Mandy
Mandy
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- Mandy
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As of now, the map has been disabled :)
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As of right now there's no specific plan for you to see your own SBMM rating - this might be something that is implemented in the future, but not right now.
With regards to game specific things that could increase/decrease your SBMM rating, we're deliberately not giving out this information as we want players to play the game as they normally would do and allow their ratings to adjust naturally.
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@Leonardo1ita said:
@Peanits In the 5.2.0 developer update, you said that you will take the data from SBMM to do balance changes for killers, using the stats from the top 5% of players.
But....in the recent past you guys said you won't balance this game for the top % of players.
So, what's the truth? What do you mean as "winning"?
https://us.v-cdn.net/6030815/uploads/IZ1ZAW93JDQY/tumblr-pbbts7os6t1su5sz1o1-540.gif
That's not what the Developer Update actually said, please note there was an example given.
Having more balanced matches - where players are of equal skill, is going to allow our Designers to adequately see things on both sides not just killers. It will give them a much better idea of where issues are and what needs to be changed/balanced...it won't just be fixated on the top percentage of players, but it will allow them to look at things in categories for all players.
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You need to purchase The Spark of Madness DLC on PC to obtain Feng Min
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@SnakeSound222 said:
https://forum.deadbydaylight.com/en/discussion/comment/2468478#Comment_2468478
How will the Adept Killers change? The pip requirements changing at different rank colors made them harder as you reached higher ranks. Will they just change as you reach a new grade color or is there a new system for them?
Pip requirements will remain the same - so they'll get harder as you reach the higher Grade.
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Do you by any chance have the logs of that match?
You can find them here:
1. Press Windows Key + R to bring up "Run".
2. Type this in the "Run" prompt: %USERPROFILE%\AppData\Local\DeadByDaylight\Saved\Logs
3. The file called "DeadByDaylight.log" is your log file. Please attach it in your reply.
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@NekroG said:
What does this do for the rank achievements?
The achievement wording will be altered to show the word Grade instead of Ranks - achieving the achievement will still be the same.
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Please report in-game should this happen and send the additional evidence to Support - the player who you make a report on, is the Survivor who's not shown as a survivor in game (you will see 3 survivor names in game, yours and two others, the one on the score screen who was not shown in game, is the one to report).
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Can you please make a bug report about this, adding the video to the report, because as far as I'm aware that really shouldn't happen. Thank you.
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I have the answer - rank achievements will still remain. The wording on them will be changed though to show Grade not Rank.
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That's a really good question - I don't have the answer off hand. I'll try to get an answer for you when I can.
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I've got used to the new animations now, I wasn't sure about them at first but I struggle to remember the old ones now (I do have an atrocious memory so that might help!).
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I believe we recently replied to a tweet regarding this to say there's no official date announced yet and that some final things are being ironed out - when we have more information on when cross progression will be implemented for this platform we will definitely provide that information.
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I've been waiting to see your response to that line...am hoping when the release happens, you'll notice the improvements.
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@TacitusKilgore said:
They tested an anti-camping mechanic and it was severely abused. Why does everyone forget this?
I think it's less about forgetting but that there are players who simply weren't playing the game at that point, so they're not aware of what's been tested in the past.
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The rules are in place with regards to Naming & Shaming to protect everyone - it's very very easy to fabricate evidence in the form of video and then upload something to this forum to say it's fact. It's a lot harder when we require an in game report which our support agents can definitely access.
Yes we do care about the game and we do care about hackers/cheaters ruining the games for others, and we do frequently ban - we have a team of specific people who do just that. And with the amount of posts we get with regards to people complaining that they've been game banned, I'm actually surprised when people come out and say "they don't ban people" because we clearly do.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2466306#Comment_2466306
Is there a chance that you forward this idea? *wink
Because having several moris would be awesome.
It might be something I could do...
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Dead Hard is an exhaustion based perk, so it won't work whilst you are exhausted (you were exhausted from Sprint Burst).
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@a7xguy187 said:
Thank you so much. I’ve been googling and trying to find answers. I’m new obviously and really enjoying The Pig and was wondering where her map is. I greatly appreciate your feedback. Cheers.
You are most welcome! And welcome to the forums and the game.
Please feel free to ask any questions that you need answers to, that's what we're here for.
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No you don't need to purchase maps, in fact, you can't purchase maps - they're available to everyone.
However, currently The Game, Dead Dawg Saloon & Blood Lodge are disabled due to issues with these maps.
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Problem with achievements is that they can't be reworked unless they are impossible to achieve and whilst this one is super tough for sure, it's still technically possible :(
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2466492#Comment_2466492
Yep.
Back before COVID axed my entire department for the company I was working for previously, QA was a great place to start and get a feel for the systems being used in the company, was steadily moving into dev side-projects.
A few people I know started in QA and moved to different departments so I definitely think it's a great starting place and obviously as well QA is also a great career - I'm fascinated by the processes involved with it all.
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@Dulfy_Mans said:
https://forum.deadbydaylight.com/en/discussion/comment/2466447#Comment_2466447
Ah, okay. Thank you. Currently, the only game design roles are Event Game Designer, Lead Designer, and Senior Game Designer for mobile. That’s a shame, but oh well.
They're not easy roles to get, a lot of people start in other departments before moving to game design, things like QA for example.
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When Object of Obsession first came out, I used it without fully reading about the perk...I was busy tbagging my friend in game, whilst looking at the killer :( Yes I got face camped that match!
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Game Balance is not a department so you would not find that specific job title on our job section of the website. The people that currently work at balancing the game are our Game Designers.
https://www.bhvr.com/jobs/ you can find out from this link the jobs that we have available, and also what is required for each job.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2466281#Comment_2466281
Well, we have canibalism (Hag mori). So i think thats ok.
Yes, i also would spend a couple of bucks for nice moris for my favorite killers.
I probably would as well in all honesty, I do love the mori animations a lot and would love to see them get used more.
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Hey I'm actively looking into this issue right now and have brought it up to the team, but please be aware that we do not officially support Win 7 - that's not to say it's not going to work on a Win 7 machine but due to that system being end of life with Microsoft, more and more things are not going to work with it.
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2466241#Comment_2466241
Oh that's what's making it red? I see, thanks for that info. Here I was thinking that red was actually improving my progress, lol.
Dbd colours - red bad, yellow good in relation to things outside of auras!
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You should not lose progress as the data is not stored locally.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2466126#Comment_2466126
Would they be able to share any direction that they're taking with them? (To both discuss about and theory-craft on), or are they still in the planning stages?
I'm not at liberty to share what stage it's at I'm afraid. All I can say is that when the changes are ready to be tested they will be put in a PTB.
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As we stated in the 5th year Anniversary live stream, the key rework will happen later this year (DbD year not 2021 specifically), it was explained along with the mori rework.
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Definitely exercise for me, running, swimming or kick boxing in particular. It helps to clear my mind of what is troubling me and think straight, trying to solve the issue, coming up with alternative solutions etc.
Also weirdly, writing down what the issue is has helped a lot - for some reason when I see it in writing I'm able to focus better and attempt to solve the cause of the stress and release it from going around and around in my head and preventing me from sleeping. I, however, tend to not do these things quick enough and spend a few days stressing on things before taking action, which is a pretty bad habit that I've developed over the years and my sleep is terrible as a result - can't switch that brain off in the nights.
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As well as the perks that can help you (agree with Huge_Bush here, Starstruck is good for this), just hitting the survivors helps you as killer a lot - that's another survivor injured, another survivor that's not working on generators. You're able to injure one survivor and then either hook or drop the survivor that you're carrying and chase the one you just injured - that's two survivors not able to work on generators and probably a 3rd survivor that's going to have to get off the generators to get the one that you've got slugged back into the game.
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Not sure how much I'm going to be able to help with this, but if you fill in the information I've shown in the screenshot - you don't get the email? And have you checked your Spam folder etc?
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2465964#Comment_2465964
What if you own the chapter, but haven't yet levelled up a character to unlock their teachables? Will you get them as generics, or do you still need to unlock them as teachable perks?
If you own the chapter, regardless of whether you've unlocked the perks or not - the perks you will receive when you do eventually unlock them, will be the ST ones, not the generic ones.
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@Tekno_Badger said:
https://forum.deadbydaylight.com/en/discussion/comment/2465979#Comment_2465979
So they've made some small acknowledgement in a forum. Let me clarify. There has been no true announcement, not on stream that I've seen, definitely not on Twitter or in PTB or Patch Notes. There has been no update as to what they plan to do about it either. It's near radio silence.
Please don't forget that this forum is our Official platform, just as much as Twitter and that I am an official representative of bhvr - so yes, the things that I confirm here (on this very thread in fact) is official information.
Patch Notes are related to the content in the patch, it does not cover known issues from previous patches so it would not have been mentioned in that. And on Twitter we have responded to questions from players about this issue also.
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It is used, I use it myself specifically in relation to feedback posts.
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@Sackboy123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2464912#Comment_2464912
@MandyTalk Can you confirm
I think we need an updated FAQ marked on these forums too. Having all this information in one place would be nice
Am working on adding things into the FAQ to clear up a few questions that have come up yes.
Yes if you own the Stranger Things Chapter, you will receive the Stranger Things perks.
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@DetailedDetriment said:
https://forum.deadbydaylight.com/en/discussion/comment/2433913#Comment_2433913
The issue stems from people that already own the Stranger Things DLC and the perks. These people will keep the original perks, their icons, and their names. They're still licensed, and therefore nothing can be done to them.
Sorry but that's incorrect.
If you own the Stranger Things Chapter it's true that your perks won't change - you will still have the perks you do now, the perks will be generic for those that don't own the Chapter.
We are still able to make changes to our content - so Demodog can still receive balance changes/bug fixes etc as well as the Perks in our game.
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Bans are not discussed on this forum. I suggest if you have an issue with your ban, to contact Support: https://support.deadbydaylight.com/hc/en-us/requests/new
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Please keep your posts respectful on this forum and please do not insult others on this thread or any other.
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I personally don't think this is the healthiest change to Legion, it would drag the games out hugely. I'd be happy to see some changes for Legion (I really want a reduction in his fatigue state ngl) but I don't think this is the right way to do it.
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We have said rank rewards will be implemented at the time of SBMM/MMR being added into the game as it will be a total rework then and players will start off at Rank 20 and get a reward for the highest rank they reach...which is not possible to do now as it will put seasoned players against new players which is not fair for either side, especially not the new players.
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We have a category on this forum for bug reporting, it's explained here: https://forum.deadbydaylight.com/en/discussion/146040/important-use-this-template-to-report-your-issue
This bug has been reported already, so please don't make a duplicate report, however you are free to upvote the original report and add any extra information to that thread. Thank you.
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@Sackboy123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2462990#Comment_2462990
Thank you for checking ^_^
https://forum.deadbydaylight.com/en/discussion/comment/2462991#Comment_2462991
Hopefully that's still the case and no last minute decisions were made
Nope no last minute changes have been made.
DLC sale ends 1st September
In-Game Character sale ends November 17th
In-Game Cosmetics sale ends September 8th (11am EST)
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Yepp, I'm just double checking with the Team to make sure, but the DLC sale ends on 1st September and I believe the outfit sales end on the 8th September (the in-game sales)...that's the information that I have, am double checking that it's correct now.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2461217#Comment_2461217
Would changing spirit and nurse power attack to special be 2 big of a nerf, I think they need something but I don't want them to be ruined
I don't think it would nerf them too much personally especially not Nurse tbh. I don't really know how much of a difference it would make, things like NOED not working on their "power hits" would probably be the biggest thing.
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It's something that I would love to have tbh, because it would make reporting so much easier for people and that's like the main thing for me.
On a purely personal level, I'd love to be able to watch my matches back to see where I went wrong in a match and hopefully learn something (I'd love to see it from the opposites side perspective as well).
I get though, that it's an awful lot to put in the game.
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Well done! I should really get around to doing some, I never really play for achievements, I don't think there's any game where I've gotten all the achievements in.
![01UO7lw[1].png](https://forumcdn.deadbyqueue.com/6030815/uploads/8UU4PSPFRBOO/01uo7lw-5b1-5d.png)