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M2Fream

M2Fream

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M2Fream
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  • Your writing skills are under developed.

    Anyway the problem with perks is changing metas. If you want people to stop using SB you either give them something better, which defeats the purpose or you nerf SB, which will lead to crying and review bombs.

     Its just how most survivirs are. They have the devs wrapped around their fingers.
  • Sandt21 said:
    So it's on their to-do list. Gotcha.
    2023, here we come!
  • I "camped" someone and postgame they told me this.
    "I hope you get raped by a black man and eaten alive by tigers"
    God help us all thats not ok.
  • My Rework
    -
    When a survivor is hit, they suffer from blindness for 15 seconds. They also have aura reading hindered: Being hit for the first time will cause auras that are usually infinate to be limited to 36/26/16m. Any additional time you are hit will cause you to lose 2 more metres of aura reading.
  • 2 traps by default
    Trap sack is common
    Trapper bag is rare
    Stitched bag is very rare
  • Blindness should do the following 
    - No auras, even ones thaf do not require perks, such as hooked survivors, dying survivors, and yes, jigsaw boxes
    - Make the players screen darker and add more mist only client side for them
    - No red stain vision

  • Sometimes I will hit the injured one and knock him down but commit to injure or down the farmer before I rehook him
  • My Idea
    Surveilance - the last 1/1/2 generators you kick will be reveiled to you for 38 seconds or until it is worked on. If the generator is worked on before the time is up, the survivor who worked on it will become deaf to your heartbeat for 25 seconds and exposed for 15/20/25 seconds.
    While the generator is regressing, it has 1.2/1.4/1.6x regression speed.
  • I think 2 would be better than 1

  • Survivors say that any killer who uses the new tinker is exploiting, well any pallet looper is exploiting hitboxes... any SWF is abusing 3rd party software... but whateve
  • I think survivors should have to search lockers for parts to be able to repair the gens. It will slow the game down and force survivors to walk around. Each part will be installed like an old BNP but at 20% speed. The gen will require as many parts as there are exposed sides of the gen. The game will always spawn 5 more than what are needed. Survivors will be able to carry 1 at a time which is separate from their item.  In case of the 3 gen strat, 3 special parts will spawn. Instead of rusty parts, they will be Quality parts. They will install at 70% old BNP speed. These can be saved until the end of the game or foolishly used at the begining.
  • As a master of paint.net photoshop cosmetics myself, I have to say that this is of the higest quality and must have come from a trusted source!
  • If survivors get default  kindred killers get default BBQ. Both aura reading perks right...
  • @Sinner said:

    @FrenziedRoach said:
    I used it as is paired with Lithe

    Lost so many killers as during my 3 seconds of no scratch marks I was also boosted in speed. Gave me plenty of time to get out of sight and hidden. Do you know how much ground you can cover in 3 seconds when boosted by Lithe? That's a lot of ground without scratch marks...

    The perk is fine.

    LOL, killer main detected

    Actually, I play survivor as much as I play killer these days, but nice try to dismiss my opinion with an ad hominim attack.

    Do you have an actual counter-point other than this logical fallacy?

    Oof. If DocOctober has taught me anything its that people with the doctor profile pic has 16472 iq
  • I didnt see it what did they talk about
  • These perk ideas are not that great. Perks with a chance that leave stuff up to RNG are not good. Make them not chance based and they will be better
  • Op has never played a single killer match...

    First off - survivor perks are MUCH stronger than killer perks. If a killer perk is good, its because its a hex, which can (and is) taken out of the game in 2 minutes. Meanwhile survivors get perks like self care that give them free infinate jeals for no cost or desisive strike for a get out of jail free card which rewards bad play. Or how about sprintburst because using your eyes to counter stealth snd ambush killers was too hard. 

    Its honestly about time killers get attention. Does this seem familier? 
    --
    Survivors: The machine gun build stops me from body blocking and winning every game so it needs to be nerfed because its not fair to me and im a majority.

    Devs: By Jobe, your right. Lets fix that right away. *nerfs machine gun build to the ground within 4 months*

    Killers: Hey, we think self care is op because it gives the survivors free infinate heals at no cost which has no place in a horror game.

    Devs: Yeah, I mean I guess you have a point. We could look at that. *2 years later.. Ok we really understand now.. lets take away some bonus medkit efficiancy*

    Killers: Well that was certainly a good QOL change, we thought we were very specific when we said our bone to pick was the free infinate heals at no cost

    Devs: Ooohhh I get it now. 8 months later.
    *ok very soon we will implement our new fix! If the survivor stops, they will lose progress!

    Killers: 
    K


    Ok now lets talk about the movement speed - You dont seem too familier with the numbers, but let me break it down! A sprinting survivor moves at 100% movement speed. Most killers move at 115% movement speed. Now I dont know where you stopped elementary math, but moveing 15% faster than someone is not the same as moveing 2x as fast.. 


    I think Ive made my point but if you're still confused, give me a call! ;)
  • The Iridescent chain is punishing to the teammates who didn't get caught. I would suggest making it so survivors put into the dying state by the chainsaw cannot move or recover by themselves for 40 seconds. They can still be healed by teammates though.

  • I dont know. We already have pig wraith and myers as stealth killers. I want a big brute killer with super strength and speed
  • The survivors can pick which gens to do, so if they leave 3 gens thag are right nect to eachother, thats on them..
  • I think flashlights should be used to.. wait for it... help you see in the dark. If we want to make a real horror game, it should be really dark for survivors and kind of dark for killers. It would make stealth better, which is what survivors always complain about and it would be less annoying for killers.
    Then shadowborn can be reworked to help killers see and vigil can also affect seeing in the dark.

  • Maybe like an uncommon addon. Like reinforced boots?
  • Also perminant 1/2 price mysteryboxes
  • Is actually amazing on trapper. His fast speed gives him stacks from M1 chases and if your obssesion steps in a trap you can hook them without losing tokens. If you also use padded jaws you can still gain a token by hitting a trapped survivor 1 time as well.
  • Hex perks could each come with some kind of lesser cleansed effect. Maybe Ruin's would be that once cleansed skill check success zones are reduced by 25% or something. Getting to pick an entirely new perk to replace it is ridiculously OP.
    Hey I loke that idea. Heres my idea for each perk

    Ruin - 50% reduced success zones and 10% chance for ruin skillcheck

    Lulluby - Lose 1 token and do not gain more tokens

    Third seal - Only one person blind at a time

    Noed - Keep 2% movement speed

    Devour Hope - Lose 2 tokens and cannot gain more

    Thrill of the Hunt - Lose speed debuff but keep notification
  • @DocOctober said:

    @Might_Oakk said:

    @DocOctober said:
    The speed increase of NOED is minor.

    That Killer wasn't carried by a Perk, she would have gotten you with or without NOED.

    Wut? It's 4%...

    Difference between Hag / Huntress and everyone else is 5%.

    It's literally a HUGE balancing tool at that amount.

    The point is that the killer was so bad and shouldn't be at red ranks. In 1000+ hrs of killer I never fathomed a survivor using 6 vaults and about 30sec on that tile lol.

    It's barely the difference of Bloodlust 1. You can ask any Killer, Bloodlust 1 is barely noticeable.

    And just because that Pig had troubles in that game, doesn't mean that that is the case in all games.

    2 weeks ago, I played against an SWF group on high ranks and demolished them. I had them again in the very next game and they demolished me. Everyone can have bad games.

    I'm not even going to waste time on you if you think 4% movement speed is trivial lol...

    Hey, DocOctober is a respected community member. Hes right in saying that 4% is not that good. Bloodlust 1 is not noticable.
  • I think these are nice but he needs an addon that decreases the speed penalty while uncloaking. A common one for 25%, a rare one for 50% and an ultra rare one for no movement penalty.
  • Its not about sides. Its about individuals who claim to relate to a side.

    If you come on here and say "this game is going to ######### and survivors we should go on strike", people are going to say that there is no way you are on the same side as them.
    If you come here and say "I think the update hit  survivors a little too harsh and it would be better in my opinion if we changed X and Y so we can help this side have a better experiance" people will have a better time reasoning with and debating you. And different opinions and chances to debate are what forums are about. If you cant present your argyments in a structured and respectful manor, then dont presnt them at all.
  • As a killermain, I think the nerfs hit a little bit too hard, but most likely they didnt nerf the right things. No exaustion perk except SB was a problem and they nerfed exaustion a lot.

    What I would have done is this:
    Sprintburst will activate 2.3 seconds after starting to run. That way it doesnt negate ambush killers. Well maybe still wraith but not pig.
    Exaustion will recover at different rates based on actions.

    In locker - 135%
    Crouching - 115%
    Standing - 100%
    Walking - 85%
    Reapairing - 70%
    On hook - 40%
    Running - 40%
    (While injured, all vaules are decreased by 15%)
    (While healthy and not haveing been injured yet, all values are increased by 8%)

    As for pallets, my change would have been to lower the min and max number of potential pallets on evey map by 4 and increase the required distance between pallets to 16m. The vacuum had to go though.

    Bam! BALANCE
  • My Pig buff ideas

    1) Surrvivors with no trap cannot see jigsaw boxes.  
    Survivors with a disarmed trap can see jigsaw boxes within 16m
    Survivors with an armed trap can see jigsaw boxes within 28m
    (Also increase death timer by 30 seconds to balance this)

    2) Jigsaw box skillchecks grant no progress and are slightly more difficult. A survivor who fails a jigsaw box skillcheck will reset the box search progress and get stuck in the box for 3.5 seconds

    3) The pig will now roar when she is at the peak of her ambush attack charge

    4) Survivors who die on the hook with a trap will drop the trap and the pig can pick it up again

    5) Addon Rework
    -
    Rules Set No. 2: Ultra rare ---> Very Rare
    Amanda's Letter: Utra rare ---> Rare
    Slow Release Toxin: Rare ---> Very Rare

    New Uncommon addon: The first box you search will never contain a key

    New Rare addon: The first 2 boxes you search will never have a key but increase trap timer by 10 seconds

    New Ultra Rare addon: Pedometer - Each 3 seconds that a survivor sprints while trapped will cause the timer to tick an additional second. The timer will also tick at 20% speed during chases

    New Ultra Rare addon: Motion Sensor - Slow vaulting a window will cause the trap timer to lose 5 seconds. Fast vaulting a window will cause the timer to lose 8 seconds. Vaulting a pallet will cause the timer to lose 3 seconds.

    New Ultra Rare addon: Irridecent Boots - Increase ambush attack distance by 10m

    New Rare addon: Venom - Survivors put into the dying state by the ambush attack recover at 50% speed and crawl at 75% speed

    New Very Rare addon: Polished boots increase ambush attavk distance by 5m

    New Common addon: Spiked boots - Increase ambush attack movement speed by 8%

    New Rare addon: Muzzle - Trapped survivors cannot be detected by survivor aura reading perks

    New Very Rare addon: Muzzle - The pig will not roar during tbe ambush attack, but slightly increase the charge time

    New Common addon: Loose Wire - Increases beeping noises made by traps by  20% in frequency and 15% in volume


  • If you're older than milenial, hey good for you, an older person into gameing.
    If you're younger than millenial... this game js rated M. Go back to bed.
  • This is priceless
  • Scratchmarks are not as accutate as noises, so the killer is taking a risk by following the marks. You also forgot to factor in the things that the killer is slower at which gives survivors more ground. Vaulting windows and breaking pallets. As for hideing and juking, lithe and windows of oppourtunity combined with quick and quiet. You really have to pick your stealth build, altruism build, farming or gen completion build. If you dont want to be found and want to break chases, your build should be

    Urban Evasion
    Lithe
    Windows of Oppourtunity
    Quick and Quiet
  • Heres my own ideas 😘

    1) Wraith can move 180% speed whike cloaked
    2) Wraith can do break and vault actions at 150% while cloaked
    3) Wraith gets a 15% speed boost for 2 seconds upon uncloaking
    4) Wraiths uncloak time is 2 seconds by default with the bells ringing at 1.5 and 2 seconds.
    5) Each ring of the bell will petrify survivors within 3m, giveing them 96% movement speed for 3 seconds
    6) Wraith is completely invisible until he starts the uncloak action
  • I agree
  • No no, I didnt mean THROW traps I meant like toss them  1/4 a meter so he would be able to set them without losing line of sight and bending down
  • Eliewan said:

    He doesn't need to pull the pallets into the dream world to break them though

    Pallets are killers nightmares, therefore, they are already a type of dream. Duh.
  • My biggest peeve is when people say NC is a counter for SC.

    It doesnt stop the healing. It doesnt slow the healing. It doesnt make the healing harder. Therefore, it is not a counter in any way shape or form.
  • None of these are good suggestions.

    Thanks for the helpful and constructive feedback that was 100% structured in such a way that will help me to improve my ideas and know what was wrong with them in the first place and what you would like to see
    ... -_-
  • 1) Buff ambush killers (pig, wraith and EW1 Myers) by forcing survivors into first person when repairing gens, searching chests, clensing totems and sabotaging hooks so they cant see the killer coming from a mile away.

    2) Nerf killer and survivor meta perks and buff the bad perks until there are multiple, viable ways to play and there is perk veriety in all games

    3) Rework all Hex perks and remmove totems
  • I mean.. we do have a nurse AND doctor. So huntress and ... Hunter!

    He would wear camo and have only a small, 16m TR and have no red stain.

    His power would be to gain power from looking at scratch marks and trailing survivors. At each interval of his power meter, he would gain more power.

    Things such as, higher skillcheck regression and smaller success zones.
    1%  increased movement speed
    10% increased vault and break speed

    Once his power meter is fully charged, he will do 2x damage for one succesful attack. Then he will fill up the meter again but gain better versions of the mini perks.

    If he fills up the meter 5 times, hegains perminant NOED type powers.

    Perks

    Keen Listening -
    When a survivor fails a skillcheck they are reveiled to for 3/4/5 seconds you and given a random status debuff for 25/35/45 seconds.
    Debuffs available
    -Exaustion
    -mangled
    -hemorage
    -blindness
    -Exposed

    Assault and Murder
    Press the active ability button. Your next action within 10 seconds is done at 200% speed and your missed and successful attack cooldowns are decreased by 6/8/10% for 20 seconds.
    60/55/50 second cooldown

    Maime
    When you hit a survivor, their action speed is decreased and time needed to be healed im incresed by 5/8/10% for the rest of the trial. Stacks up to 20/32/50%
    After achieving the maximum for a survivor, they also lose 1/1.5/2% running speed.

  • Hey yall, lets just keep it civil and talk about possible ideas and opinions. I think all exaustion perks are fine except SB. My problem is that it can be used to repair and heal until the last second, some people tbag the killer until hes close enough to hit, then speed away, and most importantly, it completely shits on stealth and ambush killers to the point where they are un-playable.
    Wraith, pig and to some degree, even EW1 Myers. And those are just the ones it counters. Its not like other killers have no problem with it, it sucks for every killer. its a noob second chance toxic perk that the exaustion nerf did not fix.

    They should semi-revert the exaustion change, so exaustion recovers at 40% while running and buff it for 110% while crouching as well.

    Then they should fix SB separatley. 
    When starting to sprint, after 1.8
     seconds, get a burst of speed for 3 seconds which peaks at 1.5 seconds then gradualy slows.

    This way is more balanced, feels more smooth, and cannot counter ambush killers.
  • Dam you tell him
  • Delfador said:

    To be honest with you, I think it i6s a terrible idea. Currently, completing a generator takes no more than 80 seconds which means that with your perk, it will only take 92 seconds. We also need to remember that we already have thanatophobia and it doesn't help at all. In this current state If you miss a great skillcheck hex ruin regresses the genny %5 and you wont be able to repair that genny for 3 seconds meaning that only for one or two skill checks it has almost the same effect you proposed.

    Of course being able to find the hex totem at the start of the trial is just frustrating but we should not try to solve the problem by making it a lot weaker. What we can do about this problem though is that Killers can be granted the ability to choose whatever corner they want to place their totem.

    Also sitting on generator is very boring to survivors. Trying to find a hex totem is always more fun for me than spending 80 seconds on a generator.

    I think your math is off. 15% x 5 = 75% longer
    80 seconds × 75% is  additional seconds, so

    155 for the first one
    140 for the second one
    125 for the third one
    110 for the fourth one
    95 for the last one




  • I proposed an idea where you get SC charges back based on hitting great skillchecks.

    You start with 6/7/8 charges and can hold up to 12/14/16 charges. Each time you hit a great skillcheck (ruin included) you will get charges back.
    Level 1: 1 charge and a 20% chance for 2 charges
    Level 2:  1 charge and a 40% chance for 2 charges
    Level 3: 1 charge and a 60% chance for 2 charges

    This rework is perfect:
    1) Healing is based more on skill
    2) Healing is still infinate, but cannot be abused
    3) Encourages other perks such as botany knowledge, steakout and this is not happening
  • Hes weak because he has to go through extra steps injure and reinjure survivors. These extra steps are supposed to help him; slower action speed, aura reading, but as long as the dream state is manditory to hit and hook survivors, Freddy will never be good. 

    I think they should keep him the same , but allow freddy to hut them while awake. Freddy should also get 10% action speed and 2% movement speed for each survivor who is asleep
  • For all you survivors who claim 4 seconds of aura reading is op, why dont I see everyone of your complaining crybaby asses running Kindred, Dark Sense, Objecf of obbsesion and empathy.

    And if Aura reading is so op, why do survivors not complain about how Knockout nullifies aura reading and no one complains about Bitter Murmur.

    This just proves that survivors look for ######### to complain about
  • If you're feeling burnout, I recommend The Long Dark. Very fun, realistic survival game and its singleplayers so it cant be toxic
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