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M2Fream

M2Fream

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M2Fream
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  • Milo said:

    @M2Fream
    Alert doesn't really need buffs. I see people running it just fine.
    Boil Over that would actually make it either op or just decent
    Hope first part ooookay? But the fast vault thing why? You just combined Quick & Quiet with Windows of Opportuinty. The last part give to Lithe that could work.
    No One Left Behind what would happen if you died 2nd and other people escaped? How would the game count it then? But rest of it seems fine to me as a buff to We're Gonna Live Forever
    Prove Thyself actually sure!
    Slippery Meat ooookay? again
    Vigil does the person using vigil and other person know thay they got the buff? Also 36 seconds might be a tad too much. Also does Exhaustion count? It is a negative effect. Does Haste also work? if so 15 seconds of SB no thanks :dizzy:

    Beast of Prey tier 3 removes the need for cd
    Coulrophobia this would be buggy
    Fire Up 8% so let's say 4 gens are finished. That gives us 32% for both actions So it already beats Unrelenting and you have and almost 7 tokens of Save The Best For Last. That would be too good sorry. Also random status effect no.
    Monstrous Shrine yeah sure whatever it's still like 5 seconds or so
    Spies From The Shadows suuuuuuuuuuure
    Survaliance basically remove Overcharge from the game. Also with all of those things it would be so meta
    Thanathopia No Reduced Movement Speeds from stuff. Also -32% of healing and repair. Ouch.

    So what im getting at is that you are fine with survivor perks that give movement speed and action speed but when its a killer perk its op.
    Seems legit.

    Also, in terms of hope and fire up being perks that replace other perks/are too good, they are only active in the 1 minute that is the end game.

    And for Thanatophobia, -32% healing speed is too much, but when I say prove thyself can increase healing speed by 54% its fine? You judge killer perks and survivor perks with an extreme survivor bias and I think you need to be more open to the idea that the power role belongs to the killer.
  • Beast of Prey
    After being in a chase for 35/25/15s your red stain is 50% smaller and you get 10/12/15% increased lunge distance for 40s
    100/70/40s cooldown

    Spies from the Shadows
    You see auras of 30/40/50% of crows in 8/10/12m. Crows in your terror radius have a 60/80/100% chance to be disturbed by injured survivors even if the survivor is crouched. Injured and dying survivirs attract more crows to land near them.

    Surveillance
    Kicking a generator will cause its aura to be white to you for 16/20/24s. During this time, it regresses at 130/140/150% normal speed. If the generator is interacted with before the time is up, the killer is notified and gains a 10% speed boost for 5/7/9s. Cooldown of 20s
    (Survivors will be able to tell when a generator is under the surveillance affect by red sparks coming from it)

    Unrelenting
    Missed attacks have a cooldown decrease of 20/30/40%. Succsessful attacks have a decreased cooldown of 12/15/18%. 

    Monstrous Shrine
    Hooks in the basement give 1/2/3 less chances to free self from hook. Time in the first and second phase are both decreased by 5/8/10%
  • @M2Fream said:

    Wrong and wrong. Im not crying, and this isnt about survivors beinh "entitled". Its about survivors getting an escape, but being cheated out of it by real entitlement. Killer entitlement. Nothing you say will change my mind about how entilted,  toxic, entitled, and down right mean the hgeneral killer playerbase is. Sure you can say 'Ive seen killers and survivors be equaly toxic/entitled.' Or 'Survivors are just aa toxic as killers. This one time, ...'.
    But the fact if the matter is that when survivors get nerfed, we dont bawl our eyes out, equip our moris and steam review bomb.

    We adapt.
    Pallet looping? Killers cried. Extreme nerf
    Brand New Parts? Killers cried. Extreme nerf
    Autodidact? Killers cried. Nefred to nothing on release. 
    Borrowed Time? Survivors cried. Turned into #########.

    Point being, killers are objectively more entitled than survivors.

    This killer vs survivor main thing is so funny.

    Excuse me? Point me to where killers review bombed. Oh wait. You cant. Because we didnt.

    You forgot to try to argue my other half of the post. The kne about hatch being unbalanced and stupid. Funny how you had nothing to say about that because you know its true.
  • Wrong and wrong. Im not crying, and this isnt about killers beinh "entitled". Its about killers earning a 4k, but being cheated out of it by real entitlement. Survivor entitlement. Nothing you say will change my mind about how entilted,  toxic, entitled, and down right mean the general survivor playerbase is. Sure you can say 'Ive seen killers and survivors be equaly toxic/entitled.' Or 'Killers are just aa toxic as survivors. This one time, ...'.
    But the fact if the matter is that when killers get nerfed, we dont bawl our eyes out, click on our flashlights and steam review bomb.

    We adapt.
    Machine gun build? Survivors cried. Extreme nerf
    Huntress Iridecent Head? Survivors cried. Extreme nerf
    Freddy? Survivors cried. Nefred to nothing one week after release. 
    NOED? Survivors cried. Turned into a hex.

    Point being, survivors are objectively more entitled than killers.

    Now for my argument about the hatch. - 
    If a killer gets 3 kills, and has highly reasonable chances if getting the 4th kill, (say, the lone survivor has 3 more gens to do), then why the hell does the killer get cheated out of the 4k that they could have easily gitten otherwise.

    How about this? The killer can jump into the hatch which gives them 7k bp, ends the game and locks the survivor at a silver maximum for the eacape emblem, even if the survivor could have easily escaped.



    What


    That sounds stupid? Well thats because it is. I bet reading that out loud really sanctifies the killers feelings about the hatch. Its unfair, unearned in many cases (4 people did 2 gens, whoopdy doo) and is frusterating for the killer.

    Of corse survivors should have reasonable chances if escape. Thats why theres 2 exit gates. Thats why theres we'll make it and borrowed time and adrenaline. (All good end game perks) Thats why there should not be a "I ran out of second chances but still feel like I deserve to escape because Im the victim here" panic button.

    If I hadbit my way, the haych woukd be remived entirly, but Im sure Sally55 would cry about it, so heres my change (fix) for it instead.

    Hatch opens when one survivor is left and
    2---->4 Geberators are completed
    The killer may close the hatch which takes 5s. The hatch can be reopened with a key or by completing a generator. While there is only one generator left, the killer regresses 50% slower.
  • You’re not always going to get 4 kills every game nor are you entitled to.
    People like you are the problem. If the killer gets 3 kills, and could have easily killed the last survivor, if a bullshit free escape mechanic wasnt in the game, then why does the killer not get 4 kills. Its not about deserving 4 kills, its about earning them. Its just that once you get 3 kills the 4th one is like a 25% chance more or less.

    Why?

    Because the poor little babies want their "hope because of the entity lore"

    Bullshit and everyone knows it.
    Everyone
  • Hey, @Peanits this thread is derailing a little bit. Not one comment us about the original thread
  • Ohhh waaaahh, I cant loop anymore and I don't want to adapt and cgange my playstyle to be more stealth based. Wahhh, they GUTTED my pallet loops. Oh my god Im terrible at the game! Oh guys lets review bomb it!
  • If you take a killer that slows down survivors and make him slow, then you've just made him a killer that cant win unless he uses his power. A killers power is supposed to help him, not be something that is seen as an excuse to nerf him in other areas.
  • Id want the event cosmetics to be 

    Claudett as an archer or ranger type with a hood but without a bow.

    An orange fox mask for huntress
  • Yeah then change it to rare.

    Its not really an issue because you can only carry 1 hatchet. Hatchets are incredibly easy to juke, just dont try to pallet loop and infinate then you wont get hit in window frames. The only way that addon is viable is if you stack it with another ultra rare. And if someone stacks very rare and ultra rare addons, it should be easier to win.
  • Another painfully detailed demand from an unhappy customer who thinks his great ideas will save the game; while having no teal idea how to actually create something (eg. programming). Nothing new.
    I agree with broken key being useless though. I HATE spending BP on it. But @M2Fream , please don't start your discussion with "remove broken key". What are the devs supposed to reply? "Yes Sir"?

    No. They should say
    "It looks like some members of the community are unhappy with certain mechanics. Lets see how we can tweak it to make it have a better impact on the cimmunity and improve the quality of the game."
    Just be glad Im atleast giveing feedback and suggestions unlike some of the crybaby threads we have all seen where people say something like
    "Remove nurse. Its unfair that she cant be pallet looped and she isnt restricted by the map as much as she should be"
    Thats not helpful because, while it may be a somewhat valid concern, it offers no better idea or reasoning.

    I do have reasoning. 
    The upcomeing hatch change may make keys non viable, and it is a rather well kniw fact that the green key is a joke. 
    I also offer my own ideas in substitution.

    I dont really see anything wronh with my thread, though I can see where you are comeing from. It is a little bit of a complaint thread, but its more like constructive critisism. Its civil, about the game, and contains no cheats/hacks, so its a fine thread according to the guidelines.
    I hope you understand where Im comeing from.
  • Well I dont see a killer panic button. After 3 survivors escape, the last survivor becomes hindered, exposed and moriable. You know, because the entity feeds off hope and the killers are really hopeing not to get a no kill match.

    But wait, that sounds ######### stupid, so why should survivors get a free escape for 3 kills if a killer cant get a free kill for 3 escapes.

    @ThatOneGuy , you're delusional if yoh think this vame is skewed for the killer
  • Survivor main spoted:
    Tbagging and looping are in the game but mori spamming is toxic.


  • Its interesting but I feel like thats making sabo WAY too much of a meta perk.
    So instead of getting them from hooks and traps, maybe search lockers instead
  • Lol they do have a chance to survive: dont get found
  • Capture the flag:
    8 survivors ans 2 killers

    Each team has 4 survivors and a killer. 
    The survivors have to get the opposite teams flag but have to have more people present. 
    If 2 people are within 8m of the flag, you need 3 to take the flag. The killer can hook survivors on the opposite team. They will remain at perminant first phase no mater how manh times they are hooked. They can be unhooked by their own team.
    The 2 killers cannot injure each other.
    No toolboxes or keys.
    Friendly fire for injuring your own team is off and blinding your own killer is off to reduce trolls.
    Perks that affect objective speed now affect capture speed

    Freeze Tag:
    2 killers , 6 survivors
    Killers hit survivors to put them a frozen state. Other survivors can unfreeze them like the wake up action.  Survivors need to unfreeze each other 
    The game is over when all survivors are frozen ir when all survivirs have been unfrozen for a total of 2min each (does not have to be connected)
  • Its too complicated.

    I think sloppy butcher should be changed to a very rare perk and affect dying bleedout time by 5/10/15%

    I also think Knock Out should affect hooked survivors
  • Dont run ruin. It gets desyroyed. Run overcharge and maybe pop goes tbe weasel
  • I kind of agree. She has a power that helps her in the long run, but also hinders her, like the nurse getting self induced stuns. This killer cannot see survivors during ber power and must rely on blood or sometimes even just scratchmarks. This is extremely difficult without preditor and becomes much harder with lithe, windows of oppourtunity and lightweight.

    Unlike the nurse however, she has no phaseing through terrian and reaches less top speed and less distance then say, a 3 blink nurse, meaning that she can be looped.

    Her power also has an insane cooldown of 20s, which makes it situational and poor. After using it and not getting anyone, you have to hobble around pallets at reduced movement speed for 20 seconds, as opposed to nurse who can be back up and chaesing, cutting terrain and reaching extreme speed in mere seconds after missing qith her power.

    I hope this has been educational as to why she wont be top teir.
    Of corse this is just based on statistics and common sense with her power and not gameplay. She is still new and nothing is set in stone. Pray she doesnt get the Freddy Treatment.
  • Ihatelife said:

    I have solution for this!
    Surveillance buff!
    Unlocks potential in one's Aura reading ability. The last 3 regressing Generators' Auras are indicated in white to you until the survivor touch it.
    Your surveillance regress generators 200/300/400% faster!

    I had the same idea
  • Finally a possible change for Surveillance!. While generators are regressing, they regress at 120/140/160%
  • So if they get hit during the 40s it will not matter only one tim
  • ######### you mean "insane tracking abilities" mate survivors turn invisible when she uses her power.
  • InB4 OP just made this post to stop people from conplaining because he doesnt want her to get changed.


    Lol just kidding. The game is rated M. David is shirtless. People wikk always be dissapointed about something. 
    For example: how can we see nurses thighs when she got no legs.

    Thats the real thing we should be complaining about. Not some blue electrocuted lookin' ######### with not enough tape on her tatas
  • Unless you add locking to windows and pallets, this killer will get looped for days.
  • Step into my parlor is kind of bad. 
    Something more spider related would be good. Spiders trap prey in their web and for a killer that web is the basement. So this is my idea

    Web of Trapped Souls: Survivors hanging on hooks in the basement cannot move or attempt to free themselves on the hook. They also have the self escape window shortened by 5/8/10% and the struggle phase reduced by 5/8/10%
    (For a total of 20% less time per survivor on hooks in the basement).

  • fcc2014 said:
    Orion said:

    @fcc2014 said:
    Killer bias a bit.....??? Remove NOED also they should be dead before it geta that point correct??? How about every end game perk??? Failure right?!?!

    NOED can be disabled before it activates at any point during the trial. Once 2 generators have been repaired, even if the Killer finds and kills all the remaining Survivors one by one, they can no longer prevent the hatch from activating.
    As for end-game perks, unless you're suggesting that the hatch is an end-game perk, I don't see the comparison. Maybe it should be a perk. Hatch won't open on its own unless the last remaining Survivor has Sole Survivor equipped.

    The other killer bias player ladies and gentlemen.
    Yeah but atleast he made a point about Noed. Your point is about at sharp as a bowling ball.
  • Vietfox said:

    @Saylia said:

    @Vietfox said:

    @Tsulan said:
    Just remove the hatch.
    It just rewards failure.
    I've posted several times a fairer way to finish the match and keep it interesting until the end.

    Mmmm no, doesn't reward failure. What about when you play solo and you get ######### ochido-wannabe teammates?

    Does League of Legends give you 10,000 gold as pity because your randoms are feeding?
    Does Overwatch give you SR for a loss because your team couldn't get a grip?

    Team games, of all variety, require the team to work together to overcome whatever it is, in other cases another team, in this case a killer.

    You got a bad team? Oh well, accept honorable defeat and move to the next one and hope they're better.

    You shouldn't be given an advantage because your team "sucks", and you certainly shouldn't be given a free WIN.

    Further, what about the guy who did squat all game and urban immersion'ed around the whole map not touching gens just to pop into the hatch and leave you to die?

    Hatch needs to be removed completely for the time being, or at the very least closing it is balanced. And the end game needs to be reworked for both sides.

    No reason a killer should have to completely give up on the last person at the end of every game because of the threat of the hatch or standoff, when they played well enough up to that point to deserve the full win.

    You have more brains to put together, killer's got the one. Gen speed is ludicrous as it is, hatch is a bad mechanic.

    I still don't see the problem with the hatch. You got 3 kills, is SO important that 4th one? Killer can still kill the last survivor before survivor gets the hatch, it's not like every survivor manages to escape through it.
    Removing the hatch would also remove the uncertainty of the match's result, making it less interesting because everyone knows what's going to happen when you are the last one and there are still 2 or 3 gens needed. Providing a hatch makes the match interesting till the very end.

    Did you ever stop to think that if the killer kills 3 people before 3 gens even get done that they are clearly of a higher skillset? The killer, if they kill 3 people that quickly needs to be at a higher rank and the fastest way to do that is a double pip. But if some bullshit mechanic is going let the last survivor, who potentially did nothing but hide the whole game, escape and maybe prevent the killer from moveing to a rank where games would be more fun for them is in the game, thats a problem.

    I hate when people say the hatch us there for lore because "the entity likes to feed off hope"  lore is not an exuse for bad game design and poor balance and everyone knows that.

    There is no reason for the hatch to be in the game. If the survivor cant escape through an exit gate, they dont deserve to escape.

    I know someone out there is also thinking 
    "If the survivor doesnt deserve a free escape, then why does the killer deserve a free kill?"

    They dont. And they arent ever getting one. There is no killer equivalant hatch mechanic that is in the game. 

    What if the killer could jump in that hatch and have the entity reward him 7k BP and instantly end the game and make sure  the survivor is locked at bronze for the escape emblem. What if the killer could do that even if the gates were unlocked and the survivor could clearly escape?

    That would be bullshit and there would be no doubt that that should never be added to the game. So why is it a grey area when people look at giving survivors broken OP mechanics. It makes me mad.
  • Leave the generators at 99% and be sure to finish them either all at the same time, or periodicaly but when no one has a trap. 

    Beware that if you do them all at the same time though, that she may have noed and be doing an endgame trap build, so get rid of the totems first.

    In terms of not getting caught, (and this applies for all killers) dont start working on a gen until you know where the killer is, or you know they are in a chase with someone else.

    Really the key thing with the pig is to not ######### over your team by activating their traps. Most pigs will not hook and kill someone with a trap because they are her leverage against you not to finish the gens, which makes her good at extending the game.

    If she slugs someone with a trap, pick them up and stay with them helping to block for them and getting their trap off.

  • If you call out someone who is killer sided, 95% of the time, they play both sides but use their superior intellect that they gained from playing killer to understand that the game is survivor sided and post accordingly.
  • I think if you are playing pig, one box should spawn in the basement. That would be a good start to some buffs for her. Also make territorial imperitive good for her.
  • 3 min per gen and 5 gens is a MINIMUM 15 min match. Thats insane. I do agree with you however. All the people saying apply pressure, patrol and equip ruin are in the wrong here though. 

    Ruin is S teir... For the 42 seconds that it lasts.

    Applying pressure cant be done well unless you can have many people injured at the same time or hinder them in other ways such as madness and RBTs, long heal times with coulophobia, thanatophobia, sloppy butcher. Have some people asleep etc.

    But let me tell you how killer matches usually go.

    Patroll some gens. Find someone. Commit to chase. 3 pallets. Ruin gone. Injured. 2 pallets. Balanced landing. 2 pallets. Gen popped. Downed. Hooked. Other side of map in .3736 seconds so you dont get accused of camping. Hooked person rescued. Gen popped. Hooked person healed. New person injured. 2 pallets. Dead hard. 2 pallets. Ds. Gen popped. 1 pallet. Second person hooked. Second person immedietly unhooked and instamedkit healed. Chase the medkit user so you dont get accused of tunneling. Injured. Gen popped. 2 pallets. Dead hard. 2 pallets. Downed. Bodybcked so 3 people are injured. DS again. Last gen popped. 2 adrenaline so only one more is injured. Get one down with NOED. hook him. Noed gets destroyed and you get hook rushed. You try to tunnel so you hit him again but it was BT. You chase all 4 of them to the exit and get instablind flashed and dont get any hits on the way out. 

    You then get called a camper and tunneler for trying to secure your kill when the gates are open. Also called a noob for BBQ NOED and Ruin. You attemt to point out the 4 SC, 2 DS, 2 BT, 2 DH, 2 BL, insta flashlight and instamedkit but they just call you salty and bad. You attempt to point out that they were a toxic SWF but they all simultaniously deny even knowing each other. You leave and end up with 2 comments on your steam profile. 1 is about camping and 1 is about salt. But you didnt get and kills for your wraith daily so you start the process again.



    Gen extensions are needed, but they need to be made more fun. Like installing parts foind around the map. Forces survivors to be out in the open but also lets them have more fun looking for objectives.
  • How is Quentin more interesting then Freddy's true rival Nancy?
    Maybe they didnt want a survivor looking so similer to another survivor. The picture already looks like someone trying to cosplay Meg
  • Most likely a daily ritual to get kills as the wraith so they have to camp to get the kills because wraith is so damn weak
  • @Peanits said:

    @Tzeentchling9 said:
    If any SWF White Knights come to this thread and start mocking killers for having no friends and making claims that Survivors just want to play with their friends, I'm equiping Bond, making friends with the Killer, and leading them to the other Survivors.

    Isn't playing with friends great?

    And you can enjoy a spicy softban for your efforts.

    Seriously, wouldn't recommend you do it, you would be banned for it.

    Just like how you guys ban serial ragequitters?

    Stop disrespecting Peanits!
  • owbei said:
    SenzuDuck said:

    @PureHostility said:

    @SenzuDuck said:
    When killers can't get better and they have to use and app to dodge lobbies instead of one button, LUL.

    git gud.

    Didn't you mean to type

    "When survivors can't get better and they have to get carried by having additional 10 perks per person while playing in a group, LUL

    git gud."?

    It is quite common to mistype that.

    SWF teams are completely beatable - and any killer who can't or simply down right refuses to vs anything that looks remotely like SWF is a poor killer and they should practice more.

    you only play swf because you are bad at solo, aka the games balanced mode.

    according to the devs, the game was not balanced for swf.

    you need to practice more.
    Oof getem lowbei
  • You poor poor PS4 players. PC is always open if you need a safe haven!
  • We, as a communitee, gather our own data  from all ranks to see EXACTLY where the power role switches from killer and survivor and why.
  • RotBb said:
    @yeet
    You are ignoring his power. His power slows survivors to 85%, not to mention his add on that boosts that. A 105% speed killer chasing an 85% speed survivor will definitely catch up. 
    Killers shouldnt be forced to always use their power to only maintain minimal advantage. They should have the choice of when to use their power to gain a large advantage.

    Take the Shape for example. You have to choose when to commit to a chase and when to lay back and stalk. If we put your clown nerf on him, he would have to use his power always only to maintain his position in the power role because he would not be able to catch survivors unless he is EWIII.

    Thats not good game design.
  • My buffs
    1) 20% faster crouch/stand and ambush charge rate
    2) Jigsaw boxes affected by blindness
    3) Only roar after you have started the sprint
    4) 2 extra metres for the dash attack


    I also like the thought of good ultra rare addons.
    Amanda's Letter and Rules Set No. 2 dont really do it for me. Here is my ultra rare addon ideas.

    Rusted Lock: The key to your box has a 100% chance to not be in the first 2 boxes you search

    Mouthless Mask: The ambush is completely silent


    Pig Skin Boots:10 extra metres on the dash attack
  • These are all good but to adjust power I would say that snapping out of it should reset you back to madness lvl 1. That way it is more forgiving for the survivor when they break a chase and harder for the killer to put you right back into madness 3 if he sees you again.

    My other knit to pick is to make madness not be gained when in the terror radius, but just make it stay where it is. This way, gaining madness will be more fair and consistant because the doctor will have to be chaseing you and working for it.

    Lastly, hitting great skillchecks should decrease madness in the current teir by 33%. Can be reduced with addons. I fully beleive in skillbased alternatives for getting rid of madness.


    As a buff to the doctor, shock therapy should have a wider cast zone and hit slighty behind as well.

    As for a second ultra rare addon:
    Irridecent Queen: Survivors affected with madness 2 suffer 25% vault speed reduction. Survivors affected with madness 3 suffer 40% vault reduction and cannot flip pallets, only vault them.
    "The queen is the most mobil of all the chess peices. Its only natural that channeling irridecence through in would give the opposite affect."

  • "Only have pallets"
    "Took away our perks"

    What about windows. 
    What about lockers.
    What about a loud audio cue when the killer is within 32m.
    What about a red stain where the killer is looking.
    What about enhanced 3rd person view.
    What about smaller hitboxes.

    Your perks are still more powerful..
    Survivors have DS to negate atleast 70 seconds of killers work and get a 4.5 second head start and escape their grasp. Survivors have exaustion perks that allow them to negate stealth attacks from pig and wraith. Survivors have a perk that makes them self sufficiant with infinate healing makes them not need team work.

    And what do killers have?

    A perk that makes survivors breathing slightly louder...A perk that slightly increases fov... A perk that gains power by letting someone escape mid chase...6 perks that can be 100% destroyed in 45 seconds... A perk that has a CHANCE to alert crows.. 

    Are we seeing the theme yet?
  • We should remove all totems and slightly nerf hex totems to compensate
  • Im telling you! Touch the forum thermostat, they will be here in 30 seconds
  • Mesme said:

    I had an idea for Hex's but I ïdon't know if it's a good idea so please tell me what you think. Now what if the Hex's jumped from totem to totem from once being destroyed? Like survivor finds it right when the match starts it breaks and instead of the Hex going away and it being deleted it jumps to another totem.

    If this were in the game I would want 7 totems by default instead of 5 and a perk
    Hex: Hexed Mantra: Spawn 2/3/3 extra hex totems. Each hex totem will now contain difficult skillcheck. Failing a hex skillcheck will cause the totem to flicker out and move to a new totem.



  • Touch the forum thermostat and they will all come
  • Change the exaustion cooldown nerf for recovery to be 
    100% while standing
    80% while walking
    85% while repairing and healing
    30% while running
    110% while crouching
    120% while in locker

    but give survivors debuffs while exausted

    -96% run speed
    -100% breathing frequency and noise increase
    - 25% decreased skillcheck zones
    -15% decrease vault speed

  • @ChraizE said:

    @Might_Oakk said:

    @ChraizE said:
    I don't think it's a good idea to teach kids that it's okay to be obese.

    Nuh uh uh uh uh uh, you will not fat shame my ginger sexpot.

    Are you American?

    If you believe a childs obesity has anything todo with anything other then horrible parenting you are trash and shouldn't be reproducing. Blaming a video game for your kid being fat is about as pathetic as it gets...

    Are you stoned or stupid? How did you conjure up that response to what I said? Give yourself an uppercut you donkey!

    Yup American :)

    Keep blaming video games for teaching your children it's ok to be obese. USA #1!! ... at child obesity rates.

    You are rude. He never said that. You sit here and fatshame and countryshame Americans when he is saying that he doesnt think fat people should be in the game. And lets be real, if you're at an age where character designs are impressionable and lead toacceptable social norms for you thrn you are too young for dbd.
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