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Master

Master

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  • Global said:

    It makes sense instead of making the only good laurie perk useless just make a perk that counters it.

    It doesn't make sense because it would become a gamble. And in my opinion the game is already way too rng dependend
  • @Master said:
    Tunneling the weakest dude is literally the best thing a killer can do.
    Yeah I agree, he doesnt use all the tools the game gives him ....

    Yep, at High Ranked you pretty much have to tunneled since a survivor have 3 lives, there really isn't any incentive to go after new survivors, more time on wasting means you lose the game

    Survivors had 3 life's if crutches weren't a thing
  • Nerf one of the weakest killers?
    Damn you guys really want to stick to the nurse Billy meta
  • @RemoveSWF said:

    @Master said:

    @Goobz said:
    I’m pretty sure True’talent’ just isn’t that good. Everyone has ######### games stop crying. 

    Are you better? Then please teach us how to play so well that you can beat flashlight/DS squads

    Tru3 is a bad killer.

    You beat flashlight squads by equipping Lightborn, which he didn't do in the video. He also refuses to use NOED because he considers it cheap, so he gimps himself for no reason.

    He walked away from the hook, saying out loud "I don't know why I'm walking away, I don't get anything" when he could've camped and maybe got rid of one of them.

    Then he mercilessly tunneled the weakest dude like a pathetic bully because the others were owning him. When the team was good at rescuing the weak guy, he started screaming and he ragequit.

    A pathetic display, nobody should consider him a good killer.

    Tunneling the weakest dude is literally the best thing a killer can do.
    Yeah I agree, he doesnt use all the tools the game gives him ....

  • @Goobz said:
    I’m pretty sure True’talent’ just isn’t that good. Everyone has ######### games stop crying. 

    Are you better? Then please teach us how to play so well that you can beat flashlight/DS squads

  • No thanks, there is enough BM in the game already

  • @lucvus said:
    Let me start by saying I don't care about swf. I enjoy it on both sides. Cause as a killer I get to play against stratagems and become better. Sure I lose sometimes but its so satisfying knowing their friends are watching them die and cant stop it. Infact swf is an advantage for killers alot of the time. Those ride or die friends who will throw themselves at you to help is sometimes the difference between 1k and 4k. Cant tell you how many times I hook 1 guy and doors are opened. They could all leave but don't and I snatch them up turning 1k into 3k or 4k. All they had to do was leave but nope. So anyway if people are so concerned about swf. How about either. 1. Show a notification when they enter "players x and x are in a team" but arguably would cause Dodgers alot more or 2. How about a small penalty to repair, heal, altruism speeds to each member in the swf. Let's say 10% it's not huge but. It would apply to each member of the swf. That way it somewhat equalizes the playing field.  Not multiplicative but let's say you got 2 people. Each one gets a 10% penalty. That's pretty small on a single person but if they work together that becomes 20% penalty but with the boost you get from 2 people on a single gen it balances out. Now if that person is 2 manning a gen with a random. The swf members still have a 10% penalty but wouldn't be noticed much when working with a random. Plus if its s full swf. All 4 on 1 gen would collectively cause a 40% penalty to the gen repair speed because of the collective penalties but wouldn't drop it that massive when considering how fast 4 man gen repair is. Hopefully you get the idea and math wasn't hard for you. It sounds major if you don't understand it. But it's really not. To break it down easy.  Each member in a swf only receives a 10percent penalty.  It only sounds huge if all 4 are on the same gen. 

    Just a thought. Either way. It's better than screaming opt out or remove swf. At least I gave a well thought out alternative. 

    SWF is never an advantage for a killer. the only "advantage" that could happen is over-altruism, but that is only the mindset of a fresh SWF aprty believing that everybody is suppsoed to escape.
    Veteran wills accept their death, tell their mates to do gens while the killer camps

    A notification for SWF would actually reduce doding. Killers that dodge any SWF-suspicious party will now dodge innocent survivors who happeened to join at the same time too, but the notification would make them possible to only dodge SWF. then theres always the killers that dont care and go against a 4 man flashlight etc, those wont bother about the notification

    2 Very hard to balance such a percentage if you ask me and survivors always complained about the boredom of doing gens, so I guess that wont happen

    Oh and to put the 10% into relation, that would be a thanatophobia effect for 2 survivors injured.

  • The only reason to rank up is the achievment.
    And to be honest, even though im a 600 hour player now, maining killer I have never bothered to climb to rank 1, sure survivor rank 1 was done in my first month ranking as survivor lol :wink: but when I get too high as killer I always stop playing :angry:

    And yeah, leaderboards and seasonal rewards are planned (check the big anouncement that happened before 2.0), but I guess devs realized during the offciialt ournament how broken their game actually is and try to think of some bandaid fix like bloodlust in order to compensate the massive flaws.

    At the moment the whole game woudl become a shitshow if everybody wouly actually try to play competitvely in this game

  • @only1biggs said:

    @Master said:

    @only1biggs said:
    @Master ...You can have this for right now.

    https://clips.twitch.tv/PlainFunnyGiraffeDxCat

    I see a nurse streamer being in lobby?

    ...Talking about people like you :)

    I asked for a non-nurse killer game that manages to stomp a decent 4man SWF with flashlight/DS actually tryharding.
    You provide "proof" by sending me a clip of a random streamer trashtalking about flashlights are fine while he is queueing as nurse, ok bro :wink:

  • @Zarathos said:

    @powerbats said:

    @Master said:

    @powerbats said:
    You can get banned if all your're doing is just chasing them off the gens but not actually trying to harm them.. That's considered holding the game hostage by the devs themselves. I was on the Pale Rose map against a Doctor that used that strategy where the 3 gens were really close together. He always keep people off those with a super extended terror radius. While he did hook and sac 1 person he always made sure he kept those 3 from being done.

    Myself and the other 2 solo queue survivors kept trying to do 1 of the 3 to ge gates powered and it took us over 20 minutes of going back and forth of being chased and occasionally hit 1 x but never chased far to get the gen done. The doctor could've easily just chased 1 of us and gotten way more points by doing that and queuing up.

    It is not and we have confirmation, I dare to provide official source stating otherwise.

    The killer objective is to kill survivors and to prevent them from doing gens.
    Protecting his gens is not holding the game hostage

    In fact, survivors that dont try to do gens if the doc 3-gen strats them, are holding the game hostage becuase they are not doing their objective and are just hiding somewhere

    There was a dev stream can't remember the one but I'll try and find it where they discussed that because you're not actually trying to hook survivors. It's similar to simply blocking someone in the basement but not whacking them.

    By the argument of not letting them do gens only and not actively even trying to kill them then the killer isn't fulfilling their objective are they? If the killer only does 1 of the 2 in'st that the same as simply blocking them in the basement abut not hitting them? Both actions keep them from doing gens and both actions don't fulfil the objective of hooking.

    We know for an absolute fact that in 1 dev stream they've said that blocking the basement strategy is bannable. So again why would you say 1 is okay when the other isn't? Now if I'm wrong then I apologize about the 1st strategy since i might've misunderstood them.

    Ok so hold on a cheery picking minute are you saying if i choose to guard the gens instead of chasing the legacy Claudette who just sprint bursted away to a heavily loopable spot like the tree that I'm holding the game hostage. Now that some entitled bullshit. you need to bait the killer away not give him a reason to return to the gens. I was in a game with a billy who we got 3 gen strated and one of us deliberately put her ass in danger to buy us enough time to complete the gen. This was a huge gamble that payed off and we got the exits and got out. Did she die, yes she did. But someone has to take the fall for that mistake. If every survivour is too scared to go for gens then you can't beat the strat but if you all risk your lives you can win a 3 gen strat provided you have at least 3 survivors.

    Such a dev stream never existed, Im still waiting for a proof, in the old steam forums I was told by mods that 3 gen strat is fine :wink:

  • @only1biggs said:
    @Master ...You can have this for right now.

    https://clips.twitch.tv/PlainFunnyGiraffeDxCat

    I see a nurse streamer being in lobby?

  • A win is when I had fun and at least slightly managed to do some objectives

  • @Aftertaste said:
    I mean will this fall chapter will be licensed or original? Some speculations or maybe official news?

    licensed cus they want the juicy $$
    killer will be trash as usual, survivor another skin

    The only thing I am curious is whether the new map will be a reskin again or whether we actually get a new one

  • Because then you wouldnt get any games. You can lvl up a character in a few hours btw

    The problem with matchmaking is that high rank survivor can play SWF with a single low rank and can get a low rank killer that they can bully, I had games like rank 18 killer vs rank 1,1,1,20 4 man SWF.
    Luckily you are still rank 20/19, thats why you get green rank max in SWF, if you climb a few ranks higher, you can enjoy the rank red toxicity.

    Its sad and I dont know what devs had in their mind when implementing this, but this is how DBD works atm

  • @Envees said:
    When he was chasing that Claudette around the tree i was thinking ######### are you chasing? After two loops i got a glimpse of her.

    This video is why i preferred to camp people to death. I have zero interest in what was on offer in this game. I refuse to play like that. I catch your ass after being looped and then watch you die. No, you dont get more lives than a friggen cat.This is my fun. Rank meant nothing to me at the end. I no longer play. No longer play due to swf bullshit and the obvious surv bias.

    Seen a lot of trues' videos on the "clean" YT and never seen him get that pissed. But this clip just goes to show what killers have to deal with. People that can loop to perfection like that Claudette who was running around a tree when i though he was running in circles for nothing, only to spot her really late.

    DbD is a surv favored mess. I experienced it starting at rank 17 and it only got worse the closer i got to rank 10 - one or two pips away i was - at which point i said:"[BAD WORD] this #########!". Now i just come here with less and less frequency.

    I suspect the number of players in this game go up and down because the game goes on sale and then people figure out its bullshit. Only to have another sale that replaces those that leave. This game is pathetically small compared to lots of other games that have sold 5 million copies. Where are those 5 million people who got this? At most you have 30k playing? When i stopped it was in the 26k range and it took just about one year to go from the 6-8k when i started to the 26k when i left.

    Devs stealthily put back blinding from the side back in the game it seems. How the heck were they able to flash him? He was in front of tires and in optimal position.

    I have other games to play. I do not need to feel the feelings i had when i played killer. I played to have fun. Not to go through the ######### that most killers do on a daily basis. [BAD WORD] that. I want to make it to 80 and not die of a heart attack. I am nearly 50 now.

    I did not see too many mistakes. A few bad swings is all i saw but that ######### happens. Mistake was not camping those shits to death when he had the chance or not even accepting the lobby in the first place.

    Survs have more lives than cats.

    You did the mistake to rank up. In DBD it actually hurts you when you rank up, there are no rewards for it btw.
    I know its a strange feeling because we are used to other competitive games like MOBAS or shooters where you strive to reach higher in rank such that mates get better, games are more fun and challenging and you get these juicy rewards after the season.

    In DBD there is none, you need to get rid of that attitude to rank up. Actually derank if you stop having fun. inthe current state of DBD you can either farm BP to be prepared once (if at all) the game becomes competitive or you have fun. Both should be done against "newbies" if you want to keep your sanity

  • @Visionmaker said:
    Being camped is not fun, same as how being teabagged and taunted is not fun.

    Everything else is a side issue.

    tbagging and taunting is BM while camping is a strategy
    Do you see a difference?

    If you wanna compare tbagging and clicking to sth, then this would smacking a guy on the hook or mori canceling someone

  • @only1biggs said:

    @Master said:

    @only1biggs said:

    @Doom_Punk said:
    @Master This man above me gets it. Anyone with common sense can see the problems with this game.

    Also long time no see @Beaburd, I see you again. :)

    You three are all so cute :'D

    So you cant show me such a game? Thought so :wink:

    You can't go look yourself?

    I cant find such a game, you claimed it, now prove it lol

  • @only1biggs said:

    @Doom_Punk said:
    @Master This man above me gets it. Anyone with common sense can see the problems with this game.

    Also long time no see @Beaburd, I see you again. :)

    You three are all so cute :'D

    So you cant show me such a game? Thought so :wink:

  • @only1biggs said:
    @Beaburd This isn't a discussion. It's spam.

    He didn't slug, he didn't fake pick ups, he didn't chase correctly and got outplayed easily on pallets, swung when he didn't need to, got body blocked and didn't punish them, chased round the "infinite too long", got angry at someone crouching repeatedly etc etc etc.. Of course he didn't deserve anything from the game. What games do you play where if you make mistakes you win?

    For him to only blame the game and not himself and for others to do the same, is..to be honest..stupid. Stupidity should always be mocked and ridiculed, which is why I laughed and said it was entertaining.

    @only1biggs said:

    @Master said:

    @SadonicShadow said:

    @Beaburd said:

    @only1biggs said:

    @Doom_Punk said:

    @only1biggs said:
    Mistake after mistake after mistake after mistake after mistake after mistake...

    He got embarrassed. Thanks for the entertainment :')

    Our god only1biggs here to claim that it was all mistakes and nothing to do with bad balance.

    I guess that sort of makes it to the inb4 list I just posted.

    I have never said the game is balanced.. The game is terribly unbalanced. DS and flashlights can be played around though, but why bother trying to explain again?

    He fell for everything, got angry, made mistakes and then some more and got even angrier. It was pathetic and he didn't deserve anything from the game.

    Your "inb4 list"...Perhaps some of it should be heeded instead of just ignored? Just because you called it, doesn't make it inaccurate :'D

    Want to list his mistakes, what you would have done differently, and the results you'd expect?

    You know, to deviate away from mindless trash talk and into more in-depth criticism.

    +1 I want to know aswell how true could have negotiated this situation and turned it into a victory because with the sea of crutches and endless bullshit he dident stand a chance against this team.

    He should have lobby dodged before the game even started, that was teh mistake
    Never go against multiple flashlights

    https://clips.twitch.tv/BloodyAmericanRamenPartyTime

    Sure, if all 3 other survivors follow you while you chase the 4th guy, then no gen gets done, but this actually never happens.
    One flashlight guy is enough to deny your pick up, either you slugg you victim and chase the flashlight guy, but then the 3rd guy will come and pick up the downed up (yes they can communicate lol) or you pick him up and hope that he doesnt hit the flashlight.

    Oh and then there is still the thing that every palletbreak will mean a guaranteed blind if survivors want to play that way.

    I have yet to see how a flashlight/DS squad gets rekt by a normal killer (not nurse) without the survivors being completely braindead

  • @Someissues said:
    Easy solution, Derank yourself, I just realized why i made a mistake on climbing high, by the time you hook the first survivor 3 gens are done, no you can't chase someone else, cuz they can loop the same

    Nurse is the only solution which is boring, so the solution is to Derank

    Yeah its just sad that matchmaking allows a rank 1 SWF to be matched against rank 18 killers if they play with a single rank 20.
    You actually need to derank to 20 or 19 to avoid them, but queue times are beginning to be really harsh in these ranks.....

  • Just dont read the crap. In reallife you do the same with stuff like that, you simply dont bother even reading it^^

  • The only scary moments you have as a survivor is if you play against a good nurse or if a normal trash-tier looperable killer wants you so bad that you know that you will be facecamp after you ######### up the loop.

  • @SadonicShadow said:

    @Beaburd said:

    @only1biggs said:

    @Doom_Punk said:

    @only1biggs said:
    Mistake after mistake after mistake after mistake after mistake after mistake...

    He got embarrassed. Thanks for the entertainment :')

    Our god only1biggs here to claim that it was all mistakes and nothing to do with bad balance.

    I guess that sort of makes it to the inb4 list I just posted.

    I have never said the game is balanced.. The game is terribly unbalanced. DS and flashlights can be played around though, but why bother trying to explain again?

    He fell for everything, got angry, made mistakes and then some more and got even angrier. It was pathetic and he didn't deserve anything from the game.

    Your "inb4 list"...Perhaps some of it should be heeded instead of just ignored? Just because you called it, doesn't make it inaccurate :'D

    Want to list his mistakes, what you would have done differently, and the results you'd expect?

    You know, to deviate away from mindless trash talk and into more in-depth criticism.

    +1 I want to know aswell how true could have negotiated this situation and turned it into a victory because with the sea of crutches and endless bullshit he dident stand a chance against this team.

    He should have lobby dodged before the game even started, that was teh mistake
    Never go against multiple flashlights

  • BNP everyhwere, yeah sums up DBD pretty nice
    I cant even play killer anymore and I admit that I am one of these toxic BNP shitheads now. I dont care anymore

    I just wish that devs would hammer out the nerfs instantly instead of anouncing them ages before making it possible to exploit as much as psosible before the stuff gets nerfed
    I mean, really devs, did you not imagine that this would happen?

  • Remove the option to see items and you will see a DC rate for killers as high as it is currently the case for survivors.

    I wont even bother trying against sweaty SWF with items, theres literally no point

  • @Someissues said:
    https://www.youtube.com/watch?v=VgdnN6Pv2TE

    Explains perfectly why a lot of Killers De-rank and dodge lobbies, and that the only Killers that were viable at High Ranked is the Nurse, Billy, and Huntress (Possibly Clown too)

    This also explains why you must Camp / Tunnel at High Ranked, or there is a very high chance of you losing the game

    There isn't much mind game you can do with this one, good luck mindgaming someone who's seen it all such as some of the people who snipe him daily

    I've never seen a game where Tru actually ends up quitting, so correct me if this is not the case

    The devs on this game really need to get to Ranked 1 on both survivors every season to see the real balance of the game

    That house looping spot is broken, everyone knows that
    The fact that it is a wraith doesnt make it better

    For my part, I stopped trying to play competitively after I reached rank 1 in my first month as survivor, this was when I really understood how unbalanced the game is and that I never want to play in these ranks as killer

    camp and tunnel is a necessary thing to do if you use it as tactical strategies, not as facecamp meme^^

    Edit: now that I fully watched it, 3 survivors were garbage and only the DS knew how to loop. This wasnt even a bad game, I had way worse

  • Sometimes I really wonder....

  • @Dr_doom_j2 said:
    Tsulan said:

    No Hex totem is strong enough, to justify it being a Hex totem. It´s high risk vs low reward.

    I mean ruin kind of is, given it does work to slow the game down at all which is always necessary on killer.

    If ruin wasn't a perk, I do believe it would need some change to be fair

    Good survivors wont be stoped by ruin ,rank 20 is a different story though^^

  • Game can end in less than 8 minutes without ruin against pro survivors. So yeah, that's why peeps run ruin. Survivors have the upperhand even without using any perks most of the time. 
    Game can end in less than 5 minutes while ruin is up, yesterday I was throwing away some bnp and it turned out that my whole team had the same idea

    The NOED ruin nurse got a single kill, I think the game lasted about 4 mins max 
  • "So I was playing some Freddy matches"

    Well that can only turn out bad.... :wink:

    Everybody with slight experience in the game knows that maps have so many flawed,  sadly devs are too lazy to rework them so we have to deal with bandaid like window blocking and blood list


  • Or maybe just straight up remove 1/2/3 survivors ability to read aura with no stipulations of needing to hit them.

    Also @Master blindness removes the ability to see hook locations including the bubble. So you wouldn't be able to see downed people or hooked people while it was active.

    it doesn't affect the moment you hook survivors where the big circle lights up giving away the position. Sure afterwards the aura is gone but I assume that survivorß are clever enough to memorize the location for a few seconds 
  • Milo said:

    Do you have an idea how to change it then? Go on im listening


    Add ingame voice commands and balance the game around that

    Thel lazy approach would be to dis able perks for SWF mates depending on swf size
  • Even if it wasn't a uec perk, we would end with a slightly better knockout, you will see where the survivor is hooked anyway

    Also there is this thing called SWF. ....
  • HeroLives said:
    does anyone else want a survivor that’s a survivalist with killer tracking skills. Someone whose perks would allow you to see killers footprints perk , allow them to camoflage for a brief time when(exhaustion) while in the killers terror radius perk, and scout an area while a survivor is hooked,(aura perk) allows the survivor to see the killers aura within a 10, 20, 30 meters of the hooked survivor basically reverse kindred only the person using it can see the killers aura if they are within the meters.
    Such perks are a really bad idea since using voice comm is common with swf
  • jiyeonlee said:

    @Master said:
    If devs ever consider removing the nurse as you propose, then they can burry their game^^

    i started thought nurse is wrong character in this game at 200hours,

    now i played 1500hours and thinking same, but with needs buff other too

    i always start things expert cause im smarter than most people

    im good at memorize things and analyses with theorization

    but...i just didn't study hard enough cause look at my english its awful as devs scrambled heads.

    Is there coming an argument too or is "I have X hours" all?
  • @Jack11803 said:

    @chefdave12118 said:
    I can not freaking wait (PS4 player here so fingers crossed, but should come quickly because the big micro transaction is out of the way). Hag and trapper are my two favorite killers to play, but you have to be on your A game to play these two in red rank. Maybe not anymore . I can give my nurse and Billy a break from try hards 

    Asia PS4 doesn’t even have clown yet. This is bullshit

    They will get mid chapter patch before clown :wink:

  • We had a working hatch closing mechanic already in PTB, but survivors cried enough about it to prevent it.

    honestly, I dont bother but if a toxic survivor starts a standoff I will jsut hit him and lose, the next survivors will be punished instead :wink: (yes thats unfair, but im just a human)

  • @ItsDaEmuDood said:

    @Delfador said:
    As you know, hex totems are generally high risk high reward perks. Ruin and especially devour hope are very strong but they can easily be destroyed. NOED can change an entire game from 0k to 4k or all of your dull totems can be destroyed and you will remain as a 3 perked killer.

    When it comes to huntress lullaby, this perks is just weak. It is not that difficult to hit skill checks even if the killer has 5 tokens. You just need to pay attention. Basic hitting skill checks is just ridiculously easy. Devs most probably thought that it would slow the game down but it doesn't at all.

    So what if we change this perk to a non hex perk? Also, instead of hooking survivors 5 times, we can change it to hooking 4 different survivors just like BBQ so it will also counter camping and tunneling. Killers will get something in turn for not camping and tunneling and hooking different survivors.

    Do you think that it would too OP to implement or a reasonable change? I think that especially for pig and wraith, it could be a really strong perk since if you don't pay attention to the generators you will miss skill checks, and if you pay attention to the generator, you will get a hit.

    Make it a normal perk. The only time this perk would be a problem is against Doc, especially if they're running Unnerving and Distressing, along with Terror Radius add-ons. Paying attention is key anyway, but isn't really used, as all the valuable information is pretty much fed to you. Make this a normal perk.

    Not sure whether calm spirit will affect madness skillchecks, but that would be a counter then

  • Thanatophobia - the perk that makes your repair bar red :wink:

  • @Runiver said:

    @Master said:
    Lullaby would be so nice if it wasnt a totem. Oh, and I never understood why devs tell the survivor that there is a lullaby affecting them, even if it hasnt even activated yet..... Ive lost so many lullabys before my first hook that I dont even bother using it anymore

    Because it increases the generator regression if they miss the skillcheck, so they're under the effect of the Lullaby even without the skillcheck part.

    Technically you should be able to tell that if you miss a skillcheck (which will never happen anyway if there is no other effect), but yeah I know playing survivor has to be a braindead thing such that streamers can look more at the chat while sitting at a gen

  • @Runiver said:
    I think it would be rather bland tbh.
    Would make Doctor rounds insanely annoying if he manages to hook 4 persons, especially with Unnerving presence. I consider Doc to be annoying enough in the current state.
    Tho, the perk being a hex is indeed too weak, since you cannot consistently hook AND protect your totem. (except if you camp a hooked person next to your totem, which is both boring and unnefficient for everyone)

    A hooked guy next to a totem is VERY efficient for the killer, no idea what you are talking about lol

  • Lullaby would be so nice if it wasnt a totem. Oh, and I never understood why devs tell the survivor that there is a lullaby affecting them, even if it hasnt even activated yet..... Ive lost so many lullabys before my first hook that I dont even bother using it anymore

  • @dont_ask_me_again said:
    @DocOctober Any good Hag mains I know barely thought she needed a buff as a killer who stands better than huntress right now. I was one of the people arguing that she doesn't need a movement speed increase... the goal of hag mains is not to get baby killers playing her so they can camp with her and lurk around the map at ease. That's why increased movement speed was ruled out and buffing her power was chosen... but it could be too much. I think making the basic way to snow-ball with her should be made a tad more complicated. If you even played hag you'd know this change does nothing but complicates the snowball.

    Show me a hag main that manages to deal with genrush. Because no matter what I try, I cant do anythign against it.
    It takes way too much time to get a guy as hag and then there is all the second chance stuff taking away your momentum.

    Please provide some link for your claim, I would be happy to learn sth from these hag mains

  • @TeambossFloze said:
    Could you implement a low priority bracket for people who get thumbed down x-amount of times. Then in low prio they have to play against others in that pool too and the only way out is to get 3 RED pips (whilst in this bracket they do no get BP or Rank pips) - See Dota2 for more information.

    I think this could have a positive effect on the community, force toxic players to play with their own and make others think twice about their own actions to get put into said bracket.

    Bad idea, if I look how reports are abused by the community

  • @akbays35 said:
    Too much salt can effect your electrolytes.

    You just need to clean them with blood and you will be fine :wink:

  • @takanorigo said:
    I'm sorry if I was not good because there is no opportunity to use English.

    I'm playing on PS4 in Japan, but DLC has not come yet in Asia and Japan.

    PC may be exciting with PTB, but one and a half months have passed since PC update, but DLC has not arrived!

    Please give me some information on what kind of situation. Everyone in Japan is already amazed and the population is decreasing.

    If there is a new DLC in September, it will have to apply if it takes one and a half months.

    That is ridiculous.
    But maybe you are lucky and will get the mid chapter patch shortly after 2.0 then.

  • Interesting, I dont think it would count as bannable exploit even though survivors will report you for it
    The insta grab thing is still in the game too, seems like devs are fine with "features/exploits" like that

  • @JinxReaper said:
    Since its a Ptb I feel players should be able to play any killer and have infinite bloodpoints to get everything they want so you know they, they cant test the things they want to. I think it would be a cool idea

    Agreed, it should be a testbed.... literally^^

  • @SYSTEM_GLITCH said:
    Maybe you need better Internet, and I'm not being a smart ass. I've been playing since beta, and maybe... MAYBE encountered 2 or 4 people lag switching. I jsut don't buy that it is this common.

    I have even been accused of lag switching with a nearly perfect connection, so to me people are clearly confusing bad Internet with cheating.

    same here.
    I always ask the survivors what kind of connection they have after they accused me of laggswitch. They alwasy bragg about their insanely high down/up speed but have actually no clue what stability of a connection means. If you ask again, then they tell you that they use wifi.... :wink:

  • @mcNuggets said:
    As survivor playing on rank 20-10 it's barely fun.
    Fun begins at rank 10 or lower.

    You spawn in the round with the most stupid team in the world.
    A doctor with the most powerful addons and moris and you don't stand a single chance.
    It's not even fun to depip constantly, hoping for the next killer to not equip the most powerful stuff, but it still happens, no matter how your equipment look like.
    I began to question myself, why these people are wasting their stuff so reckless to play against low rank survivors.
    In nearly every case, their profile is private and the player owns 1 game. I really think these type of players are hackers, but I encounter one nearly every second round and the game really is no fun then.
    I have to do all the work and in the end, it's for nothing, not even a pip or something.

    Why are these people even on these ranks?
    How broken is the ranking system for real?

    The only reason I always lose when versing a doc is that all my mates DC, I have no idea what their problem is.....
    Yes playing survivor at low rank can be quite frustrating because they dont know how much power they have, they dont know how to loop properly and they are still actually scared from the killer and dont just rush gens.

    For the same reason I stay in the low ranks with my killer now.

    oh, and if you have done all the work you will get a pip for sure, especially since survivor piping has become so easy :wink:

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