LetsPlayTogether
LetsPlayTogether
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One of the worst maps for survivors is survivors sided. Sure. Its really painful looking into the forums lately.
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Thats down the line terrible ideas.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1137419#Comment_1137419
Hey letsplaytogether for being around so long you should know unbreakable exists. Getting slugged? Just pick yourself up and run. ######### survivor mains forget how many second chances they have.
Yeah yeah, survivors need to run perks to counter the utmost cheap play, but killers should get it as easy as possible. just what i expected from you.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1137388#Comment_1137388
That is exactly what was happening. Three Rank 4 Survivors and a Rank 20 would have been able to match with sub Rank 15.
Before the MM got screwed up, they did. As of now, yes, games are very weird. But before that happened, say two months ago, low rank Survivors were not playing against high ranks unless they were chosing to SWF with their high ranked buddies
Thats exactly what wouldnt have happened, if the old system would have worked as intented. You do understand what average means, do you? And thats exactly what the old MM was supposed to do.
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@SirCracken said:
For supposedly being an "anti-tunnel" perk, it sure is easy to force the killer to eat the stun.
DS is designed to get used. If you dont have a locker in sight and get downed youre most likely to wait being slugged til DS runs out, which shouldnt be possible, Or you just get moried. So ... NO. Its fine, that killers get at least slightly punished, if they choose to play the most cheap way, thats only annoying for survivors.
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All I see this "rumors" coming from are kilelr mains. Never saw any survivor talking about Billy nerf rumors. Seems suspicious.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/1136613#Comment_1136613
I counter with this; we revert the Rank Reset changes and make pipping harder. No reason to send Rank 20 Killer's against Rank 1 Survivors who know what they are doing.
As for the counter, "Well, that's what is happening to baby Survivors right now and it isn't fair." Well, you are right from a logistical perspective, it isn't. However, they CHOSE to play with their higher ranked friends, the Killers who were matched with those SWF's did not get that choice.
If we revert the changes we wouldnt send rank 20 killers against rank 1 survivors. Did you even know what they changed? Obviously not. And new survivors didnt choose to get matched vs higher killers, just because one teammate is higher ranked, they are forced into those games. Chosing to play together in an multiplayer game and getting ######### up is no Choice. Your "argument" is nonsense.
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@DBD_Pinhead said:
https://forum.deadbydaylight.com/en/discussion/comment/1136599#Comment_1136599
Give us an incentive not to. Otherwise, pass.
Gitgud.
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Just revert the SWF change and make it harder to rank up as survivor, as well as revert rank reset. Then everything is fine. No need for a new system.
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Tunneling, camping and slugging need to go. No discussion worth it.
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@Seltas0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/1135299#Comment_1135299
I'm litteraly just taking statistics not preparing to fight a second cold War jesus chirst.
Statistic you cannot conclude anything from. Theyre basically useless.
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If this game is NOW completely unbalaced, we can just go back to the good old Dark Times, cause then this would be better, right? Those rants are getting annoying, cause theyre just wrong in every aspect, not even worth discussing.
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The Reveal mechanic is just broken from every aspect.
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@Angelicus23 said:
It's literally happening to every single match I do, and as trapper or hag, sometimes 2 because of the setting time. How is this possible?? And is it happening just to me??
I dont care as trapper for the first 2, maybe 3 gens. I will kill them all in the end. Cause thats when the trapper shines.
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Who cares,if you couldnt find the survivors, if he had iron will or not?
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@Kalec84 said:
I just want to know... you DO realize why you have to wait that long to play a game as survivor... right?
Yeah, cause there are far too much survivors in highranks due to the SWF change.
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So what? Most red rank survivors are actually green rank survivors in disguise, so the matchmaking is fine behind the numbers. What you postd is the perfect example.
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Who cares if they teabag or write into the afterchat? LOL
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Taking plain statistics from survivor side doesnt make any sense, as long as you dont separate them for each queue (solo, two-,three-, four-SWF) and each rank. But you dont even know is theyre SWF how organized they are, which also influences perk usage. Even then it doesnt make any sense, due to prestiging characters, which just makes you "must use" other perks. Those statistics you record are useless. Save your time for something useful, like understanding the game and dont be biased.
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- No need to. Watch Killers who can deal with the game desing pretty well, to gitgud.
- Makes no sense. Even if they wouldnt get any points, they would escape through the hatch. Thats how hatch works.
- I doubt that. But I still dislike his insane tracking potential.
- Which are needed cause of cheap gameplay.
- Just no. Look at 1.
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Should be a visual Bug. I didnt had any problems.
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Another one showing of his lack of gamesense. Pretty good job so far.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1132048#Comment_1132048
There is. Its impossible to know everything without experiencing it yourself.
Its not.
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There is no need to play both sides, as long as you dont totally lack gamesense.
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They already get more BPs than survivors, so the incentive is already given.
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@JoeyBob said:
Was playing Leatherface and face camped the first person I hooked with chainsaw revved and insidious. Got a down from a survivor the tried to unhook and left her slugged. Another survivor tried to heal the slugged guy right beside me and I downed them as well. Then a gen popped and I slugged the last guy.
I left them slugged and let them bleed out without hooking anyone.
I will continue to play like this in protest until gen speeds are fixed.
So you play like an ######### cause you are not able to play the game skillful? Just play some other game instead of ruining the experience of other players who can play this game properly.
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@Avis_Deene said:
https://forum.deadbydaylight.com/en/discussion/comment/1129290#Comment_1129290
No, I am not kidding. If you have time to heal (except insta-heal), sabo a hook, go work on a gen, or heal someone else or even search a chest, then you had time to walk away and loose the Killer.
You don’t deserve a get out of jail card if the killer happens upon you after they left the hook and chased someone else. You don’t deserve a second chance if you happen to run into the Killer (while they’re chasing someone else or patrolling gens) after you get unhooked. DS should only work to prevent camping and tunneling right off the hook, and I can see a case for proxy camping.
Once you’re fully healed you get a complete do over and can loop the killer, if there are no more pallets, than that the fault of your teams lack of skill to mind game and waste the Killers time while everyone else works on gen.
Fact of the matter is that Most Survivors don’t use DS as an “Anti-Tunnel” perk, they use it as a crutch for endgame to give them an easy escape and deny the Killer a sacrifice.
So you obviously do not (want) to understand what tunneling is. Sad enough, but that you even though rant about it is hilarious.
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As if they designed a game without thinking about voicecomms in 2016. Thats the dumbest thing ive ever heard too rant about SWF.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1129290#Comment_1129290
I think Avis was a bit overreacting. But doing offensive actions towards the killer like unhooking, or repairing generators should deactivate the timer, to make DS truly anti-tunnel.
Thats still tunneling. So no, it's unreasonable.
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@Avis_Deene said:
https://forum.deadbydaylight.com/en/discussion/comment/1129113#Comment_1129113
If DS was an anti-tunnel perk, survivors would have no issue with it deactivating if they fully heal themselves or a teammate, start working on a gen, sabotage a hook, search a chest, or cleans a totem, right? If they were able to do those things then they were obviously not tunneled.
Who am I kidding, if they did change it the forums will be filled tears to rival the Niagara Falls.
So if I get unhooked and fast healed with WWMI and get into a chase right after that I am not getting tunneled? If I get healed by a syringe during my chase after unhook I do not get tunneled? If I heal my unhooker and killer chases me I do not get tunneled? If get unhook search a chest and get into the chase right after I do not get tunneled? If I get unhooked and start repairing a gen and get right after into the chase I do not get tunneled? If I get unhooked and start sabotaging the hook and get into the chase I do not get tunneled? If i get unhooked and start cleansing a Totem and get into a chase right after I do not get tunneled? Are you kidding me?
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1127344#Comment_1127344
It used to be 3s and no one complained...
Thats wrong. There were always threads that the stun time being not long enough to make DS being anti-tunneling.
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There is no argument why killers should stop playing. Lately iam just seeing crybabies all along in the forum, which looks like some people trying to do propaganda with different accounts. Nothing in this game changed that such a mass of complaints would be reasonable. This is just a big shitstorm with fake talk.
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Killer was never that easy to play, but OKAY. I doubt that any one of your kind ever tried to get better.
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Give us more unreasonable salt! More and more!
PS: Youre obviously one of those bad killer players. Enjoy some other games if your skill limit is that small.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1126984#Comment_1126984
This isn’t a question about it being anti tunnel or not, the point is it used to be 3 seconds and was buffed to 5 so that even after Enduring was applied it was still 3 seconds... now enduring doesn’t affect it but they left it at 5 and didn’t revert to 3... and like someone said @Peanits And @not_Queen and all the other devs duck this question on forums and stream Q and A
3s is just nonsense as anti-tunneling, as long as 5s are already not enough to prevent tunneling. This much of gamesense should be expected if you wanna talk big.
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If You get stunned you deserved it like 98% of the time.
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The truth is those killers didnt know how to play well without a placebo effect. Nothing less.
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So you admit that killers arent competent?
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@hex_genrush said:
The ruin nerf was like ripping off a bandaid and shoving dirt into a wound, killed a good amount killer player base.
Who cares for unskilled crybabies?
BTT: I doubt the devs would do this having their longterm strategy going to waste. But this would really be the best move to get the game back in shape.
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Just remove the bonus effect on BBQ and only let them get a stack for sacrificing a survivor on third hook. Thats just fair.
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Well, how about learning to play without relying on crutches? No? Sad.
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Just region lock russia.
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This definitely proves it! Killers are OP!!! Plz nerf!!!
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You lose items if you die, so Weaved Ring is stil usefull. When you open the Hatch the key is consumed, so Milky Glasses should still be usefull, too.
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Items arent needed, thats why the perk isnt used much besides some "looting-builds".
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It isnt really harder to do them as solo. Also the same applies to those who Main survivor and not play killer much. Still i would like to switch challenges like one per day, so that every one could do the same amount regardless of which role they Main.
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Slugging more than one survivor shouldnt even be possible, cause its just outdoing game mechanics to prevent any survivor play, and its just annoying as survivor (esp. the 4k slug).
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They will just use it as another excuse to justify their lack of skill.
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If youre okay with stealing other players precious playtime by camping them, you obviously shouldnt play this game, or any other game which is a multiplayer game.
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I agree. I played at the weekend several matches as killer and ... its wasnt that stressful at all. Once in awhile you get a squad thats not potaetoing all day, and even then half of those games can be won pretty chilled. Killers on these forums are exagerating far too much.