Lycidas
Lycidas
About
- Username
- Lycidas
- Joined
- Visits
- 5,504
- Last Active
Comments
-
Undying could light up as soon as the aura of a survivor is revealed, or as soon as another Hex is discovered
I like the idea, the crybabies would complain that it would be a "HaUnTeD gRoUnDs NeRf" since it would be the only Hex that's lit up straight from the start but I like it
-
It depends on what you consider a "win"
Do you care more about the invisible number that is used to pair you with players that a have a similar number to yours (MMR), or do you care about the Grade system, which represent how much the Entity was satisfied with your work, or do you care about the bloodpoints?
If you care about the first one, I don't think there is a difference between a Sacrifice (death on the hook) and a death by bleeding out.
If you care about the second one, these screenshots are self-explanatory
If you care about bloodpoints, hooking a survivor gives you point, while having them die on the ground doesn't
There's the 4th, secret option: "I won if I had fun" and in that case it's completely subjective and I can't tell you how to live your life as long as you don't hurt other people in the process :)
-
@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2815073#Comment_2815073
This happens often as well. I try to message Xbox killers all the time to say "hey those perks are not great together so try this" or "If you focused on this or that you would be able to do this or that". Half the time they always say the same thing "Whatever what do you know survivor trash/mean word" so I proceed to tell them I play both roles and have thousands of hours on killer side. Some will calm down and chat with me others tell me to ######### off....which is fine. Even if I can only help half it's still worth it.
Meh, I disagree on the "Even if I can only help half it's still worth it"
I don't usually feel like being insulted when I'm trying to help. If they are in the mood to be helped I'm more than happy to give a couple of hints or reassure them that it's going to get better with practice, but otherwise I'm not taking that "risk"
Personally, I stopped going out of my way to help people after a guy I messaged to explain him a couple of game mechanics clinged to me for weeks and wouldn't take the hint to leave me alone until I blocked him
-
Best way to handle inexperienced players that you stomped is probably to simply say "gg" and see if they say anything at all
Most often than not, they'll see whatever else you say as "mocking" them and they'll get salty and defensive about it, if they are the one making the first move it's usually easier to let them understand you're not actually mocking them and trying to help in some way
But yeah, salty players will be salty no matter what you say to them
-
Those offerings should still be working, but given that they never gave a 100% chance like the green ones we have it's hard to confirm that.
Though Haddonfield is disabled, so you'd just waste a piece of history if you were to use it now 😄
-
No doubt they have some issues with their map-rotation system, but to say it is a factor dictated by MMR is a bit of a stretch
It would mean that MMR purposefully favors survivors by giving the killer a harder map
Can you back up your claim by logging your matches? You might simply be exxaggerating a bit
-
I love when I'm playing killer, survivors 3-gen themselves and then blame me for playing in a boring way
"3-gen camper, l2p"
"You did this to yourself, I never defended those gens"
"Whatever, you're boring"
"May I suggest using deja-vu instead of doing the first gen you see? It's a good beginner perk :)"
But yeah, having those teammates is the worst, especially when you try and gesture them "Come with me" to get them to work on a central gen, but they keep doing the safest corner gen
-
Yeah, nothing hints at BHVR ending the Tomes with this one, they'll either add a new page or release an updated UI with more spots when the next one opens
-
@SOULWARRIOR71K said:
https://forum.deadbydaylight.com/en/discussion/comment/2803648#Comment_2803648
- my video shows that i engaged with the survivors 18 seconds in, got 2 downs, and still lost a gen in 50 seconds. Where is this magical extra time to patrol the other gens across the map and/or how am I not taking advantage of perks that I literally had almost no time to take advantage of?
- Your hypothesis boils down to "that's just how it is". My hypothesis is i don't think it should be like that and it shouldn't be considered normal. Not sure what's so difficult to understand about that. But no worries. Feel free to keep ignoring the fact that the sometimes overwhelming early game pressure that killers face is a major contributor to why people just camp or causes people not to play killer. But I guess "that's just how it is" right lmao.
Wow, it's like speaking to wall..
You know what, you do you, give me a shout when you're ready to pull out the earplugs and I'll be more than happy to help you understand what you were doing wrong in that clip
-
@SOULWARRIOR71K said:
https://forum.deadbydaylight.com/en/discussion/comment/2803605#Comment_2803605
https://forum.deadbydaylight.com/en/discussion/comment/2803605#Comment_2803605
Your posts show me that you are missing my point entirely. It's not about Ruin/Corrupt. It's about the fact that NO MATTER WHAT I DO the outcome (losing gen early) is still the same. To me, this is a problem. You clearly enjoy losing gens early regardless of how well you perform, so we can just agree to disagree.
This video doesn't show that.
This video shows you not taking advantage of 2 of your 4 perks, and complaining about the fact that they are not passively doing your work.
I was commenting on the video, and I (together with other people) already tried to explain to you WHY losing a gen early is considered normal, and not a lot to worry about in DbD.
To me, this is a problem.
Why is it a problem? I explained why it shouldn't be a problem, try and do the same with your hypothesis
And no, don't use the "Experienced survivors do that, noobs killers don't know that" argument, because that's grasping at straws
-
@SOULWARRIOR71K said:
https://forum.deadbydaylight.com/en/discussion/comment/2803517#Comment_2803517
- Between the time I could move (4 seconds) and the time I reached the first survivor (22 seconds) is 18 seconds. How do you have time to take advantage of anything in 18 seconds? I happened to correctly guess where they were. So I have no idea where you get that this video shows me not taking advantage of corrupt/ruin lol. The full match lasted under 8 minutes. But again, this is not about me or my performance. This is about the ridiculous expectation that most killers can or should be able to keep up with this lol.
- Good survivors (more specifically swfs) can generally have it easy all the way through from start to finish. These days, survivors don't stay injured because they can heal super quick (with or without COH). 3 gens can be easily defeated because of the war of attrition due to healing speeds. COH in dead zone = no more 3 gen. Now add in some of the atrocious map designs ie Game, Haddonfield, Springwood etc. In my experience, dead survivors are the only thing that actually make the game easier for the killer. If 4 survivors are alive with 2 gens left, that's basically at least a 3 out (discounting cheap noed kills).
I happened to correctly guess where they were.
Exactly, Ruin and Corrupt had nothing to do with you guessing correctly
So I have no idea where you get that this video shows me not taking advantage of corrupt/ruin
I already explained it in my previous comments, let me quote the first one for you
@Lycidas said:
I just came back and checked the video again
You are using Corrupt Intervention wrong. You start the match and go DIRECTLY towards the blocked gens.
I get it, your Ruin was there and you wanted to check on it, but that way you are pressuring the gens on which the survivors are NOT able to work on, and that's the wrong use of Corrupt Intervention, because you leave the survivors free to work on the 4 other unblocked gens
Still, you downed 2 survivors in 50 seconds there, so it wasn't a loss
Ruin does nothing if you don't push survivors off gens, and if you are close to blocked gens, you can't push anyone off them.
I have no idea what's the meaning of your whole second point, I'm not even going to address it because it looks more like ranting about COH and map design
-
@SOULWARRIOR71K said:
https://forum.deadbydaylight.com/en/discussion/comment/2803445#Comment_2803445
2/5 gens typically pop in the first 50-80 seconds of every match. 2/5 = 40%. Getting 2 downs in that time frame is extremely rare and that's the whole entire point of the thread. Performing at peak levels still doesn't stop gens from popping early which is crazy to me. Does that mean I'm saying you can't win? No. Does it explain why a lot killers feel too much pressure early on and that's why they resort to camping/tunneling? Yes.
In my opinion, it's not the length of the game the determines when it gets easier for killers to progress their objective. It's how fast the killer gets their first kill vs the number of gens lost during that time (excluding gimmicks like NOED). If you have a kill before the third gen pops, your chances of winning are exponentially higher than if 4 people are still alive with 2 gens left.
If you leave gens unattended for 80 seconds, ESPECIALLY at the start, they are going to get completed.
In the video you left FOUR GENS unattended while chasing survivors in an area of the map that only had blocked gens.
What do you expect the other survivors to do? Ruin and Corrupt do nothing if you don't know how to take advantage of them, and the video showed you NOT taking advantage of them.
it's not the length of the game the determines when it gets easier for killers to progress their objective.
It's not? Is it not easier to patrol gens if there's less to check? Is it not easier to down survivors if there are fewer pallets around to slow you down?
Of course the earlier you get a kill, the easier it is to win, but even a person who only saw the Steam front page of DbD can tell you that.
There is a core difference between killer and survivor gameplay:
Survivors have an easy start, while killers have an hard one:
- Gens that can be worked on are a lot and spread out, making it easy for survivor to repair them without the killer finding out
- Every pallet is up, meaning the survivors have enough resources to delay the first down
- Everyone is alive and well, so being hooked is not a big deal for the survivors, they have plenty of time and people to rescue
- Survivor items (if they have them) are at full capacity
The longer the match goes on, the more the situation reverses: survivors have it harder, while killer have it easier:
- Gens that can be worked on are less and less, potentially concentrated in an area, making the killer's patrols easier and harder for survivors to repair them without being caught
- Pallets get used, transforming safe areas of the map in dead zones
- People are injured and hooked, making them more and more vulnerable to death, being hooked can mean life or death of a survivor
- Survivor items get used up, becoming useless
-
@SOULWARRIOR71K said:
https://forum.deadbydaylight.com/en/discussion/comment/2803370#Comment_2803370
You see nothing wrong with 40% of gens popping in 50-80 seconds regardless of what the killer does? It takes longer to get past the loading screen lol.
1/5 gens is 20%, not 40% like you claim BTW, just pointing this out since you are so adamant on percentage of objective completed
In the same time you got 2 downs (can we say that you got 2 hooks?) that translates to 2/12 completion of your objective, aka 1/6, aka 16.66%
Not very far off from 20%, considering that the longer the game goes on, the easier it is for the killer to progress in their objective
(And the survivors objective includes opening the doors as well, so saying that a completed gen is a flat 20% would be wrong as well, in reality is a bit lower)
-
Why shouldn't it?
If you have both perks and get unhooked by an injured survivor you should be able to heal completely simply by healing them
-
@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2803165#Comment_2803165
They will usually spawn on blocked gens.
And they'll most likely find an unblocked gen to work on
Waiting for 2 minutes hiding around a blocked gen doing nothing (unless in very specific circumstances) it's a detriment for survivors, especially at the start of the match
Unless everyone manages to perfectly evade the killer for the whole 2 minutes you'll find yourself with 1 hooked survivor and no gen progress at all, so the best counter to Corrupt is:
- Hide while looking for an unblocked gen
- Start working on it
- If chased, run towards the area that the blocked gens are in
- If the killer keeps chasing you can rest assured you're not interfering with the other survivor working on the other unblocked gens
- As soon as Corrupt ends, work on a previously blocked gen, because that's most likely to be part of a 3-gen
-
@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2803158#Comment_2803158
Right but thing is, corrupt is waste of a perk slot if survivor decide to hide for 2 minutes, so you have to pressure them within 2 minutes.
Yeah, Corrupt gets countered by hiding
It doesn't mean survivors are hiding around the blocked gens though?
Why would you patrol blocked gens risking both not finding survivors because they are hiding well/somewhere else AND giving them the opportunity to work on the other gens at the same time?
-
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2803089#Comment_2803089
2 Hooks by the time the first gen pops? Are your survivors afk or something like that?
What?
I was referring to the video, he got 2 downs when the first gen popped, that's why I was saying that it wasn't bad at all
@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2803142#Comment_2803142
But if you patrol unblocked gens, survivors gonna hide around.
Finding survivor fast is most important thing of corrupt I think.
Sure, but if you patrol blocked gens, survivors are free to work on the unblocked ones, I was under the assumption that Corrupt was useful to help the killer by giving them less gens to check, and that finding survivors fast is usually the most important thing in a killer match regardless of your perks, right?
-
I just came back and checked the video again
You are using Corrupt Intervention wrong. You start the match and go DIRECTLY towards the blocked gens.
I get it, your Ruin was there and you wanted to check on it, but that way you are pressuring the gens on which the survivors are NOT able to work on, and that's the wrong use of Corrupt Intervention, because you leave the survivors free to work on the 4 other unblocked gens
Still, you downed 2 survivors in 50 seconds there, so it wasn't a loss
-
Until people keep buying those "Auric Cells only" cosmetics, they'll keep doing them
Especially for popular characters, since more people will be willing to pay Auric Cells to buy an outfit for their favourite character, they'll do more "Auric Cells only" cosmetics
It's not a coincidence that less popular characters have less outfits available
-
You do realize the game doesn't end when survivors do 1 gen, and that the first one is always the easier to complete, right?
You basically have 2 hooks by the time the first gen pops, that's not ######### bad
-
@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/2801909#Comment_2801909
That's very true. I guess I should say it's not as difficult for survivors in a swf than in solo queue, not so much that it's easier than killer.
Yeah, that's undebatable, swf will always have an easier time than soloQ, whatever their goal is
-
@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/2801799#Comment_2801799
The one thing I can give credit to for killer is that all the emblems relate to each other and all you need to focus on is your job. With Survivor, it's like "How often was I chased?" "Did I do enough gens?" "How many unhooks and heals did I get" "How many times was I downed?"
Killer is definitely a lot more straightforward. However, I think for survivor it can be easier if you're in an at least semicompetent swf.
The fact that for a killer is more straightforward and that you don't need to coordinate and compete with other people makes it easier by default tho, doesn't it?
Even if you are in a SWF, you're still competing for the gens, the unhooks and the chases with each other, and it ######### sucks even because usually you are not the one to say "Ok mr killer, I should be maxed out in Chaser, could you please ignore me for the rest of the game so I can work on my Lightbringer emblem please?"
-
Let's see
From a killer perspective, ALL you emblems generally come from one aspect of the game: finding and hooking survivors
Gatekeeper: If you find and hook survivors quick enough, they don't have time to complete the gens because they are busy being on the hook, being chased, or rescuing the other hooked survivors.
Devout: You literally need to kill survivors for this emblem, as long as you keep hooking them, they'll die.
Malicious: You need to hit survivors and hook them to gain points in this emblem, which is VERY similar to the Devout emblem (yes, some killers have a slightly harder time with this emblem due to the nature of their power, but can usually get silver or gold without thinking about it).
Chaser: You need to chase survivors to get points, core part of the gameplay, end your chases fast and you're good (here you gain points for hitting a survivor in chase as well, like in the Malicious emblem).
Now from a Survivor point of view, you have 4 different emblems that come from 4 different playstyles, and in some cases you are competing with your team to gain points
Lightbringer: Complete generators and cleanse totems, you are competing with your team since there are limited resources, and you cannot do anything else while you gain points in this emblem (yes, being chased while the others repair gens progresses this, but the gain is miniscule in that case).
Unbroken: Highest points awarded if you escape whithout being downed, if you die you gain points by staying alive as long as possible: this is probably the easiest one to understand, but it punishes you greatly if have a bad team (you cannot go higher than Silver if you die).
Benevolent: Help your teammates by doing altruistic actions, you are competing with your team for this emblem, and you cannot do anything else while you gain points in this emblem (again).
Chaser: Either stay in chase for a long time, or hide VERY well close to the killer. It doesn't sound bad, until you realize that hiding is basically useless nowadays unless you have a specific build for it, and being chased means you cannot progress in Benevolent or Lightbringer, and you'll get most likely downed at some point, denying the Iridescent in Unbroken, and potentially getting you killed.
Yeah, I'd say that if you need to pip, killer has less things to think about in order to do so
-
@Sonzaishinai said:
Wait is this the first time in a long while that a patch dropped on something other then tuesday or am i tripping?
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2800106#Comment_2800106
I think so and it's messing with me
It's the second time, 5.5.1 dropped on a wednesday as well
And god I hope they keep it that way because having the new patch and Steam maintenance on the same day sucks, especially if they release something interesting that you want to try out
-
@Mdawgu said:
https://forum.deadbydaylight.com/en/discussion/comment/2797788#Comment_2797788
I wouldnt be so bad if you could tell if your envelope was even picked up. These devs ffs
You can tell in game, it gives you a BP event and you'll see sparkles around your character once it's picked up
We can't post screenshots so I'll post a link with a random video showing how it looks:
Survivor POV
No sparkles (envelope not collected yet) - https://youtu.be/1gmA3eWjnjc?t=21
Sparkles (envelope collected) - https://youtu.be/1gmA3eWjnjc?t=26
Killer POV
No sparkles - https://youtu.be/o0seks9fR2s?t=325
Sparkles - https://youtu.be/o0seks9fR2s?t=353
@Mdawgu said:
https://forum.deadbydaylight.com/en/discussion/comment/2797812#Comment_2797812
I cant even check because i dont have the artist. F**k my life.
Aaaand you can check that as well from the store, just select the "Show all" checkbox while you are previewing cosmetics and you'll see the ones you have unlocked also
-
@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/2790979#Comment_2790979
Nah, those threads every day are just annoying. For other forum users, and escpeicially for the devs, cause they dont get this done faster just because people ask them every day. Youre like little children asking if they arrive in disneyland and the parents can just say "not yet" every ten minutes. Just wait.
But in this case, the parents said "We're here! Get off the car and you'll see the park!" while in reality some of us were not there yet
I'd agree with you, if they didn't tweet "The issue has been resolved, log in and you should receive your shards"
-
Feel free
I'm not going to strap you down to your seat forcing you to be nice
-
@Tiufal said:
Why cant people just wait?
We can wait
Noone is rioting, we're just asking for clarification on what to do since they said "Yeah, we fixed it" while in reality some of us still didn't receive them
@AhoyWolf some other people didn't receive them yet (me included) but I haven't seen a Mod comment this time for now
-
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2787004#Comment_2787004
Because for some reason this person perceives this as making Korean people homosexual.
Now I don't even pretend to know the culture and how big of a deal it is there. But there's no hints of trickster being gay in any skin. Just very flamboyant
What? Killer has flamboyant skin > killer is gay > all people from the same country of the killer are gay > game director hates all people from that country
What's the logic there?
You know what, I don't even want to know, forget it, some people are simply beyond help
-
@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/2787014#Comment_2787014
Not sure why you can't see the video thru here but check the link.
Ok I didn't know about the changed voicelines, but they fit both the killer and the "Cupid" skin, don't they?
I still don't see why this should be related to "Korean hate" and Matthew Cote in particular..
-
@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/2787004#Comment_2787004
They are Probably talking about the voice lines that come with the skin.
Which are...?
-
Are you talking about this skin?
How is this related to "Korean hate"? And why should its existence be tied to Matthew Cote?
-
- Be sure to play 1 survivor game and 1 killer game per day to get the 300 bonus xp
- Try and have your matches last more or less 10 minutes
- Play tons of matches
There's no secret method, since they reduced the XP needed to gain 1 fragment is absurdly easy to complete the Rift in a 70-days period
-
@sudintlink said:
https://forum.deadbydaylight.com/en/discussion/comment/2782518#Comment_2782518
its impossible to do the gens so it starts a 20 minute hide and seek game
It's not impossible to do the gens when there's 2 people alive. First of all, there could be only half a gen left at that point, one of the 2 survivors could be a god at looping and able to keep the killer in chase for 3 minutes and so on..
There are too many variables at play, you cannot say that every time there is only 2 survivors alive the game is over.
Plus as someone else pointed out yeah, not doing gens and only hiding around for an extended period of time is considered taking the game hostage, and that is a bannable offense, at least according to what mods say.
-
@sudintlink said:
https://forum.deadbydaylight.com/en/discussion/comment/2782501#Comment_2782501
ok maybe its not the best idea but maybe something else could be done?
For? What do you want to accomplish? What's the issue with the last 2 survivors being alive?
-
Aren't "Luscious" grey? "Washed Up Washed Out" are black
I haven't unlocked them yet so I can't compare them without switching from the Rift to the Store, but i think the colour is SLIGHTLY different, but it's hard to judge because the Rift lightning is very different from the menu..
Hillbilly's Ice Capped Jeans on the other hand..
-
@I_pugni_nelle_mani said:
There is a chance shards were given by looking only on steam profile name instead of steam player id?
This could explain why some people like me haven't recieved it.
As you know, on steam you can change your profile name whethever you want, so basically if you haven't played any bubba game with that specific name you wouldn't been recognized elegible for bubba shard despite having played him.
Just a theory, hope it can help figuring out the problem.
It wouldn't make sense to follow a process like that
Plus, I never changed my Steam name but didn't get the shards either 🤷♂️
-
@Mandy said:
I can send a private message to those who've not received them yet but have played as LF. I will need to know who to send the message to.
Thank you for doing this
I haven't received mine either
-
THE creature
-
It works more or less like the Winter Event
You get a random item at the end of a match IF someone opened your red envelope during the game
Your red envelope spawns in the match only if you bring a Red Envelope offering
-
@Marc_go_solo said:
You're getting stuff simply by playing a game. 17 items is more than adequate for just playing a game, bearing in mind those items give the game nothing back in funding.
Yeah, it would feel adequate if the empty levels had something in them like bloodpoints, or shards
And more importantly, if they could stop showing the "NEW REWARD AVAILABLE" banner when there is nothing there
Plus yeah, if you compare it to other games there are plenty of good examples that could be followed
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2774385#Comment_2774385
The more I read, the more I understand that Sea of Thieves is the gold standard of battle passes.
@Phasmamain said:
This game’s battle pass makes me appreciate Sea of thieves and for honor’s much more tbh
Only issue with SoT's battle pass is that if you buy the pass you're not getting all your ACs back (or at least not until this season, we'll see if the rule sticks in the next one), but they give some of them in the free track so it kinda balances out.
A better "Battle pass" could be the one in Marvel's Avengers: each hero has its own pass, it doesn't have an expiry date, the premium track costs 1000 credits BUT gives you back 1300 credits meaning that as long as they keep releasing (free) characters you can keep earning them and buy stuff in the shop.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2770262#Comment_2770262
im assuming youre on about encanto? different bruno.
Yeah I was
The name was pretty fitting with the plot 😅
-
@GoodBoyKaru said:
like idk if this is just me or if this happened to a lot of people but
https://us.v-cdn.net/6030815/uploads/UQI4H39CYEPB/image.png
i got no shards today for the removal of the leatherface survivor masks- im guessing this is a bug and i should contact support about it, but i wanted to double check if anyone else hadn't got the 6k shards and/or if the shards just hadnt been given out yet.
or if they had been given out and i completely missed it and just spent them. thats another possibility.
That's why they didn't want to talk about Bruno..
-
@Smeagolthevile said:
I love all the people going 'I already bought this game at a full price, and had to buy more dlc for these characters, I'm perfectly fine being nickle and dimed EVEN MORE with in game purchased for cosmets!' Tell me you lick boot wtihout saying you lick boot.
The game is more often than not on sale at something like 5€
Apart from licensed DLCs, which are often on sale also, you can get every other DLC by simply playing
Half the store is available to buy with shards, and you get regularly free skins with every rift
I personally don't mind using only free skins when I play, and I'm happy with the ones I have
-
@Pizzasauce said:
https://forum.deadbydaylight.com/en/discussion/comment/2765842#Comment_2765842
Thank you for answering my question. I can still play on my friends account, so I can still play at least. I'm just so tempted to play on my account because it is mine and has all my cosmetics, perks, builds, time, effort and everything.
Your choice, your risk 🤷🏻♂️
I'd avoid it, because I have NO idea what comes after the 72hrs tier, and I wouldn't want to find out 😬
-
Theoretically every 24hrs after the penalty ends (saturday in your case) it goes down a notch, so if you start playing again on monday (after 48hrs) and then disconnect on the same day you'll get a 24 or 36hrs ban (I don't remember what tier comes before 72)
This is all speculation, as BHVR never specified how it works, and probably never will
-
@ThatOneDemoPlayer said:
None of them are Demogorgon enjoyers
Don't worry, they'll learn the way of Demo sooner or later
-
I mean, apart from the 9k to buy a character which is not a lot (something like 150 games gets you to 9k shards), what do you need shards for? Cosmetics aren't needed to play the game so the fact that they give you the option to buy them by investing your playtime can only be considered a bonus, because even if they look "expensive", they are basically free.
The only thing they should do is putting some shards in the empty level of the free Rift track, the fact that it's half-empty sucks
-
@Absolute_Zero said:
https://forum.deadbydaylight.com/en/discussion/comment/2742382#Comment_2742382
And while we are at it, could we please remove all the bloodpoint offerings except Pudding/Cake/streamers? Brown offerings get you 1k BP in the best case scenario, which is just not worth it all. Green ones give you 3k at best. Using them is a waste of time.
Make Puddings/cakes brown and streamers yellow so they appear more. This way we can also cut the grind down by a lot since there are way less offerings to clutter your bloodweb. This game has so much things to increase the grind unnecessary that were good when the game came out and didn't have much content, but now it is just ridiculous.
Or maybe instead of removing them they could buff them so that brown offerings give you 75% more, yellow 100% and green 125%
If they have to remove some offerings, remove the stupid hatch offerings and either rework luck, or remove those as well


