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Malakir

Malakir

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Malakir
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  • Barron said:

    @Judgement said:

    @Barron said:
    With the current balance of the game, D-Strike doesn't need to be changed. The perk isn't overpowered, it's just good. All you need to do is run enduring and the perk is a joke. Also, there are counters like juggling to hook.

    'Being able to restart a chase after being caught is not overpowered'.
    Yeah, okay.

    "With the current balance of the game"? You evidently don't know how badly this game is balanced - against Killers.
    Decisive Strike is undeniably broken. You might have scrubs who get downed the instant they get off the Killer's shoulder because they didn't plan out a route to go after getting off, but if the person who's using it is a god looper, the perk is broken.
    Decisive Strike lets you restart a chase after you've been caught. The worst part of it, is that everyone can use the perk.
    That last point should not be the case - there should only be one Survivor in the trial who can use Decisive Strike to escape; the Obsession. Non-Obsession Decisive Strike users should only cause the stun that BHVR are (or were) looking at. Or they should not have it at all.

    You really need to take a better look at the state of this game, man.

    Sure. Then lets get rid of NOED too. Since everyone can use that perk and it rewards terrible play during the entire game while giving you a huge boost to both speed and one hit at the end of game.

    I don't see how "restarting the chase" as a one time deal is a bad thing. It happens once most games. As I said, just run enduring and it's not even an issue. I don't think a game is fun when you balance the survivors around only being able to run in straight lines. But from your rhetoric, you're an extremist. tons of people like you on these forums.

    I've never seen the game so dead in the last few days. Could it be fatigue from overplay with 2 events in a row? Maybe. Could it be because the game has gone into stare at a progress bar simulator in the name of "balance", maybe? We'll see.

    All i know is that they are probably killing their game because they listen to people like you, who are heavy weigh pseudo-intellectuals.

    Stop comparing noed to DS. You can prevent noed before it activate, like any hex, devour hope for example. Just do 5 totems as a team and you're OK. With these totem spawns isn't even a challebge to find them

    You can't prevent DS,you can play around it dribbling or in some cases just eat it, in either case you ain't disabled the perk like it I or survivors cleansing totems

    Just say, use undressing, its like saying "use deja vu against the 3 gens patrol tactic" 

    Sorry how is the game dead? I Insta find games in both sides, the longest time I had to wait was 1min. Idk maybe you're talking about another game

    -  don't see how "restarting the chase" as a one time deal is a bad thing. It happens once most games. As I said, just run enduring and it's not even an issue. I don't think a game is fun when you balance the survivors around only being able to run in straight lines. But from your rhetoric, you're an extremist. tons of people like you on these forums.-

    You just played yourself. "I don't think its fun if you balance the survivor being able to run just in straight lines' theb say 'you're an extremist" omg are you serious?
  • I think that it isn't good idea because many people right now are tunneling and camping and decisive strike is a little bit counter and helper to not being camped/killed.

    I guess you're new to the game, welcome

    Please I'd like to suggest to play both sides in higher ranks, like the red ones, then express your opinion again since what you're saying is totally wrong.

    Thank you for your attention
  • Crizpen said:

    Give me a break.

    Go take a break then, LOL.  

    Survivors need these more then you brainwashed killers. 
    nice troll account
  • Doesn't mean it should exist an FOV setting since as killer you're almost blind while as surviving you have 3rd person and way more FOV

    When I read time ago they even nerfed shadow born for some time I couldn't hold it, I just cracked
  • Malakir said:

    @The_Crusader Dudu have yoy ever play killer at rank 7 + or you just play with rank 20 to feel good with your self ?

    Just doing what all the entitled killer-only players here do.
    Nerf hag™ btw
    Nerf you.
    What? Lol come on, you are the Nerf hag guy now, you should be proud to have this title
  • White_Owl said:

    @Malakir said:
    The vault changes are dumb by itself. It was just a quick fix since they won't brother to actually balance the maps. If the maps were balanced this change would've not happened, if super safe spots didn't exist the vault would've been the same

    That was part of map balancing: some windows can't be fast vaulted so loops can't be so effective.

    that's why I called it a quick fix or I should call it with its real name: lazy fix
  • The vault changes are dumb by itself. It was just a quick fix since they won't brother to actually balance the maps. If the maps were balanced this change would've not happened, if super safe spots didn't exist the vault would've been the same
  • Peanits said:
    I wouldn't mind it. A group can very easily just call out how many totems they cleansed anyway, so it wouldn't really make a difference to SWF groups and would only bring solo players a tiny bit closer.
    in a perfect scenario, but even swf won't always tell or remember how many items they did. Plus totems spawns are already dumb, being so easy to locate. When totems are fixed and people can finally use an hex without being anxious about that GAMBLE then you might add that

    Right now tho running and hex mean have a perk for 30s-1m at the most
  • @The_Crusader Dudu have yoy ever play killer at rank 7 + or you just play with rank 20 to feel good with your self ?

    Just doing what all the entitled killer-only players here do.
    Nerf hag™ btw
  • Master said:

    @Edilibs said:
    I personally feel that Decisive (LV 3) should not be an obsession perk and the skill check hit point a little shorter. When i first played i didn't understand how killers knew how a survivor has Decisive unless they don't wiggle at first, now i know.
    People may bring up a point that this will change the meta because a survivor (with my Decisive buff) can fake like they have it and not wiggle, a type of stalling for other survivors. What i say is that if they do that they risk getting taken to the basement (or closer to it an advantage hook spot etc) What do you all think, buff, nerf or is Decisive fine the way it is?

    Sure buff DS, I wanna see the game die :wink:

    Oh you cant take a 4 second stun?

    Entitled baby killers dont deserve 4ks of they cant deal with a little stun
    say the one who wants a hag Nerf cuz can't play against her.

    Entitled survivor main Right?
  • scumrrado said:

    @Malakir said:
    @scumrrado since you do long posts and its fine but if someone respond to you making as well a long post and you won't read it through but respond anyway cuz you are lazy, I'm gonna summarize it for you:

    GetGood

    I'm the OP and I'm not making disrespectful jabs at anyone's skill. So, please stop being disrespectful. I'll read this post of yours.

    And as far as "GetGood" goes, I can't really get better than Rank 1 lol

    @Malakir said:
    If you as survivor main can't hit a skill check even when its the only thing that you do its your problems for not being "skilled" for that check.

    If as a killer main one can't chase down survivors even when it's the only thing that they do it's their problem for not being 'skilled' at that. See how unhelpful and blatantly untrue saying something like that is?

    Need. stop whining about it, its literally the easiest perk to counter cleansing it. You don't even have to actively look for every totem for how awful the spawns are. They are in the open or close to a general, it takes 20s ish to cleanse it, so you're just being lazy.

    It's not about being lazy. I cleanse every totem I see. It's that survivors don't know if their team has cleansed all totems unless they're in comms. And if we don't know that information and when NOED activates we aren't told we're exposed, then ######### lol Tell us we failed the sub-objective and notify us of the exposed status when it activates.

    DS feels cheap since I mostly play survivor and played Laurie lvl1 (where she belongs) and the skill check is easy af. So it might be you're not used to do gens through ruin so you find it difficult

    At the same time ds gives you at minimum 30s of killers time if he commits that can be prolonged depending on the situation and survivor skill up to 1 to 2 min if doesn't lose the victim.

    If you are so lazy to even just read through my post but answer anyway I can imagine why you put noed and DS close together. Lazy thinking

    You're aware that the Success Zone of skill checks can vary, correct? And that DS has the smallest Success Zone in the game, apart from those caused by stacked perks or Great Skill Checks.

    Sure, there's working through Ruin, but Ruin ultimately gets it's value, whether it's slowing down gen progress or slowing down the game while survivors search for the hexed totem. DS can be stripped of it's value by juggling or missing the one chance one gets to use it.

    I'm only talking about DS because many responses brought it up. What's lazy is you not reading the thread before trying to make jabs. I wasn't too lazy to read your post. I didn't read it because of how you started it. If you were more respectful in your response, I would have gladly read it. I'm happy to have healthy, constructive debate.

    Edit: almost forgot. On controller wiggle it's easy. Just rotate the stick, you don't even need to do it fast. Its absurd you find it odd unless you move it left and right which is dumb. I figured it out in my first 5 minutes into the game

    And again, trying to devalue my skill. I'm Rank 1. I know how to wiggle and I still think it's an awkward mechanic that makes landing the DS skill check that much more difficult.

    @Orion said:

    @Strider said:
    I agree that survivors should know that they are exposed instead of the status only being shown after the first hit. I've been downed many times by taking a hit for a teammate only for me to end up being dead.

    Taking a hit is supposed to be a risk for you. Why are you upset that you had to endure the risk?

    Whenever survivors are exposed, they are notified that they are exposed. Except for NOED. NOED does not notify survivors until someone gets hit and is insta-downed. And NOED is the only time when survivors can actually combat being exposed. That's the issue - not getting the exposed status when NOED activates.

    What if they added a Survivor Perk that gave every survivor an undeclared extra health state at the end of the game if all survivors remained alive? 1) That's not what the winning side needs 2) The Killer wouldn't know and would be pissed when they found out. NOED rewards a losing killer. Not exactly what the killer deserves, but to a degree, that's ok - that's what makes this an asymmetrical game and I like the fear of being exposed. Just let me know I'm exposed please.

    @Vietfox said:
    I agree with @Orion this time, the amount of information survivors get is ridiculous, it should be more intuitive.
    For instance, why do survivors get the lullaby notification when no one has been hooked yet?

    If survivors had no clue what conditions they were suffering from, they would never have a chance to win. It would be way too unpredictable. There are so many perks in this game, certain information needs to be conveyed.

    First, DS skill check is like a great skill check

    Second, rank mean nothing, if rank 1 its huge achievement, wow..

    Third, the 'skill' of a chase for killer is based on the survivor mistake and the unbalanced maps, pretty different from a skill check which won't run away abusing map flaws

    Fourth, true noed is the only one who notify you. But instead of giving more info I would give less, hex broken? Everybody knows, which by itself its stupid. Why tell them? Devour hope, most rewarding and useless perk at the same time, cuz is an hex, like noed. A risky perk, DS isn't since I can't nullify it dribbling aside, different from any hex which can be taken away

    Fifth, " If survivors had no clue what conditions they were suffering from, they would never have a chance to win. It would be way too unpredictable. There are so many perks in this game, certain information needs to be conveyed" are you serious? Okay after that I know you are a troll. You don't need even 1/3 of the info that already have been given to survive. Just when a gen is done should be enough

    Sixth, noed reward bad killers. Noed can be counted before it activate, if you seriously think its a noob perk you should reconsider BT SB DS Adrenaline, that rewards players for playing bad. So what? Adrenaline itself cure an health state and give sprint burst, its like the opposite of noed but for survivors, the difference is I can't just cleanse your perk away.

    Seventh, ""
    What if they added a Survivor Perk that gave every survivor an undeclared extra health state at the end of the game if all survivors remained alive? "" Adrenaline

    Eighth, yes I'm mean cuz you are entitled and pretend to have more info when you're no supposed to have that many in the first place without perks (alert for example) I survived just done against people who use noed, I don't feel it cheap since 1 all totems are gone or 2 the bad totem locations make it easy to cleanse anyway when activated

    Ninth, you should play killed more often. I don't belive you are rank 1 on killer side too. I play both sides and I can assume you survivors get it easy. still a dumb idea the vault change but whatever, I can still watch yt while surviving but when I play killer I have shittier vision (1st person) I have to rely on sounds way more and make them do mistake, not really making plays by my own. Just "mind game"them to throw themselves into me while as survivor I have just to look the huge red stain and I'm done. If he tries to mind game either he win or I get to another loop

    Idk why I made a list, I just felt like it
  • ..This is way I rated this community 0

    There are very good people, with nice thoughts about the game that sometimes I agree with and sometimes I don't but overall they have the same goal. Make the game fun and balance for everyone
    (Tsulan is the perfect example. I ######### on him pretty heavily but we share the same goal even if we don't agree often)

    Then there are a lot of people that likes just to throw ######### over the game like this guy. No thoughts no discussion just bias and entitlement.

    They did a very good job on the event, changing it over the course of it to make everyone happy, still people like this shits on them for no reason. Good
  • @Malakir said:
    nomorevideos said:

    @Malakir said:

    nomorevideos said:

    @Bravo0413 said:
    
    I stated awhile ago that DS should have the downside of being exposed and moriable attached to it after use and or end game... there was a thread talking about possible rework etc....... and then rancor was born.... it's not broken and the "bittermurmur 2.0" isn't that great at all ...... its not even auras its pretty much the docs madness tier up sooo
    
    
    
    Let me rephrase it then? I mentioned how stupid it is to have a bitter murmur 2.0 with basically no downside, except your obsession seeing your aura as well. It gives you a free mori and exposed effect, again for no reason other than "you equipped this perk, good job!". Devour takes effort to get, the same goes for some other perks and addons that give you the exposed effect (no, not huntress' crutch hatchets). I'd go as far as to argue even mories as offerings are somewhat crutchy, but at least you don't get them THAT often. Nerfing mori offerings would be pointless because then they'd be useless, similar to how useless BNP is nowadays. On that note, why did they nerf BNP? And why this much. Unlike killer addons, survivor addons and items are way more rare. For killers there are no items, just addons. Survivors have addons and items and BNP were pretty rare. Strong, but rare. Similar to memento mories. They might as well nerf those now and make them completely useless. Oh and please buff NOED even more, I am a bad killer and need all the automated killi- help I can get.
    
    
    
    survivors keeps item if they are good, unlike you
    
    Rancor.. Mg its so op that nobody uses it anymore since its weak as fk and bitter murmur is way stronger than it. Actually any mets perk is better than rancor
    
    So yeah, get better. I play solo all the time and noeds are every day less common to see since people is actually starting to cleabse them, not only me. It gives bp and boldness so its a win win, actually a win win win since you deleted noed and if the killer use it he actually played a game with 3 perks then whole time
    

    I know you wanna be the power role even playing as survivor (even if you already are) but you should do better plays. If someone hbad at chases like me can survive using mostly stealth and still winning chases, anybody can

    " survivors keeps item if they are good, unlike you" What does that even mean. Also again where did I say I want survivors to be the power role? I said NOED is a crutch perk that doesn't feel fair to play against at all. Literally every other killer perk in the game feels more fair, even Rancor feels more fair than the mistake that NOED is. How about this.. let's give killers FREE NOED at the end of the game as well as free mories and if only 1-2 survivors are left you get free whispers so they can't hold the game hostage. Seems fair right?

    Okay nice straw man, look if you won't discuss but just have an echo chamber its fine but then don't cry when people call you out for saying stupid #########. I listed why noed its pretty fair and how random its actually underpowered. To answer that you just did bad examples and strawman my words

    You are incredibly stupid or dishonest, either way I don't care anymore what you say if you cannot think

    Enjoy your little world, have fun

    Play rank 15 then and see how it goes. I bet you'll like getting smacked by NOED every second match when you're playing with and against bad players. Oh what? Rank up? Well I'd rank up if pipping wasn't total garbage on the survivor side and forced you to play a very specific way, a way that doesn't reward trying to survive but instead forces you to mishmash and get yourself and your team killed. Not to mention rank 1-15 feels the exact same except that you have more actual newbies at rank 15. Oh and we have "seasons" because DbD is a very competitive esports game, despite the fact everyone could be rank 1 since it's not an actual ELO system and you don't have to "win" to pip.

    So you're rank 15 saying its easy rank up to rank 1 but at the same time its impossible to get out of rank 15? What do you smoke?

    Win its piping while for others is survive. Depends on who you ask, for me its survived and pip.

    How can you say rank up its garbage while saying its easy I don't get it really. I just pip by taking the chase thing by being hid on terror radius and doing 2 gens for light bring er. Its easy peasy. if you can't escape rank 15 killers using the excuse of noed and you won't cleanse totems either, its on you dude.

    GitGud, play more and whine on the forum less. As far as I can read you just bought the game or still new ish to the game so just learn how to play before crying, ty
  • @Malakir said:
    nomorevideos said:

    @Bravo0413 said:

    I stated awhile ago that DS should have the downside of being exposed and moriable attached to it after use and or end game... there was a thread talking about possible rework etc....... and then rancor was born.... it's not broken and the "bittermurmur 2.0" isn't that great at all ...... its not even auras its pretty much the docs madness tier up sooo

    Let me rephrase it then? I mentioned how stupid it is to have a bitter murmur 2.0 with basically no downside, except your obsession seeing your aura as well. It gives you a free mori and exposed effect, again for no reason other than "you equipped this perk, good job!". Devour takes effort to get, the same goes for some other perks and addons that give you the exposed effect (no, not huntress' crutch hatchets). I'd go as far as to argue even mories as offerings are somewhat crutchy, but at least you don't get them THAT often. Nerfing mori offerings would be pointless because then they'd be useless, similar to how useless BNP is nowadays. On that note, why did they nerf BNP? And why this much. Unlike killer addons, survivor addons and items are way more rare. For killers there are no items, just addons. Survivors have addons and items and BNP were pretty rare. Strong, but rare. Similar to memento mories. They might as well nerf those now and make them completely useless. Oh and please buff NOED even more, I am a bad killer and need all the automated killi- help I can get.

    survivors keeps item if they are good, unlike you

    Rancor.. Mg its so op that nobody uses it anymore since its weak as fk and bitter murmur is way stronger than it. Actually any mets perk is better than rancor

    So yeah, get better. I play solo all the time and noeds are every day less common to see since people is actually starting to cleabse them, not only me. It gives bp and boldness so its a win win, actually a win win win since you deleted noed and if the killer use it he actually played a game with 3 perks then whole time

    I know you wanna be the power role even playing as survivor (even if you already are) but you should do better plays. If someone hbad at chases like me can survive using mostly stealth and still winning chases, anybody can

    " survivors keeps item if they are good, unlike you" What does that even mean. Also again where did I say I want survivors to be the power role? I said NOED is a crutch perk that doesn't feel fair to play against at all. Literally every other killer perk in the game feels more fair, even Rancor feels more fair than the mistake that NOED is. How about this.. let's give killers FREE NOED at the end of the game as well as free mories and if only 1-2 survivors are left you get free whispers so they can't hold the game hostage. Seems fair right?

    Okay nice straw man, look if you won't discuss but just have an echo chamber its fine but then don't cry when people call you out for saying stupid #########. I listed why noed its pretty fair and how random its actually underpowered. To answer that you just did bad examples and strawman my words

    You are incredibly stupid or dishonest, either way I don't care anymore what you say if you cannot think

    Enjoy your little world, have fun
  • FeistyFem said:

    I'm always surprised at the hatred for DS. Usually I see the obsession go down, DS, then get downed again all withing 10-15 seconds. Its very rare for me to get some looping beast on my team.

    50/50 but that's a problem too. If you play survivor you don't feel the urge to get good to hit high ranks and find these people. As killer you're pressured and every mistake have an huge impact

    One of the reasons I play mostly survivor, open yt, do gens do totems, maybe a couple of loops and 360 if the killer can't handle them and survive

    Just because someone use it poorly for being bad doesn't mean the more experienced players won't abuse it
  • AntiJelly said:

    @Malakir said:
    AntiJelly said:

    @Malakir said:

    That's the worst way to balance it.

    The maps are the problems,the main one at least. After the maps gives a fair chance on both sides giving more mind games spots then we can talk about perks

    The maps have nothing to do with it. There could be some more consistency in maps, but that's HARDLY a problem.

    Okay you cant see the problems then. Got it

    You are being very rude, if you can't handle an opposing opinion maybe don't be on the forums.

    I do but why this double standard? If you dismiss my argument saying I'm wrong its fine if I do the same its not? 

    I'm just using your logic against you. How does it feel?
  • AntiJelly said:

    @Malakir said:
    That's the worst way to balance it.
    The maps are the problems,the main one at least. After the maps gives a fair chance on both sides giving more mind games spots then we can talk about perks

    The maps have nothing to do with it. There could be some more consistency in maps, but that's HARDLY a problem.

    Okay you cant see the problems then. Got it
  • That's the worst way to balance it.
    The maps are the problems,the main one at least. After the maps gives a fair chance on both sides giving more mind games spots then we can talk about perks
  • @scumrrado since you do long posts and its fine but if someone respond to you making as well a long post and you won't read it through but respond anyway cuz you are lazy, I'm gonna summarize it for you:

    GetGood
  • scumrrado said:

    @Malakir said:
    Just the fact you say DS is a difficult skill check when as survivor you do only skill checks 24/7 its kinda sad.

    It's difficult for me to read through lengthy posts that begin by trying to belittle my skill. I'm a Rank 1 survivor. I rank up quickly and I stay there. I know my skill level and am proud of it.

    We all find difficulty with different challenges. That's what makes a game a game. The DS skill check is not easy. It's nearly the most difficult skill check in the game, based on success zone alone. In addition, there's a lot of pressure because I only get one shot, all while being juggled. If I'm not the obsession, I have to struggle up to it which is awkward to do on controllers. And usually, my heart is beating out of my chest from a good chase that I just lost. After all, I'm a survivor main because of the fun of experiencing fear.

    We can find mutual ground. Apparently DS feels cheap. Well surprise so does NOED. Both are "oh #########" buttons that need to be looked at a little closer. They're relatively avoidable for us higher rank players, but both encourage bad gameplay mechanics and seem to create a lot of toxicity lol I think we can all agree on that.

    So you won't read my lost but answer to it anyway? Whatever

    If you as survivor main can't hit a skill check even when its the only thing that you do its your problems for not being "skilled" for that check.

    Need. stop whining about it, its literally the easiest perk to counter cleansing it. You don't even have to actively look for every totem for how awful the spawns are. They are in the open or close to a general, it takes 20s ish to cleanse it, so you're just being lazy.

    DS feels cheap since I mostly play survivor and played Laurie lvl1 (where she belongs) and the skill check is easy af. So it might be you're not used to do gens through ruin so you find it difficult

    At the same time ds gives you at minimum 30s of killers time if he commits that can be prolonged depending on the situation and survivor skill up to 1 to 2 min if doesn't lose the victim.

    If you are so lazy to even just read through my post but answer anyway I can imagine why you put noed and DS close together. Lazy thinking

    Edit: almost forgot. On controller wiggle it's easy. Just rotate the stick, you don't even need to do it fast. Its absurd you find it odd unless you move it left and right which is dumb. I figured it out in my first 5 minutes into the game
  • MegMain98 said:

    Guys...Decisive will never be removed no matter how much you complain for one simple reason. It directly ties into the “Adept Laurie” achievement. Yes it is broken but it won’t be removed for that reason plain and simple unless they gave Laurie a new teachable which I HIGHLY doubt they’ll do.

    DS and NOED both should be removed entirely but it’ll never happen.

    DS should be reworked if they wont fix maps and Noed .. Lol the easiest perk to counter. I won't ever put an hex perk close to any survivor perks. The firsts can be cleansed and being useless while the seconda cannot be taken away

    Since the blight I saw like 3 noed pop. Even others used it don't get me wrong but y'kno, no totems no ed
  • Eight said:

    DS is just a symptom of the problems. IMO it is, actually, fine.

    It's a time-management, gen-rush issue when a killer can't afford to miss out on a couple of hooks at the end of chases. You could remove DS completely and it'll barely make a difference to the problems killers have.

    Deal with SWF groups, deal with the speed at which generators can pop (or make toolboxes rare), and DS becomes nothing but a mild annoyance.

    indeed. If maps were balanced and suevivors had more to do (idk, find a battery or engine at 99% to actually complete a gen. Or anything at all) so the time is actually based on how the killer apply pressure and how the survivor manage mind games (balanced maps as sad) this won't be a problem. Even with 4ds. the annoying thing is the time you waste catching a survivor, a good one not rank15ish, plus free escape which prolong the time wasted for one Hook.

    In few words, fix maps and give something to do to survivors aside totems and DS won't even be a problem. Even just with the maps would be a huge step forward
  • Malakir said:
    Tunneling is really killers fault?
    Most of the time I get tunneled its survivor fault unhooking me 2s after being hooked or in front of the killer.

    So its actually his fault or greedy survivor fault? I blame more my team being hungry for bp
    If the survivor unhooks after 5 seconds it's the survivors fault.

    If the killer circles the hook within a small radius, just patrolling and waiting for the unhook it's the killer's fault. Thats basically every Trapper ever.

    I mean if you find 2 people together on a gen and one has been hooked and one hasn't yeah you can go for the one that has been hooked. That doesn't bother me.

    I'm specifically talking about killers who just wait near the hook so they can tunnel. Or they'll start another chase nearby and immediately cut it off to go for the unhooked guy. Meanwhile they're applying no pressure to anyone else.

    I don't condone disconnecting but its easy to see why people do it when for the crime of being caught first they're now going to depip anyway and get no points as they wont be getting any gens or unhooks done. They realize their game is over and its quicker to DC and move on than try to escape a few times.
    tell me more

    Like when you posted that hag is op cuz place 5+ traps around the hook and her ""camp game™"" is too strong

    You even advocate for dcing because your mates are greedy AF unhooking when the killer is around, blaming him cuz he chose to go for the smart play. Mhh yeah totally

    Then I think you would do that same for gens, if the killer kicks the general you change it because its not fair tunnel it even if its at 50% right?

    Dw I totally see your point, I won't call you names since your feelings are easily hurt so I'm just gonna say that your thoughts are not that bright. You might not be the sharpest tool in the shell but at least you make people have a good time, in your own way
  • Malakir said:
    No

    As I always suggest, think before posting. Like probably the Deva do, and other devs for other games as well, think to an idea and imagine how can be abuse

    Its an online game, if was offline okay but if its a PvP game, even if asymmetrical, think how people can abuse a mechanic. Because, guess what, its what people do in every single online (and offline) game
    Maybe you should think first lol. "Abuse" lmao there is nothing to abuse with that.
    "Thers is nothing to be abused with the information given for free"
    Sure, as said think before posting

    Too many info has been given for free rn, I won't see even more
  • Mr_Myers said:

    You know her RBTs are stupid unreliable right? Also it seems like latency killed you. Her pwoer isn't even that strong. Why is it when someone dies to a killer they come on somewhere and say it's OP even though she is mid-tier at best

    Remember what happened to Freddy? Same thing, people stupidity and be unable to adapt
  • @Bravo0413 said:
    I stated awhile ago that DS should have the downside of being exposed and moriable attached to it after use and or end game... there was a thread talking about possible rework etc....... and then rancor was born.... it's not broken and the "bittermurmur 2.0" isn't that great at all ...... its not even auras its pretty much the docs madness tier up sooo

    Let me rephrase it then? I mentioned how stupid it is to have a bitter murmur 2.0 with basically no downside, except your obsession seeing your aura as well. It gives you a free mori and exposed effect, again for no reason other than "you equipped this perk, good job!". Devour takes effort to get, the same goes for some other perks and addons that give you the exposed effect (no, not huntress' crutch hatchets). I'd go as far as to argue even mories as offerings are somewhat crutchy, but at least you don't get them THAT often. Nerfing mori offerings would be pointless because then they'd be useless, similar to how useless BNP is nowadays. On that note, why did they nerf BNP? And why this much. Unlike killer addons, survivor addons and items are way more rare. For killers there are no items, just addons. Survivors have addons and items and BNP were pretty rare. Strong, but rare. Similar to memento mories. They might as well nerf those now and make them completely useless. Oh and please buff NOED even more, I am a bad killer and need all the automated killi- help I can get.

    survivors keeps item if they are good, unlike you

    Rancor.. Mg its so op that nobody uses it anymore since its weak as fk and bitter murmur is way stronger than it. Actually any mets perk is better than rancor

    So yeah, get better. I play solo all the time and noeds are every day less common to see since people is actually starting to cleabse them, not only me. It gives bp and boldness so its a win win, actually a win win win since you deleted noed and if the killer use it he actually played a game with 3 perks then whole time

    I know you wanna be the power role even playing as survivor (even if you already are) but you should do better plays. If someone hbad at chases like me can survive using mostly stealth and still winning chases, anybody can
  • scumrrado said:

    I> @Orion said:

    Break the totems. You're not entitled to that information.

    Maybe we aren't entitled to that information, but we are certainly entitled to know if we are exposed. NOED is the only instance when being exposed isn't revealed until it's too late for someone. If we're exposed, tell us we're exposed. That's the information survivors are entitled to if killers are entitled to insta-downs.

    @Malakir said:
    Rank? Because you talk like a really new ish player. Just cleanse totems, big counter huh?

    Rank 1 Survivor actually. Rank 15 (I think?) Killer. All on PS4 to be fully transparent. I've only recently gotten into playing Killer. Prior, I only did it for Daily Rituals.

    I never said I have personal trouble with NOED. I think in it's current state, it's not good for the game. It enforces bad teamwork from survivors and rewards low skill killers.

    How are survivors supposed to know they have cleansed all totems? Perhaps a totem tally is too powerful. A good way to know they failed this objective is if the hex and exposed notifications appear immediately after lighting the last gen. It would punish survivors for not cleansing all the totems without feeling cheap.

    As it is now, some poor sucker gets surprise insta-downed and everyone else says "oh ######### we're exposed" and leaves, completely dismantling altruism and leaving one person feeling cheated (especially if they took the hit for an injured survivor).

    @Wahara said:
    Like I always say, I'm a reasonable person. I am all up for a NOED nerf if decisicive gets nerfed, but survivors typically never want to make that trade off. You have the option of rendering NOED completely useless, I have to be lucky enough to be close enough to a hook to dribble to counter DS. I can't counter Deliverance unless it's the last person hooked and I'm expecting it. I can't counter a three man body block of the hook.

    I agree NOED is powerful and it's frustrating, but it's counterable. All our options can be hard countered, but you have a variety of options that can't be countered or only soft countered. So, you're going to have to come to the negotiating table if you have your sights on taking down NOED a notch or two.

    I don't think DS should be nerfed. It's a single use perk that one may or may not land the difficult skill check on. One may also have to wiggle up to it, which makes it more difficult to land. To top that off, juggling can render DS completely useless. Then one has to successfully escape afterwards.

    Deliverance is also a single use, circumstantial perk that comes with the inability to heal back to full health.

    I think there may be some fundamental gameplay changes needed to correct the issues you've outlined:

    • Killers should be able to push through survivors, completely disabling body blocking.
    • Juggling is inherently a bad mechanic that shouldn't be required of killers. I don't believe killers should be able to juggle survivors once the skill check for DS has appeared. DS should take priority, since it's difficult and single use. If the survivor ignores or fails the skill check, dropping a survivor can become available again. If ignored, DS won't activate until the next time the survivor is downed. As a trade off, make DS stun for less time or even more difficult to land.

    I'm glad there have been so many constructive responses! It's clear both sides have frustrations. There seems to be too much feeling of unfairness. I think that all of these issues can be addressed in a way that makes them fair for both sides, yet keep the game competitive and asymmetrical. Let killers and survivors have and fairly use their perks, but make it rely on skilled gameplay rather than poor mechanics, body blocking, etc.

    Just the fact you say DS is a difficult skill check when as survivor you do only skill checks 24/7 its kinda sad.

    BTW nodded feel cheap? Well even DS itself feel cheap as well as sprint burst. I see more games where people actually do totems recently and ending up noed being useless leaving the killed with 3 perks actually the whole game. You feel entitled to have info about number of totems left or ANOTHER (keyword) notification for survivors when it activates before hitting someone. Really?

    Already totems spawn sucks, being in the open or close to gens, on of the reason on of the most fun perk, devour hope, which reward to stay away from the hooks its a huge gamble and not worth it. Same for any hex, noed included

    Want to make the killer unable to juggle after the skill check appear.. Really? That's the only counter killed have for it or eat it

    Deliverance being unable to heal.. For 60s tho, you forgot this detail, as you word it sounds like its for the whole game like a late no mother but whatever. for what I does, unhook yourself, its pretty huge and well balanced since need requirements unlike others (DS for ex)

    You say killers having many options to counter survivors and not the other way around. Okay. How you counter someone who sprint burst away? Just walk and hope he doesn't get a safe loop

    How you counter jungle gyms with two vaults since you can't be midgamed since you can see the killer through walls? Only get in the middle of it and trying to force him to go somewhere else that may or may not be safe and isn't a 100% chance since the killer while doing this is wasting a ton of time

    I play mostly survivor and many times, especially during rank reset, I feel bad for killers and this alone proves how much power I have playing it. If me, a mediocre survivor in chases can waste a FCK ton of time between loops, jungle gyms, pallets and flashlight sometimes, there is a problem. I use Laurie once trying DS, I felt disgusted for how easy that skillcheck is, she will still forever lvl 1 in my list. Its unfair, simply as that.

    Now in games I don't feel the only one doing totems (before I think I was) an I see way less noed pop, I don't really understand how people still complaining about ANY hex. Those things need a rework and maps as well

    The only problem I have a survivor are other survivors that oddly enough loves to unhook me in front of the killer. They are the true broken thing. As said in another thread, give me an emote to interrupt these farmers, (like doing emote during heal) I proposed the middle finger but anything would be fine
  • Tunneling is really killers fault?
    Most of the time I get tunneled its survivor fault unhooking me 2s after being hooked or in front of the killer.

    So its actually his fault or greedy survivor fault? I blame more my team being hungry for bp
  • I agree with almost every single comment. Everybody had their point and valid ones, I liked ready through each one tbh

    For me, its a fifty fifty. I'd like to see more (not only be careful) unsafe pallets and promote mindgames. I still remember every time I mindgamed a killer instead of loosing and was satisfying af lose him in that way, same as mindgaming as killer but that is almost the only thing you can do in some situations, so happens more often

    I'd like to have pallets where you can barely see the killer, or not at all except for the direction he/she give you with the red stain. So you have to predict a double back, a moonwalk and decide to joke him left, leave etc with less loopibg

    its boring, , isn't really op or toxic but boring. I'd rather lose a guy cuz he literally played me instead of losing time with benny hills loops. I want to have more mind games and more stealth plays with less safe spots (maybe buffing dance with me, lightweight etc. so might push a more stealthy meta)

    its just my opinion but, some nerfs is being caused by the map RNG and the quantity of safe spots which lead to dumb needs for survivor. I mean the heal Nerf was great don't get me wrong but the vault Nerf its just the consequence of a bad map design. I can see why its necessary and I approve it as a temporary fix for now but when the maps are fun for both sides I'd like to see a reverse.

    It doesn't need to feel real but arcade and give some dumb limitation its bad. I don't really like advocate for a side than another but I can see why people might feel picked up. Sorry i know I write a fk lot but it looks like a friendly thread so haaha
  • Aerys said:

    Enough. Cease the arguing and let it go. Does The Hag need a nerf? No, from my viewpoint one simply needs to learn how to play around her, crouching eliminates 99% of your problems, a flashlight eliminates most of them too, the one thing she excels in is chases but other than that it's all on the Survivor to play smart. If the game is slower that's not entirely due to her, but even if it is that's fairly needed in the current meta. One tip would be to ensure the generators left for the end phase are spread way out/across the map from each other, this is important for any Killer but even more so for the Hag.

    people already said all these things. He just dismissed those instantly so yeah.. He won't change his mind or think so there is actually no point to argue. Just look how he responded to bring a flashlight "lol if I bring that the killer dodge lmao your point is invalid lol" can't explain things to someone that close minded
  • Malakir said:
    Malakir said:
    Oh look. The DBD forums filled with killer mains again who cry at the idea of any possible negative adjustment to a killer  :| I'm sure if I made a post asking to reduce survivors to 95% running speed though you'd be all for it. This is why I stopped posting here. It's just people who struggle with killer crying for them to be OP beasts and coming up with ideas for the devs to implement more instakills lmfao

    It is a 2 sided game you know. Survivors need to enjoy themselves too.


    @SmokePotion I'll respond to you first since you responded in a non-toxic way.

    The problem is the hags place at least 5 traps randomly around the hook. It's not just doorways/pallets, its completely surrounding the hook area so that no survivor could ever guess where they are. Maybe outside of a SWF.

    @Rebel_Raven Flashlights? :lol: oh please, everyone knows flashlight in a lobby = lobby dodge. Theres literally no point to bringing them because killers are terrified.

    @ASurvkillivorer Umm no, this wouldn't make her worthless. People would still have to use walking speed to rescue. She would still be able to slow survivors down in a way that no other killer can. Urban Evasion does not completely counter hags camping contrary to salty killer belief. It merely makes it tolerable.

    When a hag puts 5+ traps around a hook, and a survivor is unhooked and has to croucbwalk away since traps have an insane trigger radius theres no way they're getting away before the hag comes running back to tunnel. Everygame vs the hag jist ends up becoming a campfest. Its boring. But then again you guys need your precious camping dont you? The tears on this forum after they inplemented the losing points for camping change says it all lmao

    @Malakir Oh look it's you and @Wolf74 crying yet again about the mere mention of a possible nerf. Do you guys really struggle that much as killer? Maybe if you stopped camping so hard?

    Hag is awful to play against. All im suggesting is that survivors have to WALK rather than crouch walk.  This would still slow them down and make it hard. Hell buff her to 115% speed in exchange. I dont care. Id rather have her be more difficult in that way because at thr moment shes not fun to play aginst without UE. Keyword: fun. Traps or no traps shes still easy to extend chases with. Hence why they often rely so much on camping, and camping isnt fun.
    Ohh no.. He's "special". I'm sorry, didn't Kew you needed special attentions. Next time I won't use complicated words or explain logic. You're not ready yet sweetheart
    Does this forum have an ignore list? Because I need you on it.

    All you do is get insulting everytime someone dare start a discussion about a possible nerf to anything killer related. You're toxic as hell. I bet you're one of those who facecamps and tbags in the game.
    well, so you can call me out but I can't? You can assume sht but I can't? Check you privilege dude

    I explained why she is the way she is and why your idea is stupid since it would be just a straight up Nerf for your incompetence and lazyness, then you talk down to me just dismissing that comment and now you act as a victim?

    Are you okay dude? You need a hug?

    Come on you can't be real. Well you are toxic as well, who make threads and call anybody a killer main or whatever main twisting words to fit your narrative. I think that is more toxic like you prove countless times so if you dismiss my comments that EXPLAIN why its a bad idea thinking its not worth your attention, take the trade and be treated like you threat others. Like trash

    I accepted the deal, I'm a dick I get treated like I act, so don't play victim when you do the same in different shapes. Grow up
    You start it everytime. You call people idiots and make assumptions.

    Sure I make asumptions back but thats just me being dragged into your cloud of toxicity. At least I dont insult you.

    Theres no need for you to automatically go down that path everytime you disagree with someone.
    OK keep playing victim. If makes you feel good okay whatever
  • Malakir said:
    Malakir said:

    @Giche @ChesterTheMolester
    Its so funny how much effort you guys put to disproof or shame (trying to at least) someone for an opinion and saying unrelated stuff and ignoring answers that point this out. Just Hilarious!

    Like comparing mortal kombat to dbd is dumb since its an asymmetrical game, explaining the voice com problem then proceed to list OTHERS DbD problems to prove his point (?)
    If you would've put the same effort using that weird thing called brain and think before typing, that would be GREAT!

    Sorry officer but we all know its not going to be popular and will probably never get it in the game, and the chance that a Dev will answer this thread is lower than finding a pot of gold at the end of a rainbow.

    In addition i did not compare the DBD to other games in this thread and neither did @Giche

    And we weren't shaming Bats for his opinion, we called out and made fun of his dishonesty, its clear that he bets on people being to lazy or stupid to realize that he lies.
    My bad, it was another stupid guy with biased opinion like you. Y'kno sometimes its hard to tell the difference since you guys look the same. Stupid
    Sorry bro, but unlike you i ain't desperate enough to project opinions on people. 
    And if i look the same as other biased Killer mains to you for the edgy opinion that Freddy IS NOT on the same level as Nurse then feel free to call me biased and stupid. I'm sure most people would agree with you thats completely rational.
    Omg are you really or just 12?

    No I just said that was a comment took out of context. Seriously its very hard don't call you names since you sound so stupid I really can find one word to describe you.

    I disagree with his opinion, still an opinion and you took it out of context just to make fun of him. Thats low and stupid and how you answer I can see how dumb you really are.

    Yes I get confused with people who might have beaten their heads way too often on a corner several times since they think alike, simply they don't.

    You say edgy opinion while trying to be edgy and look cool that's sad

    I just lost any interest seriously. I explained several times now but you are too obtuse I see
  • Malakir said:
    Oh look. The DBD forums filled with killer mains again who cry at the idea of any possible negative adjustment to a killer  :| I'm sure if I made a post asking to reduce survivors to 95% running speed though you'd be all for it. This is why I stopped posting here. It's just people who struggle with killer crying for them to be OP beasts and coming up with ideas for the devs to implement more instakills lmfao

    It is a 2 sided game you know. Survivors need to enjoy themselves too.


    @SmokePotion I'll respond to you first since you responded in a non-toxic way.

    The problem is the hags place at least 5 traps randomly around the hook. It's not just doorways/pallets, its completely surrounding the hook area so that no survivor could ever guess where they are. Maybe outside of a SWF.

    @Rebel_Raven Flashlights? :lol: oh please, everyone knows flashlight in a lobby = lobby dodge. Theres literally no point to bringing them because killers are terrified.

    @ASurvkillivorer Umm no, this wouldn't make her worthless. People would still have to use walking speed to rescue. She would still be able to slow survivors down in a way that no other killer can. Urban Evasion does not completely counter hags camping contrary to salty killer belief. It merely makes it tolerable.

    When a hag puts 5+ traps around a hook, and a survivor is unhooked and has to croucbwalk away since traps have an insane trigger radius theres no way they're getting away before the hag comes running back to tunnel. Everygame vs the hag jist ends up becoming a campfest. Its boring. But then again you guys need your precious camping dont you? The tears on this forum after they inplemented the losing points for camping change says it all lmao

    @Malakir Oh look it's you and @Wolf74 crying yet again about the mere mention of a possible nerf. Do you guys really struggle that much as killer? Maybe if you stopped camping so hard?

    Hag is awful to play against. All im suggesting is that survivors have to WALK rather than crouch walk.  This would still slow them down and make it hard. Hell buff her to 115% speed in exchange. I dont care. Id rather have her be more difficult in that way because at thr moment shes not fun to play aginst without UE. Keyword: fun. Traps or no traps shes still easy to extend chases with. Hence why they often rely so much on camping, and camping isnt fun.
    Ohh no.. He's "special". I'm sorry, didn't Kew you needed special attentions. Next time I won't use complicated words or explain logic. You're not ready yet sweetheart
    Does this forum have an ignore list? Because I need you on it.

    All you do is get insulting everytime someone dare start a discussion about a possible nerf to anything killer related. You're toxic as hell. I bet you're one of those who facecamps and tbags in the game.
    well, so you can call me out but I can't? You can assume sht but I can't? Check you privilege dude

    I explained why she is the way she is and why your idea is stupid since it would be just a straight up Nerf for your incompetence and lazyness, then you talk down to me just dismissing that comment and now you act as a victim?

    Are you okay dude? You need a hug?

    Come on you can't be real. Well you are toxic as well, who make threads and call anybody a killer main or whatever main twisting words to fit your narrative. I think that is more toxic like you prove countless times so if you dismiss my comments that EXPLAIN why its a bad idea thinking its not worth your attention, take the trade and be treated like you threat others. Like trash

    I accepted the deal, I'm a dick I get treated like I act, so don't play victim when you do the same in different shapes. Grow up
  • Rank? Because you talk like a really new ish player. Just cleanse totems, big counter huh?
  • Oh look. The DBD forums filled with killer mains again who cry at the idea of any possible negative adjustment to a killer  :| I'm sure if I made a post asking to reduce survivors to 95% running speed though you'd be all for it. This is why I stopped posting here. It's just people who struggle with killer crying for them to be OP beasts and coming up with ideas for the devs to implement more instakills lmfao

    It is a 2 sided game you know. Survivors need to enjoy themselves too.


    @SmokePotion I'll respond to you first since you responded in a non-toxic way.

    The problem is the hags place at least 5 traps randomly around the hook. It's not just doorways/pallets, its completely surrounding the hook area so that no survivor could ever guess where they are. Maybe outside of a SWF.

    @Rebel_Raven Flashlights? :lol: oh please, everyone knows flashlight in a lobby = lobby dodge. Theres literally no point to bringing them because killers are terrified.

    @ASurvkillivorer Umm no, this wouldn't make her worthless. People would still have to use walking speed to rescue. She would still be able to slow survivors down in a way that no other killer can. Urban Evasion does not completely counter hags camping contrary to salty killer belief. It merely makes it tolerable.

    When a hag puts 5+ traps around a hook, and a survivor is unhooked and has to croucbwalk away since traps have an insane trigger radius theres no way they're getting away before the hag comes running back to tunnel. Everygame vs the hag jist ends up becoming a campfest. Its boring. But then again you guys need your precious camping dont you? The tears on this forum after they inplemented the losing points for camping change says it all lmao

    @Malakir Oh look it's you and @Wolf74 crying yet again about the mere mention of a possible nerf. Do you guys really struggle that much as killer? Maybe if you stopped camping so hard?

    Hag is awful to play against. All im suggesting is that survivors have to WALK rather than crouch walk.  This would still slow them down and make it hard. Hell buff her to 115% speed in exchange. I dont care. Id rather have her be more difficult in that way because at thr moment shes not fun to play aginst without UE. Keyword: fun. Traps or no traps shes still easy to extend chases with. Hence why they often rely so much on camping, and camping isnt fun.
    Ohh no.. He's "special". I'm sorry, didn't Kew you needed special attentions. Next time I won't use complicated words or explain logic. You're not ready yet sweetheart
  • Wolf74 said:

    @Dragonredking said:
    How about you cleanse the totem?
    They are there for a reason.

    He already made his point.
    He does not want to! So he comes to the forum to ask the Devs to fix his lazyness .

    Basically
  • Whatever.
    Can we close this thread? since people prefer make flame wars throwing random ######### instead of talking about what this thread was meant for
  • Giche said:

    @Malakir

    @ChesterTheMolester said:

    And we weren't shaming Bats for his opinion, we called out and made fun of his dishonesty, its clear that he bets on people being to lazy or stupid to realize that he lies.

    Print this in your mind, it will help you to take things in perspective while speaking in this forum.

    It apply to a lot of peoples down here sadly.

    Yeah then if you wish I could do that same. I'll take a dumb comment of yours apply it here. I think would be fun ^^
  • Malakir said:

    @Giche @ChesterTheMolester
    Its so funny how much effort you guys put to disproof or shame (trying to at least) someone for an opinion and saying unrelated stuff and ignoring answers that point this out. Just Hilarious!

    Like comparing mortal kombat to dbd is dumb since its an asymmetrical game, explaining the voice com problem then proceed to list OTHERS DbD problems to prove his point (?)
    If you would've put the same effort using that weird thing called brain and think before typing, that would be GREAT!

    Sorry officer but we all know its not going to be popular and will probably never get it in the game, and the chance that a Dev will answer this thread is lower than finding a pot of gold at the end of a rainbow.

    In addition i did not compare the DBD to other games in this thread and neither did @Giche

    And we weren't shaming Bats for his opinion, we called out and made fun of his dishonesty, its clear that he bets on people being to lazy or stupid to realize that he lies.
    My bad, it was another stupid guy with biased opinion like you. Y'kno sometimes its hard to tell the difference since you guys look the same. Stupid
  • @Giche @ChesterTheMolester
    Its so funny how much effort you guys put to disproof or shame (trying to at least) someone for an opinion and saying unrelated stuff and ignoring answers that point this out. Just Hilarious!

    Like comparing mortal kombat to dbd is dumb since its an asymmetrical game, explaining the voice com problem then proceed to list OTHERS DbD problems to prove his point (?)
    If you would've put the same effort using that weird thing called brain and think before typing, that would be GREAT!

  • Welcome to DbD

    This argument have been brought up several times. Look the depipsquad on youtube. Its nothing new
  • They'll just stand outside the radios.

    When you have an idea try to think : how can they abuse this? In this case, stay out of the radius and wait, that's it. Won't fix anything since if they got hit they are able to take the hatch anyways

    The end game needs a rework, these easy fixes ain't gonna fix nothing
  • Tsulan said:
    Malakir said:
    Giche said:

    @Tsulan said:

    No, instead of serving the 4th kill on a silver platter, we serve the escape on a silver platter, and even award more points. 

    Killer did everything right. He applied pressure, he caught everyone, but the last one gets the escape and writes "gg ez", while he totals 11k points. 

    Yes, truly a deserved victory for that survivor. 

    Mortal kombat: one player is about to get a perfect win... naaa, let's call it a draw.

    CoD: one team completely destroyed the other team... but little timmy from the losing team still gets his match won screen. With his k/d ratio of 0/30...

    They know no worries.

    They will just disingenuously pretend they don't understand.

    In order to keep their usual unfair advantages.

    Doesn't matter which subject, when you read their "arguments" You can nearly ALWAYS summarize them by :

    "Why so rude ? Let him win, don't be so mean you freakin' try-hard ! Do you really NEED to kill everyone ?"

    See how ridiculous it look ?

    They still get away with it since release sadly.

    kinda agree with cliche

    Still totally disagree with tsulan. How can you compare a 1v1 game and team vs team SYMMETRICAL game to DbD, an ASYMMETRICAL game? Just to fit your narrative?

    The hatch in order to open needs : n' of survivors alive +1 gens done. Its not a perfect system as even devs acknowledge and are looking for changes. This is to ensure for example, you are a survivor who have done 2 genes, you survived but 3 of your Special team mates get downed and killed for being altruistic in a special way. You deserve to die for their mistake? I guess not

    As said isn't a perfect system and I loved when they announced that killer could close it but since they haven't done it I guess it didn't worked out. As many sale before, just slug the third, sometimes you might not find the guy anyway if super immersed but still. Sometimes in the other hand you can 4k if you like killing one person and slug 3 of them, which is a more reliable tactic to get a 4k and no hatch

    Just strategies and you'll see way less hatch games overall
    Yes, it's a asymmetrical game. 4 players should be barely as strong as the 1 player who opposes them. Yet we have a power lvl where it's almost a 1vs1. A Survivor can equip insta heal, DS, SC, Lithe and Unbreakable. With this setup he can drag out the game and even slugging him won't help the killer. 

    Most people forget that it's a PvP game. Giving the losing team a special treatment and even handing a win to a player of the losing team. Show me 1 game that does the same.
    You still twisting my words or just don't understand.

    I said its dumb as fk compare dbd to cod or fighter game X and you just started to talk about DS and insta heals which in many occasion on this forum I said its just a free escape and dumb

    In this same thread I explained how hatch works and its necessary in some instance but can be abused and need a fix as well as the end game itself so.. What are we disagreeing at? You just keep throwing random stuff to Gish gallop and make your point valid when I already said it actually is 

    I seriously don't get it. Did you at least read what I wrote?

    Sorry but you look very stupid right now to me. I said everything thread related and you put in herr random stuff that have nothing to do just to prove a point without giving a solution just criticism.

    What's your point?
  • Giche said:

    @powerbats said:

    Oh yes the logical fallacies fail you yet again, I didn't forget it since it'd already been addressed but you totally ignored my point because it negated yours.

    Also I'm a killer main currently so again epic fail on your part, but you keep on throwing out nonsense to try and discredit me.

    ...Or peoples could read by themselves and make their own opinion :

    https://forum.deadbydaylight.com/en/discussion/18218/man-for-people-thinking-freddy-is-bad/p1

    To keep things in perspective when talking with you about balance.

    @Malakir

    I'm gonna stop now, but i disagree with you on one thing : It totally is on the topic.

    Like Tsulan explained, this mindset allowed to keep Infinites 8 months before being finally fixed.

    The pallet vaccum took them 2 years.

    Cancerous meta and squetchy mechanics like the Hatch still not fixed.

    No debuff of any kind for SWF. While they get some aura perks for free and the possibility of insane coordinations. Basically the peoples harshly defending the actual state of it want the advantages without a bit of drawback to balance it.

    The list goes on.

    yeah I agree with you for these issues and I advocate for them too but.. What does have anything to do with the thread core subject? In game voice com
  • neacutie said:

    For me, it's a few things especially with this event going off which I can't wait for it to finish. When you get hooked and all the survivors you see around the map collecting nectar lol Why can't you get it after lol. 3 gens has only been done yes by me the one on the hook. Also, the start of the game you see another survivor doing the come here emote to follow them. So your thinking "oh they want me to do a gen with them" they take you to get nectar lol. fair enough they trying to help but I rather do gens first then if all done and killer guarding the exit yes I might consider collecting nectar then.

    The team mates themselves
  • figured it out. You move with your s key instead of your W, incase anyone else wants to know the asnwer.

    If you played any 3rd person shooter in your lifetime, yeah you might figure it out
  • @Giche @Tsulan @powerbats
    Can we not? Why are we talking about random things like freddys needs in this thread?

    I agree with power bats about no implementing voice coms in game but it would happen anyway. At least I won't listen strangers

    Let's stop going that far off topic can we?
    Tsulan stop doing these posts in every contest, I get it you want to get more killer buffs. I won't bring my points here and start debating as well as you shouldn't since this thread is about thoughts on ingame voice com
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