sudintlink
sudintlink
About
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- sudintlink
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Comments
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This isnt the solution, however im listening because there needs to be a solution to this because nearly every solo Q game currently ends like this
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The last 2 survivors is a terrible part of the game. Its not fun for anyone, and you can't DC and if you give up to the killer half the time they will slug for the 4k and you wait an additional 4 minutes. I wouldn't say its the biggest problem but it is something that I do not think truly anyone finds fun on any side so maybe there could be some changes made.
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Thank god someone else notices too. I think if the killer is wraifth flashlights should spawn automatically around the map and THOSE DAMN SILENT BELL ADDONS AGHH. He should not be able to swing after uncloaking for about 3-5ish seconds like nemesiss or pyramid head.
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monstrous shrine :hooking in the basement will cause entity progress to be 100% faster as long as you are camping within 4 meters
Dead hard: dead harding into the killer will stun them for 5 seconds and make them drop survivor
Vigil: allows you to get exhaustion back why running and gives you 7% haste
Nobody escapes death: starts at beginning of the game as well as end of the game and is 5% haste
Mettle of Man : 1 protection hit will activate mettle of mam
Coop de grace : gives you +10% lunge permanently per token
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2782563#Comment_2782563
You should re-read what I said. I said it's against the rules. I didn't say it means a ban will happen. BHVR has explicitly stated it is against the rules and is reportable with video evidence, as it falls under refusal to participate in normal gameplay and keeping the game hostage by their standards. Whether or not they do anything about it is on a case-by-case individual basis.
Well what good is against the rules when bans don't happen for it. Also its still miserable when its last 2 so just do gens is still waste of everyones time it feels like.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2782540#Comment_2782540
Or... they could try to do the gens and die anyways. They're the ones that got themselves into that situation. Refusing to even try to do gens at all in that situation is against the rules.
well no one does and no ones been banned for not doing gens before. If you've played solo Q you know no one has ever been banned for not doing gens
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@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/2782513#Comment_2782513
For? What do you want to accomplish? What's the issue with the last 2 survivors being alive?
its impossible to do the gens so it starts a 20 minute hide and seek game
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@SuzuKR said:
No
ok maybe its not the best idea but maybe something else could be done?
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@fulltonon said:
Sooo... I have to slug 3 instead of 2 now?
ya cause it wouldnt work probably but you could try
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Im currently in MMR hell. All my teammates don't do generators or much of anything other than stealth, the problem is I cannot raise my MMR because escaping means a team effort, not personal. Tomorrow im going to only hide in lockers with wakeup Clairvoyance to farm escapes I guess since this is the only idea I have to fix this. Very pain, don't got SWF to play with so this is my only option.
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boiled over with no mither soul guard in unhookable areas muahahaa
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I didn't leave I just started playing trapper instead. its my new calling I suppose
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Jeff
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The tiktok side of this community WANTS there to be a character whose only personality is being LGBT so they don't really care
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@Zarathos said:
https://forum.deadbydaylight.com/en/discussion/comment/1797699#Comment_1797699
Never again. I played a lot of old freddy it was terrible. I was mostly trying to handicap myself and I can tell you that dream transition is the worst mechanic in all of dbds history. I lost dozens of games to a person finishing a gen whilst dream transitioning and his prescence utterly neutered stealth based survivour builds (not that you needed to). Good riddance to old freddy.
If you want to tone him down snares should be left as is but a light nerf to the chains and increased cooldown to dream projection would be the most reasonable.
I mean they could buff it but at least it was cool snares are just lame
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They should bring back his old power it was a lot cooler and different and made more sense to the character
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just kick the baby
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If they purposefully let the survivors survive I feel like the entity would have a punishment for that.
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Im still gonna buy because I thought the new killer was really cool
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I didn't know there were torches in the game??? I am pretty new I guess but ive been playing for like 2 months now so maybe they have removed them
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/1777934#Comment_1777934
And that's when a teammate comes by and pallet saves. But if you slug trying to chase the survivor away he gets PS + FF and a free escape.
It's a lose lose against a good team.
That would take a SWF 90% of the time for that to be set up but DS can do it without the setup and also they have to go down at a pallet and reach 50% recovery with flipflop
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Yeah everytime I do well I always get camped even if I don't tbag or click because I never do those things. I think if you do good in chase a lot you just have to have DS so you can do something once your unhooked rather than just go right back on.
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Just don't slug so they can't use flipflop
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Just split up and m1 on gen while injured the whole game and loop the m1 killer when they arrive.
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Totem eaters
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12 year old springtrap mains in your messages complaining about the way you play would be pretty hilarious.
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Yo that happened to me on Yamoka estate. Also there was a video on the subreddit of it happening but Idk where it is
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Everytime I buy a killer or survivor for their perk it always shows up in the shrine the next week so like almost always
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I like Yamoka, Dead Dawg, Midwich, Hawkins because I just like the way they look
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But then you can't use kick the gen perks and they would all have to be reworked
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I just got back to playing killer after awhile so I have a low rank and yeah I keep getting one rank 20 then 3 red ranks but they don't expect my epic strategy so I don't mind
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I run it with my aura build of Bond kindred Open handed and windows of op
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DS can be needed to have fun if your really good at loops. Everytime I do good at a loop and don't have DS then I am spending the rest of the game on hook with a proxy camp and tunnel ready for me.
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I hardly ever reach bloodlust because if theyre really that hard to catch then Im going back on gen pressure. If you use bloodlust you've already lost the game unless you have NOED or something like that
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It's because theres 4 survivors who are angry at the killers gameplay vs 1 killer who could be angry at the survivors gameplay. So most people on this game are angry if they lose but the survivors will gang up on you while being angry because there are a lot more of them and its hard to defend yourself in a 4v1 argument
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Maybe
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Sounds a bit OP but idk. 10 seconds is how much it takes to get close to a survivor so if they do make a vault you already get a free 5% on 110% killers this would be really good
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1761038#Comment_1761038
Doing so means you can leave. The point i'm making is that the killer has no incentive to break the pallet and you have no incentive to leave the pallet.
This creates a possible infinite scenario.
I also think something should be done about the last 2 survivors camping and not doing gens in hoping the other one dies so they can grab the hatch. This is also a scenario that should get fixed. I'm simply stating that removing bloodlust actually creates another scenario like this rather than fixing ones that already exist.
They can but you can catch up unless you both know where hatch is in that case then just go to the side of the hatch then break the pallet so they can't make it in time
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break the pallet
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/comment/1760459#Comment_1760459
Do you play on console or PC? I play on console and god tier nurses are very rare but they're nasty when you find them.
I play on PC but with crossplay on
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@Fishydevili22 said:
https://forum.deadbydaylight.com/en/discussion/comment/1760912#Comment_1760912
More infinates are being made with breakable walls now.
Not a huge fan but bloodlust wont fix that anyway because the pathway is still blocked. Unlike the old infinites they aren't really infinite because you can break the wall. It's like an already dropped safe pallet in a way.
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@Komodo16 said:
https://forum.deadbydaylight.com/en/discussion/comment/1760459#Comment_1760459
Because lack of players. There are good nurses who only lose to gen rush. Just because you don't see them doesn't mean they aren't real. Marth88 or whatever his name was and blinkybill all sorts of people were KNOWN for nurse before they left the game. This isnt like god or Greek gods, this is a game.
Im aware I don't actually think this is like greek gods I was jokingly making a comparison about how its been spread around that nurse destroys but me and a lot of other players haven't seen that yet
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It was made when the maps were ######### and there were loops that were literally "infinite" and you couldn't catch survivors until you got bloodlust but now its not needed anymore
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Bloodlust is garbage and takes so long that you already lost the game if you spent that long in a chase anyway
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I agree I've made it to red ranks multiple times and I still haven't found that godlike nurse that you hear in the legend. Maybe its not a legend and more of a myth.
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It's fine for me Im having a good day today on here
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This mechanic is really outdated and they did say in the PTB they would look into it and I guess they actually told the truth. IMO and this isn't a likeable one so sorry if it offends you but they should really nerf the gen speeds a lot but buff the 1v1 chase aspect of the game because thats the fun part! No one comes here to hit great skill checks we want to have fun chases that feel like a real 1v1
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Cheryl and Bill probably because they are pretty powerful in their games
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For a lot of killers indoor maps are beast. Play some scratched mirror myers for some fun, and all the stealth killers in general. It sucks for survivors too because they will mostly run into you but indoor maps are bad for Hillbilly and deathslinger and killers like that so its just meh. If you like stealth killers though, then indoor maps are awesome.
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It's really op on killer especially if you play huntress or deathslinger because it makes not being hit very hard as they will see a laggy version of you and hit you after youve already taken cover