M2Fream
M2Fream
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Short answer: No.
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My Fix is this:
1st try: 10%
2nd try: 20%
3rd try 30%
...
Add-ons that decrease escape chance will work like this:
(Slightly)
1st try: 9%
2nd try: 18%
3rd try: 27%
...
(Moderately)
1st try: 8%
2nd try: 16%
3rd try: 24%
...
(Considerably)
1st try: 7%
2nd try: 14%
3rd try: 21%
...
(Tremendously)
1st try: 6%
2nd try: 12%
3rd try: 18%
...
Slippery meat rework:
.0/1/2 extra tries to free self from hook
.Attemp hook and trap speed increased by 6/8/10%
.Permanent 1/2/3% increase bear trap escape chance (per attempt)
(Example)
1st try: 13%
2nd try: 26%
3rd try: 39% -
As if events make survivors not run
SC
DS
DH
Adrenaline
BT
BL
Insta medkit
Purple flashlight
Pallet loop -
Phase 1 = Slightly difficult skill checks. The bar will decrease slower than normal but skill checks every 3-4 seconds will keep survivors in their tows. A missed skill check will decrease the bar by 2%.
Phase 2 = Extreme skill checks. The bar will not decrease unless skill checks are missed. Skill checks happen continuously after one is hit or missed, the next one will happen immediately. Missed skill checks decrease the bar by 5% (need to miss 20). The skill checks will be as difficult as DS checks.
Note that perks can affect these skill checks, but killer powers and add-ons cannot.
Doctors madness will not breed impossible DS skill checks, but unnerving presence will.
This brings me into the next topic which is a rework of Monstrous Shrine.
For hooks in the basement, The first hook phase will progress 5/7/9% faster. The second hook phase will passively decrease at .5% per second. Missed skill checks will increase the hook phase penalty by an additional 1/2/3%
For nonbasement hooks, missed skill checks will give an additional 0/1/2% penalty -
The hillbilly one that increases chainsaw attack range
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I would change Deadly Roulette.
Chance based perks are not that good and it seems like a lazy approach to a perk. How about this instead:
After a dull totem is cleansed, All hex totems take on the appearance of dull totems for 140 seconds. Adds 0/1/2 additional totems to the map. -
Better not be a shadow nerf
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Already made a post about this with my ideas, please look
https://forum.deadbydaylight.com/en/discussion/27475/pig-buff-better-addons#latest
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Rancor is not a free kill. You have to find them and catch them.
What do you need to do to get a free DS escape? Get caught.... -
I like what they did with his addons but I think they made him too addon dependent.
I think attempting to escape a trap should be increasing as you try.
10%
20%
30%
And so on.
Add-ons that decrease escape chance will make it go up by 8, 7 or only 5% each attempt.
So like
8%
16%
24%
His base kit should start with 2 traps but lose the ability to hold 2 traps after placing the first one.
Trapper Sack - May hold 1 additional trap
Trapper bag - Start with and hold 1 additional trap
Stitched bag - Start with 1 additional trap and hold 2 additional traps -
Lemme do a haiku
I don't have X-Ray
I was looking for hatchets
Don't hide in lockers -
May I remind you that kkllers dont have problems finding survivors. Helk, sime survivors run up to the killker and point to them because clearly everybody (except you) seems to understand that killers have bigger issues chasing rather than finding.Radiant said:
Ehm... may I remind you that the game is that KILLER has to find SURVIVORS, and not the opposite? :sarcastic:DeadByFlashlight said:Maybe because they are aware of the killers location anyway due to red stain, terror radius, 3rd person, voice comms etc..... They have enough tools already even without having to use a single perk

And I am not sure if you have noticed but Freddy, Wraith, Pig, Spirit and Myers (5 killers on 13) have NO terror radius, with 2 of them being actually INVISIBLE. (lol).
Of the remaining 8, 2 have teleport (Spirit too, but let's not count her), 2 have insta-down, 1 has ranged attack and 1 has permanent aura reading.
It's ok as is 4 vs 1, but pls save your tears and play :chuffed:Radiant said:
Ehm... may I remind you that the game is that KILLER has to find SURVIVORS, and not the opposite? :sarcastic:DeadByFlashlight said:Maybe because they are aware of the killers location anyway due to red stain, terror radius, 3rd person, voice comms etc..... They have enough tools already even without having to use a single perk

And I am not sure if you have noticed but Freddy, Wraith, Pig, Spirit and Myers (5 killers on 13) have NO terror radius, with 2 of them being actually INVISIBLE. (lol).
Of the remaining 8, 2 have teleport (Spirit too, but let's not count her), 2 have insta-down, 1 has ranged attack and 1 has permanent aura reading.
It's ok as is 4 vs 1, but pls save your tears and play :chuffed:
I also dont know why you listed instadowns and teleports, as if thats the same as aura reading.
Besides, survivirs keeping track if the killer is important too, especialy killers with no terror radius and killers that are "invisible". Which killer did you mean to say was invisible?
Pig? Bright red jacket
Wraith? If you think wraith is invisibke, I really cant help you
Spirit? Can only be invisible for like 12 seconds at a time and she majes a lot of noise while doing it
So no, no killer is invisible.
Lastly. There are no tears here. Any moisture you may see is sweat fron determination from trying my damndest to get the game to be fair and fun for the poor killers. -
You misunderstand me. That IS my argument. Why do survivors complain nonstop about killer aura reading perks, and none of them use aura reading perks. My point is that the same survivors who use broken SC BT DS dont use aura reading perks, then aura reading must not be so great, therefor, survivors have no argument about op killer aura reading. Aka, stuff likeRadiant said:@M2Fream said:
Kindred
Dark sense
Bond
Empathy
Alert
Plunders instinct
Deja Vu
Detectives Hunch
Object of Obsession
Open Handed
Wake Up!
Windows of Oppourtunity.Kid, nobody uses those (maybe some bond?), while all killers use aura reading.
Get over it and find another argument.
"BARbeQue anD cHile hAS nO counTER"
"NuRsES CallInG coUntErs SeLfcaRe"
Bullshit like that.
My point being, If survivors think aura reading is so good, why dont they all run
[long list of underused survivor aura reading perks] -
Killers need an emote that lets them motion cutting their throat with their thumb and pointing at the survivor
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Lets clearify something here.
The ONLY reason self care is still a broken ass infinte heal self suffucuent perk and still in the game is because if the devs even mention a self care nerf, the Survivor Selfcare Defensive Cult will review bomb and write the devs death threats. Selfcare is an overpowerd perk. If 94% of players use it, its a damn good perk. Its op. Nothing anyone will say about it will ever change my mind. -
The 4 I want changed, I already have reworks for.
Prove Thyself
As long as you are alive, all survivors gain 5/10/15% larger great skillcheck zones. Everytime a survivor hits a great skilkcheck, you gain a token up to 20. Each token grants you .5/.75/1% altrusistic action speed.
No One Left Behind
For the whole trial, gain 5/8/10% altruistic action speed. When the exit gates are powered, this bonus turnes to 20/30/40%. Gain a token for every other survivor that escapes. Each token gives you a stackable 13/23/33% bloodpoints bonus
Beast of Prey
When entering a chase, your red stain length is decreased by 10/20/30%. Your lunge range is also increased by 10/13/15% until the chase is over. The perk will be unavailable until you hook another survivor.
Thanatophobia
Every time you hit a survivor, gain a token. Each token gives you .25% movement speed, 1% action speed and 1/2/3% missed and successful attack recovery speed. Passively lose a token every 70/80/90s -
Tbh this is me
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I want BoP like this
When entering a chase the red stain is reduced by 15/25/35% (length) and the killers lunge is increased by 5/8/10%
When the chase ends, the perk goes on a cooldown of 60/50/40s -
Id be ok with that
As long as you plan to major buff
Pig
Wraith
Clown
Freddy
Cannible
Trapper
Huntress
Doctor
Spirit
Shape -
Good one. Ever read it yourself? Im not drowning the forum in my tears. Im not even crying. Im Im drowning the forum in my deication to the game with valid concerns about the quality of the game play for killers. All you do kn these forums is personaly attack people and shoot down ideas by saying "git gud"scerckan said:2 years of experience uh? what a coincidence i have a 2 steps guide for scrubs who drown the forum with their tears with their nerf the other team bitching tactics; here you go...
If you want to talk to me about my ideas in a civil mannor without pointless personal attacks and comments, Id love to hear. If thats too difficult for you then just dont say anything. -
My rework would be that the obsession must wiggle to 40% and can hit a hard skillcheck to stun the killer in place (not get out of their arms) for 2/3/4s. During this time the survivor can still wiggle and the killer can be pallet stunned but not blinded.
Non obsessions must wiggle to 70% and can stun the killer in place for only 1/2/3 seconds.
And just to be fair, after use, a passive ability is still present which make your stuns against killers (pallet and regular grasp escape) last .35 seconds longer. -
These are NOT troll posts. Why is it so hard to beleive that I have 2 years of experiance. I just advocate for buffs to the killer side (which struggles at low ranks). Sorry you cant have the same common sense. Unless you dont see that the killer side struggles because youve never been past rank 10.Kaelum said:@M2Fream said:
Ive been playing the game for 2 years. Im not new. The fact that you think the hatch is balanced...Your last post tells all. < hysterically laughing at the 2 years statement >
Where did I make such a statement about the hatch? FYI, saying “The hatch is not the issue...”, in no way infers what you are stating.
Your posts are nothing more than troll posts, and I don’t feed trolls.
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I dont run thanatophobia or ruin you dumbass. If hex perks were reliable I would and your trying to make them LESS viable when they are often taken out in under 80s? Are you seriouse right now?Thetruth said:@scerckan said:
M2Fream said:8
scerckan said:ok sure lets change the hatch mechanics when the killers lit totems at least make a burning noise. or let me guess you just want killers to be buffed and fck survivors
Are you serious? You're complaining about killers totems being too HARD to find? They glow like a beackn, they spawn on top of hills and right next to survivors and they can be taken out in 12 seconds. A REAL noob has been spotted
so what's the problem adding a sound to them then? are you afraid you're scrubby ruin+thanatophobia loadout gets screwed?
Yeah he is. Typical killer main though
And I KNOW you didnt call that build scrubby when your survivor ass runs SB DS SC BT, the biggest wheelchair, not crutch, but wheelchair perks in the game. And yeah, I am a killer main and Im proud. Atleast most killer mains play both sides. -
Are you serious? You're complaining about killers totems being too HARD to find? They glow like a beackn, they spawn on top of hills and right next to survivors and they can be taken out in 12 seconds. A REAL noob has been spottedscerckan said:ok sure lets change the hatch mechanics when the killers lit totems at least make a burning noise. or let me guess you just want killers to be buffed and fck survivors -
Ive been playing the game for 2 years. Im not new. The fact that you think the hatch is balanced is eye opening to YOUR experiance in the game.Kaelum said:I'm going to be very nice here, as I can tell that you are a noobie. Just telling you to learn to play would not help you. You should watch some YouTube videos from well known players, and of course the dev stream videos. If you are such a try hard that you absolutely must have that 4th kill every single time, why do you hook that 3rd person before you find the 4th? For YOU, if you left the 3rd person slugged, guess what? The hatch doesn't spawn. I know that this is probably blowing your mind, but you have a lot to learn.
The hatch is not the issue, it is the end game as a whole, which the devs are fully aware of and are working to rectify. If you were to watch the dev streams for the past 3 months, you would know that, and you would know what they are looking at. They have decided to not make any changes to the hatch, especially closing it. During their testing of the closing of the hatch, they learned that it placed such an extreme burden on the survivor that it was virtually impossible to reopen, so they said that it is not going to happen. Watch the streams, YouTube videos, perhaps some Twitch streams, and learn.
@M2Fream said:
1k to 4k should be linear. 1k to 3k is linear...WRONG! No part of the above statement is in any way accurate. Again, you are a noobie, and you obviously are still learning the mechanics of the game. Learn the mechanics completely, not just the extremely small subset that you currently know, and you'll have a better experience.
The killer should not have to play sub-optimal (slugging instead if hooking) to counter some bullshit survivor second chance mechanic
And for my post I explained a ploblem and my solution. All you did was falsely say you were going to be nice, call me a noob, and say that my statements were wrong without explaining why. If you want to talk about being a noob, look at yourself. -
I didnt say they deserve a 4k.... that being said, if they EARN a 3k and. Could have reasonably gotten a 4k, but they got robbed of something because the survivors managed to to a whole 2 generators, then thats not fair.Naiad said:@M2Fream said:
And no survivor is going to try to do 3 gens when the hatch is there because survivirs have a history of refusing to work for anything.
It takes 4 mins for one survivor to do 3 gens, and that's only if the killer isn't kicking them to make them regress. Do you really want to be in a match where the last survivor is sneaking around for 10 mins so they can do all 3 gens then open the gates? And some of us do try to finish the gens, twice I've been the last surv with one gen to finish and I done it because the killers camped the hatch. One of those times I got the hatch and one of those times I got out the exit gate.
@M2Fream said:
At the very LEAST, the killer should be able to close the hatch with no way to reopen it unless they use a pink or purple key. Survivirs always say they need a chance to survive which is why they get the hatch. Well guess what. If the killer finds the hatch and closes it, that WAS your, oh so deserved chance of escape, and you blew cit. Survivirs need to start understanding that they are not entitled to a free +7000 bp escape every time
And where are they getting the key from? Killing the survivor BEFORE they got to the hatch was also your last chance. Just like survivors aren't entitled to escape every time, killers aren't entitled to 4k.
While I appreciate your ideas on a hatch rework I don't think some of them would be balanced. Just my opinion.
Hatch standoffs are stupid, I don't do them as a surv or killer as I'd rather just move on to the next game. If the killer gets to the hatch same time I did I didn't move fast enough. While I know you don't like the hatch the truth is if there was no hatch a large percentage of last-standing survivors would dc or creep around holding you in the match.
If the Killer's last chance to get a 4k is before 2 gens are done (160s into the game sometimes) then what does that say about the game balance -
1k to 4k should be linear. 1k to 3k is linear, but 3k to 4k is exponentialy harder because of the hatch.
What you described might have been the hatch closer to release, but now its not any kind of fun. If the killer wants a good chance at 4k he has to kill everyone before 2 gens are done because after that the hatch can be used by 1 survivor.... How is that fair to the killer? The hatch stand off is completely survivor sided in the fact that if the killer finds it first all he can do is look at it. And no survivor is going to try to do 3 gens when the hatch is there because survivirs have a history of refusing to work for anything. At the very LEAST, the killer should be able to close the hatch with no way to reopen it unless they use a pink or purple key. Survivirs always say they need a chance to survive which is why they get the hatch. Well guess what. If the killer finds the hatch and closes it, that WAS your, oh so deserved chance of escape, and you blew it. Survivirs need to start understanding that they are not entitled to a free +7000 bp escape every time -
@Kaelum whats rediculous about it? Could you be more specific.
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Well that would be ideal, but you know how some survivors are..Justicar said:I'd much prefer the hatch just be removed entirely.
"The EnTIty feEEdS oFF hoPe so wHerE is THe hOPe foR SurVivOrs. SuRVivOrs desErVe a ChAnCe to ESCapE beCausE wHat if OnE iF thEm playED realLY wEll anD Has to dO tHreE gEnS by HImseLf. ThE haTch is faiR, FUn anD balAncED fOr kilLerS beCauSE tHey DONt dESerVe a 4k evERy gAme bUt SurviVOrs sTilL deseRVe aCHancE to esCape EverY gAme BecAuse thE enTiTy feEDs oFf hopE anD yoU Cant GO ofF LOre. -
HiLlbiLly SPeEd liMitER
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@Orion
Well my thinking on that was that if they didnt even get 3 or 4 gens done, then they dont really deserve the hatch.
I also dint want survivirs complaining about hatch standoffs being unfair because if the killer camps the hatch they may have to do 3 gens. So now if the killer is camping the hatch, the most they will have to do is 1 gen, and if they conplain about that, I dont know how to help them.
I also want the killer to be able to close it because the standoff has to go
The RBT, asleep, intoxicated and madness 3 was a killer qol thing because the hatch needs to be harder to get and if the killer has to work to put a trap on them, put them to sleep, ect, then the survivor should have to work to use the hatch.
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Wow thats really helpful and insightful. Im open to CONSTRUCTIVE critsizim, not that bullshit. Seriously, thats rude.scerckan said:
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I thibk my idea is more fair to the killer and more consistant and less cheap for the survivors. -
Oh. Please then, enlighten everyone how to counter DS and the hatch. And none of that "slug the third one and kill the 4th." It doesnt work. Besides the fact that the killer needs a perk to see dying survivors within a small range and they need a separte perk to STOP survivors from getting infinate vision of dying survivors (how tf is that fair and balanced), survivors can counter that anyway. They can run unbroken and get picked up and then run away and self care. They can suicide to unlock the hatch. The hatch is not balanced and fine for the killer.Vietfox said:
@JoannaVOJoannaVO said:@Vietfox said:
Grow up. If u want 4K slug the 3rd one and go kill the 4th one.
Coming to the forums just to tell us how frustrated u are is childish.How is it childish to give your opinion on a game mechanic? If people wouldn't give their opinions and feedback on everything involved to the game the developers wouldn't be able to improve certain mechanics and it would forever be a unspoken frustration.
Because some people rather complain about stuff instead of learning how to counter it.
As for DS...Let me guess... Run enduring and unnerving prsence.. Fact Check; Neither of those are counters. Enduring takes some time off the stun RECOVERY, NOT the 4 second stun. Oh and the whole free escape thing..
But please, if you have some magical viable counter that no one else thought of, please, share it with the rest if us. -
If you're still on the map, some survivors will say you are camping...
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Doesnt that mean self care rewards failure? You know, with the getting hit and all...SovererignKing said:@Sarief
Barring the other points, as Powerbats said, I’ll tell you now that NOED is not balanced. Ruin could use a tweek to make it less susceptible to be made irrelevant that is true.
NOED is a crappy cheese, and the only perk I consider a crutch for Killers. It a cheesy “Comeback” perk that rewards failure. Sure, the game isn’t balanced and Survivors are too strong, thanks to Gen Rushing being too easy to pull off, thanks to Looping making it a nightmare to catch anyone. However that’s not justification for a perk like NOED.
Good Killers can be cucked by bad map balance, bad mechanics, unbalanced Survivor perks, this is true. However the opposite is also true. Killers who are legitimately bad at the game can easily get carried hard by NOED. Killers that absolutely do not deserve to get much can get a ton.
Take this Huntress for example:
https://m.youtube.com/watch?v=hwMKJtVdFeY
Couldn’t land a hatchet throw to save his life. Missed even regular swings. Spent the whole match just trying to tunnel one dude out. Got one other person... Then NOED. Snowballed the whole damn team. You may use the defense of “break the totems!” I did, but only a SWF can coordinate knowing if they broke all 5 totems. It’s really unrealistic to expect 4 randoms to make sure they got all 5 totems.
I for one would rather the balance the game and get rid of crutches like NOED. It’s just not fair legitimately bad Killers can get carried by one perk. Same as DS, it carries bad Survivors.
Side Note : Honestly when it comes to SC, they just need to give it limited uses. The whole reset to zero thing is kind of stupid imo. It’s the Killers fault in the first place the Survivor got away and was able to self care. YOU as the Killer failed to track your prey properly. The problem with self care really is how little it means to be injured while body blocking. The developers just need to limit it to 3 uses l, so Survivors have to be more judicial.
Lastly, Spint Burst needs a change that you have to be running for 3 seconds before it activates imo. That way it doesn’t just cuck Ambush Killers so hard. -
Oh thats priceless. Nurses calling DOES NOT stop healing. What the ######### dude, like it doesnt even do anything to stop it. Slower healing? No. Harder skillchecks? No. Less medkit efficiancy? No. It does one thing and one thing only. It reaveils survivors (most likely you) who are stupid enough to heal within the terror radius.powerbats said:@Sarief said:
@HellDescent said:
If you say that people use self-care all the time and its op use nurse's calling//sloppy butcher/coulrophobia - problem solved.you'd think there is a problem if you bring 3 perks to counter 1 perk from survivor. what about other 3 cheat perks?
ps: like nurse's calling stops self-care in anyway at high ranks
So because you don't like the otehr sides perks they're cheats rigggghhhttt. So since survivors don't like NOED, RUIN, NURSE's etc that makes them cheats using your logic. The killer might have this perk well that means I need to bring this one and so on. Well then what if it's this killer, well then I need to bring this perk.
Also if you don't think nurses calling doesn't help with sc you're in denial.
After that you most likely say, But I waS SelF CAReinG hoW dID hE geT to Me beFore I wAS DOne? NErF KillEr moVemeNt spEed aND maKe selF CarE faSter.
Survivors treat killer aura reading like some God sent hack, complaining about BBQ and nurses, but if aura reading is so ######### good, why dont I see evey one of your tiny survivor brain asses running
Kindred
Dark sense
Bond
Empathy
Alert
Plunders instinct
Deja Vu
Detectives Hunch
Object of Obsession
Open Handed
Wake Up!
Windows of Oppourtunity.
Instead we see, SC, SB BL DS and BT.
So all of you survivors need to stop complaining about aura reading. -
I dont care about the speed. Hell, they could put it up to 75% speed but as long as it is infinate, it is broken. I want dishing out hits to multiple survivors at a time to mean something.
SC should opperate on a charge system, so here is my change
Self care starts with 4/5/6 charges with a maximum of 8/10/12. where 8 is enough to heal yourself. You can use charges to heal yourself at 60% normal healing speed. If you do not completely heal yourself, the stitching will come undone at 2% per second or 5% per second while running. You gain 1 charge back every 35/30/25 seconds you spend in the killer's terror radius -
Almost as fun as running circles around a slab of wood, like what most toxic survivors do, and would defend with their mothers life, even though it is not fair to the killer.ParalyKoK said:Also, standing and face camping sounds like a whole lot of fun, just saying. Thats not how you make blood points... ...
Face camping got removed with swivel hooks. I thing its time pallet looping got removed too. -
I use overcharge and PGTW
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Aside from exit gate activation, ive seen it one time and it happened to me one timeGun_Doc said:@Sarief said:
On the other hand, never seen it that head pops when there's not enough time till next box.
They're not RNG, they're just scam.
Are you saying you have never seen a RBT take out a survivor? Maybe I'm just misunderstanding what you wrote because I haven't had enough coffee this morning.
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Thats a clean burning hell I tell you hwhatLowbei said:
Unlocked “Entity touched software” Legacy UI -
Bad killers? More like bad survivors. If the killer hits someone in a non purposeful way, say, a bodyblocker, they can just go away and heal themself and not need anyones help. Tanking a hit should not be something survivors can just brush off. It is bad game design. Also, the fact that the healing is limitless is assenein.SenzuDuck said:@DeadByFlashlight said:
@SenzuDuck said:
Self-Care isn't even that much of a big deal, lol.Yeah its not even used that much anyway

I mean, it's a problem for bad killers that fail to catch people in chases or lose people quickly.
If you're going to sit there and say that only a bad killer has trouble with an infinate heal, take a hit = no problem, self sufficiant survivor crutch perk, then you must be high. Sorry but if I worked for BHVR and someone presented me with an idea for Self Care, I woukd ask him if he meant to do this yestersay.
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Alturnate mori animations bought in the store for shards or auric cells
Trapper - Forces head in a bear trap
Wraith - Rings the wailing bell one time really loudly and the bells power makes the survivors flesh burn and fall as their remains are stuck in the spirit world
Hillbilly - survivor stands vertical and the chainsaw cuts the neck
Huntress - throws a hatchet right between the eyes
Pig - 3 quick cuts to the stomach and a stab the the brain
Freddy - Slowly rakes his claws through the face and down
Hag - pins them and sucks the blood from their neck then stabs them in the heart
Cannible - Hits their head with the hammer from right to left then left to right, kicks them onto their knees and chainsaws their gut
Clown - Cracks a bottle on their head throws his knife on the ground quickly. The knife lodges into the terrain and the survivor falls and is stabbed in the back
Doctor - Presses the stick to their forhead and pumps in full of electricity, then hits them on the head 1 time
Shape - pins them on the ground with his knees on their shoulder and stabs their heart 5 times
Nurse - Blinks around them very quickly giving them many small and large cuts, stops right in front of them and slices the neck
Spirit - puts her hand in front of their mouth, then summons her sword and has the blade appear in their body. She yanks the sward out through their mouth with blood and a few guts everywbere -
"In 4/5 matches, a survivor gets hooked within the first 10 seconds"
Priceless
I think you got rekt by some killer or survivors who were better rank than you, and not being able to see it ass your own fault, thought, well if they beat me they are obviosuly smurfs so I will go make a forum post about how Im a crybaby who thinks hes some martyr for the communitee and is going to "narc".
K -
Hey @Peanits ,we have a situation in general disscusions
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The generator could have special red sparksUncannyLuck said:I think the change to surveillance would be neat. The question is whether to do something so the survivors know it's being watched or not. I was leaning towards letting them know, but it'd be a stronger perk if it didn't.
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Wow that was really mature of you!
We all know unrelenting needs a buff and I personaly see no problem with a machine gun build, as long as the killer has to work for it (attack based or token based). That would be a counter to bodyblocking and taking hits because it would give the killer more power.
For thanatophobia I really want the movement speed debuff like .25/.50/1% so even at lvl 3 and all survivors injured (which is rather difficult mind you) its only 4%
For unrelenting, I think it should be 15/25/35% for missed and 5/8/10 for successful -
Total Reworks
Hex perks and Totems (inconsistant)
Freddy (lol)
Cannibal (Billy Jr. Only used for toxic styles)
Pig ---> Removeing RBTs to be more consistant and less RNG. Her Ambush also needs looked at because its also Billy Jr. but with limited distance and no insta down.
Buff
Play With Your Food (situational)
Spies from the shadows (inconsistant)
Deja Vu (trash)
Alert (not helpful)
Vigil (not good)
Up the Ante (trash)
Disstressing (not good unless paired)
No Mither ---> keep the same but start the trial healthy and give no indication
Nerf
Self Care (should not be infinite)
Adrenaline ---> remove the heal or the speed but both make it too good
Borrowed Time ---> 1 time use but protects both people. Does NOT work when the gates are powered
Insta Medkits (reward being downed)
General Complaint
The devs stated that they are ok and it is intended that not all killers should be viable high ranks.
(Aka: Not all killers are created equal) and I think that is unreasonable and a bad game design. There is no reason for that to even happen. Im sorry, but that may have been the stupidest thing that the devs have said/done since the [*fixed a bug that made it so pallets and flashlights had to be timed and did nit work anywhere during animations]
Like ######### why bother buffing trapper and Wraith if you never intend fot them to be good, but just less bad? Excuse me? Im really struggling to understand the logic that went into that statement. Why would you not want all killers to be atleast relatively equal in power and be vaible to play the game. The consumers are supposed to make the meme builds, not the developers.
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Fir everyone buffing beast of prey with hudeing the red stain: unless survivors and killers switch 1st and 3rd person view, it will never be good because survivors can see behind them
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Thats WAAAYYY to much. The killer is the power role and even Iron Grasp only adds like 2.1 seconds. So a survivor perk would need to be less than that to be fair. So at that point, why rven run it.CydoniaTV said:I think Boil Over actöually NEEDS to have the power to progress the wiggle free bar faster. Nerf its overall % (To say like 25/35/50%) and make the radius on the hooks bigger.