0NN1ED4RK0 said:

    Firstly

    don’t cage in endgame

    secondly it rlly depends on whether you want to apply pressure or not

    and here’s my experience as a Phead main

    I mostly run SH pain res and NWO on phead and here’s how I do it

    1. I cage if the survivor was already hooked on a scourge hook
    2. I also cage if there are no SH nearby but that’s only if I’m not running NWO on him

    also since you’re new can I please please help you with this killer? I’ve played him for years and I know many’s things about him

    Thank you! You may! 🥰

    Im on PlayStation. My handle is OneWithTrav. My discord is the same username. :)

  • At least for me when a survivor is lingering around the pallet especially if they have not thrown the pallet yet, I will bounce the UVX off the pallet to hit them. You can also use a back wall to if the wall is close enough. :)


    Usually just take the shot that I think might hit them, sometimes it does sometimes it doesn’t but the most surprising and godly shots I’ve ever gotten were the ones I never thought I was going to hit, but I just tried it anyways lol

  • I’m not opposed to this idea of hooks being moved. Last night I got tunneled out of game within 3 minutes by nurse. Instantly back to hook 🪝

    She huffed and she puffed and blew me to stage 3.

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3683308#Comment_3683308

    Yeah after they destroyed her I’m lucky if I see her in a month and I play a lot.

    Agreed

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3683290#Comment_3683290

    Sadako isn't that rare, in my experience. Definitely not as rare as the other killers we've mentioned.

    Maybe I am unlucky. :(

    I see her once a month if that.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3683200#Comment_3683200

    I agree with Singularity and Skull Merchant, my friend.

    Singularity is extremely rare, but I like going against him. Skull Merchant isn't as rare, but there is always someone who suicides on hook and ruins the game for everyone else.

    I wish I saw them both more often. Way better than playing against Wesker or Blight over and over again.

    Mhmmmmm mhmmmm! I agree. ☝🏼

    wait woah woah woah, wait a minute my friend. What about Sadako 🤨 you don’t wanna see her more often? It’s a rare occurrence.


    Don’t make me come after you 🤣🤣🤣🤣

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3683262#Comment_3683262

    Exactly! Felt like she went from forgotten, to an actual killer, and now she’s back to forgotten. Like why did we even waste time going through all those versions just to end up right back where we started.

    Pretty much… sigh. I’m depressed all over now lol

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3683258#Comment_3683258

    I feel the exact same way. Ring drawing absolutely needs to be base kit.

    Version 2.0 she felt decently viable against actually strong high mmr groups. Challenging and close, but I felt like I had a chance of winning. Now not even a chance. I could play perfectly and I’d still get trashed.

    Yeah I felt that my friend. It’s sad. I just don’t know what to do. I really love her. It’s not every day you get to play the creepy well girl from The Ring in a video game. Dead by daylight is the only option of video game you can do that.

  • Yeah unfortunately they reworked sadako again and she feels unfinished. It just doesn’t sit right. Despite all the feedback given. It’s disheartening honestly. I spent hours and hours and hours creating feedback, suggestions for behavior.


    I easily have over 2000 hours into her. I had it nailed down. I could tell them exactly what she needed, what works what doesn’t. However they reverted some stuff gave a few small buffs called it a day. The feeling of Sadako just isn’t there anymore. Other killers get changes and their pick rates goes up! That’s great! Sadako gets changes. Her pick rates are still the same.


    It’s exhausting voicing yourself when asked but wonder if anyone in the studio was ever really listening.

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3683208#Comment_3683208

    Yeah I can understand that, different tastes of what we find fun.

    I find her current version to be extremely weak and counter intuitive though. The amount of hooks to lock in a relevant amount of stacks makes the condemn pointless as by that point they’re dead on hook anyway, so it’s meaningless bar saving the time of a carry, which you wasted more time getting their condemn up than you saved with that carry time anyway. Zero punishment for tape holding so it feels like you have little control over preventing stack removal and you’re forced into chasing..as an m1 killer with realistically no anti loop at all. While also realistically not being a stealth killer anyway as she has a lullaby.

    The literal only thing Sadako has going for her right now is good map traversal and a tiny bit of passive slow down. That’s it.

    Now if they returned destroying tapes on hit to give her some agency on tape control, removed limit of lock in stacks on hook to encourage hooking without trivializing condemn by needing 2 hooks, then now we might be talking with some potential.

    I agree ☝🏼 Sadako is weak again against mid to high mmr and even more so against a swf.


    Tapes right now are not threatening. They should be. Survivors have it too easy to counter her.

    She still needed tweaking but this feels incomplete in my opinion. The new feature on Ring drawing should've be been base kit and left the original design.

  • How is it unplayable and broken? These are strong accusations to make at behavior. You don’t even explain your reasoning. 🤷🏼‍♂️

  • @Xyvielia said:

    Still, wouldn’t be all that detrimental to things if Survivors saw each other’s perks. Just sayin

    Could be offered as an option to reveal builds.

    Surely tho, there are players who’ll dodge over perks, smh

    They shouldn’t be able to see your perks until you load into the game. Then they can’t lobby Dodge. Less likely to go kill themselves on hook or disconnect.

  • GAME BREAKING…..? No, it’s not not.

    frustrating yes. Game breaking is not true.

  • @Chocolate_Cosmos said:

    See maybe one chucky per few days yet he is one of the most picked Killers, that doesn't make sence. With Weskers and Blights it is accurate since they are played the most and you see them daily pretty much.

    Sadly my friend they changed how he works for console. More frustrating from what I heard.

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3683140#Comment_3683140

    I mean yeah she’s “better” than her original I agree, but that’s like being happy she went from F tier to F+ or D- tier, still trash.

    I mained her global condemn version. Which I do not think was unhealthy or overpowered. It was the most fun playstyle and was so unique compared to other killers. She has nothing unique about her now.

    As an Onyro Main I am P100 with…I both agree and disagree with this. Onyro 2.0 was interesting….OG sadako was unique for me. The passive condemn on tapes was neat and kept people from hoarding tapes.

    2.0 took away from her original traits which I didn’t like, but it was interesting.

    3.0 is just a mix between 2.0 and 3.0

    They should have taken sadako 1.0 and give her todays buffs. She would be perfect.

    They keep reworking killers from their original forms of what we paid for. Sadako, Trickster, Freddy, Skull Merchant.


    I agree though. I don’t feel 2.0 was unhealthy.

  • @GeneralV said:

    Freddy.

    I almost never see him :(

    Yes 🙌 Freddy and Sadako. Singularity, and skull merchant for me 😍

  • @sinkra said:

    Playing survivor is terrible but when I play killer it's not fun getting 4k after 4k because there's no challenge. Why do the devs want this?

    Sigh - they don’t and it’s not easy at high mmr.

  • Well, the blood circles should form around the generators in my opinion. That way the killer can hunt and find survivors around generators, of course and the survivors get points for doing the generator. It’s a win-win for everybody.


    Currently the blood circles spawn in totem areas so it’s pretty useless

  • I truly accept basekit DS, honestly. IF and only IF I get basekit Corrupt. (Not the full 120 seconds)


    That’s my compromise.

  • @Cruxial said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682474#Comment_3682474

    Thing is, the time spent in the bloodweb should not be a part of the grind. Most players I know just level up in the intermission between games, so it makes no sense for it to be that way. As it stands right now, upgrading bloodwebs is a chore, but it doesn't neccesarily have to be that way.

    It’s true and you’re right. It just feels like a chore and I wish it didn’t :/

  • @Optx said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636740#Comment_3636740

    "it’s no different from survivors teabagging in the killer every match." Of course it is. One gets to play the game, the other does not. It's a glaring distinction.

    "Either way to game moves on." is applicable to practically every current punishable offenses. It's a demonstrably terrible argument.

    "but there’s anything that can be done." Unless you can back that up with something tangible or an official statement, I wholeheartedly disagree.

    1) Whos fault is that? Every single survivor went down and not a single survivor has one perk that can help them get up from slugging?

    Out of the 16 perks survivors can carry not one person brought anything to help themselves. That’s not the killer fault and the killer should not be punished for it. You all got slugged, of course.


    2) it’s a applicable to nothing, getting slugged is part of the game. Teabag is also part of the game it’s not punishable and it shouldn’t be punishable. If you can’t handle it then Dead by Daylight probably isn’t the game for you.

    3) In terms of this third point I’m not sure what I was referring to so I won’t touch up on it if I’m being honest, it looks like it was a typo.

  • @ACleverName4Me said:

    Please Devs CHANGE these freaking perks!!!!! It is NOT fair or fun to face! Especially in a 4 man on coms with boon unbreakable on Temple!

    You guys are really gonna let these two perks really allow a killer be denied their first hook after dealing with predrops thanks to windows, an exhaustion perk that made an easy/good mind game be wasted because that perk was just equipped?!

    When you do finally get the down 2 gen pops and then you see the 4th survior just pick them up and you cannot wait the 10 seconds for either because both have windows and will make it to that god window or pallet because of the free endurance that only the survivor picked up should get! Then whoever is the one that isn't getting chased ppps that 3rd gen while the last 2 you haven't seen all game works on the last gens split.

    And while we are on the topic of endurance, WHY are survivors allowed to body block the killer with it?! NO WAY should I be punished when trying to get to the OTHER survivor who SAVED! Endurance should make survivors lose collision with killer. Just like how knight can't body block a survivor being hunted by guards. You've done with with a whole killer power now do it BASEKIT for survivors who earn endurance.

    You as developers and the communicators who watch these forums should take herd and get it changed the sooner than later before killers choose to leave again and you get tour arm twisted to do another "killer buff patch" because survivors wait times get longer and longer every day.

    Long story short for crunched for time readers.

    Change endurance to make survivors lose collision. Change buckle up to only give endurance to the picked up survivor.

    For me personally as a killer main, If I were to stop playing killer, it wouldn’t be because of those perks.


    It would be because they’re taking killers and reworking them into a different variation of what I paid for. Trickster, Freddy, Sadako, Skull Merchant etc.

    All I wanted was OG Sadako with todays buffs.

  • She’s not overpowered by any means.

  • @SirLancealot said:

    Just out of curiosity I was wondering if you guys had any plans to buff “The Nightmare” watched a bunch of streamers and asked a majority of people in the community to get there opinion about the current state of Freddy Krueger even though he has some pros an cons he has a ton more cons than pros, however I was wondering if it’s possible maybe you guys can buff his snares to maybe have the slowdown you give to survivors longer or when you teleport to a generator maybe instead of having to hold it down to fake it an it go on cooldown for a while, maybe get rid of that cooldown entirely if not teleported or maybe have a shorter cooldown? Was just wanting your guy’s opinion or thoughts love to hear from you.

    They mentioned a while back they plan to rework Freddy. Although this would be a dework to fix his current issues.

    So yes. Likely won’t see it until second half of the year.

  • @GeneralSkien said:

    Dissolution is a very unique perk, however it is wildly weak for a myriad of reasons

    1. Lasts for a very short time, very easy to outrun, especially with the speed burst
    2. Very situational, requires an already down pallet, and a survivor to stay on the pallet
    3. The Survivor is given a warning! meaning they are given an even increased chance for it to not proc a single game even if you attempt to force it
    4. The Small buffer works against you, survivors have the entire post hit speed boost to vault a pallet, which is the most valuable time to vault with dissolution.
    5. Hard countered by Lithe

    How do we fix this?

    1. No More warning for survivors, you will know once it is activated, also cause a scream to alert more experienced survivors, while still getting value
    2. make it last 25 Seconds through all 3 levels, the extra 5 seconds
    3. cause the buffer to be 4/3/2 seconds based on perk level

    Very small tweaks and changes to bring dissolution up with other powerful chase perks, while leaving room for counterplay

    The scream isn’t needed. We don’t need another perk that makes survivors scream. I like your other ideas though. The warning is silly.

    I wish it activated instantly or 1.5 seconds instead of 3

  • Place your filter. Selected; Perks and highest items/addons. ✅

    How many blood points do you wanna spend? 500k.


    Done ✅

    This is what we need. The grind shouldn’t take 10 mins to go from 0-50. (Literally timed it) it’s 10 mins IF you don’t stop to select the stuff you want. However, I doubt behavior will do this because they want us to stay in the grind. It’s painful tho.

  • @Mysticlightskin77 said:

    I feel like the idea is perfect , I think the losers club would be able to make it too if it ever was to be green lit.

    Let me know what you think of the terrifying pennywise in dead by daylight?

    Yes yes yes yes yes yes. Please

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