LetsPlayTogether
LetsPlayTogether
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No. Its your own fault for playing scummy and you will not get easy scummy kills. Also the stun itself doesnt do much, just take it. There is no damn immunity. Stop complaining without having any points at all.
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So you really complain a 1% chance to go against people who are just better organized than you?
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@arcnkd said:
https://forum.deadbydaylight.com/en/discussion/comment/1054885#Comment_1054885
Nice joke there. Yes, I am aware that "with certain add-ons" Ghostface's ability becomes more manageable (by decreasing the radius to be pulled from the ability and everything); but the Devs seriously need to lose the mentality of killers are only good/viable with add-ons. All killers should be good and viable as base and the add-ons should just tweak their playstyles; not have to rely on having add-ons to be decent.
Ghostface as a base, is incredibly easy to pull out of his power - he can't even stalk mid-chase like Myers because Survivors just have to rotate their camera to be behind them and it pulls him from his power too.The only 'killer side' mechanic he has is the ability to toggle into Night Shroud at his discretion. Survivors should not be able to pull him out of his stalking mode for the express reason so he wouldn't be too similar to Myers (which is why he is designed that way); and at the very least, his unique lean-stalking should be survivor independent and unable to be cancelled by just 'looking at him' within a certain range.
So you truly do not play the game right now. Its actually so that GF wins every standoff, thus he should need more time to stalk than the survivor would need to reveal him. Thats how it works at the moment. There is actually literally no chance to reveal him on point. Hes broken as #########.
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@WTBacon said:
https://forum.deadbydaylight.com/en/discussion/comment/1054861#Comment_1054861
"Said the one with the obvious tunnel vision. Stop crying for your scummy gameplay." he said, as he ran directly to the hooked survivor in full view of the killer. While this would usually be a move too dangerous to employ, he had an ace up his sleeve; Borrowed Time, a perk which gives players 15 seconds of damage immunity, and with no risk.
Im out of this. You obviously do not understand anything about those perks and how to handle them. You just wanna rant without any sense for gameplay just being biased in your obsessed role. I doubt you would even want to understand anything.
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Thats such a nonsense, how did you come to this idea? First understand how this game works.
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You do not play this game, right? Actually the reveal mechanic is totally killer sided, cause he can mark while the reveal wont even start or stops just after a second every damn game. Its totally broken in favor of the killer.
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I doubt that.
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@WTBacon said:
https://forum.deadbydaylight.com/en/discussion/comment/1054844#Comment_1054844
"DS only exists to compensate for cheap plays" he said, jumping inside and outside of the locker repeatedly.
Said the one with the obvious tunnel vision. Stop crying for your scummy gameplay.
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@Coder said:
https://forum.deadbydaylight.com/en/discussion/comment/1054745#Comment_1054745
They DO have a lot of things similar, Sprint Burst is a free sprint for doing nothing and it's a game changer for a wraith vs 4 sprint bursts. Balanced Landing is a reward for finding a hill. Lithe a reward for finding a window. Dead Hard? A complete game changer, the killer should have already downed you but you pressed E to extend the chase and help your teammates finish the gens they otherwise wouldn't. A lot of survivor perks are game changers. Don't get me started on 4 adrenalines.
You have a very strange way to define game changer. The game is designed for exhaustion perks. And Adrenalin already has the way of work for reward or do you thing 5gens pop up with no effort?
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/1054745#Comment_1054745
DS requires a survivor to fail at stealth, lose the chase (or get grabbed), and get hooked in order to activate, as it activates upon unhook.
You can't ever activate DS through godly/perfect play, but strangely, it can guarantee escapes and create unwinnable scenarios for the killer.
Imagine.
I wondered when the first one will call that nonsense again. DS only exists to compensate for cheap plays of killers. NOED doesnt do anything like that, cause survivors do not have the possibility to play cheap.
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NOED is the perfect example of how a perk shouldnt work. Doing nothing for it to get a game changer. All killers would cry a river if survivors would have anything similar, but because its a killer thing its all fine. Double standards like always.
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@pizzamess said:
https://forum.deadbydaylight.com/en/discussion/comment/1051847#Comment_1051847
You say that like survivors dont play cheap with things like deadhard, AD, DS, toolboxes, and keys and if you dont think those things are cheap as hell you're showing your bias.
You obviously dont understand what cheap gameplay is. All that you mentioned is just game items. Mostly not even an issue to talk about at all.
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@korean_zombie said:
https://forum.deadbydaylight.com/en/discussion/comment/1051847#Comment_1051847
The consensus is that the game is heavily survivor sided and needs balanced maps to be a fair 4 vs 1. I don't know what you are talking about, sounds like you don't play killer at all.
What concensus? Does this say the Federation of Salty Killers? Dont imagine things, dude.
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Remove it. Or rework it completely. We already have a fair version called devour. The perk as it is is bullshit.
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And another conspiracy. Its getting ridicouless.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/1051883#Comment_1051883
Is that what I was doing? I am so glad you are here to tell me why i do the things I do and suggest I have no ability for introspection.
And again no prove. Your biased. Nothing good comes from that.
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Survivors cannot play cheap. Or Show me the equevalant to Camping, tunneling and slugging.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/1051859#Comment_1051859
Perhaps you could not it was a question followed by my opinion? SO yes, words, from me, just like those are words from you. Got anything else or are you just not willing to offer anything constructive?
You started conspiracy theory. I asked you for any prove. Still nothing from your side besides the bad try to insult me.
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Time doesnt make you an expert or anything. It all comes down to understanding. If you figure out how the mechanics work youre an expert, even though this doesnt make you a good player. For example there is a fogwhisperer i know with like 3k hours but hes soo much biased that he isnt an expert at all, cause He cant comprehend the gameplay in total.
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What?
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Any prove? Doesnt look So. Just plain words from your side.
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What harm do teabagger to you? It doesnt benefit them in any way and it doesnt give you a disadvantage. Let them be, play the game. Who cares?
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BT exists cause killers play cheap. If BT would get nerfed, you would have to get rid of the possibility to play cheap as killer first. But as it stands devs favor killers cheap play.
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@Runcore said:
https://us.v-cdn.net/6030815/uploads/461/DQW8DZ7R0YPD.png
https://us.v-cdn.net/6030815/uploads/652/7I1RJ60SGDCK.png
https://us.v-cdn.net/6030815/uploads/437/DA3B7BDRANJV.png
I think that there is no need more words.
Its also toxic to post this bullshit on other platforms.
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Frist, there is no new ranking system.
Second, survivors cannot harm you in any toxic way with their gameplay.
Third, how about taking your loss instead of turning yourself to play toxic?
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Not surprising that killer wanna get rid of a perk thats needed cause they play cheap the whole day.
NOED and OoO
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Stop telling that swf are a bad thing to face as killer. Thats entirely hilarious. Also first prove us that swf would be the top ranked. You cant? Then dont make up conspiracy theories.
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Killers have fun as long as survivors do not have fun. Thats how killer fun works. Thats why they justify camping, tunneling, slugging, moris and complain about gens, perks and everything else survivors can do or use.
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@[Deleted User] said:
https://us.v-cdn.net/6030815/uploads/776/GG4LIXA8JPQ5.jpg
Map : Crotus Pren Asylum
- Spawn into the map i found a survivor after 40 seconds with whisper and began a chase ( he was working on a gen)
- i hit him and injure him in 20 seconds (1 gen pops)
- i proceed to chase him and lost him after kicking the pallet he downed for a total of 15 seconds (another gen pops)
- i find him 15 seconds later after kicking the gen that was 90% complete from his partner who ran as he passed through his location and down him. i proceed to look for the survivor who was working on the gen to make sure he wasnt in proximity to flashlight save for 20 seconds
- pick him up and take him to nearest hook. as soon as he hits the hook and screams. 2 generators activate
133 seconds. from the time the chase started to the time he was downed and hooked.
4 generators were gone
in 133 seconds. and one singular brown toolbox.
"we rushed hard" was all i was left with .
So you entirely made bad choices the whole game and still complaing about the other role doing their job right?
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NOED are training wheels. Possible the worst designed perk ever. You can do nothing and still change the entire flow of the game. But killers are experts in cheap gameplay.
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Dont know how often this was suggested now. And never ever did anything happen. Devs dont care for our hardware.
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If youre not satisfied by getting 2 kills this shows exactly where your problem is. Also it shows that youre not good enough for more. Gitgud instead of being whiny or just play something else where youre better at.
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New perks are fine though the existing ones should be looked at, cause most of them need more or less serious rework. Also especially as survivor youre mostly forced to run at least BT and DS, otherwise killers have it easy to play scummy.
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How about being less whiny?
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@Cserum7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1044687#Comment_1044687
Yeah cause BT and DS were totally not created for that exact issue
So you get unhooked, hit with BT, downed on second hit, use your DS, downed with the third hit and hooked again. So where exactly is the counter?
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There isnt a single thing that can be used to counter tunneling. Thats the real issue.
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Cause killers tend to wanna have the most easy way to play instead of putting in some effort to gitgud.
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Those who know how to play this game properly. Just excludes 95% of killer players. Your post is the best prove.
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Genrush doesnt exist. Its an excuse of killer mains for performing bad. So everytime a killer main says gen rush is a thing its just an insult to themselfs.
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The cooldown is necessary to balance her power. Just learn how to play her right.
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I would say by just assuming how the post is build up, half of the things mentioned are obviously wrong in a nerf-list.
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You should go to the doctor. Your eyes must be pretty bad.
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For gods sake: dont remove ranks from screens, instead show them all the time to everyone. Players want more transperency not much less. Also the skill system should be known to everyone. Iam scared of people playing badly on purpose like the derankers.
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What buffs to exhaustions perks? And just to sum it up: There are 18 killers in the game that could get changes, buts there is only one survivor, cause the rest are just skins. Also killer is the power role. So think about it what would accour more often in the changes? Damn those invalid killer mains thoughts.
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@Eye66 said:
It looks somewhat suspicious, if it doesn't work out well there won't be much of a trail to tell without it showing info
When will you stop your conspiracy theories?
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Then name me even ONE anti-tunnel perk, thats prevents me from being tunneled further on!
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@Lucama said:
https://forum.deadbydaylight.com/en/discussion/comment/1037246#Comment_1037246
Well because you started from a faulty position. There was no killer nerf that drastically made them weaker, because they were already weak. Killer was never really a power role, unless you played old Nurse really well or with her busted addons, or if you played Spirit very well or with her busted addons. The only saving grace is that by queueing up for a survivor game the average human being loses about 200IQ and becomes the mental equivalent to a plate of mashed potatoes. If killers actually had to go against survivors of equivalent skill in most games there'd be no killers in higher ranks.
I guess you just lack skill as killer, as 90% of killer players if you think that would be true what you said.
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Playing killer at lowranks is so damn easy. If you arent able to do well in this ranks you just Lack skill. How about getting better instead of complaining?
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@Lucama said:
https://forum.deadbydaylight.com/en/discussion/comment/1037195#Comment_1037195
Killer has been in the dumpster since the launch of the game. Slightly buffed around a year and a half ago, and better off due to all the dumb bullcrap survs had getting removed, and now slowly getting nerfed back down.
As i though. Again no valid arguments.
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Using a key doesnt end the game much quicker than using moris. Moris are much worse in this comparison.