Mat_Sella
Mat_Sella
About
- Username
- Mat_Sella
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Comments
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yeah its very weird that they want that kind of terrain but also limited Nemesis' vertical aim so that if survivors are more than slightly above you, you cant hit them
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please put this in Feedback and Suggestion.
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You can say whatever you want, if a Self-Care survivor is the last one to go down, they are not being saved by me or anyone else I know.
Go waste someone's time in another life.
Survive together, or not
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this should be true.
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Reading Comprehension is an essential skill, everyone.
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Turning the camera at the beginning of the game and seeing Ghostface/Myers staring at me behind an object
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It was never Chapter 21. it was Chapter 1, Part 2 all along.
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I think it's OG, they aren't a range killer, and they have slight mobility.
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it would be one of those minor things that make the game just healthier, removing toxic gameplay and wasting less time is exactly what this game needs more of.
At least this isnt like the issue where initiating a mori would pause the timer, and killers would have macro's so you'd just be watching The Clown kick your face for 15 minutes until they got bored.
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I realized this the most when I played a few Trapper matches yesterday out of curiosity. I setup my Area of Denial, hook in that area, then get blasted for Trapping as Trapper.
Guess I'll just throw the traps away...
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Also had this happen to me, thought they got rid of this.
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@Clowning said:
Teletubbies better Mori with that eldritch looking hoover though. If Lala isn't choking a dude with the hose only to turn him into that weird pudding I ain't buying the DLC.
weird pudding? EXCUSE ME?! That custard was my life!
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As a surveillance tool i find them to be amazing, but if they weren't always (and i almost mean literally always) getting stuck on something, they'd actually be great in my eyes.
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sweat killer
sweat killer
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If the zombies didn't get stuck on half the objects in this game that would be cool, so by technicality, a buff by getting the zombies to actually patrol the map.
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it would have to be a survivor with a tragically pathetic name that attempts to offend others.
Items are just when I bring Franklin's, there's nothing to it. Keys with no charges can't open hatch and survivors tend to make far more mistakes in an attempt to regain their item.
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but halfway through your chase the chicken patty slipped through the buns and now you're meatless
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Discordance.
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Ive always thought those games looked like hella fun but never jumped the gun to buy it
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I dont know, The Doctor, The Clown and The Deathslinger are laughing.
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give it a year and a half
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Love when I obviously have no desire to heal them, work on a gen, then they proceed to teabag right next to me for 30 seconds while I finish a gen.
Some people think Injured is the end of the world, but then why are they hovering over a loud objective that the killer has the aura for and needs to protect to win? Go somewhere.
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@Tactrix said:
https://forum.deadbydaylight.com/en/discussion/comment/2392137#Comment_2392137
I understand all of that, but they are hitting me after I drop it as they start to lunge, that was the specific issue that this update was suppose to resolve. If the killer lunges at the same time as the pallet drops the default is now suppose to go to the survivor, instead its still going to the killer.
wrong. it is NOT if the lunge and drop are at the same time. It is if the survivor has already dropped the pallet 50% of the way, that means halfway through the pallet drop animation. if you didnt drop the pallet at least halfway, you are going to get hit.
Ive definitely survived times i otherwise wouldve died without this update
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That actually looks like fun and i need more of it in my life.
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I saw the Bloodpoint Icon change whilst leveling in the bloodweb, its up.
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*drops trap* *picks up trap repeatedly*
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on your end it looks like you shouldve gotten the hit, but i know for a fact the Claudette dropped the pallet before you would've been able to hit them
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it was one of the top featured changes.
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@Nico_0 said:
Yes 42 would be a more iconic number
42...there's just something about that number!
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@Dito175 said:
THIS, I'm a Carlos simp and i need him ;-;
it must be said.
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elo-DIE
Edit: To preface, I love Elodie, but that hair needs to burn.
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Hooray!
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SBMM matches were my favorite matches because all survivors I played with were at least using 40% of their effort, which is 5x as much as normal matches go.
without SBMM I'm just always waiting to see how another survivor is going to completely screw every single other person's chance of survival.
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Knives were reduced to match the ratio of knives needed to hit. You need less knives so you dont need as many blades, simple concept.
In what situation are you running out of Knives? on Old Trickster I had to be missing pretty often to be in a situation where I lost a chase due to a lack of knives. Not to mention Main Event doesn't use knives and, when activated, is much better than its previous incarnation.
I would usually say 'Increased power comes at a cost, increased required skill.' but in this case its literally the same, the numbers were just shrunk down due to needing less knives, you're overdramatizing a non-issue.
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My friends laughing at me for the weird sounds I make when the killers scare me is toxic. Damn...
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@VioletCrimes said:
https://forum.deadbydaylight.com/en/discussion/comment/2382997#Comment_2382997
You know, that’s the really odd part: none of them actually ran insidious. They just stood there.
I'm going to assume Insidious no longer matters since BT works regardless of TR, so they're running something else to keep them in the basement.
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*Coughs in T-Virus*
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I remember trying to perform in a Coldwind map as Blight and wanting to cry as the survivors knew how it affected my gameplay.
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Consequences for teabagging, I can most definitely see that happening.
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@Sonzaishinai said:
My prefered method of dealing with it is to have a nice cup of tea next to me.
And take a sip when i get hit by it.
5 seconds is the perfect amoumt of time to enjoy a sip before going back to the game
ooh, pro tips pro tips!
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The killer would like to use their setup effectively, you want to deny them that satisfaction.
Ultimately, they DO want to kill you, you are the one NOT wanting to do the objective.
The favor is in the killer's hands.
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People forget that Safe pallets once destroyed are just a one-way ticket to death once removed. the reason they're safe is because there's no other option for the killer. No safe pallet means there's no other option for the survivor except to take a hit.
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i see zombies get stuck in over 80% of my matches, if zombies that barely get anything done are what you're most worried about, there needs to be some re-evaluation of your gameplay.
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2371408#Comment_2371408
because as killer you literally couldn't see anything
but now I can literally see Myers and GF from across the map. It works both ways.
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only a few times playing casual games as Michael, trying to play a more stealth based build to get a few more scares. Doesn't necessarily help you win a match, but it will catch a few off guard...if you can reach 4 stacks without the Obsession dying/ the game already being over.
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Unless you know for a fact you can confirm an extra down in an even better hook than the current one, there is no reason to leave. PeriodTK.
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definitely sounds cool, but a lot of people who play DBD arent so cool so this'll backfire
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@Warcrafter4 said:
It should be the anti gen tap perk given that it effects only one generator at a time.
It would also make kicking more viable as survivors would have to risk an Overcharge to tap.
It's a bit of a band-aid fix for gen tapping, but its better than nothing