Killer isn´t funny anymore. Its stressful

Title. And yes, its a mindgame and you should be one step ahead. But its stressful af, and nerf DH distance like in PBE pls ty.

Comments

  • Yes I, and likely MANY others, can/will confirm that the killer role is stressful, but that's how the game is designed. Survivors have 4 players attempting to complete gens in a timely manner with the Killer as their only Obstacle, but when you flip the perspective to said killer, you get a single player doing their damnedest to race against time, and apply enough pressure to stop the survivors from completing their objective efficiently.

    Frustrating as this is, it's how the game was designed, and believe me when I say that I'm grateful you didn't try killer before the mid 2019 updates that gave them more power to balance out against all the crap the survivors, up to that point, had been putting them through. Regardless, DH (regardless of it's current distance) doesn't need a nerf, as any observant killer can counter it, so While you are making a suggestion to nerf it, it's honestly not so big of a problem that it deserves said nerf.

    I empathize with you, and encourage you to play harder, better, and above all refrain from holding back on any builds, or tactics you employ while playing Killer. After all, if survivors never hold back on their build, tactics, items etc... why should you?

    If you need any more simple guidance please refer to my recent post:

    @TWiXT said:

    Due to the new Resident Evil Chapter release, we have received an influx of new players, and so I must start this post by saying:

    Welcome to Dead by Daylight, and I hope you are all having fun so far (despite how rough this chapters release has been)!

    That being said, you're likely to see a whole lot of forum posts, and/or chat messages citing "Made up Rules" Killers and Survivors should follow. Most, if not all of these are based on individual experiences, and are heavily biased for what ever side (Killer or Survivor) the posting member primarily plays, so before you comment or "side" with anyone, here is a list of unbiased "rules" that I believe everyone can get behind as a foundation to enjoying your experience in DbD:

    1 - Play how you want to play and enjoy the game.

    2 - If you show no respect... don't expect any.

    3 - The Killers role is to kill, the Survivors is to survive... Both by any means necessary. This is the Hearts-blood Core reality of how this game is played! No matter how a killer or survivor(s) win the match, it's all part of the games design, and no one should waste any time or energy complaining about it as long as they've gained their victory using the legal mechanics, or tactics the game provides/allows them to achieve it!

    In other words ALL IS FAIR when it comes to playing the role you've chosen (unless cheating/hacking, but we'll get into that further down the list in rule 7). If there's anything you feel is unfair about either side:

    1. Reflect upon your own side and what tactics and builds you/your team are using to achieve your goal.
    2. Compare it to what your opponent(s) used to achieve theirs.
    3. If possible, strive to experience the other side FIRST before you post any complaints on the forums about your experience against your opposition.
    4. Ask yourself if there is something inherently broken in the games mechanics that needs to be addressed before you resort to posting your complaint (e.g. Encountering perks, items, add-ons, mechanics, or abilities that absolutely provide too much of an advantage to your opposition, and are un-counterable by anything you do. If there is a counter to these things, either discovered by yourself or researched, save your complaint and learn/employ said counter the next time you face it, if not... then by all means let the devs know by posting your complaint).

    Always remember, if your opponent won a match/trial while using the legal mechanics the game provides, it's not really their fault for taking advantage of it, is it? In other words, if you have a complaint you're just itching to express on the forums, you should first ensure that you're Legitimately Hating the game, not the player. As anything else will be seen as nothing more than a post filled with "banal whining" by the majority of the community.

    4 - When the gates are powered... Anything goes!

    Don't kid yourself by thinking otherwise! Neither side is gonna roll over and just "let you win" when this happens, and not only do both sides know this... Realistically at that point the only job the killer role has is to secure kills since there aren't any gens left for them to protect, and the only job the survivors have is to escape with as many alive as possible.

    So, No matter what tactics or skills you employ at this period in the match/trial... The gloves are off! Recall rule 3, and feel free to do whatever it takes to achieve your goal. No one can blame you for whatever you do in the endgame, and if they do, for the most part they're just being sore sports.

    Enjoy your victory, or embrace your defeat. Either way, "When the gates are powered" is, more often than not, the most intense part of the trial, and you should take whatever advantages you can against your opposition as they (mostly) won't show any mercy towards you.

    5 - You paid money for a multiplayer experience, and thus aren't entitled to win every match. Anyone who takes umbrage to this should stick to single-player games where-in you are entitled to eventually win for the money you paid. Being salty because of a lost match is unbecoming, embarrassingly juvenile, and toxic to the communities reputation. We're all people pitting our skills, strategies, builds and knowledge against each-other. If you lose and have nothing good to say in the post game chat or over the console chat system: Either Leave a "gg," or no message at all, and then calm down/lick your wounds, and move onto the next match. This is just a game after all.

    6 - For PC players: Post game chat can be closed using the ">>" in the lower right of the chat box, and will remain closed until you open it again. No one deserves abuse, so if you find yourself frustrated over excessive endgame chat toxicity: Feel Free to Report the most egregious offenders, or otherwise Just close it, and continue enjoying the game in peace.

    For Console Players: I understand that many other players can/will attempt to contact you via the consoles messaging service, and that this can't always be ignored or shut off. None the less, you do not deserve abuse, and if anyone is violating that via text or voice messages, then they are violating the policies the consoles communication service stands for! Feel free to let your consoles administrators know that your rights to enjoy this game are being infringed upon by other players, or otherwise, if possible, try to simply ignore the messages they send you, and continue playing at your leisure.

    7 - This is a 4v1 Lobby and Match style, or Asymmetrical Multiplayer game. When you queue up to play a match you are committing to seeing it through so that everyone can enjoy the game, and everyone else who queued up is depending on your commitment to the match in order to experience said enjoyment. The acceptable reasons for Intentionally Disconnecting from a match are as follows:

    A Game breaking bug rendering you incapable of playing a normal match.

    A Player(s) taking the game hostage/hacking/exploiting bugs or unintentional game mechanics, or bullying/griefing you. (Record if possible, and Report them after leaving the match.

    Influences and situations outside of the game that make your disconnection unavoidable in order to deal with said circumstance(s).

    Disconnecting from a match intentionally for any other reason is a practice in bad sportsmanship that Ruins the experience for all other players, Disconnecting over petty reasons doesn't do anything other than piss off everyone else, and makes you a worse player for it since you don't learn how to play any better by quitting. Disconnecting is currently being punished for a good reason: Too many DC's from too many players results in leaving the community as a whole with a sour experience, and could eventually kill the game we love. If you are frustrated with how a match is going; Take it in stride as a learning experience, see it through to the end, take a break if you need to, and decide if you want to queue up for another match. We all bought this game in order to play it with others despite how each match goes, and the majority of the fun this game offers is in the variation of each individual match.

    Don't be a petty DC'er.

    8 - For survivors: Rage Quitting via suicide on the hook is a unique option available to the survivor side of this game and is your choice, but If your suicide on the hook isn't advantageous to your team, as with rule 7, all it does is ruin the experience for the rest of your team, and piss everyone off. While it's not likely to ever be punished, it's still regarded by the community as a show of bad sportsmanship. If you don't at least try to play through until the end, regardless of the results, you are only hurting the experience for all other players both new and old, but it's with the new players where this hurts their game experience the most.

    Bad matches happen, we understand, but that's no reason "throw a game", especially over petty reasoning. Matches can turn around at the drop of a hat as long as everyone's still playing, and often do, but you won't experience that if you RQ on the hook, and by doing so you drastically affect the teams ability to pull off said "turn around". On top of this, it does nothing for your personal skill growth as a player, or your Blood Point/Experience gains, so there aren't really any reasons to do this other than petty/selfish ones.

    9 - Regarding "Toxic" behavior: Killers have a limited but impactful set of behaviors that are, by and large, considered "Toxic" by the community, but survivors have far more of these "Toxic" behaviors available to them. The reason for this is because... while killers can only be "Toxic" towards survivors, Survivors can be "Toxic" to either the killers or their fellow survivors.

    I'm certain many of you have either experienced these behaviors, or have seen them reported/complained about on the forums, and While a decent amount of them don't fit the "spirit" of the game... a surprising amount of them do!

    Please refer to this article:

    https://forum.deadbydaylight.com/en/kb/articles/139-game-rules

    This outlines the basics of what is considered Reportable amounts of player Toxicity, but also defines what many consider to be "Toxic" behavior, as simply part of the game.

    That being said, there's still a lot of behaviors that, while not ban-able offenses, are ultimately considered "Toxic" by the community: Leaving a survivor to die on their first hook even though the killer isn't "Face-camping" them, Purposely "Sandbagging" another survivor so that they will get hit or downed by the killer, Face-camping in general, Slugging the Entire Survivor team until they bleed out, etc... While none of these behaviors are considered ban-able offenses, none of them are any fun for the victims, and They will let Behavior/the Devs know about it!

    I Urge all players to Recall Rule 2 when making these choices, and Have some common decency when you play! We're all players, and we all want to enjoy the game together, but when any Player(s) repetitively engage in these kinds of "Toxic Behavior" to the point that the community picks up on it, they have been known to outright Mercilessly attack/target these players, and with enough community pressure/collected evidence, some "toxic" players have been banned by the Devs due to enough community backlash over their antics (look up Ochido if you aren't convinced).

    There's only so much "Toxicity" this Community and the Devs CAN or WILL tolerate, as should be expected of any gaming community, so while it's "Okay" to have a little "Toxic" fun at others expenses from time to time, PLEASE, for your own sake... DON'T MAKE A HABIT OF IT!

    Consider yourselves Fairly Warned.

    10 - If it's a legal mechanic in the game, don't be afraid to use it...No matter what side you play. Half the fun is discovering new strategies, counters, and synergies using the tools the game provides, so no matter how effective or overpowered you feel they are, there's nothing wrong with using them to your advantage.

    11 - Take the good with the bad in stride, rise to meet the challenge every new match presents, but overall... 

    have fun!

    Honestly, this is just a list of Common Sense spelled out for everyone to see. The inherent problem of "unwritten" or "Made up rules" is that they're more of guidelines that nobody is obligated to follow. I know that this list won't change everyone's minds, much less their playstyles, but I felt that if I expressed the rules I follow when playing this game for all to see, maybe others might have them in mind when playing, whether they choose to use them or not.

    To all you new players, again Welcome to DbD, I hope this was helpful for you, and if you are going to follow any "Made up Rules", I believe this is a good set to start off with.

    Any Praise, condemnation, Creative Criticisms or suggested additions to this list of rules are welcome! Please comment if you have anything to add or say.

    I hope it helps.

  • Dead hard is fine as is, killer will always be stressful as it’s supposed to be.

  • Yes nerf dead hard and then every survivor will use sprint burst instead of dead hard or sprint burst, great idea!

  • @WexlerWendigo said:

    Yes nerf dead hard and then every survivor will use sprint burst instead of dead hard or sprint burst, great idea!

    At least Spirint Burst is not second chance perk. And when i see one survivor walking, i know they have SB. This perk is counterable. But Dead Hard is really unhealthy perk. You have to respect it, even survivor has not it.

  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2397840#Comment_2397840

    At least Spirint Burst is not second chance perk. And when i see one survivor walking, i know they have SB. This perk is counterable. But Dead Hard is really unhealthy perk. You have to respect it, even survivor has not it.

    Doesn’t matter to me I use lithe, balanced and smash hit. Just speaking generally.

  • @WexlerWendigo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2397846#Comment_2397846

    Doesn’t matter to me I use lithe, balanced and smash hit. Just speaking generally.

    Good to see someone who is not using DH. So much survivors are using it and DH is not effective anymore. Because i know they will use it and i am just baiting this. But when i see someone using lithe or smash hit, this is really hurts me in chase. Because unexpected.

  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2397849#Comment_2397849

    Good to see someone who is not using DH. So much survivors are using it and DH is not effective anymore. Because i know they will use it and i am just baiting this. But when i see someone using lithe or smash hit, this is really hurts me in chase. Because unexpected.

    I prefer them as it’s easier to make a plan whilst on a gen as to how you’re going to use your exhaustion. Smash hit + iron will + lucky break is my favourite combo right now, very powerful in certain situations.

  • @WexlerWendigo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2397859#Comment_2397859

    I prefer them as it’s easier to make a plan whilst on a gen as to how you’re going to use your exhaustion. Smash hit + iron will + lucky break is my favourite combo right now, very powerful in certain situations.

    This is free escape on chase. And if you have medkit, you can do it 2 or 3 times in one match.

    I wish survivors would me more interesting like this. But usually same and boring meta perks.

  • This is one of the things I loved about the F13th game. It was one sided, Jason was a beast. It was a challenge and a thrill to actually survive. Survivors should be scared of the killer but they’re so confident and they know the game and all it’s little exploits. This is one of the reasons why there are so many tunneling/camping killers right now.

  • Playing killer is just crap.

    A large chunk of the community have ruined the experience.

  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2397863#Comment_2397863

    This is free escape on chase. And if you have medkit, you can do it 2 or 3 times in one match.

    I wish survivors would me more interesting like this. But usually same and boring meta perks.

    Yeah I always bring a medkit because solo queue anyway. Only works sometimes, but it’s funny when it does, especially when you hide in the basement since killers hardly ever expect it.

  • @WexlerWendigo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2397868#Comment_2397868

    Yeah I always bring a medkit because solo queue anyway. Only works sometimes, but it’s funny when it does, especially when you hide in the basement since killers hardly ever expect it.

    You should use my build too, this is also so much fun. Q&Q + Head On + Iron Will + Dance With Me

    I am running around locker area. And dropping pallet when killer come closer. And then i am jumping locker when killer breaking pallet. And killer is losing me. They are losing so much time when looking around for me. If they are leave, i won the chase. If they come to check locker, Head On saves me and with Dance perk, they are still losing me.

    I found this build really strong and fun.


    I also will try your build btw.

  • @TheGhostofZgor said:

    This is one of the things I loved about the F13th game. It was one sided, Jason was a beast. It was a challenge and a thrill to actually survive. Survivors should be scared of the killer but they’re so confident and they know the game and all it’s little exploits. This is one of the reasons why there are so many tunneling/camping killers right now.

    My thoughts exactly. Jason felt powerful as hell. In DBD it's the survivors who feel powerful.

  • @WexlerWendigo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2397846#Comment_2397846

    Doesn’t matter to me I use lithe, balanced and smash hit. Just speaking generally.

    I've been thinking about using those 3, and maybe swapping lithe with resilience for vault speed or dead hard while trying out vigil to see how the impact on CDR helps and just replacing vigil with resilience if it doesn't have a big payout. I wanna have fun with the new pallets.

  • @MadmegMain said:

    Dead hard is fine as is, killer will always be stressful as it’s supposed to be.

    It wasn't always this stressful, and it doesn't have to be this stressful. It's a game - it's supposed to be fun - for everyone

  • Don't see what you mean by "any more", most killers have been made objectively easier to play over the years, with killer nerfs being few and far between.

  • I don't think it's stressful. It's a game, one where you don't lose anything if you have a bad match. Just play for fun

  • I dont know, The Doctor, The Clown and The Deathslinger are laughing.

  • I'm fine with being a glorified birthday party clown who merely entertains children with lame tricks. All I've ever wanted was a chance to show the kiddies my magic trick before getting pelted by tomatoes or all the guests just leave. Anniversary event was simply awful for this. There's 5 cakes and you want to pop 5 gens in 3 minutes and leave with zero boldness or altruism points? Like, why even bother dude.