Perk Buffs

Survivor

Déjà Vu
At the start of the trial, 1/2/3 generators will be shown to you for 12 seconds. Working on these generators will give you a 5% repair speed buff and 120/130/140% blood points for reapairing. While working on each generator, a missed skilkcheck will count as a great skillcheck 1 time for each generator.

No Mither
Start the trial healthy. As soon as you are injured, gain the broken status effect for the rest of the game. While injured, you leave no blood puddles and scratchmarks, running noises and pain noises are all reduced by 40/50/60%. Once per trial, upon being unhooked, run at 150% speed for 2/3/4 seconds and do not cause exaustion. Ignores exaustion.

No One Left Behind
For the whole trial, gain 15% altruistic speed. When the gates are powered, this boost turns into 30/40/50%. Gain a stackable bloodpoint bonus of 10/20/30% for every other survivor that escapes as long as you also escape.

Prove Thyself
As long as you are alive you and 1/2/3 teamates get these bonuses:
15% larger good and 5/10/15% larger great skillchecks. Every 60/50/40 seconds, a good skillcheck will count as a great skillcheck.

Wake Up!
Open exit gates 10/15/20% faster and gain 1 point of endurence for 20/30/40 seconds when the exit gates are powered.

Killer

Beast of Prey
When entering a chase, gain 6/10/14% more lunge range and remove the red stain for the next 2 attacks. Cooldown of 55/45/35 seconds.

Fire Up
For each completed generator, gain a token. Each token gives the following bonuses:
0/1/1% movement speed
4/5/6% vault and break speed
2/3/4% decreased successful and missed attack cooldown
2/3/4% faster pick up/drop and locker check times

(Only 3 tokens)
- Attacks cause a status debuff on this list for 25 seconds with a cooldown of 25s
.Hindered (2%)
.Blindness
.Hemorage
.Mangled (20%)

(Only 5 tokens)
Attacks cause a status debuff from this list for 30s with a cooldown of 15s
.Exaustion
.Broken
.Hindered (5%)
.Mangled (50%)

Monstrous Shrine
For your basement hooks only, induce the following debuffs.
5/8/10% reduced time in the first hook phase
5/8/10% reduced time in the struggle hook phase
15/20/25% increases rescue time
--/Hemorage/Hemmorage and Hindered for 8s upon being unhooked.

Surveillance
You see regressing generators auras in white for 15/18/20 seconds. During this time, the regression happens at 120/140/160% speed. If a survivor interupts the regression, the gain a notifucation and reveil their aura to you for 5 seconds.

Spies From The Shadows
When a survivor disturbs a crow, gain a notification of their location if they are within 24/36/42m. You also agrivate the crows so that if they are in your terror radius, they have a 50/70/90% to be startled even if the survivor is crouched

Thanatophobia
Each injured, dying or hooked survivor gains you a token. 1 token is lost when a survivor enters the healthy state.
Each token gives survivors the following debuffs:
5/8/10% objective speed reduction
5/10/15% altruistic speed reduction
0/1/2% reduced movement speed


Comments

  • ** and gain 1 point of endurence for 20/30/40 seconds** what do you mean here?

  • So if they get hit during the 40s it will not matter only one tim
  • @M2Fream said:
    So if they get hit during the 40s it will not matter only one tim

    Oh so it would be like Borrowed Time. I don't think it would make sense for Wake Up to have that effect, I think they should just increase the exit gate speed.

  • My potential buff for the vigil:
    You can recover from the exhaustation while running, but 100% slower.
    Of course the 20% recovery speed will be still in this perk.

  • Ihatelife said:

    My potential buff for the vigil:
    You can recover from the exhaustation while running, but 100% slower.
    Of course the 20% recovery speed will be still in this perk.

    100% slower? Interesting
  • @Brawler said:
    Ihatelife said:

    My potential buff for the vigil:

    You can recover from the exhaustation while running, but 100% slower.

    Of course the 20% recovery speed will be still in this perk.

    100% slower? Interesting

    If you suffer from the exhaustion for 30 seconds, you can still recover by this while running, but the time will be doubled :) (60 seconds)

  • Then the recovery time is increased by 100%. If you recover from 40s exhaustion 100% slower then you don't recover at all.