Why doesnt Iron Grasp counter D-Strike?
It makes sense instead of making the only good laurie perk useless just make a perk that counters it.
It makes sense instead of making the only good laurie perk useless just make a perk that counters it.
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Instead of normally getting off they would make iron grasp to were it would just freeze them in place for a few seconds like d-strike will new when it gets nerfed anyway.
It kinda does for non-obsessions. Wiggle bar still has to hit 35%, yet is slower and harder to reach.
You absolutely must have someone help you bodyblock unless the killer gets greedy and goes for a far hook.
Agree though. Laurie's perks are getting so crappy.
It counter for non-obsessions
I know but im talking about her perk in general its her only good perk and i used to main killer and i got really annoyed by it but it make laurie's perks completely useless.
Iron grasp 3 adds 4 seconds to the wiggle bar, its not a counter.
Hooks are kinda close together so it's pretty good counter, stop complain
That would make Iron Grasp pretty much a mandatory Perk to have as Killer. That is not a solution.
Hex ruin is basically mandatory but people still use and dont complain about how mandatory it is. I dont think iron grasp which is a fairly common perk would be to bad.
Hex Ruin is not mandatory. I don't use it and I'm doing mostly fine since I tend to play Killers that have map pressure capabilities.
And even it isn't a fix/solution to the problem of gen-rushing, it gets destroyed within 30 seconds way too often.
if you are doing just fine without a DS nerf then does it really need a nerf at all?
Didn't complain, stated a fact.
People do "complain" about it. Have you not heard/read any post/video about gen speeds?
A reduced stun time changes nothing about the fact that the Survivor is back on their feet and you have to catch them again.
There are so many loop spots that even the reduced stun gives them enough time to reach one.
I dont really consider Dribbling a Counter, as DS is not used, and doesn’t even come into play (technically, you’re just delaying its use, not countering its use.)
Balancing a perk by giving a counter in the form of another perk is bad design because all it does is to promote a strict meta. The nerf should be global and accessible to everyone, not only the ones that don't care about perk variety.
Well, before Hagman's Trick they already nerfed sabo with the regenerating hooks which is a global nerf. HT just enhances the mechanic. It would have been different if they introduced the perk at the time when hooks could be sabotaged for good.
I guess you weren't there in the dark "sabo meta" times.