LetsPlayTogether
LetsPlayTogether
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Another killer thread insulting survivors. Only complainy, whine and insults from killer side. And you really think survivors are toxic?
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Playing killer is as easy as playing survivor, and has never been this easy.
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Ruin was never a good perk for this purpose. High ranks didnt even bother with Ruin, played through it or cleansed it after some seconds, cause you know the totem spots. Ruin was just another illusion of time stalling killers used to justify some behaviour.
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@Lukepro2315 said:
Creators presented Freddy as killer with some special abilities - permanently invisible, with simple and smooth skills - put someone to sleep, then you are able to attack it. I like that, thats why i bough this DLC. And after while it gets complete rework, with senseless Traps OR fake pallets (Why THOSE skills? Is it somehow connected to original movie? Why ONE of those skills? Why teleport to generators? Why invisible ONLY in designated range? It really makes no sense). By my opinion Freddy became from "top fun" killer, to one of most useless and boring killers in game!!!
Its like when you buy new Porshe, after while you HAVE TO go to car service and get out from there with Fiat.
I really dont like this "scam".
You accepted the Terms of Srvice. So dont complain, cause you didnt read them properly.
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We already know.
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The rework is in sum a definite buff to doctor.
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@Eye66 said:
That's the only good part of the doctor update sadly; it's a beautiful map in every way but the doc himself got annihilated
Nothing got "annihilated". Its now different from before, but nowhere near worse.
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Its obviously to much impossible to change some slight numbers on certains killers.
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Killers "wanting" to win are called tryhards cause they mostly do this by playing in the most cheap ways possible. Survivors do not have that possibility to play cheap. I myself do not care if I win on both sides, I just wanna have decent games, where both sides had enough satisfaction. I dont even care for my rank or my pips anymore.
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@newavitar said:
https://forum.deadbydaylight.com/en/discussion/comment/1003547#Comment_1003547
If gen rushing doesn't exist then neither does tunneling. They're the same inputs with the same outputs.
When you tunnel a survivor, you are making the game unfun for them in order to more quickly complete your objective; killing the survivors. This results in less points, a quick unfun game, and a potential derank.
When you gen rush a killer you are making the game unfun for them in order to more quickly complete your objective; fixing the generators. This results in less points, a quick unfun game, and a potential derank.
No tunneling doesnt equalize with fastening your objective. It just means youre going to take out one survivor who cant do his objective. Gen rushing is just doing their objectives, while it doesnt hinders the killer on doing his objective, cause naturally Killer is in a chase while gens are getting done. the chase is the prerequisite for downing, which is the prerequisite for hooking, which is the prerequisite for killing. So killers can do their obctives, so gen rush isnt real, while survivors cant do their objective, so tunneling is real. No discussion worth here.
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Gen rush doesnt exist. Its a killer made illusion to justify their cheap gameplay.
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@sorrowen said:
https://forum.deadbydaylight.com/en/discussion/comment/1002380#Comment_1002380
Ruin was only good vs bad survivors and most are bad against good survivors gens will be done quickly. The "data" won't mean (bad word) anyway given this dev teams incompetence
You obviously talk about yourself and not about the Devs.
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Killers: "Ruin is cleansed instantly every game and high ranks dont miss skillchecks"
Same Killers: "You killed Ruin, it was the only good perk to slow down gens. You broke the game!".
Double standards at its best.
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Gen times are fine. Stop complaining about non-issues.
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Noone would want a community Patch with this toxic community, who doesnt give a ######### about balance, cause theyre overly obsessed with their main role. Your threads are the best example for this.
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That would mean they revert the SWF-change with is the cause of those long queue times. And obviously they never revert anything, so: nothing will be done.
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Just stop telling lies over and over again.
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No need for a rework, just fix the revealing. Its just buggy the whole time. You can literally walk behind him and nothing happens, but the moment he turns around youre exposed.
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@Infested said:
So to start this off survivors have been given an easy time for ages now and this is thanks to the Devs making it much easier for them and much harder for killers.
Btw to those saying I'm a killer main i actually play currently more survivor so trust me I know how annoying noed is.
But if I cannot slow gens down thanks to Ruin being nerfed into the dirt I'm going to focus near the end game for points instead. I'm sure I'm not the only killer that is going to be trying a noed/blood warden approach now that ruin is useless.
I do apologize to those survivors who can hit skill checks and do learn the game to get better but this is the reality of the game now. If killers have an almost impossible time in red ranks we are going to have to start using more irritating perks
And another double standards at its best. Why does people like you dont get how unreasonable you are?
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Rank reset is nonsense since the latest change. I know that from today on I just will get more potatoe teammates than before, and I will have have even less fun cause more unskilled killers who just came this far with cheap gameplay will be in my games too. It only gets more frustrating with every reset. Hope they change back soon and come up with some more challenging upranking on survivors side and more punishing for cheap play on killer side.
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Wraith players are mostly the ideal example for camping and tunneling. Thats why they get hated.
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@Whiskers93 said:
There will always be more survivor players on asymmetrical survival games so it makes sense to listen to survivors more from a more business standpoint, but if killers continue getting ######### (I'm aware the ruin nerf is quite simple to remedy just by running surv aswell but this is just one extra thing in a long line of nerfs over time) more and more killers will stop playing or move over to being survivor mains. Yeah, survivors get nerfed but it's not as much as killers. Killers leaving/moving to survivor just means queue times will increase more and they can already not be great. There's just not much fun in killer anymore when killers are the ones who get shafted the most. God loops spawning next to each other, gens being quick to do, perk nerfs etc. You say it isn't fun for new survivors to play against killers like doctor and dealing with ruin, but what about new killers going against people who have dead hard and god loops, adrenalin etc.
No thats totally wrong in every aspect. Queue times are bad cause of the SWF-Change which brought in more survivors into high ranks from lowranks. also survivors get nerfed over time equally to killers: BT, DS, pallets, exhaustion, healing .. but you just want to ignore this. Killers are just too whiny. Being the powerrole just doesnt mean you have it easy, it means you have to get versed in game mechanics. Killers are just lazy.
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@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/comment/993974#Comment_993974
That's the thing though. It isn't punishing the survivors for "playing well". At the start of the game survivors haven't even had a chance to "play well" before a couple gens are done. At the start of a game if each survivor hops on a generator there is only a 25% chance that any individual survivor is found. That means there is a 75% that any given survivor can merrily work on gens risk free since there is only one killer. That isn't skill friend.
Negative effects right from the start are punishments. Nothing to discuss. Also as long as noone gets downed this still proceeds.Thats being punished for playing well. Nothing to discuss, too. Thats just unlogical in every manner.
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@MakoaKeo said:
https://forum.deadbydaylight.com/en/discussion/comment/993979#Comment_993979
Man you're funny. Survivor's whole thing is "ez win" thanks to BHVR.
How about getting realistic?
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As long as killers can play cheap by default this would be a "ez win" - card for killers.
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Great idea. Punishing survivors for playing the game well, cause killers cant play the game skilled enough.
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So 90% of killers calling out buffs for them is like "i want my bumper car to be a monster truck".
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Yeah so funny to get carried by one perk, while your skill level is far below your actual rank. Why are killers so bad at learning the game and just compensate with the cheapest play possible?
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@Aztreonam78 said:
https://forum.deadbydaylight.com/en/discussion/comment/991742#Comment_991742
Dominating red rank Survivors so they have no time to repair is easy?!
Thats not what you said. Dont change the subjects if youre clearly wrong.
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@joker7997 said:
https://forum.deadbydaylight.com/en/discussion/comment/991736#Comment_991736
Congrats to the worst post of the day
For sure. Stop dreaming.
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Already accept that youre not supposed to 4k easily.
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Stop complaining about a perk that hardly works for a minute, and accept that gen times arent an issue at all (killer main strawman).
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Do you want to go through asking about every perk that exists? Stop your thread spamming.
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@Jacksansyboy said:
https://forum.deadbydaylight.com/en/discussion/comment/988948#Comment_988948
It's nothing to do with other's fun. Nerfing nurse and spirit didn't change anything, i don't have more fun now then i did before. Sure, some of nurses addons were broken, and prayer beads sucked, but they also ######### with the basekit. For no reason. It's taking away his fun exclusively. Nerfing something doesn't make it more fun for the other side, it just sucks for the person using it. If something is BROKEN, it should be nerfed, and if it's so weak it's never used, it should be buffed. There haven't been any buffs though, other than the Freddy rework. Survivors haven't been buffed except for kindred, and killers have been getting pointless nerfs for a while. Doc rework for survivor's fun, at the doctors expense. He's getting weaker after already being one of the weakest, because he was "annoying". That is something being changed, one person's fun at the expense of another's. Nurse got nerfed, and now i hardly see them. I actually had alot of fun going against Nurse's, it's not a case of their fun vs my fun. When she got nerfed, it took away the killer's fun, and in a way, took away mine as well, since i see nurse less often, and she's really cool and fun to go against. Spirit isn't any more fun to face now that she's nerfed. It's not a matter of fun, they are just over nerfing things. The pink instant heal isn't worth being pink anymore, a 16 second heal, it will only help you in a chase if you already have a huge advantage, and the purple heal is better than the syringe now. Legion got pointlessly nerfed to clear the way for nemesis. Doctor stuns himself longer than he stuns survivors now, although i think they will fix that.
Basically, not every change is a matter of fun, everytime they do something, they over do it.
Nurse basekit wasnt fair at all, thats why she got nerfed rightfully. Spirit got nerfed cause of the same matter, thus shes still annoying cause the main factor wasnt even touched. Doctor doesnt event get any nerfs, he isnt any worse than before. Those changes were totally right.
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So you only have fun as long as other do not have fun. Very mature.
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What a tainted logic.
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Yeah imagine players never used Ruin and still had good games. Just dont imagine things like "ruin is needed".
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@TommyFredo said:
Add a competitive mode.. here's how I would like it to work. 2 player queues for the survivor side. Killer gets a single perk ban per game to use against the survivors. Gen speed is slowed down, and perks will be limited on what you can use. Sounds like I'm killer sided? No, just want to make a balanced game. Survivors will get there fair shake in the long run, and i'll explain further to your replies. Thoughts on a mode like this?
So one queue will just have no killers. Good balancing. Sheesh.
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This will just backfire to the point when devs have to take out NOED and moris. So pretty good for survivors.
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"1min god" ... again someone misjudging DS.
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If you have to rely on training wheels instead of learning to gitgud this would be pretty sad and just show how many players are that unwilling to learn killers ans just be badass.
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Its not a problem that they cant understand, its matter of not wanting to accept this circumstances. They who cry about this whole change without any second though just only care for themselves. Just ignore those, they wont change their minds.
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Killer side is way more negative imbalanced than survivor side, so guess why killer side gets more changes? God those ignorants.
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@Kycer said:
I used to be one of these nice killers who always thought that you can have fun as the killer without the need to ruin the survivors’ game with BS (OP) stuff.
Now that Ruin is gone, and the devs and survivors mains clearly don’t give a damn about the killer’s fun (as you can see in the forum), so why should we care about their fun? I will replace Ruin with Noed and bring Moris whenever I feel like it from now on.
I literally can’t afford to be nice to survivors after this ruin nerf.
You never were nice to begin with talking this nonsense. Impostor.
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Bonding together to do gens ist still ineffective.
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#########??? You win games and dont use ruin? thats INSANE!
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@Rivyn said:
DS, BT, Arenaline. You see them in nearly every match, right? Clearly there's an issue there. So, when do we expect them to get nerfed? I mean, what about the new killers? And SWF? How are new and inexperienced killers supposed to get around a 4 man on comms teabagging their way out the gate? Surely something needs to be done there.
DS is needed to stay alive while killers play cheap and tunnel out survivors.
BT is neeed cause killers play cheap and camp out survivors.
Adrenaline isnt anymore that much seen, so why should this be an issue?
And new killers playing against new survivors wont get teabagged, cause ne survivors cant even bein so stupid.
Surely you dont have any logic behind your post at all.
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Oh i thought this game already vanished from existence.
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@DepressedClownMain said:
It is so frustrating to play against a killer that gets bloodpoints and you dont. It should be onky 25 percent or be removed, killers should use an offering
the only frustrating thing ist that the equivalent for survivors is just trash to use.
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@goat10em said:
Anyone else done this really alarming? Disrespectful sure but really alarming honestly.
Changing ruin so it isn't used so much but every survivor still runs DS. Changing ruin because it's not fun for new players yet my son who got the game for Christmas has already given up because he can't find killer matches because the game has been made so easy to pip that all survivors are high ranks.
Cant you just tell us what your goal is and stop lying to the fans that still support this game after all this time?
You obviously didnt understood the difference between Ruin and DS. Ruin doesnt counter any cheap gameplay of survivors, while DS is needed to counter tunneling, which is just cheap play of killers.