LetsPlayTogether
LetsPlayTogether
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No bloodhunt, and no Tome 3 today. No bloodhunt at all, and Tome 3 tomorrow.
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Showing off you own double standards makes the whole thread laughable.
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@Gamingwalrus51 said:
People crying that noed is "toxic" or "crutch", how about you stop running ds,dh,bt,ad every ######### game you scrub. These hoes think ds is fine but noed is op. okay pal, how bout you play killer in higher rank than 17 and you will see.
Here we go again. How about getting some knowledge about how the game works?
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/comment/1099106#Comment_1099106
Anything that is within the rules of the game and gets the job done is the proper way.
Thats a really sad attitude.
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Probably not. Devs arent much into balancing the actual game.
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Players relying on slugging just couldnt do their objective the proper way, so they had to outdo basical game mechanics to ensure kills that wouldnt have been their else. Those are the bad ones.
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None of the survivor perks even begin to be comparable to NOED. You cannot even compare survivor and killer perks at all, thats nonsense. And none of this perks besides DH can even be called a second chance perk, cause three of some soft counter cheap gameplay, and the other one is a reward for doing the objective. But what should I expect here?just outcries of killers all day long, without any reasonable thought.
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Another entitled killer main ignoring all arguments given why NOED is the worst designed perk, even conspiring that the complains came all of a sudden, which just shows how unreasonable the TE is.
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You seem to have serious problems. But thats not the games fault.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1095765#Comment_1095765
Sadly, it is.
Just because people dont know how to avoid/escape her as opposed to an M1 killer doesnt change that.
Learn to notice and predict the patterns of the killer you're facing. Mindgame, predict, do anything other than treat her like trapper version 3.0.
You cannot mindgame someone you know anything about. She still isnt balanced as long as she doesnt get any notification for phasing. and even then there is a guarantee she will hit you, thx to stridor.
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@Grandkurama said:
I think there shouldn't be any dc penalties. The devs want my money and they think they can take them by not letting me play their game? Hell no. Dc penalties are bs. I payed the game and I'm allowed to do what i want. Who cares to git gud.
Am I Right?
Ever read the Terms of Use for any game?
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@GrootDude said:
Spirit is balanced though. Not really a joke.
Sadly not.
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Entitled killer main trying to justify the a total desing failure by comparing it with a survivor perk namely DS which will never get a counter, cause its a "fix" for cheap killer gameplay.
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Getting blinded is entirely your fault, cause its easily avoidable.
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Comparing killer and survivor perks is the best sign that you do not understand fundamental game mechanics.
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@Umbrae_pk said:
We know it's there. It exists and it's in the game!
You should go to The Doctor. He will give you some Shock Therapy for as long as you imagine things, which were already explained.
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Just make it possible to change keys for every action.
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And What's your point?
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It makes sense to solve the DC issue.
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Cause it needs skill to get into killer high ranks. And 95% of the players base just relies on the utmost cheap mechanics for ranking up, which just fails at some point.
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I feel like killer should taste their own medicine some more. Its not only just plain unfun to get tunneled, camped or slugged, you just cannot play the game how its used to be like this. And this is only a killersided problem, cause survivors do not have the same impact on gameplay, they just can do holding M1 at gens. That doesnt impact the killers gameplay, cause they can still chase around and hook survivors, while the survivor itself isnt able to anything regarding said issues. But havin a look at those recent posts i doubt killers will ever accept that.
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Did you ever read any terms of use?
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Its your own responsibility to have a constant internet connection. They cannot take account for your poor connection, while there are many people abusing the chance to exit the game. The developers do not have any other chance to reduce abusive DCs.
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@PrettyGoodJob12 said:
I just got out of a game where the survivor and I pretty much got to the hatch at the same time. I had started the hatch animation and they still jumped into it as I closed it. Glad to see theres no counter play to the hatch if the survivor and killer get there almost same time. Couple years of this broken game and theres still stupid little imbalances like this. Fix the errors your community constantly posts about ffs. Tired of a broken game lol
Killer side already has priority on hatch action, which just means you werent there at the same time, but shortly later. The survivor beat you at finding the hatch, take it.
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Hell yeah! Punish survivors for doing their objectives and reward killers with a no brainer for not doing their job.
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This game doesnt have so many frequently game breaking bugs, that the DC-Penalty-System would be a threat to anyone.
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You obviously do not understand what tunneling is.
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Why should he have deserved more kills? He didnt played perfect, was greedy, hooked survivors that were just downed instead of the already downed some time, never touched any gen, lost some chases, missed some attacks. Overall this wasnt a top tier performance like he thought it was, it was just a good performance and the survivor did their job good too. The 2-2 was a fair result.
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@djsponge10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1081836#Comment_1081836
Yet I literally explained how bad crutches are in this game. I’ve been playing the game for years, having them be crutches is a problem. You can’t have a single game where there’s no exhaustion perks the whole exhaustion system needs to be changed.
You didnt explain anything, you just ranted about something you dont like.
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/1084276#Comment_1084276
Lol i can't believe this is coming from someone who admit himself bias.
I doubt you understand killer gameplay lol
I never admitted anything. Dont tell lies.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1084468#Comment_1084468
It is supposed to be one way to counter Kindred. If it is not, file a bug report. Kindred used to have a clause saying it overrode Killer stealth abilities. That clause is gone now.
So why should Insidious overwrite Kindred?
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@Runcore said:
https://forum.deadbydaylight.com/en/discussion/comment/1083817#Comment_1083817
Like now survivors have cheap gameplay by easy gen-rushing?
That shows how little understanding for gameplay you have, if you even mention genrush and equalize it with camping, tunneling and slugging.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1083817#Comment_1083817
You are so incredibly biased, I am sorry, but I've been seeing your posts and they are all leaning towards one side.
Try to see things from both sides, it is a never-ending cycle of people getting mad at everyone else.
I am biased. Sure. Doesnt need to hear that from you. lol
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1082913#Comment_1082913
They load in with a killer the group doesn't like facing. One person eats the DC. They move on to the next game. Rinse and repeat until they get a killer they like. If they rotate the survivor who DC'S the penalty will probably be easy to avoid, or at least mitigate.
So let them have fun with the DC penaltys. They wont play much more.
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@Runcore said:
These perks are overused and shoud get same care like Ruin got. Very frustrating for new killers.
Its the killers fault that people have to run these perks. So if anything gets changed, it would be the cheap gameplay on killer side.
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Those threads are prove that people arent going for reasonable arguments, just for propaganda, denying most of the logical parts.
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@RayrafLPP said:
https://forum.deadbydaylight.com/en/discussion/comment/1082848#Comment_1082848
Because swf could abuse this mechanic.
How?
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@RayrafLPP said:
If a survivor DCs after a fast down the game is over. You can either farm with the other 3 or just end the game as aoon as possible. But thats not fun for both sides.
So killers should be able to end the game if a survivor has DCd before. Maybe a minute time to do so after the dc. All harvested points should be granted and everyone safety pips.
This shouldnt be an option gor survivors because then swfs could abuse it.
But if a survivor has already DCd i guess the others wouldnt complain if the game was over without punishment.
Why should this be in the hands of the killer only?
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@Vetrathene said:
why can't killers get a perk to break pallets before they are put down?
Why cant have survivors a perk that restores broken pallets?
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Exhaustion perks arent crutch.
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So then explain why you need to be good in your own game or even have to play it as developer?
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You dont have any points to argue about. You just want to nerf perks that are fine. Probably because you arent able to deal with them.
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I doubt that killers need massive buffs. Most killer would just need some minor and easy to do tweaks.
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@ignoredprayers said:
I am a green rank killer. Git gud, I know. Every match I am against red/purple survivors these days, nothing else. I started playing bubba with noed and bloodwarden and just hard camp now after the first down. It's actually a lot more fun than getting ######### on by people several skill tiers above me, and I am getting a 2k or more on average. I suggest everyone facing the same frustrating and broken matchmaking do the same.
So youre just ruining the fun of other on purpose that arent at fault for the matchmaking? I cannot tell you how i feel about that without getting banned immediately.
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NOED: Is the braindead brother of Devour Hope. You need exactly zero input to get a game changer. If youre already a good killer its just a free win. Doing bones isnt a counter, cause you probalby have no indicator if all totems are gone or not, and if not youre just running stupidly around a map, not doing anything for your escape.
Insidious: Just promotes camping. Nothing ever good came from this thing.
Infectious Fright: Its just too OP on certain killers with snowball potential.
All other perks are pretty ok in regards of being annoying/OP.
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Do we have full moon or something like that, with all those unreasonable threads about survivor perks?
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S-Tier shouldnt even exist. And there are plenty A-Tier killers, much more if the player behind is even capable of it. Just sounds like you wanna a killer who doesnt need any skill and ensures a 4k before even one gen is done.
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None of these perks are crutch perks. This just shows youre biased towards killer.
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@LRGamer said:
If what you say can be trusted I will start a Mori Revolution and believe you don’t want that to happen.
As if killer arent already doing this, cause theyre cheap ways to play.
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This will just benefit killers being fast hooking survivors or slugging to hook them at the near same time, cause you have no chance to rescue both teammates. Also, youre punished for running BT if someone gets hooked next to you. Again no chance, cause it wont activate. That would just make the perk useless.