Mandy
Mandy
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- Mandy
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@Vizikk please stop derailing this thread. We have acknowledged the issues and have discussed the HDD issue - the fixes for the issues listed on this thread are being worked on.
If you are not having these issues, then I am happy for you. But please stop with your comments on this thread that are attempting to disregard the situation. I do suggest moving to another thread if you wish to discuss something and not derailing this one further.
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It's not about "laziness"!
A substantial amount of people were affected by the issue and individual compensation in this case would not have been possible or practical - so to make sure those people did not lose out on any rewards they might have earned, we've made this available.
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DC penalties accumulate, so if you've previously disconnected, the next penalty increases the timer - they do decay over time.
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Yes Rank Reset has now changed...everyone is set back to the lowest Grade and then 13th of next month you will get a reward based on the highest Grade you reach on both sides - so you can gain up to 500k BP in total.
*And I really need to get used to calling it Grade Reset - that's gonna take a while!
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@TheSoulWizard said:
I also got reset from rank 1 to rank 20 (as killer) this reset, but i don't think this is a bug. As for the rewards, i got 250K on killer.
That's intended - so in your case at least, it's worked as it should.
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The Rank Reset rewards can take you over the BP cap - but it does mean that you won't earn BP in game until you come under that cap.
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@huntressmain03 said:
Yes, I'm well aware almost everyone on here knows about the Bloodpoint issue regarding rank reset and it's rewards, but I want some opinions on this specifically:
Do you think that the people who's rewards bugged and didn't occur will get them when the devs are back at work?
Right now I don't have an answer to that, it's something that I will check in on when the team is on their work hours (it's only 7.21am in Montreal right now).
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That's looking like a GPU issue to me, it might be worth posting on our Tech Sub Forum for assistance with it
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We're not able to help with this on the forum as we do not have access to your account to check, if you contact Support they can check that you were supposed to have that charm and grant it if the requirements were met.
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@DrFruityLoops said:
https://forum.deadbydaylight.com/en/discussion/comment/2492062#Comment_2492062
that has literally never been how pallet stuns have worked, and it is funny how this after reverse pallet stuns are fixed, this is the only time ive seen this problem not once but thrice, dont you make up such bullshit reasons with the "50%" he got pushed forward by it that is still in the stun range, there is literally noway to pull a survivor with power struggle out of a pallet especially in the position that ghostface was, it sure as ######### has a stun window that reaches beyond that.
The pallet being 50% of the way down (roughly) is how pallet stuns have worked for many years - that's not new. It's why you get a lot of survivors complaining they get hit through a pallet. there was a time when the stun happened at the start of the animation, but as I said, that was many years ago.
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@Sleem said:
https://forum.deadbydaylight.com/en/discussion/comment/2492062#Comment_2492062
I'm sorry, you cannot convince me this is fair at all. Power struggle will never be used again if this goes on.
Edit: And this is coming from a killer main.
and yet I play with it daily and have got 3 stuns with it today
The position of where the pallet stuns the killer has not changed btw, it's been in the 50% position for years.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2492052#Comment_2492052
How can you drop a pallet with power struggle and not have it stun the killer?
Because a pallet stun occurs when the pallet is roughly 50% of the way dropped, the stun does not start on the initial drop.
In the video linked there, by the time the pallet was in the 50% position - the killer was well away. If you notice when the pick up happens, the survivor is already at the end of the stun range.
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It definitely still works, I've used it myself. In that clip that you've put there, you are too far away when the pallet is dropped so the killer is out of stun range.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2489871#Comment_2489871
Thank you, I'll try to remember that.
hahaha just in case you forget, send me a message on here now, and I won't open it until Monday so then I will see it when I log in...if that helps with the remembering - but all the links there for me, if you can. As much as possible. Thank you <3
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@Orion said:
I found a "guide" that's literally just a copy/paste of the wiki's article on the subject, including the images used on the wiki. The guide "creator" is taking full credit for it and raking in the benefits, even though it's 100% stolen.
So, can BHVR do something about this? I'm guessing the answer is "no", but you never know.
Orion, poke me about it on Monday when I'm in work and I'll have a look about what we can do (not sure if there's anything because this is new to me, but I can try).
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@Vizikk said:
I think the realization that the Xbox One and PS4 are on tech (in PC terms) is equivalent to a GPU that is nearing to be 10 years old, and both consoles having CPU's that might as well came from the mid/late 2000's.....it's pretty safe to say....it's time to upgrade. There is nothing weird or wrong about it. People are expecting an old console that wasn't "prime" performance even for it's time, to keep up with titles and updates for what we have now in 2021. Even for someone who plays more on PC (I have a Series X) it would be pretty obvious why my PC wouldn't perform how it does now, in 10 years from now.
We still officially support last gen Consoles so PS4 & Xbox 1 etc and there's no plans to change that, that I am aware of, for the foreseeable future. So please do not derail this thread advising people to upgrade.
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@Pulsar said:
Okay. Here's my post-patch analysis.
Dead Hard can still freeze the game. It's about 80% fixed, I would say. As seen here, it will still freeze your game.
There are also unbreakable pallets on the game, but that's less of an optimization issue.
I also got a hacker when my Crossplay was turned off, so watch out for that everyone.
Thank you for the videos. I'll check them out on Monday and pass on the information.
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Pulsar you can use the report form, put as much information as you can on there, with regards to their name/id etc. And if you upload the video to your YouTube, you can just put the link on the form (that way it's quick as it takes ages to upload the video to the support site and it can often fail).
sorry you faced this :(
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@ZonkyWizard said:
https://forum.deadbydaylight.com/en/discussion/comment/2486593#Comment_2486593
Just keep contacting them about it until you get a response.
Please don't advise someone to do that - it will mean that they will wait even longer for a response!
@Swimming_Bird I am sorry this has happened, but the only solution is to wait for Support to respond I'm afraid, it does take a little time, so you might need to wait a few days.
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That's not saying that someone is using your account though? That's saying that you've got a DC ban and are locked out of matchmaking due to too many DC's.
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It's how I had to wean myself off my addiction to Shadowborn - it took me a long time to get used to feeling slower without it, when in reality you're not slower just the FOV change makes it feel that way.
The bug on the FOV is acknowledged, so I'll go ahead and close this.
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Can you show a screenshot of the message that you have please?
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@Annso_x said:
https://forum.deadbydaylight.com/en/discussion/comment/2484864#Comment_2484864
Yes i believe so but she could see and interact with dream pallets that weren't here; from her pov there were dream pallets at every unused pallet locations and when i was still in game with her she kept dropping dream pallets I couldn't see even tho we were both in the dream world. I'm not sure if I'm making much sense but I don't think WoO is supposed to make you see fake pallets everywhere.
ahhh ok, I understand what you mean now...you mean Freddy had not even placed the Dream Pallet yet, but she could see the location and the pallet?
That's a pretty weird one
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From what I've seen and experienced (Legion main here), he does get the movement speed increase in Frenzy however, the FOV is off (known bug) and that gives the illusion that he's slower.
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It works for some people and not for others sadly, definitely worth trying though. We've had a couple of discussions on the forum about this in the last day or two.
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@TripleSteal said:
https://forum.deadbydaylight.com/en/discussion/comment/2486241#Comment_2486241
I'm 100% sure they are not live for at least 1 year. 1 loss always deranked you to R2 during this period, so we are likely talking about different concepts.
Early on (2016-2017 iirc) rank 1 had its own extra pips (probably 3? I'm not sure about their exact number), so by winning matches after reaching r1 you sort of secured yourself from deranking. In order to drop back to r2, you had to lose several pips in a row.
This is correct, it was changed over a year ago. So if you didn't gain at least a black pip when you were already Rank 1 you would automatically go back to Rank 2.
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Nothing has been changed with vaulting, the angles that you need to use to get a fast vault also feel the same to me...am wondering if this is related to a specific map, where maybe the debris/objects around a vault have changed so that you can get a better angle?
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@Clyde said:
Hello, people of the Fog!
We are currently working on fixes for issues affecting PS4, PS5, Steam with Family Sharing enabled and Stadia with cross progression with Steam. After updating to version 5.2.0 some players might have lost access to one or more DLCs that they own.
PS4 & PS5 Players
For Playstation players, there is a potential fix available.
If you own the DLC product from the platform you are playing on (PS4 DLCs on PS4 & PS5 DLCs on PS5), redownloading the DLC manually, should regain you access to the content. Please refer to this instruction here: https://www.playstation.com/en-ca/support/games/find-download-games-ps-store/
Steam & Stadia Family Sharing
For players on Steam (with Family Sharing) and Stadia (using cross progression with Steam or vice-versa): the fix will be coming in next bugfix update.
Thank you for your patience, and apologies for any frustration caused by this issue!
We have acknowledged this as an issue,further information is on that link.
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From my understanding you are supposed to see the illusionary pallets with WoO - I believe that also includes Dream Pallets.
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What was your full perk loadout?
Where you already exhausted?
Can you provide a video of this happening please?
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Did you double pip? As a double pip is required for the Adept Achievements.
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From the understanding that I have on it, the pipping system has not been changed...so the requirements are the same. You just won't be able to depip down a grade (so kind of similar how it was before when you couldn't depip past a certain point).
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As @Bloodshade said. It would make it way too easy to constantly start chain hunts, the survivors would not be able to do anything.
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There is no cross progression between those two platforms I'm afraid.
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I believe this is a cheat not a bug. Please make sure to report the person who was cheating - you can tell which one it was, as in the end screen it will be the Survivor that wasn't showing in game.
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I think the 3rd party website has made an error in interpretating the information that we've supplied, which is why I always advise people to use our official platforms and do not rely on information from other websites.
From the Developer update that they linked to:
It explains there, that it's the ratings that change for each individual killer not the grades.
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@Dipper said:
https://forum.deadbydaylight.com/en/discussion/comment/2484050#Comment_2484050
No matter how long the ban would be, it's an undeserved one that should be lifted if there's evidence in the logs that I didn't just pull the plug. I once complained about a 5 minute ban too
We are unable to lift DC bans, also the system cannot tell whether it's an accidental DC or a deliberate one, due to the way loss of connection can be manipulated.
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@Adeloo said:
Try and search yourself here : https://dbd.onteh.net.au/
Maybe your stats from before the lost of progress are still here. So take a screenshot so support can see the amount of progress you lost (mostly BP loss)
Please note that we have our own system with regards to loss of progress and don't rely on 3rd party websites, also this website is not accurate.
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We can't help you with this on the forum I'm afraid, please contact Support and they should be able to assist you.
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We keep the DC penalty short for incidences like this, where something happens and you get accidentally disconnected. If you'd not been leaving matches prior to this you would not have a 48hr ban right now.
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@ProfExessor212 said:
@GoodBoyKaru @MandyTalk What if they had done it multiple times? So, for example, they would get temp banned this time, but since they did it multiple times in the past, even without warnings, wouldn't that skip over the 24hr -> 48hr -> 1wk period? Assuming, theoretically, it could be proven.
They would still need to have been reported in game, without an in-game report nothing can be done.
And then it's down to our team of ACM's to handle, they are the ones that handle in-game reports.
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@Kaitsja said:
As per my title, I was wondering if anyone here knows how the SBMM works in relation to SWF?
It works out the average score of the party and matches up with a killer around that score.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2481717#Comment_2481717
Is there a reason the rank grades aren't hidden like they were during the last test?
I don't think it's a specific reason as such, we chose to not have them hidden. They were hidden on the previous test so that we could get feedback on how matches felt instead of "it doesn't work the ranks were all over the place" due to the colours being shown.
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2481656#Comment_2481656
If you play a new killer. But survivors and killers you have played a lot don't need placement matches... They have the datas.
Whilst that's technically correct you have to consider that SBMM, whilst collecting data hasn't been used for matchmaking - and we all know the varying skill between ranks. So for example, you could have stomped most of your matches as a killer because you were playing against weaker survivors (despite them being the same rank) and vice versa...which will of course increase your SBMM Score. So it definitely can take some matches before your SBMM score is more accurate.
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yepp SBMM was turned on at 11am EST - around 53mins ago for reference.
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You would need to have reported them in-game at the time, in order for the chat logs to have been kept. I am afraid that screenshots alone won't be sufficient as evidence in cases like this.
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Good that you're getting fast lobbies - do you mind saying what side that is on, Survivor or Killer?
I'm just trying to keep track of all the feedback
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@justad00d said:
Legion definitely feels slow now, but it could just be an illusion if the FOV is bugged.
From a quick check around, it's a FOV thing rather than an actual speed decrease
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Please go to your Library on Playstation and you will be able to download it again, it will not charge you
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@lolololol said:
https://forum.deadbydaylight.com/en/discussion/comment/2480582#Comment_2480582
Then you must have dirt Mmr if you’re not going up against top survivor to understand the issue.
SBMM is not yet activated. Your current matches are not reflective of MMR at all, but the regular ranking system.
![c2zkMM8[1].png](https://forumcdn.deadbyqueue.com/6030815/uploads/T5PLNENL31JA/c2zkmm8-5b1-5d.png)