M2Fream
M2Fream
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- M2Fream
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I want a butcher killer with a cleaver on a chain.
Edit: would settle 4 Nea -
There is no reason to add that many ways to get stacks. I am a fan of the last one though, 1 stack for every survivor escaped. That would promote true alstruism and not hook djves and sandbags. This might make it too difficult to get 4 stacks, so in addition to a token for survivors whi escape, you also get 1 for cleasing a lit hex totem and 1 for a succesful basement unhook and heal
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I think they need to be more specific threats to be taken seriously
For example "Im going to kill you" is not as serious as "Im going to come into your house and slit your throat tonight"
Someone once told me post game that
"I hope you get raped by a black man and eaten alive by tigers"
So I would look for specific or extremely vulver threats to report, otherwise just bathe in the salt. -
I already can use it properly. Ill give you a hint: it doesnt involve dirtbag farming and sandbagging your teamates. It was implemented to reward altruism playes but guess thats kind of an r/whoosh thing for you. Like really dude, do you also farm corn? Maybe some soy. Or is that to much upkeep with your industrial salt mine...
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Guys. Stop saying he can get the points without playing like a dirtbag. Maybe everyone else can, buy I think it may be a little too hard for thish shameless display. He plays like this because his small survivor brain is not capable of getting points without farming. Oh, and forget him running BT for you. God forbid, the day this dude will run a perk that even slightly benifits someone else is the day licorice and M&Ms fall from the sky. He cant risk removeing one of his crutch perks for you. Whay do you think would happen if shrimp brain and flea balls here took off DS and got himself hooked. *shudders*
TL:DR - you all are giving the OP too much credit. He cant get all the points normal people can without playing like a dick.
I bet he literally cried when the pallet vacuum went live... -
Wow, I like all these comments, so I will buff and change my ideas some.
1) Surviviors who attempt to use the hatch while trapped will be sacarificed
2) Make the skillchecks from checking the boxes much harder and failing them will prevent the survivor from moveing and interacting with the jigsaw box for 8 seconds. You can attempt to free yourself from this sooner with an extreme skillcheck with a fail penalty of 20 seconds from your trap timer
3) I survivor who dies on the hook while trapped will drop their trap and it cam be picked up and used again
4) Common, uncommkn and rare addond that make the ambush shout .25 seconds later, .5 seconds later, and not happen
5) Uncommon, rare and unyra rare addons that increse the pigs ambush lunge distance by 2, 4 and 10 meters
6) Survivors cannot see jigsaw boxes with no trap, 20 meters with a disarmed trap, and 28 meters with an armed trap -
Noed is first/second/second because its inclusive. At teir 1, the first attack will put survivors into the dying state. At teir 2 and 3 the first, AS WELL AS the second attacks will put survivors into the dying state
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No. Bloodlust is the only thing that even remotely stop survivors from abusing common semi infinates.
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Change the base number for a pallet location to spawn a pallet to 90%, but every pallet decreases the chance of other pairs of pallets by 15%. Start with a garunteed 4 pallets
4 pallets - 100%
6 pallets - 90% chance
8 pallets - 75% chance
10 pallets - 60% chance
12 pallets - 45% chance
14 pallets - 30% chance
16 pallets - 15% chance
There will never be less than 4 pallets or more than 16. According to RNG, 10 to 14 pallets would be pretty common. I think that is fair. -
Buffing base movement speed would be very punishing to survivors and would promote M1 chases. There must be a better way to buff him that people havnt thought of yet.
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The devs would never do that. Its like giving away free money.
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The SAW movies are about making choices and choosing to be selfish and reap the consequences. The survivor makes the choice to try to help someone else even if it has a chance to not help them.
The unhooker made a choice to put himself in danger to help the poor sap on the hook. -
@Meme said:
I agree with buffing all the killers, as the Trapper and Hag really did need does buffs for the longest. I also agree with almost every single perk change, except for decisive strike and the new exhaustion mechanic. I feel like the decisive should have the easy skill check and the no mither effect, where you can't heal after using it. I feel like only stunning the killer for a few seconds will make the perk unviable. As for the exhaustion, it is already hard enough as it is to run from the killer, and we even struggle to escape them for 80 seconds in order to use it again. Exhaustion should remain the same, and with the new exhaustion mechanic it will indirectly nerf vigil, which barely gets any use in the first place. I love the other changes though. Thank you for reading and keep up with the great work, your doing a good job so far.Honestly I do not understand why people hate the new DS. Oh no, it went from S+ tier to A- tier. You can stun the killer for an ungodly 4 seconds, during which you can still wiggle, you can also be saved from a pallet slap and a flashlight...
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The game should never force any side to jave to use a perk.
Sabotour should be this instead.
Allows a survivor to sabotage hooks at 50% speed with no toolbox. Increase toolbox sabotage speed by 10/15/20% and increase toolbox sabotage efficiancy by 15/25/35%. The first 1/2/3 killers belongings you destroy will not respawn -
Seems like your little survivor main brain cant elaborate ideas or comprehend when his statements need explanationonly1biggs said:I'm not surprised, given your ideas
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Lol what. I dont quite understand what you mean...only1biggs said:LOL
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@GhostEuant said:
Would be good to get a buff to my favorite/main killer. I like suggestions in this thread. I’m thinking:
-Tossing the trap (very short range) and it lands armed.
-Start with 2 traps and have a 2 trap carrying capacity
-Add traps to lockers but keep the max number of traps
-Instead of struggling out and having a chance to make it or not, survivors get a difficult skill check every X seconds. Slippery Meat increases the skill check size. Can’t make the skill check? Can’t get out yourself. Addons that affect struggle speed instead increase/decrease the time between skill checks.I love that idea of short range trap throwing. Very good. I think the use of skillchecks when dealing with traps is also a good idea.
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This is all very true.
Nerf billy and nurse considerably
Nerf huntress slightly
Buff pig and Myers slightly
leave doc and hag where they are
buff trapper, wraith, and Freddy tremendously -
I suggest a liner difficulty decrease for struggling out of traps.
1st try -10% escape chance
2nd try - 20% escape chance
And so on -
Im all for a good killer buff, but I think both of these are too powerful
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I like it. These new forums are the best kept secret. Keep up those good ideas dude.
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Take the old thanat.
Add 12% to All values as well as 15/20/25% slower vault speed only for the injured survivors.
Dead survivors have their own value of 5/8/10 -
Gee, people on these new forums are so NICE. Ive never had anyone say such genuinely nice things about my ideas. Im glad you like them and I will keep thinking of new ones.MrDrakanator said:Ok I'm actually really into these changes. I was really uncertain about the self care nerf, not because I thought it was too much, [BAD WORD] that, no self care nerf is too much lol. But in the end I think that idea overall would make it to where someone couldn't fully heal themselves on their own more than twice most of the time, I think it may need to provide even less charges for great skill checks but either way I think that's great. And Catching your breath, [BAD WORD] FLAWLESS, that idea is got out genius. If the amount of time it took to catch your breath was proper, that would be a fantastic change, I can't praise that enough. -
Same for Hex Devour Hope. If you think ANY killer is going to get 5 unhooks, with special circumstances before 1 hex is brokwn, you are off your rocker.
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YCakeDuty said:
@RagingCalm said:
Wake up is already very powerful.
It guarantees that you can open the door before the Killer completes his route, which is very strong because it steals an entire hook from the Killer once the gates are open. It is already strong enough to counter the new hatch mechanic for the same reason.Those 2.5 seconds tier 3 removes sure is really strong
Yeah, almost as good as thanatophobia stats.. plus if killers want healing aura they need nurses. You already get a huge buff by haveing an aura reading and a speed increse from one perk. Its already a good perk, quit complaining.
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I did not think about that. I supose it should make action: Untrap, snap out of it, catch breath and search jigsaw box speed up by 2/3/4 seconds and still effect the other negative effects the same way.SadonicShadow said:I actually really like your suggestion. Its not overly complicated and it could be really interesting aswell. Question tho. How would vigil effect the new exhaustion mechanic?
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The perk about searching chests is farfetched and silly. As a spider, atleast one of her perks should be about trapping survivors in her web, or the basement which is her domain where she traps people.
Something like this:
Webbed Domain: Survivors, hanging helplessly waiting, with their fate in your hands fills you with power. If a survivor enters the basement when you are not in it, they will become exposed for 25/35/45 seconds upon leaving the basement. Hitting this survivor will give you 1000 bloodpoints
It is also an anti camping perk, it only activates when you are not there and an anti tunneling perk because if the bonus and the unhooker also being the same weakness as the hooked dude. -
Here is the best soulution
A full heal can be made with 8 charges
Self care starts with 6/8/10 charges and has a cap of 12/14/16. For every great skillcheck you make you get 1/2/2 charges back.
In this way, it makes perks like thjs is not happening and stake out much more viable. It also ensures that selfcare in technically infinate, but not in an abusable way.
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You didnt add 3 teirs for each perk and the description of the ability is a bit vague.
For example, what is the killers movement speed, lunge, radius, addons, mori?