Malakir
Malakir
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See? I like this idea. A ultra rare like the key to close it. Its part of the preparation with its risks, since somebody could have a key, find the hatch before you or just do gens and leave so its like a bet, on yourselfBACKSTABBER said:there should be a killer offering to close the hatch for x time when find it, to balance the surv's keys
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Another thread like this.. Why I'm not surprised its my friend CrusaderThe_Crusader said:Not sure if this is a popular or unpopular opinion but I believe the hag right now is horrible to play against.
The problem is she's unbearable without Urban Evasion. Everyone knows most hags put down around 5 traps per hooked survivor. Its not just one next to the hook, they're spread about all around the hook in about a 15-20m area.
It can take forever to crouch walk towards the hook but outside of a co-ordinated 4 man SWF it's the only way to save someone.
Then once you unhook them you need to crouch walk away again. This can take like 30 seconds to get out of the area - when the Hag will already be running back to tunnel. This is extremely unfair on the hooked survivor and it makes the hags camping game far too strong.
Even with Urban Evasion she's still strong. Walking speed still makes it hard to unhook survivors. She's the only killer in the game who can force slow unhooks like this.
Therefore I propose that running still sets off her traps but walking doesn't. That way people are still slowed down but it's not nigh on impossible to stop a camp & tunnel without one specific perk - urban evasion.
Or at the very least, make it so that standing still doesnt set off her traps. So many times you get unhooked then because the person doesnt hold crouch at the same time as soon as the unhook animation ends it counts as them standing and it sets off a trap.
Look, you just explained how hag works. She makes sure you need more time to unhook and be smarter doing so. She is slow af, without traps she's nothing, literally nothing. You can loop her for days if she has no trap there
Play smarter, or use your mind. I know it might be hard after all this time but you'll get used to it. Hag its super easy to counter unless she is a good hag, putting traps where you don't expect there is one, mind game with these on loops, etc etc
So no. Just get good -
kinda agree with clicheGiche said:@Tsulan said:
No, instead of serving the 4th kill on a silver platter, we serve the escape on a silver platter, and even award more points.
Killer did everything right. He applied pressure, he caught everyone, but the last one gets the escape and writes "gg ez", while he totals 11k points.
Yes, truly a deserved victory for that survivor.
Mortal kombat: one player is about to get a perfect win... naaa, let's call it a draw.
CoD: one team completely destroyed the other team... but little timmy from the losing team still gets his match won screen. With his k/d ratio of 0/30...
They know no worries.
They will just disingenuously pretend they don't understand.
In order to keep their usual unfair advantages.
Doesn't matter which subject, when you read their "arguments" You can nearly ALWAYS summarize them by :
"Why so rude ? Let him win, don't be so mean you freakin' try-hard ! Do you really NEED to kill everyone ?"
See how ridiculous it look ?
They still get away with it since release sadly.
Still totally disagree with tsulan. How can you compare a 1v1 game and team vs team SYMMETRICAL game to DbD, an ASYMMETRICAL game? Just to fit your narrative?
The hatch in order to open needs : n' of survivors alive +1 gens done. Its not a perfect system as even devs acknowledge and are looking for changes. This is to ensure for example, you are a survivor who have done 2 genes, you survived but 3 of your Special team mates get downed and killed for being altruistic in a special way. You deserve to die for their mistake? I guess not
As said isn't a perfect system and I loved when they announced that killer could close it but since they haven't done it I guess it didn't worked out. As many sale before, just slug the third, sometimes you might not find the guy anyway if super immersed but still. Sometimes in the other hand you can 4k if you like killing one person and slug 3 of them, which is a more reliable tactic to get a 4k and no hatch
Just strategies and you'll see way less hatch games overall -
Swf its mean to be in the game. How many online games don't let you play with friends in 2018? Answer this and anyone could see why it won't be removed
About hardcore or casuals I think, my personal opinion BTW, the Devs don't know either. Was meant to be just for fun but they didn't expect this game would've become so popular so they tried to make it more competitive but at the same time keeping the casual play too. They are stuck in the middle and don't know which direction take, that's what I think its happening. They might be afraid of become more competitive would be less fun which is wrong, just look overwatch or league. These two games have big flaws but also competitive and if you want to play it casually you can ( normally modes )
That's what I think its happening but its just an opinion based on live streams and patch notes. I might be wrong easily
back to the topic I won't have a in-game voice. I'm a solo survivor, when a group invited me cuz "I was good" as they said (big lie BTW) I felt terrible. Was disgusting easy and I play with my friend but with him its just to chill, with these groups in the other hand... Felt wrong, every single thing happening in the map, I knew it by doing gens. plus if they implement that I would just insult my mates for half of the time for some reasons:
They farm me? I'll flame
They are literally doing nothing but walking like zombies when I'm hooked instead of doing gens, I'll flame
They bring the killer to me, same thing
As solo the most scary enemy isn't the killer but your mates. If they introduce in game coma might be slightly bettertelling then what to do. In the other hand might lead in a toxic environment, yeah I would be part of it. Its just frustrating see 3men croutching around when the killer is patrolling you instead of doing gen.
Sadly those kind of people are the one saying camping is cheap in the forum when they don't even try to do gens and farm your ass.. -
Win win for you maybe. For the game? In less than a week everybody would play to somethinf else or wait for that halloween gameTigerKirby215 said:"Been requested a billion times and I still don't know why this isn't in the game."
Let's just think about what this would add:
- SFW - No more perk cheating. Every Hex Totem, Blood Warden, Make Your Choice, Barbeque and Chili, Insidious... literally every perk in the game becomes 10 times better because Survivors don't immediately know what you're running.
- Solo - Solo players can't cry about "OP Nurse's" or "NOED crutch user" when they die early and complain on Reddit / people's Steam comments.
It's a win-win scenario if you ask me.
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For spirit take a wraith photo when he just wear boxers.
For trapper call him daddy -
is this one of those famous red rooms from the deep web?Diana_Alina said:I got the trophy now. as a killer. Look.

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Wanna wiggle off easy? Listen here I'm gonna teach you the easiest wayAvariku said:so survivors have NO reason to expect to be able to escape. "If you got downed, you deserve to be hooked."
and looping is apparently toxic...
but if a killer gets you to the hook, they have every right to face camp you...
so... when playing survivor should we just go get some food or something while the killer has their fun??
1 take a tool box, more charges it has better it is
2 go in game and start 99 hooks close to a general you wanna do
3 when you spot the killer that want to grab your ass run to the sabod hooks
4 sabo hooks while running
5 enjoy your wiggle off
Doing this in a march I wiggled off 3 times, was fun -
As I always say, balance the maps. Keep few safe pallets (shack for example) like 2-4 safe ones for newer players and the rest, vault included, mind game based. Swf or not if you beat someone in mind game you get rewarded, same as solo survivor. You mind game well? You have the chance to hide and escape, you f up then you get hit.
Non RNGspawns but a static well thought level design in every map. Would be way more fun for both sides and I you are swf, yes you have more info but I you f up you get punished as anyonr else
Just that would be a huge step forward in the right direction. No need take off more pallets but make more of them mind game based -
nope. Healing nerfed more to 18+s and beyond its stupid. I think its pretty balanced the way it is nowNickenzie said:Yes, you heard that correctly my fog travelers. I feel like injured state should have more of a punishment while not being so overwhelming to the survivor.Injured State
Upon being injured, suffer a 10% action penalty to all actions until healed.
Injured survivors who have been hooked before will suffer a increased action penalty:
Number values are rounded to the nearest whole number!
Injured, Fresh Survivor
10% Action Penalty
Generator Repair Time with Penalty:
89 Seconds
Healing Time with Penalty:
18 Seconds
Injured, Been Hooked Once
15% Action Penalty
Generator Repair Time with Penalty:
94 Seconds
Healing Time with Penalty:
19 Seconds
Injured, Been Hooked Twice
20% Action Penalty
Generator Repair Time with Penalty:
100 Seconds
Healing Time with Penalty:
20 SecondsCompensation
Three survivors can now heal a single survivor simultaneously instead of only two survivors.
This mechanic will encourage killers to NOT camp and tunnel since they now get rewarded for going after other survivors.Perk Changes
RESILIENCE: You are are motivated in dire situations. When injured, grants immunity to injury penalties and increases your action speed for all actions by 6/9/12%.
This now gives the survivor a incentive for staying injured but is now a risk and reward perk.
THIS IS NOT HAPPENING: You perform at your best when you are under extreme stress. When injured, great skill check success zones and good skill check success zones are increased by 30%. Everytime you're hooked, great skill check success zones and good skill check success zones are increased by 6/8/10%.
Same reasoning with Resilience, gives you a incentive for being injured but is now a risk and reward perk.
What do you mean all action? Even vault and dropping pallet? If it means that its a big nono
Increase the generator time.. I think its a dumb idea, already right now you almost fall asleep doing those things (I watch YouTube while repairing) increase that would be way too boring
The compensation so now three people can heal isn't a compensation at all. Not even close, its just dumb since in the first place be spread out I the most optimal way and even if not you would be too rarely close together or know where others are. It just doesn't work
The perk buffs are kinda okay even if the numbers might be too high. Just a bad idea overall I think. Already stand behind a thing for more than a minute is boring, I'd rather have another obj than hold a button longer -
Yeah I think they might fix some issues on the optimization patch on December
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Bond - information, so you know what you have to do depending on the situation
That's it -
Indeed. They are going in the right direction, step by step
Love these positivity threads, gj OP too -
My answer still the same. Use google like every human in the planet, even a watch can do that these daysKhalednazari said:
Why should I be denied that information if it doesn't harm the killer in any way? The lifeline of this game aren't just veterans, but there a lot of casual and new players that come to play Dead By Daylight every month. Being a veteran, I surely do not need to know this information after every match, but, without being selfish, there are a lot of new players, most of them solo, who still need that information and you cannot deny this information to them.Why would you tho? You died? OK go next or do whatever, why you MUST see what perks he uses when you can see the best builds everywhere in the internet? -
Why would you tho? You died? OK go next or do whatever, why you MUST see what perks he uses when you can see the best builds everywhere in the internet?Khalednazari said:
If you really see SWF as a problem, I'd recommend you to ask for removal of spectating feature than the end game screen. Since, a lot of information is given to the other survivors through spectating and not through end game screen. As a solo player, I don't have the need to watch what happens to others after I escape or die. But I do not wish to wait 5 or 10 minutes just to see the perks.AnotherRandy said:
If you care so much about the perks he used, just wait or go afk and do something else for 5 minutes (youtube). And if you don't care about the perks then move on. The only real punishment is for swf groups telling each other what the killer is using.Khalednazari said:If I am playing solo, why should I be punished? -
You just answered yourself, nobody used noed at lvl1 and 2 cuz was useless. Its even a lie that almost nobody used that, just to fit your narrative. They just made a tweak so its a deal perk at the first two levels, same tweaking as they did for surveys perks as well.
He only reason you say these things are
1 you are at rank 20-15 and never cleanse totems
2 cannot see how even some survivors perks are broken (DS,adrenaline, sprint burst) and how easily counterable noed is since totems spawn is awful
I see more noeds don't activate than ever. As survivor I finally see even my mates cleanse dulls totems, at least more often. As killer rarely use that since have 3 perks all game and don't see noed been activated at late game is kinda depressing
If that's broken you should really reconsider your opinion or play something easier, maybe civilization
People crying for noed when you can counter it so easily its hilarious. Its the easiest thing in the world. I really wonder if you ever played the old crash bandicoot with that artificial difficulty or the latest monster hunter which might feet better. I bet you would ask to Nerf the tempered kirin "cuz too steonk too broken" right?
Let's stop making these theaters, are ridiculous. If noed is broken then half of survivors kits are since have the same mechanic of doing nothing and be rewarded.
Adrenaline - free health and sprintburst
Sprint burst - free outrun killer to get to the nearest loop or lose him instantly
Ds - free escape punishing a killer for doing his job (don't bother saying the skill check I hard. As survivor you do skill check 24/7 so you should be used to)
BT - punish the killer trying to punish a greedy save
So please, please, use that thing called brain and cleanse totems. Problem solved
Edit: almost forgot. If you really think rancor I broken.. Wow.. Nobody uses that because get outclassed by any other aura reading. After 2 weeks of spirit release I've seen no rancor against any killer I've faced. Wow you sound so entitled.. -
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noConsoleNurse said:Change my mind -
And I think your idea is stupid and you are just a mad survivor main that want to have more free escapeSasukeKun said:@Malakir said:
SasukeKun said:Can we please buff this to maybe idk something that sounds like this..
Boil Over: Your will to survive is strong and true that gives you energy like a stallion, your struggle effects on the Killer are increased by *50/75/100%.
You obscure The Killer's ability to use hooks that are within 6/8/14 meters when picking up a survivor.
This gives a nice battle to Iron grasp and gives the survivor a good chance to use DS when not the obsession and also brings more viability to Kate's Loadout
No
Especially the "obscure the killer ability to USE hooks" are you insane or just used a bad way to phrase it?"This gives a nice battle to Iron grasp and gives the survivor a good chance to use DS when not the obsession and also brings more viability to Kate's Loadout"
Also this, why be concerned about DS on nonobsession when per se its a PROBLEM?
Just look around and you will see how people isn't that happy to be dsed by a non obsession. Lets not make it worseThe only change I would make is the description, its really deceiving. It really is, also there are other perks that deserve more love than boil over. This one is the last of the list
You sound mad about DS. IT's a perk for surv just like BBQ. I just deal with it and it should be more balanced out.
See? Its easy just say that and walk away. It just make you look stupid
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The real tier list
1 feng
2 feng
3 feng
3 feng
4 nea
5 feng
I can go on but you got it
Seriously tho, a tier list for skins?
And yeah I'm salty cuz you put Feng only on A+, she deserve more love -
Basically what @Wolf74 said. You give a plus one for ONE killer buff when the others might sink in the dust.
I know making this dishonest charts and stats by just giving +1 or -1 for any buff or Nerf makes fit your narrative pretty well but isn't how balance works.
For fainting you should even put how strong were maps and game mechanics for each side and each killer, since playing with and playing nurse are 2 different charges and gameplay
Many "nerfs" were done for broken mechanics (vacuum, infinities etc) while killer buffs were for one specific killer. True, Nerf survivors helps killers overall but also maps were more ######### up than now
I want to have better maps balances than anything related than perks and mechanic, because guess what, if I mind game a killer I feel good and same in the other way around. The problems with this is devs are blind and want to prevent a RNG based maps instead a design behind. That makes it impossible
If you really wanna show how needs etc worked (knowing you, you might just want to make it fit your narrative but I could be wrong for once) you should show the difference between the two sides since the launch. Vacuums, Instagram flashlights, infinities etc etc and think how to calculate all these things in numbers.
Not a blant +1 or -1 that means nothing since some more than nerds are fixes and may or may not affect the entire size or not. Every survivor is the same, every killer is different and give a +1 to answer entire side for one killer buff its just dishonest -

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And you keep not reading what I said (lol)AndreasLyUs said:@Malakir The problem is not when someone camps pallets (lol). The problem is when you getting chased and the killer is behind you. I think the "middel" vaccum will be better because the killer cant hit through pallets with a little bit of vaccum. The problem without vaccum is the killer speed is so fast when you hitting as killer so the killer is fast enough to hit through the pallet if the killer is behind you. If There is a vaccum at the middel of the pallet you teleport to the end and your faster then the killer. Killers will not feel the big defrent because its not a big vaccum and as killer, im hitting through so many pallets and i dont feel its fair.
You're not supposed to use pallets as a weapon and pretend you are entitled for a stun. If you want to you are also taking -THERISK- of getting hit. You can stunt killers if you have nice timing but if they hit you because you dropped too late its your fault, you don't need a mechanic to ensure you feel protected behind every pallet
You don't feel its fair but I do feel its fair hit through that #########. If I play killer I won't feel playing babysitter simulator but as killer, feel empowered and not having pallets as save zones with vaccum. At the same time I meet people that stun me 24/7 sometimes, they know how and when drop pallets
Im not that good at it and I prefer drop it to get to another loop or hide. I don't understand why you want a broken mechanic back. Oh wait I do.. And its sad
I said the same thing before and I won't repeat myself any further, just read next time OK buddy? Great -
Wait what? Do I talked about dedicated servers?Dudddd said:
Its someones fault the game doesn’t have dedicated servers? yeah great logic there bud i bet everyone come to you for advice on important matters that only your wisdom can solve.Malakir said:
You're not supposed to have a supershield on palletsAndreasLyUs said:@ThirdSealOPplzNerf Lol im watching him but his not good. But i cant forget "dud" and "Baby" idk why lol. Of corse it will be nice if vaccum will come back but its not balanced. I think the "middel" vaccum will be better because the killer cant hit through pallets with a little bit of vaccum. The problem without vaccum is the killer speed is so fast when you hitting as killer so the killer is fast enough to hit through the pallet if the killer is behind you. If There is a vaccum at the middel of the pallet you teleport to the end and your faster then the killer.
If you get hit through a pallet, your fault to pull it down too late. Stun a killer shouldn't be the rule but the exception. If you think its unfair being hit through a pallet cuz you want to be safe when you actually don't.. I don't really know what to tell you
I find survivors that can stunt me all the time having good timing, then survivors like me that prefer don't take the.. Emphasis on this word.. RISK to make a pallet stun and drop it earlier to get distance. After all I just need time to get to another loop
You should start using your head instead of watching a certain someone videos "duuud"
At least read what you are questioning and answer accordingly -
You're not supposed to have a supershield on palletsAndreasLyUs said:@ThirdSealOPplzNerf Lol im watching him but his not good. But i cant forget "dud" and "Baby" idk why lol. Of corse it will be nice if vaccum will come back but its not balanced. I think the "middel" vaccum will be better because the killer cant hit through pallets with a little bit of vaccum. The problem without vaccum is the killer speed is so fast when you hitting as killer so the killer is fast enough to hit through the pallet if the killer is behind you. If There is a vaccum at the middel of the pallet you teleport to the end and your faster then the killer.
If you get hit through a pallet, your fault to pull it down too late. Stun a killer shouldn't be the rule but the exception. If you think its unfair being hit through a pallet cuz you want to be safe when you actually don't.. I don't really know what to tell you
I find survivors that can stunt me all the time having good timing, then survivors like me that prefer don't take the.. Emphasis on this word.. RISK to make a pallet stun and drop it earlier to get distance. After all I just need time to get to another loop -
Do you know hell? Thats the true experience they are trying to give youmint said:like the fractured cowshed? Even with bamboozle you can still just loop one of the windows and be safe. I know you're supposed to go after someone else and all that.. but with a 3 second sprint perk they can usually make it back to the loop.
Too bad they missed and instead of having an horror game for survivors, now are the killers that experience the true meaning of horror
"Double Vault Loop" Do you feel the chills? -
No
As I always suggest, think before posting. Like probably the Deva do, and other devs for other games as well, think to an idea and imagine how can be abuse
Its an online game, if was offline okay but if its a PvP game, even if asymmetrical, think how people can abuse a mechanic. Because, guess what, its what people do in every single online (and offline) game -
This post its hilarious. I might put in the favorites for how dumb it sounds.TheColdBeauty said:Hello, I think that being a survivor is way harder than playing the killer. Especially when you are not wounded or down sometimes the killers can still see you behind walls and that's way to overpowered I think. And when you are hit you can barely escape. Maybe make parts on the map where there is a lot of sand so that the survivors can throw it in the killer's face and that they can't see for a few seconds or something else. I love being a survivor but I lose my motivation so quick especially when I need to play against Jason, that 1 hit is way to overpowered and that he has no heartbeat or when you hear the heartbeat when he is already next to you and you can't escape cause he is so fast and can 1 shot you is for me the reason to rage quit already... Make this balanced cause it's not. Remove that he is faster then the survivors if he can one-shot players or give heartbeat from way more distance. Playing killer is 1000 times easier than playing a survivor even with friends.
Calling Myers Jason, the idea to throw sand to the killer (insta blind flashbacks kicks in) like what? Hahaha
Okay you are a new player but before judging ANY game, spend more than 1h before. Just by this post I bet you played less than 10h tbh, and approximately for 2-3 days at the most.
I love to see more people get into the game but please, please, to all newcomers use your brain and play more before judging. Its like playing League, GTA or the new Zelda for few hours and pretend to know every balance aspect of the game -
My exact same thoughts, especially at the end.SmokePotion said:@not_Queen said:
@Master We know the Community is eager to see the end game / DS changes. You say the ideas sound solid? We thought that too! That's why we went ahead and tested them. After testing, we realized the outcome wasn't what we were aiming for. What does that mean? Back to the drawing boad!These specific ideas might not have made it on the live game but many more ideas directly crafted by our Designers or inspired by Community feedback made it to the game.
Think about Wraith changes, flashlight effect changes, pallet changes, HEX spawn modfications, vault changes, etc. Without the work we put in game balance, we wouldn't be where we are today.
Some of that still needs work. Ie: Hex's still spawn next to survivor spawns. I can grit my teeth and bear my hex being in the open, if they don't immediately know where it is. But in about 1/3rd of my games, my hex is gone in under 2 minutes, because survivors spawn next to them, and gens, for that matter.
I do love how you guys listen. But you shouldn't tout something as a success that the community agrees still needs a good bit of work.That being said, despite my occasional inept rage about things you guys are hopefully fixing. You guys do a good job, but like the OP kinda insinuated. i wish you guys were a bit more profesional with stuff.
Like patch Notes being released with the patch. (or even before hand like many games do)
Like typos that have been in the game since launch being cleaned up. (ie: doctors lore and dull key)
Like having a Known Issue's area that stays updated so the same bugs aren't reported by the community daily, and we don't feel like you're ignoring them.
Like the the boards that are supposed to be updated weekly, being updated (the last time a weekly q/a was posted was june, what's that telling new players when they come to your forums? To me it made me think the game might be dying. Either start doing them again, or remove the inactive board)
I could probably come up with more, but there isn't a need. I've made my point pretty well. I absolutely love this game. And it's definately not dying, it's growing, and has numbers similar to some games with a healthy e-sports league.
I think that's part of the issue. I bet ya'll didn't expect this to be this successful.

I applaud you and hope devs would take into consideration all of this -
NoSasukeKun said:Can we please buff this to maybe idk something that sounds like this..
Boil Over: Your will to survive is strong and true that gives you energy like a stallion, your struggle effects on the Killer are increased by *50/75/100%.
You obscure The Killer's ability to use hooks that are within 6/8/14 meters when picking up a survivor.This gives a nice battle to Iron grasp and gives the survivor a good chance to use DS when not the obsession and also brings more viability to Kate's Loadout
Especially the "obscure the killer ability to USE hooks" are you insane or just used a bad way to phrase it?
"This gives a nice battle to Iron grasp and gives the survivor a good chance to use DS when not the obsession and also brings more viability to Kate's Loadout"
Also this, why be concerned about DS on nonobsession when per se its a PROBLEM?
Just look around and you will see how people isn't that happy to be dsed by a non obsession. Lets not make it worse
The only change I would make is the description, its really deceiving. It really is, also there are other perks that deserve more love than boil over. This one is the last of the list -
Survivor bias, if you don't feel entitled to live everytime and pretend to know more than others without even trying to inform yourself you cannot understand him. Neither I do.Wolf74 said:@Kind_Lemon said:
BBQ actively works to promote tunneling and effectivize camping.
I have a difficult time expressing my emotions about this within the rules of the forum…. so a simple #########? has to be enough.
I had a hard time reading through the rest of the post, because this has basically been burnt into my brain.
How does this statement make any sense??
BBQ actively promotes camping, I might tattoo that on my ass -
You learned a lesson tho. Now you know the ingredients for salty threadsToxicity23 said:What have I done.... good lord I did not expect a post as dumb as this... wow. I shouldn't have started this honestly.
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Noed can be countered. Seriously isn't hard especially with that ######### positioning I see totems close to genes all the time. As killer when I'm practicing nurse I never see my body even popThe_Crusader said:This game is [BAD WORD] garbage. Camp and Noed, camp and noed, camp and noed.
Every single game. So predictable. Even worse when they do it with the OP killers too.
If its so predictable you can take those 20s to cleanse totems no? Ohhh right you won't adapt, okay gotcha -
Thispowerbats said:I main Rin right now and Rancor is fine, perhaps an extra 1 second duration but other than that it's fine. If it gets buffed beyond that it'll be Nurse level op and then promptly get nerfed into the ground.
To use it you have to pay attention to your surroundings and use it to it's fullest potential, and it's especially great for after you just hooked someone and a gen pops. You'll see if someones close and under BBQ and can quickly nail them.
My resoonses was more provocative but in a better manner yeah
As always you put nice thoughts behind your posts. Are you a mod or something? You are way too kind sometimes (not here but in general) -
I slug as killer even without sabo depending on the situation and as survivor I can play around it, so what? I don't get what you meanMegaWaffle said:If people spend a bunch of time hitting hooks that's more time in a match since fewer (if any) are doing gens. All a "sabo" meta will bring is a "slug" meta. You may be having fun now but don't complain when you have to crawl around bleeding out.
If a survivor cry for being slugged, well ignore that kid, since if you fk up doing it you get 0 hooks and 4 people escaped -
No ######### sherlockYUS3I said:@Malakir said:
Hahaha noIts a mix of bitter murmur and a mori. The perk its actually fine depending on the build you got in especially to kill the DS user if you usually ignore them in your games. So you can kill them if they are greedy as they usually are
Let's just stop screaming about perk changes where isn't needed
Thanks for your answer, but i don't think what you said it's true.
You said that rancor is a mix of bitter murmur and mori,
well no
1)Yes, you can kill someone, but only the obsession and only in the end of the match (if you reach to catch him).
2)Yes, you can see survivors when the last gen is fixed, but for only 3 seconds, and try to see carefully everyone position in 3 seconds if you're in a chase.
But i think i've already said these things before.
I'd like to know in which good build do you use it, because at the moment i don't see any.
And last thing to say, there are some perks that extremely need a buff, as Overwhelming presence, Left behind, Pharmacy, Vigil, Surveillance (I could continue all day). Do not say that you use or have seen someone using them, because it's nearly impossible, and even if someone uses them, honestly I don't think it's an high rank player.
So yes, i scream and I'll scream until these perks are going to be as useful as the others.
You just described the perk, have a tracking part but worse than bitter murmur and a integrated morning but worse than an ebony
Ofc its like this or it would become op. You choose that so you can have some benefit of those two saving a slot, not so difficult to understand
Overwhelming Presence, the worse example since in some builds you actually use it. The others? OFC some needs buffs, like the ones they did with leader streetwise ironwill etc. I would love to see some buffs on these too especially stealth perks but rancor isn't one of these
Its a fine perk, not op, designed to counter DS and adapt on some game styles that involve ignore one guy or focus others. Like remember me for example, its meant to be used with a plan ahead
Some need buffs? Sure like others need needs but just wait, with the last patch I saw great improvement in balancing. They are thinking the same, you're not the only one who thinks some perk need some tweaks, as said look the last patch
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Did I say was a good tracking perk? NoTheMadDoctor said:@Malakir said:
Hahaha noIts a mix of bitter murmur and a mori. The perk its actually fine depending on the build you got in especially to kill the DS user if you usually ignore them in your games. So you can kill them if they are greedy as they usually are
Let's just stop screaming about perk changes where isn't needed
Actually, Rancor isn't really the best tracking perk, unlike bitter murmur, it shows the survivors like if they went up a madness tier...that's not too useful. Sure it has its uses, but it's not really the best perk when there are so many others you could use.
When you mix a perk you won't make a better perk of those 2 things. It MUST be worse than bitter murmur as tracking perk and worse than an ebony morning or it would be open
I know its hard to understand but its the basic of balance do you won't make a op sht but a decent option. Take something that do both but worse to save slots -
you mean what I did exactly the same day of the patch? And being ignored in the forum by pointing this out to survivorsmainftwbecausewearebetter and they just kept crying about I? YeahCaptain_Spaulding said:Now hear me out. I know the healing change "sucks" but at the same time did no one pay attention to this buff? I've been doing survivor and I find it extremely easy to piss of killers and make them dc just by running around and saboing every hook on the map making only the basement a viable option. Not only can you sabo faster but the fact that you can 99 every hook and then just drop it as soon as you see the killer walking with the downed person. It's beautiful. Everyone keeps saying killer is op killer is op well...this ######### is broken compared to that. Now go out there and SABO THOSE HOOKS.
Its funny AF, wiggle out 3 times in a row cuz no hooks its so satisfying -
My lord and savior Chtulu
Also a shapeshifter -
Hahaha no
Its a mix of bitter murmur and a mori. The perk its actually fine depending on the build you got in especially to kill the DS user if you usually ignore them in your games. So you can kill them if they are greedy as they usually are
Let's just stop screaming about perk changes where isn't needed -
Hahaha hahaha nobr3edage said:Why "Gray out" the items..... literally a waste a inventory. I would really appreciate a BP refund on all the remaining items left i was unable to use.
You actually got more bp and your fault you didn't used them, and even so you got more than it got """"wasted"""" -
Both won't happen. We are in 2018, now in a multiplayer game point me out at least 1 game of this generation you can't play with friendsConsoleNurse said:Are you guys not reading all.I said remove 4 swf and nerf killers.Not just only remove 4 swf
It was even intended before the lunch as the Devs said and was pretty obvious, so.. Yeah, sadly pointless thread -
And you dismiss my argument by ignoring what I said in then previous pages soIncarnate said:@Malakir said:
@Incarnate don't tag me saying I avoid the discussion when you just ignore my posts saying the sme thing over and over again. Enjoy your echo chamber and leave me alone. We might talk again when you'll be smarterI'm not saying you're avoiding the discussion - what I am saying is that you keep dismissing the point I'm making in regards to tapping to avoid skill checks with detrimental effects, which negates associated gameplay balance and mechanics. I get that when they do it, they're wasting time, granting more time to the killer to kill them. However, it still doesn't change the fact that they're negating various gameplay mechanics, which is intended to help the killer.
...I know what an exploit is, which is why it's completely ridiculous they've whitelisted gentapping gens with ruin, they apparently have no idea what balance issues that creates. And quite clearly, a lot of people don't get this either, since they keep defending gentapping, whitelisted or not.
Please do understand that allowing gentapping and other forms of tapping to avoid skill checks with detrimental effects, negates intended gameplay mechanics, renders several perks and addons, even a certain power useless in that regard.
In regards to the echochamber - I do hear what you guys are saying, but apparently it doesn't matter what I say.
Oh you think we don't care what you say? Maybe because you don't care what we say either
As sad before, stop tagging me I don't care anymore, this discussion its just a big cycle repeating the same thing, some would listen others ignore the facts. Wont change -
People love punish others for the dumbest reasons.
Incentives people to leave the hook with better maps design and more fun in chases, more fun to be stealthy and outplay potential in both sides.
You know who incentives camping and tunneling? Survivors
Over altruistic people make this strategy work, who gives up in the first hook killing themselves make this strategy work. Why change It if it works?
You go for the save, there is the killer looking to Dwight's pretty eyes on the hook? Go do a gen, totems etc
Gates are open? Try to distract him while another one do the save, etc etc
Stop these threqds asking for punishments when you make these strategy work. If you want to have free escape at least be honest and say it. You wanna do a greedy save? Use BT don't rely on invincible frames that devs might give you (ty for removing that bs)
Anyone play differently, I play solo and as egoistic survivor, rarely save unless I'm sure 100% he's far away, when I get caught I already see it as a loser since I won't rely on my mates.
With this mindset I've improve as survivor, instead of making killers look like the bad guys, what about think before acting? No greedy saves, learn how to lose the killer, when to save etc etc
The game need a lot of fixes but this one should be the last of the list, its not an issue but the consequence of other issues -
Are campers the problems or who make it work? People, most of them, would accuse killer of camping while he obviously know there are 2 people around writing him to leave.The_Crusader said:The camping gets worse and worse.
If you're first on the hook it's GG.
Salty killer means will come in with their "well don't get hooked git gud" bs, but if its someone else then its unfair on them to be camped out all game.
It just ruins the game for a lot of people and there's no excuse for it.
Don't give me that bullshit about how its survivors fault for rushing the hook. These killers sit and patrol the hook while all the otger survivors are at the far ends of the map working on gens.
When I face a camper I see him looking at the guy with his sexy look, I just turn and go for gens. You know the problem? When a survivor know he is a camper, sometimes the hooked guy just suicide making his poor tactic work since now there are 3 survivors left and the cycle continues
I had one game where I had these guys, he camped, 3 people killed themselves in the first book. After 20+min of hatch stand off I survived, was killers fault? Not really, when I get camped I hold as much as I can and at high rank, more often than not, he just leave since 3gens popped
My worst enemy? Survivors, no matter what size I'm playing in -
Isn't it hag? A little gnome, weird moans and hard to figure out how she can manage to pick up people bigger than her, or see through corn camps
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@Incarnate don't tag me saying I avoid the discussion when you just ignore my posts saying the sme thing over and over again. Enjoy your echo chamber and leave me alone. We might talk again when you'll be smarter
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We need to stop! Let's help hooked survivors, the are going through a difficult moment in their lives so they keep pulling the trigger
Let's stop this massacre together, even you can help, donate To 111-survivorshalp-800. With only 1k bp even you can save a life.
And you sad survivor, for any help don't be afraid to call us at 555-hookemall-118
Give a hatch, save a life -
He might be ""silly"" in some posts *coughsolo survivorsthreadcough* but come on, he was clearly joking here!Jack11803 said:@thesuicidefox said:
It's actually x0.5 BP 🤣We are sorry you failed math clas, but don’t push that problem on us.
Feel bad for Patricia, bullied all the time, at least she is silly in a funny way haha