Hitting through pallets

This issue was suppose to be resolved in 5.1.0 and yet here we are and it hasn't been. We're still getting hit through pallets.

Tagged: Mod

Comments

  • You’re supposed to be hit through pallets of the killer is close enough. That’s how it works. This just mad it happen less when it shouldn’t

  • Hits through Pallets were always a thing and are still a thing. If you drop the Pallet to late, you will get hit, this did not change at all.

    But it was made more fair so that Killers with high Ping cannot get free Hits when they should not get them. This is checked by the Server.

    However, if you are indeed to late and get hit, this was a hit that was most likely legit. (There will still be Hits which are pretty odd, but their number should be decreased)

  • @Phasmamain said:

    You’re supposed to be hit through pallets of the killer is close enough. That’s how it works. This just mad it happen less when it shouldn’t

    I know that, except it didn't make it less, they don't even start to lunge and I drop the pallet and still get hit. So the priority that they set doesn't work.

  • @Aven_Fallen said:

    Hits through Pallets were always a thing and are still a thing. If you drop the Pallet to late, you will get hit, this did not change at all.

    But it was made more fair so that Killers with high Ping cannot get free Hits when they should not get them. This is checked by the Server.

    However, if you are indeed to late and get hit, this was a hit that was most likely legit. (There will still be Hits which are pretty odd, but their number should be decreased)

    I understand all of that, but they are hitting me after I drop it as they start to lunge, that was the specific issue that this update was suppose to resolve. If the killer lunges at the same time as the pallet drops the default is now suppose to go to the survivor, instead its still going to the killer.

  • @Tactrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/2392137#Comment_2392137

    I understand all of that, but they are hitting me after I drop it as they start to lunge, that was the specific issue that this update was suppose to resolve. If the killer lunges at the same time as the pallet drops the default is now suppose to go to the survivor, instead its still going to the killer.

    wrong. it is NOT if the lunge and drop are at the same time. It is if the survivor has already dropped the pallet 50% of the way, that means halfway through the pallet drop animation. if you didnt drop the pallet at least halfway, you are going to get hit.

    Ive definitely survived times i otherwise wouldve died without this update

  • @Mat_Sella said:

    https://forum.deadbydaylight.com/en/discussion/comment/2392322#Comment_2392322

    wrong. it is NOT if the lunge and drop are at the same time. It is if the survivor has already dropped the pallet 50% of the way, that means halfway through the pallet drop animation. if you didnt drop the pallet at least halfway, you are going to get hit.

    Ive definitely survived times i otherwise wouldve died without this update

    Keep in mind this is server sided. So what you see is not necessarily what the server sees

  • That means your input is getting to the server slower than the killers. The server can only know what it knows about(what the clients send it). If you throw down a pallet (you begin sending that data to the server) and the killer lunges at you, if the killers lunge gets to the server first you are going to be hit. Even if you threw the pallet 10 seconds ago, if it takes 10 seconds for the message to travel from your computer -> across networks -> to the DBD server, you will still get hit.

  • @Carth said:

    That means your input is getting to the server slower than the killers. The server can only know what it knows about(what the clients send it). If you throw down a pallet (you begin sending that data to the server) and the killer lunges at you, if the killers lunge gets to the server first you are going to be hit. Even if you threw the pallet 10 seconds ago, if it takes 10 seconds for the message to travel from your computer -> across networks -> to the DBD server, you will still get hit.

    That's a serverside issue, which every other online game doesn't seem to have, but magically this one does. See the difference?

  • @Mat_Sella said:

    https://forum.deadbydaylight.com/en/discussion/comment/2392322#Comment_2392322

    wrong. it is NOT if the lunge and drop are at the same time. It is if the survivor has already dropped the pallet 50% of the way, that means halfway through the pallet drop animation. if you didnt drop the pallet at least halfway, you are going to get hit.

    Ive definitely survived times i otherwise wouldve died without this update

    • Wrong. And here's the direct quote from the patch notes "Stun validation has been added to the hit validator. If a Killer has a pending stun on the server, the server will reject the hit. This will be most noticeably in situations such as a Killer who is attacking at the same time a survivor is throwing a pallet, and it should reduce instances where survivors appear to take damage after stunning a Killer."
    • Notice the lack of "if the pallet was dropped 50% of the way". Stop making things up that don't exist.


  • Myself and I have seen a person post a video have also had a killer hit through a down pallet. It was just the one time for me. I think there are some tweaks that need to be made but it does seem better in my opinion.

  • @Tactrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/2392475#Comment_2392475

    That's a serverside issue, which every other online game doesn't seem to have, but magically this one does. See the difference?

    I'm sorry to be the one to inform you but this is a problem in every single online game that you play. Other games might hide it better but there is no way to avoid this problem in online games. See overwatch's 'favor the shooter' videos.

  • @Tactrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/2392353#Comment_2392353

    • Wrong. And here's the direct quote from the patch notes "Stun validation has been added to the hit validator. If a Killer has a pending stun on the server, the server will reject the hit. This will be most noticeably in situations such as a Killer who is attacking at the same time a survivor is throwing a pallet, and it should reduce instances where survivors appear to take damage after stunning a Killer."
    • Notice the lack of "if the pallet was dropped 50% of the way". Stop making things up that don't exist.

    I can actually confirm right now that a pallet stun will only occur once the pallet is roughly halfway through the drop animation - it does not occur at the start of the animation.

  • @Carth said:

    That means your input is getting to the server slower than the killers. The server can only know what it knows about(what the clients send it). If you throw down a pallet (you begin sending that data to the server) and the killer lunges at you, if the killers lunge gets to the server first you are going to be hit. Even if you threw the pallet 10 seconds ago, if it takes 10 seconds for the message to travel from your computer -> across networks -> to the DBD server, you will still get hit.

    That's a very good explanation of it.

  • @Tactrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/2392135#Comment_2392135

    I know that, except it didn't make it less, they don't even start to lunge and I drop the pallet and still get hit. So the priority that they set doesn't work.

    the new system works perfectly for me. have you tried not to throw them at random but with the right timing?

  • I hope they clean it up a bit.. landing a hit and hearing the yell but the survivor just runs away after the stun is annoying.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2392504#Comment_2392504

    I can actually confirm right now that a pallet stun will only occur once the pallet is roughly halfway through the drop animation - it does not occur at the start of the animation.

    The stun will occur at that point, but the block should occur earlier, that's the whole point, the ability to hit through a pallet goes after the drop starts, which negates the ability to land a hit before the drop ends.

  • @Morpheus_7_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2392317#Comment_2392317

    the new system works perfectly for me. have you tried not to throw them at random but with the right timing?

    Yes.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2392504#Comment_2392504

    I can actually confirm right now that a pallet stun will only occur once the pallet is roughly halfway through the drop animation - it does not occur at the start of the animation.

    Why aren't we told what the killer's ping is when playing either side?

  • @Red_Beard said:

    Myself and I have seen a person post a video have also had a killer hit through a down pallet. It was just the one time for me. I think there are some tweaks that need to be made but it does seem better in my opinion.

    I've had that happen to me before. The Killer was The Legion, I threw the pallet before the killer swung. The killer got stunned and somehow the hit still registered.

  • Do you want to know the real reason why they programmed pallets incorrectly? It's because of the way they programmed the hitbox in the pallet. The way it's designed right now a killer can hit the entire distance of between the pallet and until it's at a certain point in the drop it will still count as a hit. And the reason why that's the worlds dumbest way to design a drop is because it's how amateur programmers in high school design it.

    The proper way to design it is like this. The block in which the pallet drops turns into a solid wall upon the action of dropping, therefore if at any point the pallet gets dropped instead of a hit going through the killer would get the sound that hitting a tree makes and their lunge is rejected. THAT is how you make it a proper action. If they make it that way, no matter who enters the action first if the action causes the pallet to drop the killer will always miss the lunge.