Mat_Sella
Mat_Sella
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- Mat_Sella
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Comments
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Im going to assume it has a priority of:
Infected Survivor -> Uninfected Survivor -> Pallet
Besides, its a whip. If he wanted to shoot over you, he totally could. he's already taller.
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should've Overhealed.
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I use Lethal Pursuer in the absence of Discordance.
Discordance will just provide better and more tactical information over the course of the match, and most games survivors will group on gens within the first 10 seconds anyways so you know where to pack a punch.
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It gets pretty annoying after consecutive Demo games.
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Every booty deserves buffing.
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Discordance.
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I don't spend my points on survivor unless I'm trying to unlock new perks on them. Thus no survivor cakes.
Bloodpoints are spent almost exclusively on killer, because no one wants to be the bullied, add-on less killer.
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Unless the person is trying to taunt me, a survivor attempting a crown is no different than one who isn't.
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Cote requoting his infamous line during the 5th anniversary livestream truly cursed the chapter
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I could give killers more illogical reasons to dodge me, or I can play in peace. I'll play in peace, thank you.
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The grind is better than it used to be, looping isnt even what this game is supposed to be about, 'hold W' is just an argument spat about from a content creator and everyone just regurgitates because they arent good enough at the game.
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Either way, all three perks indicate that someone should definitely attempt to touch the gen.
- Trail of Torment gets disabled when the gen gets touched
- Better Together means someone wants you to help them work on gens
- Blast Mine is a gen that someone wants to be protected.
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To me, it seemed helpful as killer because if all 4 survivors decided to be the same character with the same outfit, you can tell who's who (or at least who you havent chased yet) because of the blood that is or is not covering them.
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hold on, I need to pace back and forth for 20 seconds.
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I was going to vote yes, but after thinking about the implications of Demogorgon gameplay, I had to say yes instead.
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I usually am alt-tabbed until i hear the "whoosh" sfx to signify the game starting
some killers just literally have no clue who they're facing and what they brought until they're literally in the match.
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literally 80% of the people that cleanse will then immediately do something that will get them infected, like save an infected survivor or touch an infected gen.
Im going to just remain sick and be on my gen because it literally will not change the other survivors inability to play effectively.
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where's the: Chases aren't the only fun part in DBD option? to me it's the times when you avoid getting chased narrowly by a split second decision to hide somewhere, then watch as the killer desperately searches for a survivor that isn't there anymore as you walk away.
but i mean sure, as killer its all chase. Unless I'm a stealth killer in which case successfully sneaking up on them is my favorite part.
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the Adam mains are just happy he's getting his much needed facelift
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Warframe does just fine developing during lockdown
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Plague/Doctor. Getting your debuffs in early is the key to victory. Not that you need that perk to get Madness as Doc, but it will be more efficient.
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You're right, I absolutely loved being taken off my first hook and immediately being mori'd 2 seconds later.
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and then killers immediately use that information to wait out the timer for BT discouraging the entire point of bringing BT in the first place.
It's the same exact reason why Pig does not see her trap timers, it would be abused to confirm kills on survivors already trapped when they should be trying to find somebody else.
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It's very weird because even if Trickster misses, he has 69 other daggers to align into the survivors spinal column.
If Nemesis misses there's a long ass cooldown and you still have to infect the survivor before you can even damage the survivor with your power.
Not that I don't think missing shouldn't be punishing, it should, but for the risk of missing, the success reward is pretty mild.
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BHVR should already know...
We don't want tired, we want sexy. At the very least no one should look like a M*th addict. Cep't for Blight, he's cool.
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crying while running away from Michael in the Cornfield, I kept running into him and kept running away.
Was never hit but that made it even more horrifying.
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'coughing while being afflicted by a severe virus seems excessive'
hmmm
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@cliffoyumiz said:
https://forum.deadbydaylight.com/en/discussion/comment/2290223#Comment_2290223
so you are saying its a random map? or it has a name so i can use an offering?
I was just making a joke about the visual rework to The Asylum. The achievement must be bugged, apologies for the confusion.
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its no longer the asylum, its now the random garden with a tall building there
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Jump over a window. Jump over the window again. They are now stunned on the other side of a loop.
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from rusty bronze to Stormtrooper.
New DLC incoming
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it's a new kind of vaccine, you inject it into a bandage and wrap it around yourself. The Entity invented it...
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he's talking to his friends on Discord of course.
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I ran into one accidentally in The Game, but I was trying to get into a far corner so that I can give my teammates enough time to finish the last gen.
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30 seconds of moving fast...only to get stuck on debris laid out all over the map
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@Practical said:
@GeneralV Not gonna lie, that fog is seriously ominous. Fog like that changes the whole feel of the game, let alone that it also changes some of the dynamics. I wonder why they got rid of it?
because people consistently complain about not being able to see or find their opposition, despite the brightness being perfectly fine.
Thus the entire game has slowly gotten brighter and brighter to the point where horror is questionable at best.
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Zombies should be at least a little smarter, there were times in which I thought a zombie would follow me but it would just flicker back and forth between me and wherever the hell it wanted to go. They lack decisive judgement. They also get stuck on terrain for no reason.
I feel as though if a zombie is more than 48 meters away from any survivor for too long they should teleport away towards an unfinished gen. I did see a zombie teleport to my gen once, but I had no clue what caused that to happen. I've also seen a zombie right before Endgame just sit in a corner away from both gates, all 4 survivors, and the hook.
I'm not saying they should be 200 IQ, but they shouldn't feel non-existent in half the games.
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she looks 55.
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@Science_Guy said:
Better sound effects would easily go a long way. There's nothing spooky about a vacuum cleaner.
and getting rid of the wah. there's nothing spooky about Waluigi.
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I've had zombies wait at loops and at exit gates for me
I've had zombies stop on top of my downed body
I've had zombies teleport to my gen as im nearing completion (literally, they rose out of the ground a few meters away from my gen)
I think it's a luck of the draw thing.
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Try going in a pool with a pool noodle then hitting someone outside of the pool with your pool noodle and see if it'll actually hit them.
It does.
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He...looks.
He definitely has a look to him.
I can see him.
He exists....
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on the fun side, a survivor tbagged me from across the pallet and i swiftly smacked them. I smacked them again because for some reason they thought id miss when i can only aim at them from the pallet. I then reached Tier II, broke the pallet and ended the chase soon after.
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Does he have mobility? No. There's your answer.
In fact, his power gives survivors mobility, because infecting* a survivor gives them a speed boost as if they had been injured.
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I'm going to assume its the fix for Helicopter Blight.
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her eyes have that glossy look to them, like they were replaced with fake ones.
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Console stays getting the short end of the quality stick
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The moment I hear Victor pop out I know the game is going to be a horrible and drawn out experience.
I'd rather have nurse kill me in 15 seconds than slugged then picked up then someone else is slugged etc. etc. with The Twins.
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Hysteria Ghostface, never get heard all game. Sounds fun!
The real issue is Franklin's Demise not destroying items, it was the only counter to keys and keys don't need charges to open the hatch last i recalled.
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Line of Sight is very important for both sides, but in the topic of losing the killer is exponentially more crucial. The moment a killer can no longer see you physically , it becomes far more difficult for them to stay on top of you.
If you know for a fact you've been caught, find tall objects that you can run through, a killer will not know if you're waiting for them to continue looping or if you've ran past until they've closed the distance, especially if the Line of Sight blockers is wide enough to hide scratch marks as well.
Either way, during this time, if the killer is distant enough you can walk away if you can handle the stress, just make sure you stop running at a place where they need to fully check out the area. By the time they realize you're not there you could already be in the clear.