LetsPlayTogether
LetsPlayTogether
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Comments
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They shouldnt punish it. They should prevent it, cause killers dont care if they get punished for anything or not. They just do it, cause they want to be toxic.
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Obviously it should be one or another, and not both like it is at the moment. Also hits shouldnt connect on the other side. And those gltchrd where someone gets ported to the other side shouldnt happen. But devs dont seem to be able to fix anything of these issues.
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People played her without addons with the exact same result. How could this be fine?
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Nothing really changed besides bad players now try to rely on the most crutch perk ingame or DCing at some point and crying a river.
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Then will I get double bloodpoints if I have to play vs camper/tunneler/slugger/Moris/OPkiller/OPaddon? No?
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@ApeOfMazor said:
https://forum.deadbydaylight.com/en/discussion/comment/1077991#Comment_1077991
You want me to explain how the perks work? Go read them.
You know there is a big difference in how somethings spelled and how it works out? Oh, i think you dont.
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@ApeOfMazor said:
https://forum.deadbydaylight.com/en/discussion/comment/1077923#Comment_1077923
Free escapes sounds helpful to me. Everyone is using perks that are not that helpul......right.
Then show me how this free escapes would work, but you cant.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1077908#Comment_1077908
Otz was the Hillbilly, but ok
And he won easily, but ok.
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@ApeOfMazor said:
Ruin is gone now, there is no reason that DS and other meta perks should exist anymore. If killers have to suffer through gen rush then survivors should have to deal with tunneling and camping. Suck it up survivor you got caught. Enough with the 2nd chance perks. Make this game actually fun again instead of a survivor playground.
survivors already had to suffer from tunneling and camoing way longer. and they still suffer, cause the perks arent even that helpful, which is a fact. so stop being whiny, if you dont have any logic behind your talking.
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Well another thread lacking any logical sense. The Myers obviously wasnt that good. Getting played with so easily was entirely his fault, and not the "power" of any perk or item.
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@hex_genrush said:
https://forum.deadbydaylight.com/en/discussion/comment/1076661#Comment_1076661
Then they won’t get picked up and will still have ds, meaning the perk did its job as a an anti tunnel perk
So you would just wait if anyone picks him up to down him the same moment again. Nothing changed. DS isnt the problem, the problem is that kiillers are allowed to play cheap, that it needs such perks to punish them the hard way.
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So you complain about survivors, though you just made bad choices?
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@truemvpboyz said:
Survivors are way too overpowered as it is. They shouldn't even be allowed to have perks cause it is unfair to the killer. 4 vs. 1 really? So stupid even to let them have perks when they have the advantage. It stupid I have to camp just to get a kill while the other 3 run borrowed time or decisive strike trying to save him. ######### this stupid BS. I won't play again until they change this.
Brown rank killer?
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But then killers would get disillusioned and couldnt complain about the every game optimal SWF-Squads anymore.
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@th3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1077363#Comment_1077363
You get dodged because a green rank killer wants to play against people somewhat equal in skill rather than get continuously outplayed.
Thats wrong, Killers dodged just because they dont wont to have a bad matchup. They doge cause of items, skins or even names. The only difference is killers are allowed to dodge to their hearts content, where survivors do not get even a glimpse on whos the killer. Thats obviously a big advantage for killers. And its obviously unfair.
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Its still totally unreasonable that the less threatening action gets priority.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1074087#Comment_1074087
As long as they can run gens as they like, Ebony Mori's are fine.
You see how bad that argument is?
You obviously know how unreasonable you are.
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As long as killer can tunnel as they like actual DS is totally fine.
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Survivor cannot make a killer give up. Its their own choice.
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@andyollolloll said:
https://forum.deadbydaylight.com/en/discussion/comment/1074003#Comment_1074003
"Can anyone tell me if BHVR are actually acknowledging SWF whether on comms or not has an advantage over solos and even more when on comms (which mainly happens)."
You're saying swf is balanced?
That wasnt your conclusion in regards to your "prove". Its the same balance as killers. Prove me something else.
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So you as green rank killer played against red rank survivors. And your conclusion ist that SWF arent balanced.
You do understand that this doesnt make any sense, right?
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1073822#Comment_1073822
Or...not nerf Plunderer's? Just spitballing. I doubt Plunderer's is even among the top 5 most annoying survivor perks.
It's not really a nerf. Your just not supposed to get a key per game for sure.
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No. Its fun. Just decrease the chance with Plunderers.
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Will we get a region lock for the dedicated servers to prevent those toxic russians from infiltrating european servers and messing with our gamefun respectively preventing people switching servers on purpose to get bad ping?
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There is nothing wrong with gen times. Stop jumping conclusion without any logical sense.
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1071516#Comment_1071516
its not a bait , I'm serious . just because you dont agree doesnt mean its bait man.
There is no logical reasoning behind it. So Yes its just bait.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1071532#Comment_1071532
Yeah this change doesn't really effect anything from the killer perspective, but at least from the survivor side now you can near guarantee you won't be farmed, which is one of the biggest survivor complaints.
And you cant save others cause you cant know if they run the perk or not. Would just make cheap play on killers more benefitting. Really bad idea.
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Another poor bait.
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Stop doing conspiracy theories.
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@Pulsar said:
No, NOED is completely balanced and fine.
Then dont complain about anything else in this game.
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Yeah give killer more perks where they do not have anything to do for lol
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There arent percentages. Its a volume range from 0-100. Ironwill decreases it by 100 and Stridor increases it by 50. 100-100+50=50
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And another "how to kill the game 101 by a biased killer main". Some people just dont understand a thing.
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Killers have Power, survivor not. Killer sided game.
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@flsl216 said:
https://forum.deadbydaylight.com/en/discussion/comment/1068216#Comment_1068216
Lots of problem they are facing. One big thing is the amount of players discouraged to play the game from various reasons that they have right now. And they are generally people who just started to play this game or have put in some hundreds of hours playing the game. The less people are discouraged to play the more players that will stay to play this game which means the number of players will rise in tremendous amount. And that will fix matchmaking issues which branches out to lots of problems in all the games.
There are so many players being "high rank" that do not understand anything in this game and just being obsessed with one role, even some of those so called fogwhisperers. So playing this game in high ranks wont change anything.
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What would this change?
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Cause 5 gens ensure an escape? Thats new to me.
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@Vetrathene said:
https://forum.deadbydaylight.com/en/discussion/comment/1065772#Comment_1065772
But its ok for a survivor to be DS reliant to fix their bad plays?
Survivors arent DS reliant, because killers are that cheap in mind they force DS-usage on survivors to even play this game some more seconds.
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Just those games with killers not good enough, so they became ruin reliant, changed to even more cheap killer play. The other killers, who were obviously better than those reliant ones, just play like before. Its not the devs fault players werent good enough, so they got ruin reliant, and now are shown how bad they are.
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Play the game?
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Lets look into this: Killers complained that something has changed, that hasnt even changed. That means killers complained about something they didnt even understood, even though this was part of their own role. And your conclusion is that the clarification, that killers didnt even understood what they complained about is survivor sided mentality. SERIOUS? Dont you think your posts in total are just nonsense?
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@yikers said:
Its not just Ruin making the killer side of the game result in big amounts of stress from just playing as killer.
The bugs, the unbalanced maps, the never fixing of weaker perks or killers, but u can count on a constant stream of microtransactions trying to get every penny from the players and the DLCs that more often then not dont bring anything new to the game, majority of DLC perks are garbage never to be used.
Dont like where this game has and is going at the moment.
How about looking at how the game changed since release? Its gotten much better every year. DBD has nothing to be compared with deathgarden. Stop making conspiracys.
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Its the truth. Getting carried by a perk that entirely rewards doing nothing is sad, and those players are the worst.
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Devs dont care.
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You can blink into the ground, same effect.
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Slugging isnt outplaying survivors. Its outdoing basic game mechanics and just scummy play as killer. The only thing that needs to be fixed is that slugging shouldnt be possible like it actually is. Its not fun to lay on the ground half the game til a sweaty killer got his "will".
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@WRussoW said:
https://forum.deadbydaylight.com/en/discussion/comment/1058797#Comment_1058797
To be honest her whole look just screams "I'm phasing!" when she uses her ability. If I can see her on the screen, I'm 99% ready to say when she's phasing. Her whole animation shakes a little bit, her hair (no matter what they are) move wildly because of it. Like, for real, if you know exaclty what you need to pay attention at, you'll have 0 problems with her. I know people spammed that video that "disproved" those traits but how on the Earth am I able to know when she uses her Yamaoka Haunting?
Thats just lies. Those Animations are default. Nothing to tell her phasing.
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@ProfessorDunwich said:
I was playing survivor, in case there was a need for clarification. Never have I seen so many killers who are not even playing to win. That results in some boring games. Your game needs some help devs.
I didnt even see one killer who gave up right from the start.
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You obviously dont know how to play this game properly. Thats not the Devs fault.
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Clicking and teabagging doesnt bring them any gameplay benefit or outdos any mechanics. What you do is just scummy and affects their gameplay negatively. Youre obviously not suited to play this game, if you cant do it fair and square.